Lattice
Abstract:Real-time tiny target perception in high-resolution imagery is critical for embodied Search-and-Rescue (SAR) missions. However, strict Size, Weight, and Power (SWaP) constraints on edge devices like UAVs create a bottleneck: traditional image downsampling causes severe feature loss, while slice-based processing incurs prohibitive latency. To address this gap, this paper introduces a comprehensive framework encompassing a novel architecture, specialized datasets, and hardware-level benchmarks. First, we propose MITE-Net, a SWaP-optimized cascaded architecture, which couples a bio-inspired, learning-free Tiny Target Motion-Based Region Proposal Network (TTM-RPN) with a sub-0.14M-parameter R-CNN-like head. Second, to standardize 4K tiny target evaluation, we construct the SAR-Tiny Datasets by relabeling two challenging UAV datasets: SeaDroneSee-Tiny (dynamic maritime scenes, tiny targets predominantly of 64-256 pixels ) and UAVID-Tiny (cluttered urban scenes, extremely tiny targets, less than 64 pixels). Third, we benchmark against state-of-the-art YOLO models on an edge device, NVIDIA Jetson AGX Xavier, where MITE-Net directly processes 4K maritime imagery, achieving a 100\% search success rate at 30.33 FPS. Consuming merely 3.19 W (9.51 FPS/W), MITE-Net vastly outperforms YOLO baselines in target recall and energy efficiency. Conversely, UAVID-Tiny evaluations expose a compound structural limitation: the learning-free bionic front-end struggles against urban backgrounds, while the ultra-lightweight head lacks representational capacity for complex features. Ultimately, this work delivers an efficient onboard perception paradigm and a rigorous baseline guiding future end-to-end SAR architectures.
Abstract:Cloud-side inference gives imitation-learning policies access to greater computational resources, but communication and computation delays can degrade control performance. To compensate for these delays, we propose RAPAC-DP, a response-aligned pending-action compensation framework designed for both diffusion- and flow-based action generators. RAPAC-DP encodes the actions already scheduled for execution before the cloud response arrives into a pending-action sequence that serves as the conditioning input to a parameter-efficient compensation pathway. When delay effects are negligible, bypassing this pathway exactly recovers the frozen base policy. For training, RAPAC-DP constructs delay-conditioned samples from delay-free demonstrations, requiring neither explicit system dynamics nor additional delayed demonstrations. At the largest fixed delay tested on Kinetix, RAPAC-DP retained 81.4% of its overall delay-free performance. At the largest fixed delay tested on each RoboMimic task, it achieved a mean success rate of 0.633 across the three tasks. These results demonstrate the effectiveness of pending-action compensation for cloud-deployed imitation-learning policies.
Abstract:Maintaining global geometric consistency is a central challenge in long-sequence 3D reconstruction, with scale drift being the most critical failure mode. In chunk-based inference pipelines, the scale degree of freedom in sequential Sim(3) alignment is left unconstrained, causing estimation errors to compound multiplicatively and distort global trajectories and point cloud geometry. We present a scale-consistency enhancement framework built on a key insight: in structured environments such as driving scenes, geometric quantities arising from environmental regularity remain inherently invariant across temporal segments, and discrepancies in their per-chunk measurements directly expose inter-chunk scale drift. We propose Scene Geometric Invariant Anchoring (SGIA), which extracts dominant geometric invariants from each chunk's predicted point cloud via coarse-to-fine robust estimation and exploits their cross-chunk consistency to establish scale constraints independent of point cloud registration, explicitly degenerating 7-DoF Sim(3) alignment into 6-DoF rigid-body transformation and severing chain-wise scale error propagation at its source. We further introduce a lightweight test-time adaptation strategy that fine-tunes only normalization-layer parameters via multi-objective self-supervision, progressively improving intra-chunk predictions along the sequence. Both modules are plug-and-play and require no offline retraining. Experiments on multiple long-sequence benchmarks demonstrate state-of-the-art performance, reducing absolute trajectory error by up to 32% with significant gains in trajectory stability and reconstruction quality. Code: https://github.com/WZ-CS/VGGT-Align
Abstract:Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural details. However, we identify a fundamental limitation in existing methods: cross-level feature isolation, where each level's anchor features are optimized independently with no inter-level communication, causing color drift on building facades and over-smoothing in textured regions. We present HiCo-GS, a high-fidelity reconstruction framework with two complementary modules. Cross-Level Context Aggregation (CLCA) enables bidirectional hierarchical prior injection by leveraging the octree's spatial containment structure to aggregate per-level context vectors into parent-self-child triplets, fused via a lightweight MLP with residual connection. Coarse-level structural priors flow down to inform fine-level anchors, while fine-level detail statistics feed back to prevent over-smoothing, at negligible computational overhead. Depth-Normal Geometric Consistency (DNGC) regularization enforces agreement between rendered normals and depth-derived normals through an alpha-weighted consistency loss, complemented by edge-aware smoothness losses with progressive warmup that exploit the strong planar priors ubiquitous in urban geometry to suppress floating artifacts. We further introduce the China-Pagoda dataset comprising 8 ancient Chinese pagodas with over 1,200 images each, featuring dense ornamental carvings, curved multi-layer eaves, and repetitive fine-grained textures. Extensive experiments on Mill19, UrbanScene3D, MatrixCity, and China-Pagoda demonstrate that HiCo-GS achieves state-of-the-art rendering quality and substantially cleaner geometry across real-world and synthetic urban benchmarks.Code: https://github.com/WZ-CS/HiCo-GS.
Abstract:Distributed deployment of large vision foundation models often partitions a ViT backbone and exchanges intermediate token features between computing nodes, making efficient feature compression critical under bandwidth and computation constraints. Existing ViT feature codecs typically flatten heterogeneous global and patch tokens into an L x C pseudo image, causing entropy models to mainly capture sequence-axis dependencies while overlooking the native two-dimensional patch-grid structure. In this paper, we show that ViT patch tokens retain strong local spatial correlations on the original grid. To exploit this structural prior, we propose the Visual Token Codec (VTC), a dual-path learned codec that separates global and patch tokens into dedicated coding paths. Global tokens are compressed with a lightweight factorized prior, whereas patch tokens are encoded on the patch-token grid using a spatial-channel context entropy model. To support intermediate-layer compression and practical rate adaptation, VTC further incorporates feature-matching supervision after subsequent ViT blocks and variable-rate modules within a single codec. Experiments on DINOv2 and SAM3 show that VTC consistently outperforms representative ViT feature coding baselines on classification, segmentation, and detection tasks. At 90% of uncompressed-feature performance, VTC reduces bitrate by 15.7x-37.4x across these tasks. We further provide intermediate-layer rate-utility analyses for practical transmission- and storage-oriented deployment scenarios.
Abstract:Vision-language-action (VLA) models have demonstrated remarkable capabilities in robotic manipulation by leveraging pretrained vision-language models. However, existing post-training methods predominantly optimize VLA models as flat policies, making it difficult to explicitly model task progression and perform robust long-horizon manipulation. Although hierarchical approaches introduce task decomposition, they mainly rely on supervised learning from offline demonstrations and cannot effectively improve execution through online interaction. To address this limitation, we propose Hierarchical Robotic Control (HiRoC), a hierarchical post-training framework that decouples high-level task planning from low-level action execution. The planner decomposes complex tasks into executable subgoals to provide explicit semantic guidance, while the executor continuously improves subgoal-conditioned action generation through reinforcement learning. To enable effective collaboration between the two modules, we further align the executor with planner-generated subgoals before reinforcement learning, mitigating the distribution misalignment between planning and execution. Extensive experiments across diverse robotic manipulation benchmarks demonstrate that HiRoC consistently outperforms strong baselines. Comprehensive analyses further validate the effectiveness of hierarchical post-training and the contribution of each key component.
Abstract:Reconstructing objects with mechanical properties from video observations enables physically consistent dynamic prediction, benefiting robotics planning and interaction. Existing spring--mass based physical driven reconstruction approaches offer efficient and differentiable physical reconstruction, but they typically rely on axial springs alone. Such formulations oversimplify the underlying structural mechanics and can become mechanically under-constrained when the physical graph is coarsened, limiting their ability to preserve stable local deformation. We present BendTwin, a bending-aware differentiable spring--mass framework for video-based reconstruction and future prediction of deformable objects. BendTwin introduces bending stiffness and damping over local surface triplets, penalizing deviations from rest angles and regularizing higher-order deformation. These bending constraints improve mechanical stability while preserving the simplicity of spring--mass system. Experiments show that BendTwin consistently outperforms the axial-only PhysTwin baseline. Ablation studies further demonstrate that the bending constraints maintain system stability across different downsampling ratios and consistently improve upon the original PhysTwin formulation. Overall, BendTwin provides an effective approach for constructing mechanically faithful digital twins from sparse-view RGB-D videos.
Abstract:Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions. We present ProtoAct, a structured protocol-grounding framework that converts free-form biological procedures into state-aware, embodiment-ready action sequences. ProtoAct uses ProtoRAG to retrieve manually annotated examples for context-sensitive parsing, employs RefineChecker to detect and revise missing or inconsistent steps, and applies ActSchema to map the refined procedure into constrained JSON function sequences. We further introduce BioP2E, for which we manually annotate 22 cell-culture protocols into 258 monitoring conditions, 910 executable subtasks, and 962 grounded action calls. Evaluation across seven large language models demonstrates that ProtoAct can be effectively instantiated with different backbones. Ablations confirm that retrieval, posterior checking, and schema constraints make complementary contributions. The parsed subtasks further support demonstration collection and VLA model training, enabling successful execution in both simulation and real-robot settings. ProtoAct thus provides a practical interface between biological protocol understanding and embodied robotic execution.
Abstract:The success of coding agents has established the harness as a paradigm: what an agent achieves depends not on the model alone, but on the infrastructure around it. We ask whether the same paradigm extends to embodied agents in the physical world. We present Thea, a harness in which an agentic loop orchestrates robot capabilities, each wrapped as a callable tool. It inherits the core components of coding agents, modified as the physical world requires. The world, however, withholds two abilities that software grants for free: reading the state of the world, and judging the outcome of an action. To bridge these gaps, Thea introduces Scene Graph as Context, a persistent, symbolic representation of the world, and Evaluation as Exit Codes, which detects when an action should terminate, judges whether it succeeded, and on failure diagnoses the cause. Together they close the loop between the agent and the physical world. Rich behaviors then emerge from the composition of tools, and the closed loop carries long-horizon tasks to completion in real environments.
Abstract:Full-body capture from unconstrained photographs requires global correspondence across arbitrary views, poses, crops, and occlusions. Yet pose, geometry, and foundation features estimated in this setting are too unreliable for dense matching or appearance transfer, while diffusion rectifiers and optimization pipelines expose no common interface for consuming such uncertain correspondence. Our insight is that correspondence need not be locally accurate: its coarse viewpoint and body layout can still organize how a diffusion prior adapts and guides reconstruction. We introduce \emph{Astrolabe}, a host-portable adapter built on frozen viewpoint-guided spherical maps (SPH). A fixed bounded transform converts SPH into a spatial noise shift, which is matched during prior adaptation and reused during downstream denoising or score-distillation guidance in both pipeline categories. When a rectifier exposes a reference router, the same target/reference SPH additionally supplies coarse compatibility scores to select native appearance features; router-free optimization uses only the shared shift path. Astrolabe therefore follows one SPH--shift--adapt--guide process without dense warping or a learned control branch. Across Puzzle-IOI and 4D-Dress, it improves all reported image metrics in both hosts and all paired Puzzle-IOI geometry metrics; image gains extend to rear views, while 4D-Dress geometry remains stable overall.