Abstract:Guide dogs offer independence to Blind and Low-Vision (BLV) individuals, yet their limited availability leaves the vast majority of BLV users without access. Quadruped robotic guide dogs present a promising alternative, but existing systems rely solely on the robot's ground-level sensors for navigation, overlooking a critical class of hazards: obstacles that are transparent to the robot yet dangerous at human body height, such as bent branches. We term this the viewpoint asymmetry problem and present the first system to explicitly address it. Our Co-Ego system adopts a dual-branch obstacle avoidance framework that integrates the robot-centric ground sensing with the user's elevated egocentric perspective to ensure comprehensive navigation safety. Deployed on a quadruped robot, the system is evaluated in a controlled user study with sighted participants under blindfold across three conditions: unassisted, single-view, and cross-view fusion. Results demonstrate that cross-view fusion significantly reduces collision times and cognitive load, verifying the necessity of viewpoint complementarity for safe robotic guide dog navigation.
Abstract:Cross-domain panoramic semantic segmentation has attracted growing interest as it enables comprehensive 360° scene understanding for real-world applications. However, it remains particularly challenging due to severe geometric Field of View (FoV) distortions and inconsistent open-set semantics across domains. In this work, we formulate an open-set domain adaptation setting, and propose Extrapolative Domain Adaptive Panoramic Segmentation (EDA-PSeg) framework that trains on local perspective views and tests on full 360° panoramic images, explicitly tackling both geometric FoV shifts across domains and semantic uncertainty arising from previously unseen classes. To this end, we propose the Euler-Margin Attention (EMA), which introduces an angular margin to enhance viewpoint-invariant semantic representation, while performing amplitude and phase modulation to improve generalization toward unseen classes. Additionally, we design the Graph Matching Adapter (GMA), which builds high-order graph relations to align shared semantics across FoV shifts while effectively separating novel categories through structural adaptation. Extensive experiments on four benchmark datasets under camera-shift, weather-condition, and open-set scenarios demonstrate that EDA-PSeg achieves state-of-the-art performance, robust generalization to diverse viewing geometries, and resilience under varying environmental conditions. The code is available at https://github.com/zyfone/EDA-PSeg.
Abstract:Panoramic imagery provides holistic 360° visual coverage for perception in quadruped robots. However, existing occupancy prediction methods are mainly designed for wheeled autonomous driving and rely heavily on RGB cues, limiting their robustness in complex environments. To bridge this gap, (1) we present PanoMMOcc, the first real-world panoramic multimodal occupancy dataset for quadruped robots, featuring four sensing modalities across diverse scenes. (2) We propose a panoramic multimodal occupancy perception framework, VoxelHound, tailored for legged mobility and spherical imaging. Specifically, we design (i) a Vertical Jitter Compensation (VJC) module to mitigate severe viewpoint perturbations caused by body pitch and roll during mobility, enabling more consistent spatial reasoning, and (ii) an effective Multimodal Information Prompt Fusion (MIPF) module that jointly leverages panoramic visual cues and auxiliary modalities to enhance volumetric occupancy prediction. (3) We establish a benchmark based on PanoMMOcc and provide detailed data analysis to enable systematic evaluation of perception methods under challenging embodied scenarios. Extensive experiments demonstrate that VoxelHound achieves state-of-the-art performance on PanoMMOcc (+4.16%} in mIoU). The dataset and code will be publicly released to facilitate future research on panoramic multimodal 3D perception for embodied robotic systems at https://github.com/SXDR/PanoMMOcc, along with the calibration tools released at https://github.com/losehu/CameraLiDAR-Calib.
Abstract:Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of multi-person 3D motion editing, where a target motion is generated from a source and a text instruction. To support this, we propose InterEdit3D, a new dataset with manual two-person motion change annotations, and a Text-guided Multi-human Motion Editing (TMME) benchmark. We present InterEdit, a synchronized classifier-free conditional diffusion model for TMME. It introduces Semantic-Aware Plan Token Alignment with learnable tokens to capture high-level interaction cues and an Interaction-Aware Frequency Token Alignment strategy using DCT and energy pooling to model periodic motion dynamics. Experiments show that InterEdit improves text-to-motion consistency and edit fidelity, achieving state-of-the-art TMME performance. The dataset and code will be released at https://github.com/YNG916/InterEdit.
Abstract:Prevalent Computational Aberration Correction (CAC) methods are typically tailored to specific optical systems, leading to poor generalization and labor-intensive re-training for new lenses. Developing CAC paradigms capable of generalizing across diverse photographic lenses offers a promising solution to these challenges. However, efforts to achieve such cross-lens universality within consumer photography are still in their early stages due to the lack of a comprehensive benchmark that encompasses a sufficiently wide range of optical aberrations. Furthermore, it remains unclear which specific factors influence existing CAC methods and how these factors affect their performance. In this paper, we present comprehensive experiments and evaluations involving 24 image restoration and CAC algorithms, utilizing our newly proposed UniCAC, a large-scale benchmark for photographic cameras constructed via automatic optical design. The Optical Degradation Evaluator (ODE) is introduced as a novel framework to objectively assess the difficulty of CAC tasks, offering credible quantification of optical aberrations and enabling reliable evaluation. Drawing on our comparative analysis, we identify three key factors -- prior utilization, network architecture, and training strategy -- that most significantly influence CAC performance, and further investigate their respective effects. We believe that our benchmark, dataset, and observations contribute foundational insights to related areas and lay the groundwork for future investigations. Benchmarks, codes, and Zemax files will be available at https://github.com/XiaolongQian/UniCAC.
Abstract:Understanding and reconstructing the 3D world through omnidirectional perception is an inevitable trend in the development of autonomous agents and embodied intelligence. However, existing 3D occupancy prediction methods are constrained by limited perspective inputs and predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open world exploration. To address this, we present O3N, the first purely visual, end-to-end Omnidirectional Open-vocabulary Occupancy predictioN framework. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent "pixel-voxel-text" representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, paving the way toward universal 3D world modeling. The source code will be made publicly available at https://github.com/MengfeiD/O3N.
Abstract:Fusing sensors with complementary modalities is crucial for maintaining a stable and comprehensive understanding of abnormal driving scenes. However, Multimodal Large Language Models (MLLMs) are underexplored for leveraging multi-sensor information to understand adverse driving scenarios in autonomous vehicles. To address this gap, we propose the DriveXQA, a multimodal dataset for autonomous driving VQA. In addition to four visual modalities, five sensor failure cases, and five weather conditions, it includes $102,505$ QA pairs categorized into three types: global scene level, allocentric level, and ego-vehicle centric level. Since no existing MLLM framework adopts multiple complementary visual modalities as input, we design MVX-LLM, a token-efficient architecture with a Dual Cross-Attention (DCA) projector that fuses the modalities to alleviate information redundancy. Experiments demonstrate that our DCA achieves improved performance under challenging conditions such as foggy (GPTScore: $53.5$ vs. $25.1$ for the baseline). The established dataset and source code will be made publicly available.
Abstract:Semantic occupancy prediction enables dense 3D geometric and semantic understanding for autonomous driving. However, existing camera-based approaches implicitly assume complete surround-view observations, an assumption that rarely holds in real-world deployment due to occlusion, hardware malfunction, or communication failures. We study semantic occupancy prediction under incomplete multi-camera inputs and introduce $M^2$-Occ, a framework designed to preserve geometric structure and semantic coherence when views are missing. $M^2$-Occ addresses two complementary challenges. First, a Multi-view Masked Reconstruction (MMR) module leverages the spatial overlap among neighboring cameras to recover missing-view representations directly in the feature space. Second, a Feature Memory Module (FMM) introduces a learnable memory bank that stores class-level semantic prototypes. By retrieving and integrating these global priors, the FMM refines ambiguous voxel features, ensuring semantic consistency even when observational evidence is incomplete. We introduce a systematic missing-view evaluation protocol on the nuScenes-based SurroundOcc benchmark, encompassing both deterministic single-view failures and stochastic multi-view dropout scenarios. Under the safety-critical missing back-view setting, $M^2$-Occ improves the IoU by 4.93%. As the number of missing cameras increases, the robustness gap further widens; for instance, under the setting with five missing views, our method boosts the IoU by 5.01%. These gains are achieved without compromising full-view performance. The source code will be publicly released at https://github.com/qixi7up/M2-Occ.
Abstract:Global perception is essential for embodied agents in 360° spaces, yet current affordance grounding remains largely object-centric and restricted to perspective views. To bridge this gap, we introduce a novel task: Holistic Affordance Grounding in 360° Indoor Environments. This task faces unique challenges, including severe geometric distortions from Equirectangular Projection (ERP), semantic dispersion, and cross-scale alignment difficulties. We propose PanoAffordanceNet, an end-to-end framework featuring a Distortion-Aware Spectral Modulator (DASM) for latitude-dependent calibration and an Omni-Spherical Densification Head (OSDH) to restore topological continuity from sparse activations. By integrating multi-level constraints comprising pixel-wise, distributional, and region-text contrastive objectives, our framework effectively suppresses semantic drift under low supervision. Furthermore, we construct 360-AGD, the first high-quality panoramic affordance grounding dataset. Extensive experiments demonstrate that PanoAffordanceNet significantly outperforms existing methods, establishing a solid baseline for scene-level perception in embodied intelligence. The source code and benchmark dataset will be made publicly available at https://github.com/GL-ZHU925/PanoAffordanceNet.
Abstract:Understanding dynamic 3D environments in a spatially continuous and temporally consistent manner is fundamental for robotics and autonomous driving. While recent advances in occupancy prediction provide a unified representation of scene geometry and semantics, progress in 4D panoptic occupancy tracking remains limited by the lack of benchmarks that support surround-view fisheye sensing, long temporal sequences, and instance-level voxel tracking. To address this gap, we present OccTrack360, a new benchmark for 4D panoptic occupancy tracking from surround-view fisheye cameras. OccTrack360 provides substantially longer and more diverse sequences (174~2234 frames) than prior benchmarks, together with principled voxel visibility annotations, including an all-direction occlusion mask and an MEI-based fisheye field-of-view mask. To establish a strong fisheye-oriented baseline, we further propose Focus on Sphere Occ (FoSOcc), a framework that addresses two core challenges in fisheye occupancy tracking: distorted spherical projection and inaccurate voxel-space localization. FoSOcc includes a Center Focusing Module (CFM) to enhance instance-aware spatial localization through supervised focus guidance, and a Spherical Lift Module (SLM) that extends perspective lifting to fisheye imaging under the Unified Projection Model. Extensive experiments on Occ3D-Waymo and OccTrack360 show that our method improves occupancy tracking quality with notable gains on geometrically regular categories, and establishes a strong baseline for future research on surround-view fisheye 4D occupancy tracking. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360.