Abstract:Composed image retrieval (CIR) requires complex reasoning over heterogeneous visual and textual constraints. Existing approaches largely fall into two paradigms: unified embedding retrieval, which suffers from single-model myopia, and heuristic agentic retrieval, which is limited by suboptimal, trial-and-error orchestration. To this end, we propose OSCAR, an optimization-steered agentic planning framework for composed image retrieval. We are the first to reformulate agentic CIR from a heuristic search process into a principled trajectory optimization problem. Instead of relying on heuristic trial-and-error exploration, OSCAR employs a novel offline-online paradigm. In the offline phase, we model CIR via atomic retrieval selection and composition as a two-stage mixed-integer programming problem, mathematically deriving optimal trajectories that maximize ground-truth coverage for training samples via rigorous boolean set operations. These trajectories are then stored in a golden library to serve as in-context demonstrations for online steering of VLM planner at online inference time. Extensive experiments on three public benchmarks and a private industrial benchmark show that OSCAR consistently outperforms SOTA baselines. Notably, it achieves superior performance using only 10% of training data, demonstrating strong generalization of planning logic rather than dataset-specific memorization.
Abstract:While the complex reasoning capability of Large Language Models (LLMs) has attracted significant attention, single-agent systems often encounter inherent performance ceilings in complex tasks such as code generation. Multi-agent collaboration offers a promising avenue to transcend these boundaries. However, existing frameworks typically rely on prompt-based test-time interactions or multi-role configurations trained with homogeneous parameters, limiting error correction capabilities and strategic diversity. In this paper, we propose a Multi-Agent Reinforced Training and Inference Framework with Self-Search Scaling (MARTI-MARS2), which integrates policy learning with multi-agent tree search by formulating the multi-agent collaborative exploration process as a dynamic and learnable environment. By allowing agents to iteratively explore and refine within the environment, the framework facilitates evolution from parameter-sharing homogeneous multi-role training to heterogeneous multi-agent training, breaking through single-agent capability limits. We also introduce an efficient inference strategy MARTI-MARS2-T+ to fully exploit the scaling potential of multi-agent collaboration at test time. We conduct extensive experiments across varied model scales (8B, 14B, and 32B) on challenging code generation benchmarks. Utilizing two collaborating 32B models, MARTI-MARS2 achieves 77.7%, outperforming strong baselines like GPT-5.1. Furthermore, MARTI-MARS2 reveals a novel scaling law: shifting from single-agent to homogeneous multi-role and ultimately to heterogeneous multi-agent paradigms progressively yields higher RL performance ceilings, robust TTS capabilities, and greater policy diversity, suggesting that policy diversity is critical for scaling intelligence via multi-agent reinforcement learning.
Abstract:Recent advances in humanoid whole-body motion tracking have enabled the execution of diverse and highly coordinated motions on real hardware. However, existing controllers are commonly driven either by predefined motion trajectories, which offer limited flexibility when user intent changes, or by continuous human teleoperation, which requires constant human involvement and limits autonomy. This work addresses the problem of how to drive a universal humanoid controller in a real-time and interactive manner. We present TextOp, a real-time text-driven humanoid motion generation and control framework that supports streaming language commands and on-the-fly instruction modification during execution. TextOp adopts a two-level architecture in which a high-level autoregressive motion diffusion model continuously generates short-horizon kinematic trajectories conditioned on the current text input, while a low-level motion tracking policy executes these trajectories on a physical humanoid robot. By bridging interactive motion generation with robust whole-body control, TextOp unlocks free-form intent expression and enables smooth transitions across multiple challenging behaviors such as dancing and jumping, within a single continuous motion execution. Extensive real-robot experiments and offline evaluations demonstrate instant responsiveness, smooth whole-body motion, and precise control. The project page and the open-source code are available at https://text-op.github.io/
Abstract:Learning-based whole-body controllers have become a key driver for humanoid robots, yet most existing approaches require robot-specific training. In this paper, we study the problem of cross-embodiment humanoid control and show that a single policy can robustly generalize across a wide range of humanoid robot designs with one-time training. We introduce XHugWBC, a novel cross-embodiment training framework that enables generalist humanoid control through: (1) physics-consistent morphological randomization, (2) semantically aligned observation and action spaces across diverse humanoid robots, and (3) effective policy architectures modeling morphological and dynamical properties. XHugWBC is not tied to any specific robot. Instead, it internalizes a broad distribution of morphological and dynamical characteristics during training. By learning motion priors from diverse randomized embodiments, the policy acquires a strong structural bias that supports zero-shot transfer to previously unseen robots. Experiments on twelve simulated humanoids and seven real-world robots demonstrate the strong generalization and robustness of the resulting universal controller.
Abstract:LLM-based multi-agent systems (MAS) have emerged as a promising approach to tackle complex tasks that are difficult for individual LLMs. A natural strategy is to scale performance by increasing the number of agents; however, we find that such scaling exhibits strong diminishing returns in homogeneous settings, while introducing heterogeneity (e.g., different models, prompts, or tools) continues to yield substantial gains. This raises a fundamental question: what limits scaling, and why does diversity help? We present an information-theoretic framework showing that MAS performance is bounded by the intrinsic task uncertainty, not by agent count. We derive architecture-agnostic bounds demonstrating that improvements depend on how many effective channels the system accesses. Homogeneous agents saturate early because their outputs are strongly correlated, whereas heterogeneous agents contribute complementary evidence. We further introduce $K^*$, an effective channel count that quantifies the number of effective channels without ground-truth labels. Empirically, we show that heterogeneous configurations consistently outperform homogeneous scaling: 2 diverse agents can match or exceed the performance of 16 homogeneous agents. Our results provide principled guidelines for building efficient and robust MAS through diversity-aware design. Code and Dataset are available at the link: https://github.com/SafeRL-Lab/Agent-Scaling.
Abstract:Standard training pipelines for large language models (LLMs) are typically unidirectional, progressing from pre-training to post-training. However, the potential for a bidirectional process--where insights from post-training retroactively improve the pre-trained foundation--remains unexplored. We aim to establish a self-reinforcing flywheel: a cycle in which reinforcement learning (RL)-tuned model strengthens the base model, which in turn enhances subsequent post-training performance, requiring no specially trained teacher or reference model. To realize this, we analyze training dynamics and identify the mid-training (annealing) phase as a critical turning point for model capabilities. This phase typically occurs at the end of pre-training, utilizing high-quality corpora under a rapidly decaying learning rate. Building upon this insight, we introduce ReMiT (Reinforcement Learning-Guided Mid-Training). Specifically, ReMiT leverages the reasoning priors of RL-tuned models to dynamically reweight tokens during the mid-training phase, prioritizing those pivotal for reasoning. Empirically, ReMiT achieves an average improvement of 3\% on 10 pre-training benchmarks, spanning math, code, and general reasoning, and sustains these gains by over 2\% throughout the post-training pipeline. These results validate an iterative feedback loop, enabling continuous and self-reinforcing evolution of LLMs.
Abstract:Humanoid Whole-Body Controllers trained with reinforcement learning (RL) have recently achieved remarkable performance, yet many target a single robot embodiment. Variations in dynamics, degrees of freedom (DoFs), and kinematic topology still hinder a single policy from commanding diverse humanoids. Moreover, obtaining a generalist policy that not only transfers across embodiments but also supports richer behaviors-beyond simple walking to squatting, leaning-remains especially challenging. In this work, we tackle these obstacles by introducing EAGLE, an iterative generalist-specialist distillation framework that produces a single unified policy that controls multiple heterogeneous humanoids without per-robot reward tuning. During each cycle, embodiment-specific specialists are forked from the current generalist, refined on their respective robots, and new skills are distilled back into the generalist by training on the pooled embodiment set. Repeating this loop until performance convergence produces a robust Whole-Body Controller validated on robots such as Unitree H1, G1, and Fourier N1. We conducted experiments on five different robots in simulation and four in real-world settings. Through quantitative evaluations, EAGLE achieves high tracking accuracy and robustness compared to other methods, marking a step toward scalable, fleet-level humanoid control. See more details at https://eagle-wbc.github.io/
Abstract:In recent years, LLM-based multi-agent systems (MAS) have advanced rapidly, using a router to decompose tasks and delegate subtasks to specialized agents. A natural way to expand capability is to scale up the agent pool by continually integrating new functional agents or tool interfaces, but naive expansion can trigger performance collapse when the router cold-starts on newly added, heterogeneous, and unreliable agents. We propose MonoScale, an expansion-aware update framework that proactively generates a small set of agent-conditioned familiarization tasks, harvests evidence from both successful and failed interactions, and distills it into auditable natural-language memory to guide future routing. We formalize sequential augmentation as a contextual bandit and perform trust-region memory updates, yielding a monotonic non-decreasing performance guarantee across onboarding rounds. Experiments on GAIA and Humanity's Last Exam show stable gains as the agent pool grows, outperforming naive scale-up and strong-router fixed-pool baselines.
Abstract:Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning (MARL) offers a principled framework for strategic interaction, its direct application to humanoid control is hindered by high-dimensional contact dynamics and the absence of strong physical motion priors. We propose RoboStriker, a hierarchical three-stage framework that enables fully autonomous humanoid boxing by decoupling high-level strategic reasoning from low-level physical execution. The framework first learns a comprehensive repertoire of boxing skills by training a single-agent motion tracker on human motion capture data. These skills are subsequently distilled into a structured latent manifold, regularized by projecting the Gaussian-parameterized distribution onto a unit hypersphere. This topological constraint effectively confines exploration to the subspace of physically plausible motions. In the final stage, we introduce Latent-Space Neural Fictitious Self-Play (LS-NFSP), where competing agents learn competitive tactics by interacting within the latent action space rather than the raw motor space, significantly stabilizing multi-agent training. Experimental results demonstrate that RoboStriker achieves superior competitive performance in simulation and exhibits sim-to-real transfer. Our website is available at RoboStriker.
Abstract:Deploying learning-based controllers across heterogeneous robots is challenging due to platform differences, inconsistent interfaces, and inefficient middleware. To address these issues, we present UniCon, a lightweight framework that standardizes states, control flow, and instrumentation across platforms. It decomposes workflows into execution graphs with reusable components, separating system states from control logic to enable plug-and-play deployment across various robot morphologies. Unlike traditional middleware, it prioritizes efficiency through batched, vectorized data flow, minimizing communication overhead and improving inference latency. This modular, data-oriented approach enables seamless sim-to-real transfer with minimal re-engineering. We demonstrate that UniCon reduces code redundancy when transferring workflows and achieves higher inference efficiency compared to ROS-based systems. Deployed on over 12 robot models from 7 manufacturers, it has been successfully integrated into ongoing research projects, proving its effectiveness in real-world scenarios.