With the rapid development of face forgery technology, deepfake videos have attracted widespread attention in digital media. Perpetrators heavily utilize these videos to spread disinformation and make misleading statements. Most existing methods for deepfake detection mainly focus on texture features, which are likely to be impacted by external fluctuations, such as illumination and noise. Besides, detection methods based on facial landmarks are more robust against external variables but lack sufficient detail. Thus, how to effectively mine distinctive features in the spatial, temporal, and frequency domains and fuse them with facial landmarks for forgery video detection is still an open question. To this end, we propose a Landmark Enhanced Multimodal Graph Neural Network (LEM-GNN) based on multiple modalities' information and geometric features of facial landmarks. Specifically, at the frame level, we have designed a fusion mechanism to mine a joint representation of the spatial and frequency domain elements while introducing geometric facial features to enhance the robustness of the model. At the video level, we first regard each frame in a video as a node in a graph and encode temporal information into the edges of the graph. Then, by applying the message passing mechanism of the graph neural network (GNN), the multimodal feature will be effectively combined to obtain a comprehensive representation of the video forgery. Extensive experiments show that our method consistently outperforms the state-of-the-art (SOTA) on widely-used benchmarks.
Deep learning (DL) shows its prosperity in a wide variety of fields. The development of a DL model is a time-consuming and resource-intensive procedure. Hence, dedicated GPU accelerators have been collectively constructed into a GPU datacenter. An efficient scheduler design for such GPU datacenter is crucially important to reduce the operational cost and improve resource utilization. However, traditional approaches designed for big data or high performance computing workloads can not support DL workloads to fully utilize the GPU resources. Recently, substantial schedulers are proposed to tailor for DL workloads in GPU datacenters. This paper surveys existing research efforts for both training and inference workloads. We primarily present how existing schedulers facilitate the respective workloads from the scheduling objectives and resource consumption features. Finally, we prospect several promising future research directions. More detailed summary with the surveyed paper and code links can be found at our project website: https://github.com/S-Lab-System-Group/Awesome-DL-Scheduling-Papers
Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing. Existing simulators rely on heuristic-based behavior models for background vehicles, which cannot capture the complex interactive behaviors in real-world scenarios. To bridge the gap between simulation and the real world, we propose TrajGen, a two-stage trajectory generation framework, which can capture more realistic behaviors directly from human demonstration. In particular, TrajGen consists of the multi-modal trajectory prediction stage and the reinforcement learning based trajectory modification stage. In the first stage, we propose a novel auxiliary RouteLoss for the trajectory prediction model to generate multi-modal diverse trajectories in the drivable area. In the second stage, reinforcement learning is used to track the predicted trajectories while avoiding collisions, which can improve the feasibility of generated trajectories. In addition, we develop a data-driven simulator I-Sim that can be used to train reinforcement learning models in parallel based on naturalistic driving data. The vehicle model in I-Sim can guarantee that the generated trajectories by TrajGen satisfy vehicle kinematic constraints. Finally, we give comprehensive metrics to evaluate generated trajectories for simulation scenarios, which shows that TrajGen outperforms either trajectory prediction or inverse reinforcement learning in terms of fidelity, reactivity, feasibility, and diversity.
Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.
Multi-tenant machine learning services have become emerging data-intensive workloads in data centers with heavy usage of GPU resources. Due to the large scale, many tuning parameters and heavy resource usage, it is usually impractical to evaluate and benchmark those machine learning services on real clusters. In this demonstration, we present AnalySIM, a cluster simulator that allows efficient design explorations for multi-tenant machine learning services. Specifically, by trace-driven cluster workload simulation, AnalySIM can easily test and analyze various scheduling policies in a number of performance metrics such as GPU resource utilization. AnalySIM simulates the cluster computational resource based on both physical topology and logical partition. The tool has been used in SenseTime to understand the impact of different scheduling policies with the trace from a real production cluster of over 1000 GPUs. We find that preemption and migration are able to significantly reduce average job completion time and mitigate the resource fragmentation problem.
Reconfigurable intelligent surface (RIS) is very promising for wireless networks to achieve high energy efficiency, extended coverage, improved capacity, massive connectivity, etc. To unleash the full potentials of RIS-aided communications, acquiring accurate channel state information is crucial, which however is very challenging. For RIS-aided multiple-input and multiple-output (MIMO) communications, the existing channel estimation methods have computational complexity growing rapidly with the number of RIS units $N$ (e.g., in the order of $N^2$ or $N^3$) and/or have special requirements on the matrices involved (e.g., the matrices need to be sparse for algorithm convergence to achieve satisfactory performance), which hinder their applications. In this work, instead of using the conventional signal model in the literature, we derive a new signal model obtained through proper vectorization and reduction operations. Then, leveraging the unitary approximate message passing (UAMP), we develop a more efficient channel estimator that has complexity linear with $N$ and does not have special requirements on the relevant matrices, thanks to the robustness of UAMP. These facilitate the applications of the proposed algorithm to a general RIS-aided MIMO system with a larger $N$. Moreover, extensive numerical results show that the proposed estimator delivers much better performance and/or requires significantly less number of training symbols, thereby leading to notable reductions in both training overhead and latency.
Pre-trained language models have achieved state-of-the-art results in various Natural Language Processing (NLP) tasks. GPT-3 has shown that scaling up pre-trained language models can further exploit their enormous potential. A unified framework named ERNIE 3.0 was recently proposed for pre-training large-scale knowledge enhanced models and trained a model with 10 billion parameters. ERNIE 3.0 outperformed the state-of-the-art models on various NLP tasks. In order to explore the performance of scaling up ERNIE 3.0, we train a hundred-billion-parameter model called ERNIE 3.0 Titan with up to 260 billion parameters on the PaddlePaddle platform. Furthermore, we design a self-supervised adversarial loss and a controllable language modeling loss to make ERNIE 3.0 Titan generate credible and controllable texts. To reduce the computation overhead and carbon emission, we propose an online distillation framework for ERNIE 3.0 Titan, where the teacher model will teach students and train itself simultaneously. ERNIE 3.0 Titan is the largest Chinese dense pre-trained model so far. Empirical results show that the ERNIE 3.0 Titan outperforms the state-of-the-art models on 68 NLP datasets.
Traditional frame-based cameras inevitably suffer from motion blur due to long exposure times. As a kind of bio-inspired camera, the event camera records the intensity changes in an asynchronous way with high temporal resolution, providing valid image degradation information within the exposure time. In this paper, we rethink the event-based image deblurring problem and unfold it into an end-to-end two-stage image restoration network. To effectively utilize event information, we design (i) a novel symmetric cumulative event representation specifically for image deblurring, and (ii) an affine event-image fusion module applied at multiple levels of our network. We also propose an event mask gated connection between the two stages of the network so as to avoid information loss. At the dataset level, to foster event-based motion deblurring and to facilitate evaluation on challenging real-world images, we introduce the High-Quality Blur (HQBlur) dataset, captured with an event camera in an illumination-controlled optical laboratory. Our Multi-Scale Event Fusion Network (MEFNet) sets the new state of the art for motion deblurring, surpassing both the prior best-performing image-based method and all event-based methods with public implementations on the GoPro (by up to 2.38dB) and HQBlur datasets, even in extreme blurry conditions. Source code and dataset will be made publicly available.
Modern GPU datacenters are critical for delivering Deep Learning (DL) models and services in both the research community and industry. When operating a datacenter, optimization of resource scheduling and management can bring significant financial benefits. Achieving this goal requires a deep understanding of the job features and user behaviors. We present a comprehensive study about the characteristics of DL jobs and resource management. First, we perform a large-scale analysis of real-world job traces from SenseTime. We uncover some interesting conclusions from the perspectives of clusters, jobs and users, which can facilitate the cluster system designs. Second, we introduce a general-purpose framework, which manages resources based on historical data. As case studies, we design: a Quasi-Shortest-Service-First scheduling service, which can minimize the cluster-wide average job completion time by up to 6.5x; and a Cluster Energy Saving service, which improves overall cluster utilization by up to 13%.