Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences
Abstract:As speech language models (SLMs) transition from personal devices into shared, multi-user environments, their responses must account for far more than the words alone. Who is speaking, how they sound, and where the conversation takes place can each turn an otherwise benign request into one that is unsafe, unfair, or privacy-violating. Existing benchmarks, however, largely focus on basic audio comprehension, study individual risks in isolation, or conflate content that is inherently harmful with content that only becomes problematic due to its acoustic context. We introduce VoxSafeBench, among the first benchmarks to jointly evaluate social alignment in SLMs across three dimensions: safety, fairness, and privacy. VoxSafeBench adopts a Two-Tier design: Tier1 evaluates content-centric risks using matched text and audio inputs, while Tier2 targets audio-conditioned risks in which the transcript is benign but the appropriate response hinges on the speaker, paralinguistic cues, or the surrounding environment. To validate Tier2, we include intermediate perception probes and confirm that frontier SLMs can successfully detect these acoustic cues yet still fail to act on them appropriately. Across 22 tasks with bilingual coverage, we find that safeguards appearing robust on text often degrade in speech: safety awareness drops for speaker- and scene-conditioned risks, fairness erodes when demographic differences are conveyed vocally, and privacy protections falter when contextual cues arrive acoustically. Together, these results expose a pervasive speech grounding gap: current SLMs frequently recognize the relevant social norm in text but fail to apply it when the decisive cue must be grounded in speech. Code and data are publicly available at: https://amphionteam.github.io/VoxSafeBench_demopage/
Abstract:We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.
Abstract:Goal-directed molecular generation requires satisfying heterogeneous constraints such as protein--ligand compatibility and multi-objective drug-like properties, yet existing methods often optimize these constraints in isolation, failing to reconcile conflicting objectives (e.g., affinity vs. safety), and struggle to navigate the non-differentiable chemical space without compromising structural validity. To address these challenges, we propose CAGenMol, a condition-aware discrete diffusion framework over molecular sequences that formulates molecular design as conditional denoising guided by heterogeneous structural and property signals. By coupling discrete diffusion with reinforcement learning, the model aligns the generation trajectory with non-differentiable objectives while preserving chemical validity and diversity. The non-autoregressive nature of diffusion language model further enables iterative refinement of molecular fragments at inference time. Experiments on structure-conditioned, property-conditioned, and dual-conditioned benchmarks demonstrate consistent improvements over state-of-the-art methods in binding affinity, drug-likeness, and success rate, highlighting the effectiveness of our framework.
Abstract:Recent advances in world models have demonstrated strong capabilities in simulating physical reality, making them an increasingly important foundation for embodied intelligence. For UAV agents in particular, accurate prediction of complex 3D dynamics is essential for autonomous navigation and robust decision-making in unconstrained environments. However, under the highly dynamic camera trajectories typical of UAV views, existing world models often struggle to maintain spatiotemporal physical consistency. A key reason lies in the distribution bias of current training data: most existing datasets exhibit restricted 2.5D motion patterns, such as ground-constrained autonomous driving scenes or relatively smooth human-centric egocentric videos, and therefore lack realistic high-dynamic 6-DoF UAV motion priors. To address this gap, we present MotionScape, a large-scale real-world UAV-view video dataset with highly dynamic motion for world modeling. MotionScape contains over 30 hours of 4K UAV-view videos, totaling more than 4.5M frames. This novel dataset features semantically and geometrically aligned training samples, where diverse real-world UAV videos are tightly coupled with accurate 6-DoF camera trajectories and fine-grained natural language descriptions. To build the dataset, we develop an automated multi-stage processing pipeline that integrates CLIP-based relevance filtering, temporal segmentation, robust visual SLAM for trajectory recovery, and large-language-model-driven semantic annotation. Extensive experiments show that incorporating such semantically and geometrically aligned annotations effectively improves the ability of existing world models to simulate complex 3D dynamics and handle large viewpoint shifts, thereby benefiting decision-making and planning for UAV agents in complex environments. The dataset is publicly available at https://github.com/Thelegendzz/MotionScape
Abstract:Large language model (LLM) reinforcement learning (RL) pipelines are often bottlenecked by rollout generation, making end-to-end training slow. Recent work mitigates this by running rollouts with quantization to accelerate decoding, which is the most expensive stage of the RL loop. However, these setups destabilize optimization by amplifying the training-inference gap: rollouts are operated at low precision, while learning updates are computed at full precision. To address this challenge, we propose QaRL (Rollout Alignment Quantization-Aware RL), which aligns training-side forward with the quantized rollout to minimize mismatch. We further identify a failure mode in quantized rollouts: long-form responses tend to produce repetitive, garbled tokens (error tokens). To mitigate these problems, we introduce TBPO (Trust-Band Policy Optimization), a sequence-level objective with dual clipping for negative samples, aimed at keeping updates within the trust region. On Qwen3-30B-A3B MoE for math problems, QaRL outperforms quantized-rollout training by +5.5 while improving stability and preserving low-bit throughput benefits.
Abstract:Autoregressive (AR) language models generate text one token at a time, even when consecutive tokens are highly predictable given earlier context. We introduce MARS (Mask AutoRegreSsion), a lightweight fine-tuning method that teaches an instruction-tuned AR model to predict multiple tokens per forward pass. MARS adds no architectural modifications, no extra parameters, and produces a single model that can still be called exactly like the original AR model with no performance degradation. Unlike speculative decoding, which maintains a separate draft model alongside the target, or multi-head approaches such as Medusa, which attach additional prediction heads, MARS requires only continued training on existing instruction data. When generating one token per forward pass, MARS matches or exceeds the AR baseline on six standard benchmarks. When allowed to accept multiple tokens per step, it maintains baseline-level accuracy while achieving 1.5-1.7x throughput. We further develop a block-level KV caching strategy for batch inference, achieving up to 1.71x wall-clock speedup over AR with KV cache on Qwen2.5-7B. Finally, MARS supports real-time speed adjustment via confidence thresholding: under high request load, the serving system can increase throughput on the fly without swapping models or restarting, providing a practical latency-quality knob for deployment.
Abstract:Perception and decision-making in high-speed dynamic scenarios remain challenging for current robots. In contrast, humans and animals can rapidly perceive and make decisions in such environments. Taking table tennis as a typical example, conventional frame-based vision sensors suffer from motion blur, high latency and data redundancy, which can hardly meet real-time, accurate perception requirements. Inspired by the human visual system, event-based perception methods address these limitations through asynchronous sensing, high temporal resolution, and inherently sparse data representations. However, current event-based methods are still restricted to simplified, unrealistic ball-only scenarios. Meanwhile, existing decision-making approaches typically require thousands of interactions with the environment to converge, resulting in significant computational costs. In this work, we present a biologically inspired approach for high-speed table tennis robots, combining event-based perception with sample-efficient learning. On the perception side, we propose an event-based ball detection method that leverages motion cues and geometric consistency, operating directly on asynchronous event streams without frame reconstruction, to achieve robust and efficient detection in real-world rallies. On the decision-making side, we introduce a human-inspired, sample-efficient training strategy that first trains policies in low-speed scenarios, progressively acquiring skills from basic to advanced, and then adapts them to high-speed scenarios, guided by a case-dependent temporally adaptive reward and a reward-threshold mechanism. With the same training episodes, our method improves return-to-target accuracy by 35.8%. These results demonstrate the effectiveness of biologically inspired perception and decision-making for high-speed robotic systems.
Abstract:Traditional social science research often requires designing complex experiments across vast methodological spaces and depends on real human participants, making it labor-intensive, costly, and difficult to scale. Here we present S-Researcher, an LLM-agent-based platform that assists researchers in conducting social science research more efficiently and at greater scale by "siliconizing" both the research process and the participant pool. To build S-Researcher, we first develop YuLan-OneSim, a large-scale social simulation system designed around three core requirements: generality via auto-programming from natural language to executable scenarios, scalability via a distributed architecture supporting up to 100,000 concurrent agents, and reliability via feedback-driven LLM fine-tuning. Leveraging this system, S-Researcher supports researchers in designing social experiments, simulating human behavior with LLM agents, analyzing results, and generating reports, forming a complete human-AI collaborative research loop in which researchers retain oversight and intervention at every stage. We operationalize LLM simulation research paradigms into three canonical reasoning modes (induction, deduction, and abduction) and validate S-Researcher through systematic case studies: inductive reproduction of cultural dynamics consistent with Axelrod's theory, deductive testing of competing hypotheses on teacher attention validated against survey data, and abductive identification of a cooperation mechanism in public goods games confirmed by human experiments. S-Researcher establishes a new human--AI collaborative paradigm for social science, in which computational simulation augments human researchers to accelerate discovery across the full spectrum of social inquiry.
Abstract:GNN prompting aims to adapt models across tasks and graphs without requiring extensive retraining. However, most existing graph prompt methods still require task-specific parameter updates and face the issue of generalizing across graphs, limiting their performance and undermining the core promise of prompting. In this work, we introduce a Cross-graph Tuning-free Prompting Framework (CTP), which supports both homogeneous and heterogeneous graphs, can be directly deployed to unseen graphs without further parameter tuning, and thus enables a plug-and-play GNN inference engine. Extensive experiments on few-shot prediction tasks show that, compared to SOTAs, CTP achieves an average accuracy gain of 30.8% and a maximum gain of 54%, confirming its effectiveness and offering a new perspective on graph prompt learning.
Abstract:Individuals engaging in online communication frequently express personal opinions with informal styles (e.g., memes and emojis). While Language Models (LMs) with informal communications have been widely discussed, a unique and emphatic style, the Repetitive Lengthening Form (RLF), has been overlooked for years. In this paper, we explore answers to two research questions: 1) Is RLF important for sentiment analysis (SA)? 2) Can LMs understand RLF? Inspired by previous linguistic research, we curate \textbf{Lengthening}, the first multi-domain dataset with 850k samples focused on RLF for SA. Moreover, we introduce \textbf{Exp}lainable \textbf{Instruct}ion Tuning (\textbf{ExpInstruct}), a two-stage instruction tuning framework aimed to improve both performance and explainability of LLMs for RLF. We further propose a novel unified approach to quantify LMs' understanding of informal expressions. We show that RLF sentences are expressive expressions and can serve as signatures of document-level sentiment. Additionally, RLF has potential value for online content analysis. Our results show that fine-tuned Pre-trained Language Models (PLMs) can surpass zero-shot GPT-4 in performance but not in explanation for RLF. Finally, we show ExpInstruct can improve the open-sourced LLMs to match zero-shot GPT-4 in performance and explainability for RLF with limited samples. Code and sample data are available at https://github.com/Tom-Owl/OverlookedRLF