Graph Neural Networks (GNNs) have achieved remarkable success in various real-world applications. However, GNNs may be trained on undesirable graph data, which can degrade their performance and reliability. To enable trained GNNs to efficiently unlearn unwanted data, a desirable solution is retraining-based graph unlearning, which partitions the training graph into subgraphs and trains sub-models on them, allowing fast unlearning through partial retraining. However, the graph partition process causes information loss in the training graph, resulting in the low model utility of sub-GNN models. In this paper, we propose GraphRevoker, a novel graph unlearning framework that better maintains the model utility of unlearnable GNNs. Specifically, we preserve the graph property with graph property-aware sharding and effectively aggregate the sub-GNN models for prediction with graph contrastive sub-model aggregation. We conduct extensive experiments to demonstrate the superiority of our proposed approach.
Multi-view depth estimation has achieved impressive performance over various benchmarks. However, almost all current multi-view systems rely on given ideal camera poses, which are unavailable in many real-world scenarios, such as autonomous driving. In this work, we propose a new robustness benchmark to evaluate the depth estimation system under various noisy pose settings. Surprisingly, we find current multi-view depth estimation methods or single-view and multi-view fusion methods will fail when given noisy pose settings. To address this challenge, we propose a single-view and multi-view fused depth estimation system, which adaptively integrates high-confident multi-view and single-view results for both robust and accurate depth estimations. The adaptive fusion module performs fusion by dynamically selecting high-confidence regions between two branches based on a wrapping confidence map. Thus, the system tends to choose the more reliable branch when facing textureless scenes, inaccurate calibration, dynamic objects, and other degradation or challenging conditions. Our method outperforms state-of-the-art multi-view and fusion methods under robustness testing. Furthermore, we achieve state-of-the-art performance on challenging benchmarks (KITTI and DDAD) when given accurate pose estimations. Project website: https://github.com/Junda24/AFNet/.
In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet, a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap, we present MVHumanNet, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi-view human capture system, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPL/SMPLX parameters, and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks, we conducted pilot studies on view-consistent action recognition, human NeRF reconstruction, text-driven view-unconstrained human image generation, as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset, we hope that the release of MVHumanNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale.
What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.
The rise of online social networks has facilitated the evolution of social recommender systems, which incorporate social relations to enhance users' decision-making process. With the great success of Graph Neural Networks in learning node representations, GNN-based social recommendations have been widely studied to model user-item interactions and user-user social relations simultaneously. Despite their great successes, recent studies have shown that these advanced recommender systems are highly vulnerable to adversarial attacks, in which attackers can inject well-designed fake user profiles to disrupt recommendation performances. While most existing studies mainly focus on targeted attacks to promote target items on vanilla recommender systems, untargeted attacks to degrade the overall prediction performance are less explored on social recommendations under a black-box scenario. To perform untargeted attacks on social recommender systems, attackers can construct malicious social relationships for fake users to enhance the attack performance. However, the coordination of social relations and item profiles is challenging for attacking black-box social recommendations. To address this limitation, we first conduct several preliminary studies to demonstrate the effectiveness of cross-community connections and cold-start items in degrading recommendations performance. Specifically, we propose a novel framework Multiattack based on multi-agent reinforcement learning to coordinate the generation of cold-start item profiles and cross-community social relations for conducting untargeted attacks on black-box social recommendations. Comprehensive experiments on various real-world datasets demonstrate the effectiveness of our proposed attacking framework under the black-box setting.
This paper focuses on building object-centric representations for long-term action anticipation in videos. Our key motivation is that objects provide important cues to recognize and predict human-object interactions, especially when the predictions are longer term, as an observed "background" object could be used by the human actor in the future. We observe that existing object-based video recognition frameworks either assume the existence of in-domain supervised object detectors or follow a fully weakly-supervised pipeline to infer object locations from action labels. We propose to build object-centric video representations by leveraging visual-language pretrained models. This is achieved by "object prompts", an approach to extract task-specific object-centric representations from general-purpose pretrained models without finetuning. To recognize and predict human-object interactions, we use a Transformer-based neural architecture which allows the "retrieval" of relevant objects for action anticipation at various time scales. We conduct extensive evaluations on the Ego4D, 50Salads, and EGTEA Gaze+ benchmarks. Both quantitative and qualitative results confirm the effectiveness of our proposed method.
Large language models (LLMs) have revolutionized the field of artificial intelligence, enabling natural language processing tasks that were previously thought to be exclusive to humans. In this work, we introduce Qwen, the first installment of our large language model series. Qwen is a comprehensive language model series that encompasses distinct models with varying parameter counts. It includes Qwen, the base pretrained language models, and Qwen-Chat, the chat models finetuned with human alignment techniques. The base language models consistently demonstrate superior performance across a multitude of downstream tasks, and the chat models, particularly those trained using Reinforcement Learning from Human Feedback (RLHF), are highly competitive. The chat models possess advanced tool-use and planning capabilities for creating agent applications, showcasing impressive performance even when compared to bigger models on complex tasks like utilizing a code interpreter. Furthermore, we have developed coding-specialized models, Code-Qwen and Code-Qwen-Chat, as well as mathematics-focused models, Math-Qwen-Chat, which are built upon base language models. These models demonstrate significantly improved performance in comparison with open-source models, and slightly fall behind the proprietary models.
We introduce the Qwen-VL series, a set of large-scale vision-language models (LVLMs) designed to perceive and understand both text and images. Comprising Qwen-VL and Qwen-VL-Chat, these models exhibit remarkable performance in tasks like image captioning, question answering, visual localization, and flexible interaction. The evaluation covers a wide range of tasks including zero-shot captioning, visual or document visual question answering, and grounding. We demonstrate the Qwen-VL outperforms existing LVLMs. We present their architecture, training, capabilities, and performance, highlighting their contributions to advancing multimodal artificial intelligence. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.
We introduce the Qwen-VL series, a set of large-scale vision-language models designed to perceive and understand both text and images. Comprising Qwen-VL and Qwen-VL-Chat, these models exhibit remarkable performance in tasks like image captioning, question answering, visual localization, and flexible interaction. The evaluation covers a wide range of tasks including zero-shot captioning, visual or document visual question answering, and grounding. We demonstrate the Qwen-VL outperforms existing Large Vision Language Models (LVLMs). We present their architecture, training, capabilities, and performance, highlighting their contributions to advancing multimodal artificial intelligence. Code, demo and models are available at https://github.com/QwenLM/Qwen-VL.
Can we better anticipate an actor's future actions (e.g. mix eggs) by knowing what commonly happens after his/her current action (e.g. crack eggs)? What if we also know the longer-term goal of the actor (e.g. making egg fried rice)? The long-term action anticipation (LTA) task aims to predict an actor's future behavior from video observations in the form of verb and noun sequences, and it is crucial for human-machine interaction. We propose to formulate the LTA task from two perspectives: a bottom-up approach that predicts the next actions autoregressively by modeling temporal dynamics; and a top-down approach that infers the goal of the actor and plans the needed procedure to accomplish the goal. We hypothesize that large language models (LLMs), which have been pretrained on procedure text data (e.g. recipes, how-tos), have the potential to help LTA from both perspectives. It can help provide the prior knowledge on the possible next actions, and infer the goal given the observed part of a procedure, respectively. To leverage the LLMs, we propose a two-stage framework, AntGPT. It first recognizes the actions already performed in the observed videos and then asks an LLM to predict the future actions via conditioned generation, or to infer the goal and plan the whole procedure by chain-of-thought prompting. Empirical results on the Ego4D LTA v1 and v2 benchmarks, EPIC-Kitchens-55, as well as EGTEA GAZE+ demonstrate the effectiveness of our proposed approach. AntGPT achieves state-of-the-art performance on all above benchmarks, and can successfully infer the goal and thus perform goal-conditioned "counterfactual" prediction via qualitative analysis. Code and model will be released at https://brown-palm.github.io/AntGPT