Abstract:Museums serve as vital repositories of cultural heritage and historical artifacts spanning diverse epochs, civilizations, and regions, preserving well-documented collections. Data reveal key attributes such as age, origin, material, and cultural significance. Understanding museum exhibits from their images requires reasoning beyond visual features. In this work, we facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs in the standard museum catalog format for exhibits from all around the world; (b) training large vision-language models on the collected dataset; (c) benchmarking their ability on five visual question answering tasks. The complete dataset is labeled by museum experts, ensuring the quality as well as the practical significance of the labels. We train two VLMs from different categories: the BLIP model, with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through exhaustive experiments, we provide several insights on the complex and fine-grained understanding of museum exhibits. In particular, we show that some questions whose answers can often be derived directly from visual features are well answered by both types of models. On the other hand, questions that require the grounding of the visual features in repositories of human knowledge are better answered by the large vision-language models, thus demonstrating their superior capacity to perform the desired reasoning. Find our dataset, benchmarks, and source code at: https://github.com/insait-institute/Museum-65
Abstract:3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered by current works. In this work, we address this shortcoming and introduce (1) an expertly curated dataset in the Universal Scene Description (USD) format, featuring high-quality manual annotations, for instance, segmentation and articulation on 280 indoor scenes; (2) a learning-based model together with a novel baseline capable of predicting part segmentation along with a full specification of motion attributes, including motion type, articulated and interactable parts, and motion parameters; (3) a benchmark serving to compare upcoming methods for the task at hand. Overall, our dataset provides 8 types of annotations - object and part segmentations, motion types, movable and interactable parts, motion parameters, connectivity, and object mass annotations. With its broad and high-quality annotations, the data provides the basis for holistic 3D scene understanding models. All data is provided in the USD format, allowing interoperability and easy integration with downstream tasks. We provide open access to our dataset, benchmark, and method's source code.
Abstract:Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
Abstract:Survival prediction is a critical task in pathology. In clinical practice, pathologists often examine multiple cases, leveraging a broader spectrum of cancer phenotypes to enhance pathological assessment. Despite significant advancements in deep learning, current solutions typically model each slide as a sample, struggling to effectively capture comparable and slide-agnostic pathological features. In this paper, we introduce GroupMIL, a novel framework inspired by the clinical practice of collective analysis, which models multiple slides as a single sample and organizes groups of patches and slides sequentially to capture cross-slide prognostic features. We also present GPAMamba, a model designed to facilitate intra- and inter-slide feature interactions, effectively capturing local micro-environmental characteristics within slide-level graphs while uncovering essential prognostic patterns across an extended patch sequence within the group framework. Furthermore, we develop a dual-head predictor that delivers comprehensive survival risk and probability assessments for each patient. Extensive empirical evaluations demonstrate that our model significantly outperforms state-of-the-art approaches across five datasets from The Cancer Genome Atlas.
Abstract:Construction remains one of the most hazardous sectors. Recent advancements in AI, particularly Large Language Models (LLMs), offer promising opportunities for enhancing workplace safety. However, responsible integration of LLMs requires systematic evaluation, as deploying them without understanding their capabilities and limitations risks generating inaccurate information, fostering misplaced confidence, and compromising worker safety. This study evaluates the performance of two widely used LLMs, GPT-3.5 and GPT-4o, across three standardized exams administered by the Board of Certified Safety Professionals (BCSP). Using 385 questions spanning seven safety knowledge areas, the study analyzes the models' accuracy, consistency, and reliability. Results show that both models consistently exceed the BCSP benchmark, with GPT-4o achieving an accuracy rate of 84.6% and GPT-3.5 reaching 73.8%. Both models demonstrate strengths in safety management systems and hazard identification and control, but exhibit weaknesses in science, mathematics, emergency response, and fire prevention. An error analysis identifies four primary limitations affecting LLM performance: lack of knowledge, reasoning flaws, memory issues, and calculation errors. Our study also highlights the impact of prompt engineering strategies, with variations in accuracy reaching 13.5% for GPT-3.5 and 7.9% for GPT-4o. However, no single prompt configuration proves universally effective. This research advances knowledge in three ways: by identifying areas where LLMs can support safety practices and where human oversight remains essential, by offering practical insights into improving LLM implementation through prompt engineering, and by providing evidence-based direction for future research and development. These contributions support the responsible integration of AI in construction safety management toward achieving zero injuries.
Abstract:Explanation generation plays a more pivotal role than fact verification in producing interpretable results and facilitating comprehensive fact-checking, which has recently garnered considerable attention. However, previous studies on explanation generation has shown several limitations, such as being confined to English scenarios, involving overly complex inference processes, and not fully unleashing the potential of the mutual feedback between veracity labels and explanation texts. To address these issues, we construct two complex fact-checking datasets in the Chinese scenarios: CHEF-EG and TrendFact. These datasets involve complex facts in areas such as health, politics, and society, presenting significant challenges for fact verification methods. In response to these challenges, we propose a unified framework called FactISR (Augmenting Fact-Checking via Iterative Self-Revision) to perform mutual feedback between veracity and explanations by leveraging the capabilities of large language models(LLMs). FactISR uses a single model to address tasks such as fact verification and explanation generation. Its self-revision mechanism can further revision the consistency between veracity labels, explanation texts, and evidence, as well as eliminate irrelevant noise. We conducted extensive experiments with baselines and FactISR on the proposed datasets. The experimental results demonstrate the effectiveness of our method.
Abstract:Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness; others rely on diffusion models producing impressive motions, but lacking semantic meaning in their latent space. This may compromise realism, diversity, and applicability. Here, we address this by combining latent diffusion with a realignment mechanism, producing a novel, semantically structured space that encodes the semantics of language. Leveraging this capability, we introduce the task of textual motion inversion to capture novel motion concepts from a few examples. For motion synthesis, we evaluate LEAD on HumanML3D and KIT-ML and show comparable performance to the state-of-the-art in terms of realism, diversity, and text-motion consistency. Our qualitative analysis and user study reveal that our synthesized motions are sharper, more human-like and comply better with the text compared to modern methods. For motion textual inversion, our method demonstrates improved capacity in capturing out-of-distribution characteristics in comparison to traditional VAEs.
Abstract:Scene flow estimation aims to generate the 3D motion field of points between two consecutive frames of point clouds, which has wide applications in various fields. Existing point-based methods ignore the irregularity of point clouds and have difficulty capturing long-range dependencies due to the inefficiency of point-level computation. Voxel-based methods suffer from the loss of detail information. In this paper, we propose a point-voxel fusion method, where we utilize a voxel branch based on sparse grid attention and the shifted window strategy to capture long-range dependencies and a point branch to capture fine-grained features to compensate for the information loss in the voxel branch. In addition, since xyz coordinates are difficult to describe the geometric structure of complex 3D objects in the scene, we explicitly encode the local surface information of the point cloud through the umbrella surface feature extraction (USFE) module. We verify the effectiveness of our method by conducting experiments on the Flyingthings3D and KITTI datasets. Our method outperforms all other self-supervised methods and achieves highly competitive results compared to fully supervised methods. We achieve improvements in all metrics, especially EPE, which is reduced by 8.51% and 10.52% on the KITTIo and KITTIs datasets, respectively.
Abstract:In this paper, we propose Knowledge Base augmented Language Model (KBLaM), a new method for augmenting Large Language Models (LLMs) with external knowledge. KBLaM works with a knowledge base (KB) constructed from a corpus of documents, transforming each piece of knowledge in the KB into continuous key-value vector pairs via pre-trained sentence encoders with linear adapters and integrating them into pre-trained LLMs via a specialized rectangular attention mechanism. Unlike Retrieval-Augmented Generation, KBLaM eliminates external retrieval modules, and unlike in-context learning, its computational overhead scales linearly with KB size rather than quadratically. Our approach enables integrating a large KB of more than 10K triples into an 8B pre-trained LLM of only 8K context window on one single A100 80GB GPU and allows for dynamic updates without model fine-tuning or retraining. Experiments demonstrate KBLaM's effectiveness in various tasks, including question-answering and open-ended reasoning, while providing interpretable insights into its use of the augmented knowledge.
Abstract:Dielectric elastomer actuators (DEAs), also recognized as artificial muscle, have been widely developed for the soft locomotion robot. With the complaint skeleton and miniaturized dimension, they are well suited for the narrow space inspection. In this work, we propose a novel low profile (1.1mm) and lightweight (1.8g) bi-stable in-plane DEA (Bi-DEA) constructed by supporting a dielectric elastomer onto a flat bi-stable mechanism. It has an amplified displacement and output force compared with the in-plane DEA (I-DEA) without the bi-stable mechanism. Then, the Bi-DEA is applied to a thin soft robot, using three electrostatic adhesive pads (EA-Pads) as anchoring elements. This robot is capable of crawling and climbing to access millimetre-scale narrow gaps. A theoretical model of the bi-stable mechanism and the DEA are presented. The enhanced performance of the Bi-DEA induced by the mechanism is experimentally validated. EA-Pad provides the adhesion between the actuator and the locomotion substrate, allowing crawling and climbing on various surfaces, i.e., paper and acrylic. The thin soft robot has been demonstrated to be capable of crawling through a 4mm narrow gap with a speed up to 3.3mm/s (0.07 body length per second and 2.78 body thickness per second).