University of Hamburg
Abstract:Learning policies for multi-entity systems in 3D environments is far more complicated against single-entity scenarios, due to the exponential expansion of the global state space as the number of entities increases. One potential solution of alleviating the exponential complexity is dividing the global space into independent local views that are invariant to transformations including translations and rotations. To this end, this paper proposes Subequivariant Hierarchical Neural Networks (SHNN) to facilitate multi-entity policy learning. In particular, SHNN first dynamically decouples the global space into local entity-level graphs via task assignment. Second, it leverages subequivariant message passing over the local entity-level graphs to devise local reference frames, remarkably compressing the representation redundancy, particularly in gravity-affected environments. Furthermore, to overcome the limitations of existing benchmarks in capturing the subtleties of multi-entity systems under the Euclidean symmetry, we propose the Multi-entity Benchmark (MEBEN), a new suite of environments tailored for exploring a wide range of multi-entity reinforcement learning. Extensive experiments demonstrate significant advancements of SHNN on the proposed benchmarks compared to existing methods. Comprehensive ablations are conducted to verify the indispensability of task assignment and subequivariance.
Abstract:Despite the substantial progress in deep learning, its adoption in industrial robotics projects remains limited, primarily due to challenges in data acquisition and labeling. Previous sim2real approaches using domain randomization require extensive scene and model optimization. To address these issues, we introduce an innovative physically-based structured light simulation system, generating both RGB and physically realistic depth images, surpassing previous dataset generation tools. We create an RGBD dataset tailored for robotic industrial grasping scenarios and evaluate it across various tasks, including object detection, instance segmentation, and embedding sim2real visual perception in industrial robotic grasping. By reducing the sim2real gap and enhancing deep learning training, we facilitate the application of deep learning models in industrial settings. Project details are available at https://baikaixinpublic.github.io/structured light 3D synthesizer/.
Abstract:This report introduces the Qwen2 series, the latest addition to our large language models and large multimodal models. We release a comprehensive suite of foundational and instruction-tuned language models, encompassing a parameter range from 0.5 to 72 billion, featuring dense models and a Mixture-of-Experts model. Qwen2 surpasses most prior open-weight models, including its predecessor Qwen1.5, and exhibits competitive performance relative to proprietary models across diverse benchmarks on language understanding, generation, multilingual proficiency, coding, mathematics, and reasoning. The flagship model, Qwen2-72B, showcases remarkable performance: 84.2 on MMLU, 37.9 on GPQA, 64.6 on HumanEval, 89.5 on GSM8K, and 82.4 on BBH as a base language model. The instruction-tuned variant, Qwen2-72B-Instruct, attains 9.1 on MT-Bench, 48.1 on Arena-Hard, and 35.7 on LiveCodeBench. Moreover, Qwen2 demonstrates robust multilingual capabilities, proficient in approximately 30 languages, spanning English, Chinese, Spanish, French, German, Arabic, Russian, Korean, Japanese, Thai, Vietnamese, and more, underscoring its versatility and global reach. To foster community innovation and accessibility, we have made the Qwen2 model weights openly available on Hugging Face and ModelScope, and the supplementary materials including example code on GitHub. These platforms also include resources for quantization, fine-tuning, and deployment, facilitating a wide range of applications and research endeavors.
Abstract:Few-shot Semantic Segmentation (FSS) aims to adapt a pretrained model to new classes with as few as a single labelled training sample per class. Despite the prototype based approaches have achieved substantial success, existing models are limited to the imaging scenarios with considerably distinct objects and not highly complex background, e.g., natural images. This makes such models suboptimal for medical imaging with both conditions invalid. To address this problem, we propose a novel Detail Self-refined Prototype Network (DSPNet) to constructing high-fidelity prototypes representing the object foreground and the background more comprehensively. Specifically, to construct global semantics while maintaining the captured detail semantics, we learn the foreground prototypes by modelling the multi-modal structures with clustering and then fusing each in a channel-wise manner. Considering that the background often has no apparent semantic relation in the spatial dimensions, we integrate channel-specific structural information under sparse channel-aware regulation. Extensive experiments on three challenging medical image benchmarks show the superiority of DSPNet over previous state-of-the-art methods.
Abstract:Minigolf, a game with countless court layouts, and complex ball motion, constitutes a compelling real-world testbed for the study of embodied intelligence. As it not only challenges spatial and kinodynamic reasoning but also requires reflective and corrective capacities to address erroneously designed courses. We introduce RoboGolf, a framework that perceives dual-camera visual inputs with nested VLM-empowered closed-loop control and reflective equilibrium loop. Extensive experiments demonstrate the effectiveness of RoboGolf on challenging minigolf courts including those that are impossible to finish.
Abstract:The emergence of Large Language Models (LLMs) has necessitated the adoption of parallel training techniques, involving the deployment of thousands of GPUs to train a single model. Unfortunately, we have found that the efficiency of current parallel training is often suboptimal, largely due to the following two main issues. Firstly, hardware failures are inevitable, leading to interruptions in the training tasks. The inability to quickly identify the faulty components results in a substantial waste of GPU resources. Secondly, since GPUs must wait for parameter synchronization to complete before proceeding to the next round of computation, network congestions can greatly increase the waiting time for GPUs. To address these challenges, this paper introduces a communication-driven solution, namely the C4. The key insights of C4 are two folds. First, in parallel training, collective communication exhibits periodic and homogeneous characteristics, so any anomalies are certainly due to some form of hardware malfunction. By leveraging this feature, C4 can rapidly identify the faulty components, swiftly isolate the anomaly, and restart the task, thereby avoiding resource wastage caused by delays in anomaly detection. Second, the predictable communication model of collective communication, involving few large flows, allows C4 to efficiently execute traffic planning, substantially reducing network congestion. C4 has been extensively implemented across our production systems, cutting error-induced overhead by roughly 30% and enhancing runtime performance by about 15% for certain applications with moderate communication costs.
Abstract:Source-free Domain Adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain with no access to the source data. Inspired by the success of pre-trained large vision-language (ViL) models in many other applications, the latest SFDA methods have also validated the benefit of ViL models by leveraging their predictions as pseudo supervision. However, we observe that ViL's predictions could be noisy and inaccurate at an unknown rate, potentially introducing additional negative effects during adaption. To address this thus-far ignored challenge, in this paper, we introduce a novel Proxy Denoising (ProDe) approach. Specifically, we leverage the ViL model as a proxy to facilitate the adaptation process towards the latent domain-invariant space. Critically, we design a proxy denoising mechanism for correcting ViL's predictions. This is grounded on a novel proxy confidence theory by modeling elegantly the domain adaption effect of the proxy's divergence against the domain-invariant space. To capitalize the corrected proxy, we further derive a mutual knowledge distilling regularization. Extensive experiments show that our ProDe significantly outperforms the current state-of-the-art alternatives under both conventional closed-set setting and the more challenging open-set, partial-set and generalized SFDA settings. The code will release soon.
Abstract:Training reinforcement learning policies using environment interaction data collected from varying policies or dynamics presents a fundamental challenge. Existing works often overlook the distribution discrepancies induced by policy or dynamics shifts, or rely on specialized algorithms with task priors, thus often resulting in suboptimal policy performances and high learning variances. In this paper, we identify a unified strategy for online RL policy learning under diverse settings of policy and dynamics shifts: transition occupancy matching. In light of this, we introduce a surrogate policy learning objective by considering the transition occupancy discrepancies and then cast it into a tractable min-max optimization problem through dual reformulation. Our method, dubbed Occupancy-Matching Policy Optimization (OMPO), features a specialized actor-critic structure equipped with a distribution discriminator and a small-size local buffer. We conduct extensive experiments based on the OpenAI Gym, Meta-World, and Panda Robots environments, encompassing policy shifts under stationary and nonstationary dynamics, as well as domain adaption. The results demonstrate that OMPO outperforms the specialized baselines from different categories in all settings. We also find that OMPO exhibits particularly strong performance when combined with domain randomization, highlighting its potential in RL-based robotics applications
Abstract:Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally exploit the information in the replay buffer, limiting sample efficiency and policy performance. In this work, we discover that concurrently training an offline RL policy based on the shared online replay buffer can sometimes outperform the original online learning policy, though the occurrence of such performance gains remains uncertain. This motivates a new possibility of harnessing the emergent outperforming offline optimal policy to improve online policy learning. Based on this insight, we present Offline-Boosted Actor-Critic (OBAC), a model-free online RL framework that elegantly identifies the outperforming offline policy through value comparison, and uses it as an adaptive constraint to guarantee stronger policy learning performance. Our experiments demonstrate that OBAC outperforms other popular model-free RL baselines and rivals advanced model-based RL methods in terms of sample efficiency and asymptotic performance across 53 tasks spanning 6 task suites.
Abstract:The emergence of tau PET imaging over the last decade has enabled Alzheimer's disease (AD) researchers to examine tau pathology in vivo and more effectively characterize the disease trajectories of AD. Current tau PET analysis methods, however, typically perform inferences on large cortical ROIs and are limited in the detection of localized tau pathology that varies across subjects. Furthermore, a high-resolution MRI is required to carry out conventional tau PET analysis, which is not commonly acquired in clinical practices and may not be acquired for many elderly patients with dementia due to strong motion artifacts, claustrophobia, or certain metal implants. In this work, we propose a novel conditional diffusion model to perform MRI-free anomaly detection from tau PET imaging data. By including individualized conditions and two complementary loss maps from pseudo-healthy and pseudo-unhealthy reconstructions, our model computes an anomaly map across the entire brain area that allows simply training a support vector machine (SVM) for classifying disease severity. We train our model on ADNI subjects (n=534) and evaluate its performance on a separate dataset from the preclinical subjects of the A4 clinical trial (n=447). We demonstrate that our method outperforms baseline generative models and the conventional Z-score-based method in anomaly localization without mis-detecting off-target bindings in sub-cortical and out-of-brain areas. By classifying the A4 subjects according to their anomaly map using the SVM trained on ADNI data, we show that our method can successfully group preclinical subjects with significantly different cognitive functions, which further demonstrates the effectiveness of our method in capturing biologically relevant anomaly in tau PET imaging.