An overarching goal of natural language processing is to enable machines to communicate seamlessly with humans. However, natural language can be ambiguous or unclear. In cases of uncertainty, humans engage in an interactive process known as repair: asking questions and seeking clarification until their uncertainty is resolved. We propose a framework for building a visually grounded question-asking model capable of producing polar (yes-no) clarification questions to resolve misunderstandings in dialogue. Our model uses an expected information gain objective to derive informative questions from an off-the-shelf image captioner without requiring any supervised question-answer data. We demonstrate our model's ability to pose questions that improve communicative success in a goal-oriented 20 questions game with synthetic and human answerers.
Contrastive learning has demonstrated great capability to learn representations without annotations, even outperforming supervised baselines. However, it still lacks important properties useful for real-world application, one of which is uncertainty. In this paper, we propose a simple way to generate uncertainty scores for many contrastive methods by re-purposing temperature, a mysterious hyperparameter used for scaling. By observing that temperature controls how sensitive the objective is to specific embedding locations, we aim to learn temperature as an input-dependent variable, treating it as a measure of embedding confidence. We call this approach "Temperature as Uncertainty", or TaU. Through experiments, we demonstrate that TaU is useful for out-of-distribution detection, while remaining competitive with benchmarks on linear evaluation. Moreover, we show that TaU can be learned on top of pretrained models, enabling uncertainty scores to be generated post-hoc with popular off-the-shelf models. In summary, TaU is a simple yet versatile method for generating uncertainties for contrastive learning. Open source code can be found at: https://github.com/mhw32/temperature-as-uncertainty-public.
Item Response Theory (IRT) is a ubiquitous model for understanding human behaviors and attitudes based on their responses to questions. Large modern datasets offer opportunities to capture more nuances in human behavior, potentially improving psychometric modeling leading to improved scientific understanding and public policy. However, while larger datasets allow for more flexible approaches, many contemporary algorithms for fitting IRT models may also have massive computational demands that forbid real-world application. To address this bottleneck, we introduce a variational Bayesian inference algorithm for IRT, and show that it is fast and scalable without sacrificing accuracy. Applying this method to five large-scale item response datasets from cognitive science and education yields higher log likelihoods and higher accuracy in imputing missing data than alternative inference algorithms. Using this new inference approach we then generalize IRT with expressive Bayesian models of responses, leveraging recent advances in deep learning to capture nonlinear item characteristic curves (ICC) with neural networks. Using an eigth-grade mathematics test from TIMSS, we show our nonlinear IRT models can capture interesting asymmetric ICCs. The algorithm implementation is open-source, and easily usable.
AI is undergoing a paradigm shift with the rise of models (e.g., BERT, DALL-E, GPT-3) that are trained on broad data at scale and are adaptable to a wide range of downstream tasks. We call these models foundation models to underscore their critically central yet incomplete character. This report provides a thorough account of the opportunities and risks of foundation models, ranging from their capabilities (e.g., language, vision, robotics, reasoning, human interaction) and technical principles(e.g., model architectures, training procedures, data, systems, security, evaluation, theory) to their applications (e.g., law, healthcare, education) and societal impact (e.g., inequity, misuse, economic and environmental impact, legal and ethical considerations). Though foundation models are based on standard deep learning and transfer learning, their scale results in new emergent capabilities,and their effectiveness across so many tasks incentivizes homogenization. Homogenization provides powerful leverage but demands caution, as the defects of the foundation model are inherited by all the adapted models downstream. Despite the impending widespread deployment of foundation models, we currently lack a clear understanding of how they work, when they fail, and what they are even capable of due to their emergent properties. To tackle these questions, we believe much of the critical research on foundation models will require deep interdisciplinary collaboration commensurate with their fundamentally sociotechnical nature.
High-quality computer science education is limited by the difficulty of providing instructor feedback to students at scale. While this feedback could in principle be automated, supervised approaches to predicting the correct feedback are bottlenecked by the intractability of annotating large quantities of student code. In this paper, we instead frame the problem of providing feedback as few-shot classification, where a meta-learner adapts to give feedback to student code on a new programming question from just a few examples annotated by instructors. Because data for meta-training is limited, we propose a number of amendments to the typical few-shot learning framework, including task augmentation to create synthetic tasks, and additional side information to build stronger priors about each task. These additions are combined with a transformer architecture to embed discrete sequences (e.g. code) to a prototypical representation of a feedback class label. On a suite of few-shot natural language processing tasks, we match or outperform state-of-the-art performance. Then, on a collection of student solutions to exam questions from an introductory university course, we show that our approach reaches an average precision of 88% on unseen questions, surpassing the 82% precision of teaching assistants. Our approach was successfully deployed to deliver feedback to 16,000 student exam-solutions in a programming course offered by a tier 1 university. This is, to the best of our knowledge, the first successful deployment of a machine learning based feedback to open-ended student code.
Abstract symbolic reasoning, as required in domains such as mathematics and logic, is a key component of human intelligence. Solvers for these domains have important applications, especially to computer-assisted education. But learning to solve symbolic problems is challenging for machine learning algorithms. Existing models either learn from human solutions or use hand-engineered features, making them expensive to apply in new domains. In this paper, we instead consider symbolic domains as simple environments where states and actions are given as unstructured text, and binary rewards indicate whether a problem is solved. This flexible setup makes it easy to specify new domains, but search and planning become challenging. We introduce four environments inspired by the Mathematics Common Core Curriculum, and observe that existing Reinforcement Learning baselines perform poorly. We then present a novel learning algorithm, Contrastive Policy Learning (ConPoLe) that explicitly optimizes the InfoNCE loss, which lower bounds the mutual information between the current state and next states that continue on a path to the solution. ConPoLe successfully solves all four domains. Moreover, problem representations learned by ConPoLe enable accurate prediction of the categories of problems in a real mathematics curriculum. Our results suggest new directions for reinforcement learning in symbolic domains, as well as applications to mathematics education.
Intelligent and adaptive online education systems aim to make high-quality education available for a diverse range of students. However, existing systems usually depend on a pool of hand-made questions, limiting how fine-grained and open-ended they can be in adapting to individual students. We explore targeted question generation as a controllable sequence generation task. We first show how to fine-tune pre-trained language models for deep knowledge tracing (LM-KT). This model accurately predicts the probability of a student answering a question correctly, and generalizes to questions not seen in training. We then use LM-KT to specify the objective and data for training a model to generate questions conditioned on the student and target difficulty. Our results show we succeed at generating novel, well-calibrated language translation questions for second language learners from a real online education platform.
To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable communication. We argue that this is due to the game objective: communicating about a single object in a shared visual context is prone to overfitting and does not encourage language useful beyond concrete reference. In contrast, human language conveys a rich variety of abstract ideas. To promote such skills, we propose games that require communicating generalizations over sets of objects representing abstract visual concepts, optionally with separate contexts for each agent. We find that these games greatly improve systematicity and interpretability of the learned languages, according to several metrics in the literature. Finally, we propose a method for identifying logical operations embedded in the emergent languages by learning an approximate compositional reconstruction of the language.
In traditional software programs, we take for granted how easy it is to debug code by tracing program logic from variables back to input, apply unit tests and assertion statements to block erroneous behavior, and compose programs together. But as the programs we write grow more complex, it becomes hard to apply traditional software to applications like computer vision or natural language. Although deep learning programs have demonstrated strong performance on these applications, they sacrifice many of the functionalities of traditional software programs. In this paper, we work towards bridging the benefits of traditional and deep learning programs by jointly training a generative model to constrain neural network activations to "decode" back to inputs. Doing so enables practitioners to probe and track information encoded in activation(s), apply assertion-like constraints on what information is encoded in an activation, and compose separate neural networks together in a plug-and-play fashion. In our experiments, we demonstrate applications of decodable representations to out-of-distribution detection, adversarial examples, calibration, and fairness -- while matching standard neural networks in accuracy.