Institute of Software, Chinese Academy of Sciences
Abstract:We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
Abstract:We present LIST3R, an instance-aware framework for long-sequence 3D reconstruction inspired by the way humans organize spatial memory around stable and recognizable objects. LIST3R organizes long-sequence reconstruction around instance anchors, using them to reconnect fragmented subsequences and consolidate local observations into a coherent global 3D scene. Given a long video, our approach partitions it into overlapping subsequences and builds a structured local instance library for each partial reconstruction, maintaining persistent trackable anchors with semantic and geometric evidence. These anchors are matched across subsequences to recover revisited regions and provide object-aware constraints for fragment alignment, producing a consistent global reconstruction. During this process, the evolving geometric evidence updates the local instance libraries and progressively organizes them into a unified global 3D instance library. Experiments on long-sequence benchmarks show that our method produces more accurate trajectories and higher-quality 3D reconstructions, highlighting the effectiveness of persistent instance anchors for organizing long-horizon 3D reconstruction. Our code is available on the project page: https://yixn965.github.io/LIST3R/.
Abstract:Parameter-Efficient Fine-Tuning (PEFT) commonly adapts pretrained weights through low-rank updates, and recent methods further exploit the singular value decomposition (SVD) of the base weight for initialization or subspace selection. However, these methods do not explicitly preserve the coupled geometry between the pretrained left and right singular bases. Motivated by recent minimum-perturbation theory, which shows that stable finetuning follows a coherent SVD rotation in which a single orthogonal $Q$ acts on both the left singular basis $U_0$ and the right singular basis $V_0$, we prove a per-slice analogue: each row slice of $W_0$ can be adapted by a shared orthogonal rotation $Q_i$ on its left basis $U_i$ and right basis $V_i$ together with a diagonal spectrum shift. We implement this form as CORA (Coherent Orthogonal Rotation Adaptation), which applies per-slice orthogonal rotations and a per-layer diagonal scale to the rank-$r$ SVD truncation of $W_0$. CORA uses $\tfrac{1}{2}m(r{-}1)$ trainable parameters per linear layer, about $4{\times}$ fewer than LoRA at the same rank. CORA outperforms LoRA, DoRA, PiSSA, and MiLoRA on commonsense reasoning and code generation while using about $8{\times}$ fewer parameters.
Abstract:Cycle self-training (CST) breaks the shared classifier assumption of the standard self-training framework, which is effective for unsupervised domain adaptation and exploits unlabeled target data by training with target pseudo-labels. CST introduces a target classifier and employs an inner-outer loop updating strategy, addressing the issue of unreliable pseudo-labels and enabling pseudo-labels to generalize across domains. Despite its success in image classification, extending CST to object detection faces three main challenges. First, the upper bound of CST in object detection is constrained by three types of unreliable pseudo-labels, such as classification error alone, localization error alone, and their combination. Second, since object detection involves detecting multiple target objects, directly applying CST leads to training insta bility. Third, a wider numerical range of regression coordinates leads to exploding losses. To this end, we apply CST to both classification and regression and propose the Dual-Stream Bilevel-Cycle Optimization framework. Specifically, we construct CST upon Mean Teacher to prevent training instability and use extra normalization to map the regression bounding box into a standardized space, effectively addressing exploding losses. Also, we provide a theoretical derivation of the regression bound. Extensive experiments across four cross domain standard scenarios demonstrate that our framework achieves considerable results.
Abstract:Long-term conversational agents need to remember and query cross-session, multi-typed information with complex correlations. Existing agent memory systems rely on heterogeneous vector and graph databases, which fragment memory information and cause high cross-database I/O latency. For retrieval, common RAG-style methods tend to introduce noise, miss correlated clues, and lack token budget control, degrading LLM accuracy and efficiency. We propose Mandol, an agglomerative memory system that consolidates fragmented memory representations and storage into a unified memory-native architecture. Its core components include: (1) a hierarchical memory model that organizes memory into a basic layer representing raw memory information and a high-level abstract layer that agglomerates basic memories into traceable abstract memories, both uniformly represented as structured semantic graphs; (2) an agglomerative semantic data structure combining SemanticMap and SemanticGraph, which natively fuses key-value, vector, and graph structures and provides unified hybrid retrieval operators to eliminate cross-database I/O; and (3) a quantitative query mechanism with query-adaptive routing, quantitative denoising and conflict resolution, and token-constrained context generation, all without involving LLMs during retrieval. Experiments on two widely used long-term conversation benchmarks, LoCoMo and LongMemEval, show that Mandol achieves the best overall accuracy among representative agent memory systems. For performance comparison, Mandol also obtains a 5.4x retrieval speedup and a 4.8x insertion speedup under 10 QPS concurrent load, while still maintaining low latency on consumer-grade hardware.
Abstract:As large language models are increasingly deployed in real-world systems, safety failures can still lead to harmful outputs and dangerous misuse. We argue that the essence of safety is adversarial: many failures arise not from natural inputs alone, but from strategic attempts to evade model policies and safeguards. However, existing general-purpose model development largely overlook this adversarial nature, and often remain insufficient for realistic safety scenarios involving planning, tool use, and multi-step reasoning, causing measured safety performance to overestimate real deployment robustness. To address this gap, we present Yuvion LLM, a large language model built for adversarially robust content safety and broader AI safety. Yuvion LLM treats adversarial robustness and agentic capability as first-class objectives. Its pipeline combines adversarially aware data construction, knowledge-enhanced continued pretraining, and policy-grounded multi-task safety post-training, including risk-aware supervised fine-tuning and reinforcement learning-based policy optimization, together with safety-aware agentic reinforcement learning for tool use and multi-step reasoning in complex safety scenarios. We further introduce the Yuvion LLM RiskEval (YLRE), a collection of 93 benchmarks across four evaluation categories, covering diverse open and internal evaluations with a focus on safety, adversarial robustness, and real-world capability requirements. Across these evaluations, Yuvion LLM demonstrates clear advantages on safety-focused benchmarks and particularly strong robustness under adversarial conditions, while maintaining solid overall capability. Notably, Yuvion-8B outperforms most state-of-the-art baselines, including substantially larger models such as GPT-5.4 and Qwen3-MAX, on several safety tasks.
Abstract:Sparse autoencoders (SAEs) have emerged as a powerful tool for decomposing superposed language model representations into sparse and interpretable features. However, training SAEs is computationally expensive, and available open-source SAE models remain limited. In this work, we introduce \textbf{Qwen3-Instruct SAE}, a comprehensive suite of SAEs trained on the Qwen3 instruction-tuned model family, covering Qwen3-1.7B, Qwen3-4B, and Qwen3-8B. For Qwen3-1.7B and Qwen3-4B, we train layer-wise SAEs at three key activation sites: residual streams, MLP outputs, and attention outputs. For Qwen3-8B, we train SAEs on a subset of residual stream layers. We systematically evaluate these SAEs using both activation-level reconstruction metrics and model-level recovery metrics, revealing distinct sparsity--fidelity trade-offs across layers and components. Finally, we demonstrate the utility of Qwen3-Instruct SAE through a refusal-steering case study, showing that selected SAE features can causally steer instruction-tuned Qwen3 models toward refusal behavior. Our release provides a practical resource for studying sparse representations, feature-level mechanisms, and behavioral interventions in instruction-tuned language models
Abstract:Large-scale point cloud maps are essential for robotics and spatial intelligence tasks. UAVs provide an efficient means for large-scale map acquisition; however, due to limited flight endurance and onboard storage, mapping a large-scale scene within a single flight remains difficult. Existing multi-session map merging methods can extend the mapping range, yet in UAV scenarios they still struggle to simultaneously suppress long-range drift and preserve local geometric accuracy. To address this issue, an uncertainty-aware multi-session point cloud map merging and coarse-to-fine optimization system is proposed. The proposed method first performs initial multi-session map merging based on a scene graph, and then incorporates RTK observations through an RTK spatiotemporal alignment module, where temporal offsets are estimated using Dynamic Time Warping (DTW), and continuous RTK constraints are recovered using Multi-Output Gaussian Processes (MOGP) under incomplete sampling and frame dropouts. On this basis, a unified uncertainty-aware factor graph is constructed, and local geometric accuracy is further improved through iterative plane-factor refinement. Experiments on real-world datasets validate the effectiveness and robustness of the proposed method. To facilitate further research and development in the community, our code and dataset will be publicly released.
Abstract:We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. Wan-Streamer seamlessly models language, audio, and video as both input and output within a single Transformer, where the sequence is represented as interleaved visual, audio, and text input tokens together with visual, audio, and text output tokens, coordinated by block-causal attention for incremental streaming. Unlike cascaded interactive systems that rely on separate VAD, ASR, language, TTS, audio-driven animation, or video-generation modules, Wan-Streamer does not rely on external language, speech, avatar, or video-generation modules: perception, reasoning, generation, response timing, turn management, and cross-modal synchronization are learned jointly within one unified model, reducing pipeline latency and error accumulation. To support natural audio-visual responsiveness, we redesign the entire stack around streamability, including causal encoders, causal decoders, block-causal attention, and low-latency multimodal token scheduling, enabling streaming units as short as 160 ms at 25 fps. Wan-Streamer achieves approximately 200 ms model-side response latency and approximately 550 ms total interaction latency when combined with 350 ms bidirectional network latency, supporting sub-second duplex audio-visual communication. These results position Wan-Streamer as a unified, end-to-end, multimodal interactive foundation model for low-latency streaming interaction.
Abstract:AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy. This paper studies how an embodied AI agent can act as a coach that accelerates human motor-skill development. We argue that effective coaching requires strategic scaffolding and stepping back that are aligned with the learner's capability, allowing productive failures that drive learning. We formalize the interactive AI coaching process as a non-cooperative dynamic game in which the learner optimizes task performance while the coach targets the learner's independent competence. Building on this formalism, we develop a reinforcement learning framework combining adaptive shared control with probabilistic models of the coach's causal influence on skill evolution, enabling tractable training of coaching policies. A comprehensive user study (N=33) on first-person-view drone racing shows significant gains in human learning outcomes over state-of-the-art AI coaching baselines.