Abstract:Fine-grained robotic evaluation matters for understanding embodied models, going beyond binary success rates and rule-based process scores. We present PRM-as-a-Judge 1.5, a toolkit for robot process assessment that turns rollout videos into dense progress curves and derives multiple fine metrics. PRM-as-a-Judge 1.5 introduces three metrics, building on version 1.0, that characterize failure-side progress, post-drawdown recovery, and success-side execution quality, helping users understand embodied model capability. Based on the rollout videos from benchmarks, we perform a comprehensive assessment of the embodied models, providing some fine-grained metric results and key findings. We further introduce RoboPulse++ to evaluate the reliability of process reward models (PRM), providing evaluators with a more accurate testing platform. Moreover, we release a user-friendly assessment suite, including the benchmark, metric implementation, and visualization tools, to support reproducible manipulation process evaluation. We call on the community to rethink how robots are evaluated and establish transparent, procedural, and reproducible assessment as a foundation for the next generation of embodied intelligence.
Abstract:Automated skill evolution enables Large Language Model (LLM) agents to continuously improve without expensive retraining. However, existing approaches typically treat skill evolution as a sequence of local updates, overlooking relationships among skills and often producing overfitted skill updates that fail to generalize across tasks. We propose GSE, a globalized skill evolution framework that jointly optimizes skill compatibility and skill generalization. To preserve consistency across the skill bank, GSE maintains a Skill Relation Graph (SRG) that explicitly models and co-evolves inter-skill relationships. To improve generalization, GSE performs cluster-based skill consolidation to abstract reusable capabilities from local updates and employs replay-driven verification to prevent overfitting and behavioral regressions. We evaluate GSE on two representative software engineering tasks: bug-revealing test generation and false-positive bug report filtering. Across two state-of-the-art coding agents, OpenHands and mini-SWE-agent, GSE consistently achieves the best precision, recall, and F1-score. Compared with existing evolution techniques, GSE improves precision and recall by 6.1%~34.1% and 31.8%~180.0% for test generation, and by 15.4%~96.4% and 13.1%~19.8% for false-positive filtering. Deployment on an internal industrial agent further yields a 61.4% improvement in F1-score, demonstrating the effectiveness and generalizability of GSE for evolving effective skills.
Abstract:An interlocking assembly is an assembly in which component parts are connected purely through their geometric arrangement, without relying on external connectors such as glue and nails. Such assemblies have been widely used in a variety of real-world applications due to their structural stability. The problem of generating interlocking assemblies is generally formulated as a shape decomposition problem, where a target 3D object represented as a voxel grid is partitioned into a prescribed number of interlocking pieces. We observe that generating interlocking assemblies is inherently a sequential decision-making problem, where an agent repeatedly decides which piece each voxel should be assigned to. Inspired by the observation, we propose the first reinforcement learning framework RL-Lock for generating interlocking assemblies, without relying on handcrafted search heuristics as existing works did. RL-Lock combines structured action chunking with MCTS-guided policy-value learning to efficiently navigate the large combinatorial search space for interlocking assembly generation. We demonstrate through experiments that RL-Lock allows effective generation of interlocking assemblies, especially for challenging cases in which existing approaches take too long or even fail to find a valid solution.
Abstract:Bimanual object reorientation - picking an object, handing it over between two arms, and placing it in a desired target pose - is valuable when direct placement from the initial grasp is infeasible due to collisions, kinematic constraints, or poor final orientation. However, achieving this under multiple competing objectives remains challenging. We introduce BiCompoDiff, a compositional diffusion and energy-based framework that jointly optimizes grasp selection, handover, regrasp, and motion planning under multiple constraints. By combining a pretrained grasp diffusion model with bimanual planning energy-based models (EBMs), our method injects gradient guidance during reverse diffusion to enforce collision avoidance, trajectory smoothness (via differentiable inverse kinematics), handover feasibility, and regrasp safety. Annealed MCMC sampling further refines grasp poses over the composite energy landscape. Experiments across diverse simulated household reorientation tasks demonstrate that BiCompoDiff achieves over 20% higher success rates and up to 37% smoother trajectories (measured by joint displacement) compared to strong sampling-based baselines. Real-world validation confirms effective sim-to-real transfer and robust performance on challenging scenes.
Abstract:Domain adaptive visual object tracking under adverse weather conditions has garnered significant attention in recent years. Despite the impressive performance, existing methods heavily rely on the large-scale video frames from both source and target domains, which is impractical under rigid resource constraints where source data is unavailable. To overcome this limitation, we propose SFDATrack, a generalized source-free domain adaptive tracker that merely leverages adverse weather samples from the target domain for robust state estimation. Specifically, SFDATrack first employs a mean-teacher backbone with Dual Interactive Mamba (DIM) blocks to distill the candidate target tokens that are resilient to weather variations from classified, augmented samples. Afterwards, we introduce a hyperspherical prototype projection (HPP) module to project these tokens onto multi-domain prototypes within a latent hyperspherical space. By enforcing both domain-specific and domain-invariant properties of the multi-domain prototypes, SFDATrack can be seamlessly adapted to diverse weather conditions with powerful generalizability. Extensive experiments evaluated on various benchmarks demonstrate that SFDATrack achieves superior performance compared to state-of-the-art approaches. The code is available at https://github.com/watcherBR0/sfdatrack.
Abstract:We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.
Abstract:Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.
Abstract:Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream$.$exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream$.$exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream$.$exe will be open-sourced at https://github.com/showlab/Dream.exe.
Abstract:Federated learning is an emerging distributed paradigm that addresses the challenges posed by heterogeneous, privacy-sensitive data. It enables multiple clients to train a model collaboratively by aggregating their local updates at a server. However, conventional aggregation schemes typically use fixed weights that fail to reflect unequal and time-varying client contributions, leading to biased and unstable learning. To improve fairness and stability, we propose the Trajectory Shapley Value (TSV), a contribution metric that evaluates how each client influences the optimization trajectory of the global model using a validation-based, temporally consistent utility. Building on TSV, we design FedTSV, an adaptive aggregation method that converts per-round evaluations into dynamic client weights, allowing the server to respond to heterogeneous and adversarial participation in real time. Experiments on benchmark datasets show that FedTSV accelerates convergence, improves robustness, and yields more equitable contribution assessments, thereby providing a principled foundation for fairness-aware federated optimization.
Abstract:The aggregation of conflicting client updates remains a fundamental bottleneck in federated learning (FL) under heterogeneous data distributions. Naive averaging can produce a global update that improves the global objective while conflicting with specific clients, causing degradation for those clients. In this work, we propose CRAFT (Conflict-Resolved Aggregation for Federated Training), a new aggregation framework that treats the global update as a geometric correction problem. We formulate aggregation as finding the update closest to a reference direction while satisfying conflict-free alignment constraints. We derive a closed-form expression for the constrained optimization problem, avoiding the computational overhead of iterative solvers. Furthermore, we use a layer-wise adaptation to address conflicts at varying feature granularities. We provide a theoretical analysis showing that CRAFT promotes a common-descent structure and mitigates conflicts through its projection geometry. Extensive experiments on heterogeneous benchmarks demonstrate that CRAFT improves the accuracy of the global model while reducing performance disparity across clients compared with state-of-the-art baselines. The source code for CRAFT is available at https://github.com/tum-pbs/CRAFT.