Abstract:Chart editing requires inferring and modifying visualization code from a reference chart image based on an editing instruction, challenging fine-grained visual reasoning, instruction following, and executable code synthesis capabilities of MLLMs. Large reasoning models (LRMs) with extended Chain-of-Thought (CoT) reasoning are suitable for tackling such complex multimodal tasks. However, our preliminary study reveals an ``inverted-U'' relationship between reasoning length and chart-editing performance: Excessive reasoning often leads to ``overthinking,'' where models drift toward hallucinated visual details or get stuck in redundant reasoning loops. To address the gap, we introduce REChart, a two-stage training framework that provides process-level supervision over intermediate reasoning steps, improving both editing fidelity and reasoning efficiency. First, we synthesize 200k high-quality reasoning trajectories for supervised fine-tuning from a large image-instruction-code pool, using a role-specialized agentic Reason-Score-Refine workflow that iteratively refine the chart code toward higher quality. Second, we optimize the model via reinforcement learning with two complementary rewards: a \emph{fidelity} reward evaluating code correctness, visual fidelity, and structural consistency, and an \emph{efficiency} reward that assigns each rollout a random thinking budget, truncates the reasoning process, and credits the final reasoning segment according to its contribution to the output. On the ChartEdit and ChartMIMIC benchmarks, our model achieves state-of-the-art chart-editing performance among open-source models of comparable scale, while mitigating overthinking and reducing average reasoning token usage by 79.0\% under a maximum thinking budget of 16,384 tokens compared with the base model.
Abstract:Existing multimodal RAG methods often flatten structured documents into isolated text and image units, weakening the source organization and local text-image logic needed for faithful evidence selection and placement. We propose HAM-RAG, a Hierarchy-Aware Multimodal RAG framework for structure-faithful interleaved generation. HAM-RAG uses document hierarchy as a grounding signal across retrieval and generation, contextualizing textual and visual evidence and preserving source position and local text-image relations in the prompt. We further introduce HAM-Bench, covering Wukong, Wiki, arXiv, and Recipe across game walkthroughs, web pages, scientific papers, and step-wise recipe documents. Across multiple backbones, HAM-RAG improves the main multimodal average by 17.3% over the strongest non-hierarchical baseline. On Wukong, HAM-RAG improves Img-CBS by 24.2% over the strongest non-hierarchical baseline, demonstrating substantially better local text-image alignment. The main experiments and ablation study together demonstrate that document hierarchy is a key grounding signal for faithful image selection, placement, and local text-image alignment. These findings highlight the value of hierarchy-aware grounding for reliable multimodal assistants that generate answers faithful to the source organization, procedural structure, and local text-image evidence of structured documents, such as technical manuals, maintenance guides, and industrial SOPs. The code is available at https://github.com/MCCodeAI/HAM-RAG.git.
Abstract:Group discussion-based teaching is widely used to foster collaborative learning, yet teachers in physical classrooms often struggle to simultaneously monitor multiple groups and quickly diagnose a target group before intervening. Existing visual analytics tools primarily support post-hoc analysis on desktop, providing limited support for in-situ walk-around teaching. To address this gap, we present MobileGroupVis, a mobile visual analytics system for in-situ analysis of classroom group discussions. MobileGroupVis integrates multi-group monitoring, single-group diagnosis, and instructional intervention into a concise analytical workflow tailored for small-screen touch interaction. The system is powered by a lightweight streaming analysis pipeline that converts group audio into structured discussion data and further extracts interaction patterns, topic progression, and topic deviation through a dialogue analysis module. To enable both glanceable overview and traceable diagnosis, we design six coordinated views, including a compact glyph that visually encodes word count, interaction intensity, and topic deviation for efficient cross-group comparison and anomaly localization, along with detailed views for opinion evolution, interaction dynamics, topic coverage, and dialogue records. We evaluate MobileGroupVis through two case studies and expert interviews. The results provide preliminary evidence that MobileGroupVis supports teachers in understanding discussion processes, identifying groups in need of attention, and facilitating in-class intervention.
Abstract:Programmable-payment protocols such as x402 enable per-request micropayments, but they do not determine which payable service an autonomous agent should buy under a finite wallet. We formulate this buyer-side problem as agent-native payment decision-making: contextual provider selection under wallet pressure, chosen-only paid feedback, and changing market conditions. We propose 402Pilot, a protocol-agnostic buyer-side decision layer between autonomous agents and payment execution that implements purchasing policies for selecting among payable providers. We instantiate it with PA-DCT, a payment-aware discounted contextual Thompson-sampling policy that adapts purchasing decisions under wallet pressure while learning from post-payment feedback. To evaluate buyer-side payment policies, we introduce 402Pilot-Bench, a frozen-replay benchmark spanning 823 tasks, five heterogeneous provider pipelines, and three market regimes, each evaluated over 30 paired seeds. PA-DCT achieves the strongest fixed-wallet adaptive trade-off among non-oracle policies: it maintains competitive service quality while spending only 39 to 43 percent of the wallet and reallocates spending as market conditions change. It attains the best non-oracle PA-gap/T under the price shock and the best mean and worst-case ranks across the nine scenario-metric combinations of quality, ROI, and PA-gap/T. Comparisons with learning baselines and component ablations further support the effectiveness and design of the proposed decision policy. These results suggest that programmable payment must be complemented by buyer-side decision-making capable of learning service value and adapting purchasing decisions accordingly.
Abstract:Accurate skin lesion segmentation is vital for dermoscopic Computer-Aided Diagnosis. However, visual ambiguity and morphological irregularity often defeat spatial modeling, necessitating multi-domain architectures. Existing paradigms frequently overlook the active use of prediction uncertainty, leading to deterministic frameworks that suffer from blind cross-domain fusion and overfit to label noise. To address these issues, we propose the Uncertainty-Guided Dual-Domain Network (UGDD-Net). UGDD-Net introduces a novel "Glance-and-Gaze" mechanism to transform uncertainty into an active guiding signal. Specifically, the Uncertainty-Guided Bi-directional Feature Fusion (UGBFF) module uses pixel-level uncertainty to modulate spatial-spectral interactions. The Uncertainty-Guided Graph Refinement (UGGR) module constructs a topology-aware graph to propagate reliable semantic consensus and refine uncertain nodes. Finally, the Uncertainty-Guided Margin-Adaptive Loss (UGML) enforces strict constraints on confident pixels while relaxing penalties on uncertain ones to improve statistical calibration. Extensive experiments on ISIC2017, ISIC2018, PH2, and HAM10000 datasets demonstrate that UGDD-Net achieves state-of-the-art performance, especially on "Hard Samples". Our uncertainty maps align with expert inter-observer variability, providing robust interpretability for human-machine collaborative diagnosis.
Abstract:Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process. We present GameUIAgent, an LLM-powered agentic framework that translates natural language descriptions into editable Figma designs via a Design Spec JSON intermediate representation. A six-stage neuro-symbolic pipeline combines LLM generation, deterministic post-processing, and a Vision-Language Model (VLM)-guided Reflection Controller (RC) for iterative self-correction with guaranteed non-regressive quality. Evaluated across 110 test cases, three LLMs, and three UI templates, cross-model analysis establishes a game-domain failure taxonomy (rarity-dependent degradation; visual emptiness) and uncovers two key empirical findings. A Quality Ceiling Effect (Pearson r=-0.96, p<0.01) suggests that RC improvement is bounded by headroom below a quality threshold -- a visual-domain counterpart to test-time compute scaling laws. A Rendering-Evaluation Fidelity Principle reveals that partial rendering enhancements paradoxically degrade VLM evaluation by amplifying structural defects. Together, these results establish foundational principles for LLM-driven visual generation agents in game production.
Abstract:Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory Wall,'' restricting practical deployments to low resolutions (e.g., $64 \times 64$). This paper bridges the gap between generative models and high-resolution neural simulations by introducing a scalable \textit{Hardware-Algorithm Co-Design} framework. We identify that high-resolution generation suffers from a critical resource mismatch: the World Model is compute-bound while the Decoder is memory-bound. To address this, we propose a heterogeneous architecture that intelligently decouples these components across a cluster of AI accelerators. Our system features three core innovations: (1) an asymmetric resource allocation strategy that optimizes throughput under sequence parallelism constraints; (2) a memory-centric operator fusion scheme that minimizes off-chip bandwidth usage; and (3) a manifold-aware latent extrapolation mechanism that exploits temporal redundancy to mask latency. We validate our approach on a cluster of programmable AI accelerators, enabling real-time generation at $720 \times 480$ resolution -- a $50\times$ increase in pixel throughput over prior baselines. Evaluated on both continuous 3D racing and discrete 2D platformer benchmarks, our system delivers fluid 26.4 FPS and 48.3 FPS respectively, with an amortized effective latency of 2.7 ms. This work demonstrates that resolving the ``Memory Wall'' via architectural co-design is not merely an optimization, but a prerequisite for enabling high-fidelity, responsive neural gameplay.
Abstract:While text-to-image (T2I) models have advanced considerably, their capability to associate colors with implicit concepts remains underexplored. To address the gap, we introduce ColorConceptBench, a new human-annotated benchmark to systematically evaluate color-concept associations through the lens of probabilistic color distributions. ColorConceptBench moves beyond explicit color names or codes by probing how models translate 1,281 implicit color concepts using a foundation of 6,369 human annotations. Our evaluation of seven leading T2I models reveals that current models lack sensitivity to abstract semantics, and crucially, this limitation appears resistant to standard interventions (e.g., scaling and guidance). This demonstrates that achieving human-like color semantics requires more than larger models, but demands a fundamental shift in how models learn and represent implicit meaning.
Abstract:Can Multimodal Large Language Models (MLLMs) discern confused objects that are visually present but audio-absent? To study this, we introduce a new benchmark, AV-ConfuseBench, which simulates an ``Audio-Visual Confusion'' scene by modifying the corresponding sound of an object in the video, e.g., mute the sounding object and ask MLLMs Is there a/an muted-object sound''. Experimental results reveal that MLLMs, such as Qwen2.5-Omni and Gemini 2.5, struggle to discriminate non-existent audio due to visually dominated reasoning. Motivated by this observation, we introduce RL-CoMM, a Reinforcement Learning-based Collaborative Multi-MLLM that is built upon the Qwen2.5-Omni foundation. RL-CoMM includes two stages: 1) To alleviate visually dominated ambiguities, we introduce an external model, a Large Audio Language Model (LALM), as the reference model to generate audio-only reasoning. Then, we design a Step-wise Reasoning Reward function that enables MLLMs to self-improve audio-visual reasoning with the audio-only reference. 2) To ensure an accurate answer prediction, we introduce Answer-centered Confidence Optimization to reduce the uncertainty of potential heterogeneous reasoning differences. Extensive experiments on audio-visual question answering and audio-visual hallucination show that RL-CoMM improves the accuracy by 10~30\% over the baseline model with limited training data. Follow: https://github.com/rikeilong/AVConfusion.



Abstract:The growing use of deep learning necessitates efficient network design and deployment, making neural predictors vital for estimating attributes such as accuracy and latency. Recently, Graph Neural Networks (GNNs) and transformers have shown promising performance in representing neural architectures. However, each of both methods has its disadvantages. GNNs lack the capabilities to represent complicated features, while transformers face poor generalization when the depth of architecture grows. To mitigate the above issues, we rethink neural architecture topology and show that sibling nodes are pivotal while overlooked in previous research. We thus propose a novel predictor leveraging the strengths of GNNs and transformers to learn the enhanced topology. We introduce a novel token mixer that considers siblings, and a new channel mixer named bidirectional graph isomorphism feed-forward network. Our approach consistently achieves promising performance in both accuracy and latency prediction, providing valuable insights for learning Directed Acyclic Graph (DAG) topology. The code is available at https://github.com/XuRuihan/NNFormer.