Peng Cheng Laboratory
Abstract:Manual slide creation is labor-intensive and requires expert prior knowledge. Existing natural language-based LLM generation methods struggle to capture the visual and structural nuances of slide designs. To address this, we formalize the Reference Image to Slide Generation task and propose Slide2Code, the first benchmark with difficulty-tiered samples based on a novel Slide Complexity Metric. We introduce SlideCoder, a layout-aware, retrieval-augmented framework for generating editable slides from reference images. SlideCoder integrates a Color Gradient-based Segmentation algorithm and a Hierarchical Retrieval-Augmented Generation method to decompose complex tasks and enhance code generation. We also release SlideMaster, a 7B open-source model fine-tuned with improved reverse-engineered data. Experiments show that SlideCoder outperforms state-of-the-art baselines by up to 40.5 points, demonstrating strong performance across layout fidelity, execution accuracy, and visual consistency. Our code is available at https://github.com/vinsontang1/SlideCoder.
Abstract:3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,632 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.57% accuracy on space-level tasks and 33.94% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models' capacity to understand and reason about 3D scene beyond object-level semantics.
Abstract:Large language/multimodal models (LLMs/LMMs) store extensive pre-trained knowledge but struggle to maintain consistency with real-world updates, making it difficult to avoid catastrophic forgetting while acquiring evolving knowledge. Previous work focused on constructing textual knowledge datasets and exploring knowledge injection in LLMs, lacking exploration of multimodal evolving knowledge injection in LMMs. To address this, we propose the EVOKE benchmark to evaluate LMMs' ability to inject multimodal evolving knowledge in real-world scenarios. Meanwhile, a comprehensive evaluation of multimodal evolving knowledge injection revealed two challenges: (1) Existing knowledge injection methods perform terribly on evolving knowledge. (2) Supervised fine-tuning causes catastrophic forgetting, particularly instruction following ability is severely compromised. Additionally, we provide pathways and find that: (1) Text knowledge augmentation during the training phase improves performance, while image augmentation cannot achieve it. (2) Continual learning methods, especially Replay and MoELoRA, effectively mitigate forgetting. Our findings indicate that current knowledge injection methods have many limitations on evolving knowledge, which motivates further research on more efficient and stable knowledge injection methods.
Abstract:Recent advancements in large language models (LLMs) have demonstrated substantial progress in reasoning capabilities, such as DeepSeek-R1, which leverages rule-based reinforcement learning to enhance logical reasoning significantly. However, extending these achievements to multimodal large language models (MLLMs) presents critical challenges, which are frequently more pronounced for Multimodal Small Language Models (MSLMs) given their typically weaker foundational reasoning abilities: (1) the scarcity of high-quality multimodal reasoning datasets, (2) the degradation of reasoning capabilities due to the integration of visual processing, and (3) the risk that direct application of reinforcement learning may produce complex yet incorrect reasoning processes. To address these challenges, we design a novel framework Infi-MMR to systematically unlock the reasoning potential of MSLMs through a curriculum of three carefully structured phases and propose our multimodal reasoning model Infi-MMR-3B. The first phase, Foundational Reasoning Activation, leverages high-quality textual reasoning datasets to activate and strengthen the model's logical reasoning capabilities. The second phase, Cross-Modal Reasoning Adaptation, utilizes caption-augmented multimodal data to facilitate the progressive transfer of reasoning skills to multimodal contexts. The third phase, Multimodal Reasoning Enhancement, employs curated, caption-free multimodal data to mitigate linguistic biases and promote robust cross-modal reasoning. Infi-MMR-3B achieves both state-of-the-art multimodal math reasoning ability (43.68% on MathVerse testmini, 27.04% on MathVision test, and 21.33% on OlympiadBench) and general reasoning ability (67.2% on MathVista testmini).
Abstract:The rapid advancement of vision-language models (VLMs) has brought a lot of attention to their safety alignment. However, existing methods have primarily focused on model undersafety, where the model responds to hazardous queries, while neglecting oversafety, where the model refuses to answer safe queries. In this paper, we introduce the concept of $\textit{safety calibration}$, which systematically addresses both undersafety and oversafety. Specifically, we present $\textbf{VSCBench}$, a novel dataset of 3,600 image-text pairs that are visually or textually similar but differ in terms of safety, which is designed to evaluate safety calibration across image-centric and text-centric scenarios. Based on our benchmark, we evaluate safety calibration across eleven widely used VLMs. Our extensive experiments revealed major issues with both undersafety and oversafety. We further investigated four approaches to improve the model's safety calibration. We found that even though some methods effectively calibrated the models' safety problems, these methods also lead to the degradation of models' utility. This trade-off underscores the urgent need for advanced calibration methods, and our benchmark provides a valuable tool for evaluating future approaches. Our code and data are available at https://github.com/jiahuigeng/VSCBench.git.
Abstract:Retrieval-Augmented Generation (RAG) enhances factual accuracy by integrating external knowledge, yet it introduces a critical issue: erroneous or biased retrieval can mislead generation, compounding hallucinations, a phenomenon we term Hallucination on Hallucination. To address this, we propose Debate-Augmented RAG (DRAG), a training-free framework that integrates Multi-Agent Debate (MAD) mechanisms into both retrieval and generation stages. In retrieval, DRAG employs structured debates among proponents, opponents, and judges to refine retrieval quality and ensure factual reliability. In generation, DRAG introduces asymmetric information roles and adversarial debates, enhancing reasoning robustness and mitigating factual inconsistencies. Evaluations across multiple tasks demonstrate that DRAG improves retrieval reliability, reduces RAG-induced hallucinations, and significantly enhances overall factual accuracy. Our code is available at https://github.com/Huenao/Debate-Augmented-RAG.
Abstract:Vision-language retrieval (VLR) has attracted significant attention in both academia and industry, which involves using text (or images) as queries to retrieve corresponding images (or text). However, existing methods often neglect the rich visual semantics knowledge of entities, thus leading to incorrect retrieval results. To address this problem, we propose the Entity Visual Description enhanced CLIP (EvdCLIP), designed to leverage the visual knowledge of entities to enrich queries. Specifically, since humans recognize entities through visual cues, we employ a large language model (LLM) to generate Entity Visual Descriptions (EVDs) as alignment cues to complement textual data. These EVDs are then integrated into raw queries to create visually-rich, EVD-enhanced queries. Furthermore, recognizing that EVD-enhanced queries may introduce noise or low-quality expansions, we develop a novel, trainable EVD-aware Rewriter (EaRW) for vision-language retrieval tasks. EaRW utilizes EVD knowledge and the generative capabilities of the language model to effectively rewrite queries. With our specialized training strategy, EaRW can generate high-quality and low-noise EVD-enhanced queries. Extensive quantitative and qualitative experiments on image-text retrieval benchmarks validate the superiority of EvdCLIP on vision-language retrieval tasks.
Abstract:In this paper, we present a novel distributed expectation propagation algorithm for multiple sensors, multiple objects tracking in cluttered environments. The proposed framework enables each sensor to operate locally while collaboratively exchanging moment estimates with other sensors, thus eliminating the need to transmit all data to a central processing node. Specifically, we introduce a fast and parallelisable Rao-Blackwellised Gibbs sampling scheme to approximate the tilted distributions, which enhances the accuracy and efficiency of expectation propagation updates. Results demonstrate that the proposed algorithm improves both communication and inference efficiency for multi-object tracking tasks with dynamic sensor connectivity and varying clutter levels.
Abstract:Vision language models (VLMs) have achieved impressive performance across a variety of computer vision tasks. However, the multimodal reasoning capability has not been fully explored in existing models. In this paper, we propose a Chain-of-Focus (CoF) method that allows VLMs to perform adaptive focusing and zooming in on key image regions based on obtained visual cues and the given questions, achieving efficient multimodal reasoning. To enable this CoF capability, we present a two-stage training pipeline, including supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct the MM-CoF dataset, comprising 3K samples derived from a visual agent designed to adaptively identify key regions to solve visual tasks with different image resolutions and questions. We use MM-CoF to fine-tune the Qwen2.5-VL model for cold start. In the RL stage, we leverage the outcome accuracies and formats as rewards to update the Qwen2.5-VL model, enabling further refining the search and reasoning strategy of models without human priors. Our model achieves significant improvements on multiple benchmarks. On the V* benchmark that requires strong visual reasoning capability, our model outperforms existing VLMs by 5% among 8 image resolutions ranging from 224 to 4K, demonstrating the effectiveness of the proposed CoF method and facilitating the more efficient deployment of VLMs in practical applications.
Abstract:3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational efficiency. Despite much progress in improving rendering quality and optimization strategies, 3DGS-based streamable dynamic scene reconstruction still suffers from flickering artifacts and storage inefficiency, and struggles to model the emerging objects. To tackle this, we introduce MGStream which employs the motion-related 3D Gaussians (3DGs) to reconstruct the dynamic and the vanilla 3DGs for the static. The motion-related 3DGs are implemented according to the motion mask and the clustering-based convex hull algorithm. The rigid deformation is applied to the motion-related 3DGs for modeling the dynamic, and the attention-based optimization on the motion-related 3DGs enables the reconstruction of the emerging objects. As the deformation and optimization are only conducted on the motion-related 3DGs, MGStream avoids flickering artifacts and improves the storage efficiency. Extensive experiments on real-world datasets N3DV and MeetRoom demonstrate that MGStream surpasses existing streaming 3DGS-based approaches in terms of rendering quality, training/storage efficiency and temporal consistency. Our code is available at: https://github.com/pcl3dv/MGStream.