Abstract:Analog beamforming holds great potential for future terahertz (THz) communications due to its ability to generate high-gain directional beams with low-cost phase shifters. However, conventional analog beamforming may suffer substantial performance degradation in wideband systems due to the beam squint effect. Instead of relying on high-cost true-time delayers, we propose an efficient six-dimensional movable antenna (6DMA) architecture to mitigate the beam-squint effect. In particular, we study a wideband wide-beam coverage problem in this paper, aiming to maximize the minimum beamforming gain over a given range of azimuth/elevation angles and frequencies by jointly optimizing the analog beamforming vector, the MA positions within a two-dimensional (2D) region, and the three-dimensional (3D) rotation angles of the antenna array. However, this problem is non-convex and intractable to solve optimally due to the coupling of the spatial and frequency domains and that of the antenna weights, positions and rotation. To tackle this problem, we first derive an optimal solution to it in a special case with azimuth or elevation angle coverage only. It is shown that rotating a uniform linear array (ULA) is sufficient to achieve global optimality and eliminate beam-squint effects. While for other general cases, an alternating optimization (AO) algorithm is proposed to obtain a high-quality suboptimal solution, where the antennas' beamforming weights, positions, and rotation angles are alternately optimized by combining successive convex approximation (SCA), sequential update with Gibbs sampling (GS), and hybrid coarse- and fine-grained search. Simulation results demonstrate that our proposed scheme can significantly outperform conventional antenna arrays without antenna movement or rotation, thus offering a cost-effective solution for wideband transmission over THz bands.
Abstract:Drone detection is pivotal in numerous security and counter-UAV applications. However, existing deep learning-based methods typically struggle to balance robust feature representation with computational efficiency. This challenge is particularly acute when detecting miniature drones against complex backgrounds under severe environmental interference. To address these issues, we introduce UAV-DETR, a novel framework that integrates a small-target-friendly architecture with real-time detection capabilities. Specifically, UAV-DETR features a WTConv-enhanced backbone and a Sliding Window Self-Attention (SWSA-IFI) encoder, capturing the high-frequency structural details of tiny targets while drastically reducing parameter overhead. Furthermore, we propose an Efficient Cross-Scale Feature Recalibration and Fusion Network (ECFRFN) to suppress background noise and aggregate multi-scale semantics. To further enhance accuracy, UAV-DETR incorporates a hybrid Inner-CIoU and NWD loss strategy, mitigating the extreme sensitivity of standard IoU metrics to minor positional deviations in small objects. Extensive experiments demonstrate that UAV-DETR significantly outperforms the baseline RT-DETR on our custom UAV dataset (+6.61% in mAP50:95, with a 39.8% reduction in parameters) and the public DUT-ANTI-UAV benchmark (+1.4% in Precision, +1.0% in F1-Score). These results establish UAV-DETR as a superior trade-off between efficiency and precision in counter-UAV object detection. The code is available at https://github.com/wd-sir/UAVDETR.
Abstract:Material awareness can improve robotic navigation and interaction, particularly in conditions where cameras and LiDAR degrade. We present a lightweight mmWave radar material classification pipeline designed for ultra-low-power edge devices (TI IWRL6432), using compact range-bin intensity descriptors and a Multilayer Perceptron (MLP) for real-time inference. While the classifier reaches a macro-F1 of 94.2\% under the nominal training geometry, we observe a pronounced performance drop under realistic geometry shifts, including sensor height changes and small tilt angles. These perturbations induce systematic intensity scaling and angle-dependent radar cross section (RCS) effects, pushing features out of distribution and reducing macro-F1 to around 68.5\%. We analyze these failure modes and outline practical directions for improving robustness with normalization, geometry augmentation, and motion-aware features.
Abstract:Achieving versatile and naturalistic whole-body control for humanoid robot scene-interaction remains a significant challenge. While some recent works have demonstrated autonomous humanoid interactive control, they are constrained to rigid locomotion patterns and expensive teleoperation data collection, lacking the versatility to execute more human-like natural behaviors such as sitting or kicking. Furthermore, acquiring the necessary real robot teleoperation data is prohibitively expensive and time-consuming. To address these limitations, we introduce ZeroWBC, a novel framework that learns a natural humanoid visuomotor control policy directly from human egocentric videos, eliminating the need for large-scale robot teleoperation data and enabling natural humanoid robot scene-interaction control. Specifically, our approach first fine-tunes a Vision-Language Model (VLM) to predict future whole-body human motions based on text instructions and egocentric visual context, then these generated motions are retargeted to real robot joints and executed via our robust general motion tracking policy for humanoid whole-body control. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our method outperforms baseline approaches in motion naturalness and versatility, successfully establishing a pipeline that eliminates teleoperation data collection overhead for whole-body humanoid control, offering a scalable and efficient paradigm for general humanoid whole-body control.
Abstract:RGB-Thermal (RGBT) tracking aims to achieve robust object localization across diverse environmental conditions by fusing visible and thermal infrared modalities. However, existing RGBT trackers rely solely on initial-frame visual information for target modeling, failing to adapt to appearance variations due to the absence of language guidance. Furthermore, current methods suffer from redundant search regions and heterogeneous modality gaps, causing background distraction. To address these issues, we first introduce textual descriptions into RGBT tracking benchmarks. This is accomplished through a pipeline that leverages Multi-modal Large Language Models (MLLMs) to automatically produce texual annotations. Afterwards, we propose RAGTrack, a novel Retrieval-Augmented Generation framework for robust RGBT tracking. To this end, we introduce a Multi-modal Transformer Encoder (MTE) for unified visual-language modeling. Then, we design an Adaptive Token Fusion (ATF) to select target-relevant tokens and perform channel exchanges based on cross-modal correlations, mitigating search redundancies and modality gaps. Finally, we propose a Context-aware Reasoning Module (CRM) to maintain a dynamic knowledge base and employ a Retrieval-Augmented Generation (RAG) to enable temporal linguistic reasoning for robust target modeling. Extensive experiments on four RGBT benchmarks demonstrate that our framework achieves state-of-the-art performance across various challenging scenarios. The source code is available https://github.com/IdolLab/RAGTrack.
Abstract:With growing real-world demands, efficient tracking has received increasing attention. However, most existing methods are limited to RGB inputs and struggle in multi-modal scenarios. Moreover, current multi-modal tracking approaches typically use complex designs, making them too heavy and slow for resource-constrained deployment. To tackle these limitations, we propose UETrack, an efficient framework for single object tracking. UETrack demonstrates high practicality and versatility, efficiently handling multiple modalities including RGB, Depth, Thermal, Event, and Language, and addresses the gap in efficient multi-modal tracking. It introduces two key components: a Token-Pooling-based Mixture-of-Experts mechanism that enhances modeling capacity through feature aggregation and expert specialization, and a Target-aware Adaptive Distillation strategy that selectively performs distillation based on sample characteristics, reducing redundant supervision and improving performance. Extensive experiments on 12 benchmarks across 3 hardware platforms show that UETrack achieves a superior speed-accuracy trade-off compared to previous methods. For instance, UETrack-B achieves 69.2% AUC on LaSOT and runs at 163/56/60 FPS on GPU/CPU/AGX, demonstrating strong practicality and versatility. Code is available at https://github.com/kangben258/UETrack.
Abstract:Structured deep model compression methods are hardware-friendly and substantially reduce memory and inference costs. However, under aggressive compression, the resulting accuracy degradation often necessitates post-compression finetuning, which can be impractical due to missing labeled data or high training cost. We propose post-hoc blockwise compensation, called GRAIL, a simple zero-finetuning step applied after model compression that restores each block's input-output behavior using a small calibration set. The method summarizes hidden activations via a Gram matrix and applies ridge regression to linearly reconstruct the original hidden representation from the reduced one. The resulting reconstruction map is absorbed into the downstream projection weights, while the upstream layer is compressed. The approach is selector-agnostic (Magnitude, Wanda, Gram-based selection, or folding), data-aware (requiring only a few forward passes without gradients or labels), and recovers classic pruning or folding when the Gram matrix is near identity, indicating weak inter-channel correlations. Across ResNets, ViTs, and decoder-only LLMs, GRAIL consistently improves accuracy or perplexity over data-free and data-aware pruning or folding baselines in practical compression regimes, with manageable overhead and no backpropagation. The code is available at https://github.com/TWWinde/GRAIL_Compensation.
Abstract:Diffusion-based policies have achieved remarkable results in robotic manipulation but often struggle to adapt rapidly in dynamic scenarios, leading to delayed responses or task failures. We present DCDP, a Dynamic Closed-Loop Diffusion Policy framework that integrates chunk-based action generation with real-time correction. DCDP integrates a self-supervised dynamic feature encoder, cross-attention fusion, and an asymmetric action encoder-decoder to inject environmental dynamics before action execution, achieving real-time closed-loop action correction and enhancing the system's adaptability in dynamic scenarios. In dynamic PushT simulations, DCDP improves adaptability by 19\% without retraining while requiring only 5\% additional computation. Its modular design enables plug-and-play integration, achieving both temporal coherence and real-time responsiveness in dynamic robotic scenarios, including real-world manipulation tasks. The project page is at: https://github.com/wupengyuan/dcdp
Abstract:The Euclidean Signed Distance Field (ESDF) is widely used in visibility evaluation to prevent occlusions and collisions during tracking. However, frequent ESDF updates introduce considerable computational overhead. To address this issue, we propose Eva-Tracker, a visibility-aware trajectory planning framework for aerial tracking that eliminates ESDF updates and incorporates a recovery-capable path generation method for target reacquisition. First, we design a target trajectory prediction method and a visibility-aware initial path generation algorithm that maintain an appropriate observation distance, avoid occlusions, and enable rapid replanning to reacquire the target when it is lost. Then, we propose the Field of View ESDF (FoV-ESDF), a precomputed ESDF tailored to the tracker's field of view, enabling rapid visibility evaluation without requiring updates. Finally, we optimize the trajectory using differentiable FoV-ESDF-based objectives to ensure continuous visibility throughout the tracking process. Extensive simulations and real-world experiments demonstrate that our approach delivers more robust tracking results with lower computational effort than existing state-of-the-art methods. The source code is available at https://github.com/Yue-0/Eva-Tracker.
Abstract:In this report, we introduce Xiaomi-Robotics-0, an advanced vision-language-action (VLA) model optimized for high performance and fast and smooth real-time execution. The key to our method lies in a carefully designed training recipe and deployment strategy. Xiaomi-Robotics-0 is first pre-trained on large-scale cross-embodiment robot trajectories and vision-language data, endowing it with broad and generalizable action-generation capabilities while avoiding catastrophic forgetting of the visual-semantic knowledge of the underlying pre-trained VLM. During post-training, we propose several techniques for training the VLA model for asynchronous execution to address the inference latency during real-robot rollouts. During deployment, we carefully align the timesteps of consecutive predicted action chunks to ensure continuous and seamless real-time rollouts. We evaluate Xiaomi-Robotics-0 extensively in simulation benchmarks and on two challenging real-robot tasks that require precise and dexterous bimanual manipulation. Results show that our method achieves state-of-the-art performance across all simulation benchmarks. Moreover, Xiaomi-Robotics-0 can roll out fast and smoothly on real robots using a consumer-grade GPU, achieving high success rates and throughput on both real-robot tasks. To facilitate future research, code and model checkpoints are open-sourced at https://xiaomi-robotics-0.github.io