Abstract:Counting serves as a simple but powerful test of a Large Vision-Language Model's (LVLM's) reasoning; it forces the model to identify each individual object and then add them all up. In this study, we investigate how LVLMs implement counting using controlled synthetic and real-world benchmarks, combined with mechanistic analyses. Our results show that LVLMs display a human-like counting behavior, with precise performance on small numerosities and noisy estimation for larger quantities. We introduce two novel interpretability methods, Visual Activation Patching and HeadLens, and use them to uncover a structured "counting circuit" that is largely shared across a variety of visual reasoning tasks. Building on these insights, we propose a lightweight intervention strategy that exploits simple and abundantly available synthetic images to fine-tune arbitrary pretrained LVLMs exclusively on counting. Despite the narrow scope of this fine-tuning, the intervention not only enhances counting accuracy on in-distribution synthetic data, but also yields an average improvement of +8.36% on out-of-distribution counting benchmarks and an average gain of +1.54% on complex, general visual reasoning tasks for Qwen2.5-VL. These findings highlight the central, influential role of counting in visual reasoning and suggest a potential pathway for improving overall visual reasoning capabilities through targeted enhancement of counting mechanisms.
Abstract:Token pruning is essential for enhancing the computational efficiency of vision-language models (VLMs), particularly for video-based tasks where temporal redundancy is prevalent. Prior approaches typically prune tokens either (1) within the vision transformer (ViT) exclusively for unimodal perception tasks such as action recognition and object segmentation, without adapting to downstream vision-language tasks; or (2) only within the LLM while leaving the ViT output intact, often requiring complex text-conditioned token selection mechanisms. In this paper, we introduce Spatio-Temporal Token Scoring (STTS), a simple and lightweight module that prunes vision tokens across both the ViT and the LLM without text conditioning or token merging, and is fully compatible with end-to-end training. By learning how to score temporally via an auxiliary loss and spatially via LLM downstream gradients, aided by our efficient packing algorithm, STTS prunes 50% of vision tokens throughout the entire architecture, resulting in a 62% improvement in efficiency during both training and inference with only a 0.7% drop in average performance across 13 short and long video QA tasks. Efficiency gains increase with more sampled frames per video. Applying test-time scaling for long-video QA further yields performance gains of 0.5-1% compared to the baseline. Overall, STTS represents a novel, simple yet effective technique for unified, architecture-wide vision token pruning.
Abstract:A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the $π_0$ architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming $π_{0.5}$ at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical Blog: https://allenai.org/blog/molmobot-robot-manipulation
Abstract:Vision Language Action VLA models are typically evaluated using per benchmark scripts maintained independently by each model repository, leading to duplicated code, dependency conflicts, and underspecified protocols. We present vla eval, an open source evaluation harness that decouples model inference from benchmark execution through a WebSocket msgpack protocol with Docker based environment isolation. Models integrate once by implementing a single predict() method; benchmarks integrate once via a four method interface; the full cross evaluation matrix works automatically. A complete evaluation requires only two commands: vla eval serve and vla eval run. The framework supports 13 simulation benchmarks and six model servers. Parallel evaluation via episode sharding and batch inference achieves a 47x throughput improvement, completing 2000 LIBERO episodes in about 18 minutes. Using this infrastructure, we conduct a reproducibility audit of a published VLA model across three benchmarks, finding that all three closely reproduce published values while uncovering undocumented requirements ambiguous termination semantics and hidden normalization statistics that can silently distort results. We additionally release a VLA leaderboard aggregating 657 published results across 17 benchmarks. Framework, evaluation configs, and all reproduction results are publicly available.
Abstract:Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Abstract:The lack of reasoning capabilities in Vision-Language Models (VLMs) has remained at the forefront of research discourse. We posit that this behavior stems from a reporting bias in their training data. That is, how people communicate about visual content by default omits tacit information needed to supervise some types of reasoning; e.g., "at the game today!" is a more likely caption than "a photo of 37 people standing behind a field". We investigate the data underlying the popular VLMs OpenCLIP, LLaVA-1.5 and Molmo through the lens of theories from pragmatics, and find that reporting bias results in insufficient representation of four reasoning skills (spatial, temporal, negation, and counting), despite the corpora being of web-scale, and/or synthetically generated. With a set of curated benchmarks, we demonstrate that: (i) VLMs perform poorly on the aforementioned types of reasoning suppressed in the training data by reporting bias; (ii) contrary to popular belief, scaling data size, model size, and to multiple languages does not result in emergence of these skills by default; but, promisingly, (iii) incorporating annotations specifically collected to obtain tacit information is effective. Our findings highlight the need for more intentional training data curation methods, rather than counting on scale for emergence of reasoning capabilities.
Abstract:Tokenization in video models, typically through patchification, generates an excessive and redundant number of tokens. This severely limits video efficiency and scalability. While recent trajectory-based tokenizers offer a promising solution by decoupling video duration from token count, they rely on complex external segmentation and tracking pipelines that are slow and task-agnostic. We propose TrajTok, an end-to-end video tokenizer module that is fully integrated and co-trained with video models for a downstream objective, dynamically adapting its token granularity to semantic complexity, independent of video duration. TrajTok contains a unified segmenter that performs implicit clustering over pixels in both space and time to directly produce object trajectories in a single forward pass. By prioritizing downstream adaptability over pixel-perfect segmentation fidelity, TrajTok is lightweight and efficient, yet empirically improves video understanding performance. With TrajTok, we implement a video CLIP model trained from scratch (TrajViT2). It achieves the best accuracy at scale across both classification and retrieval benchmarks, while maintaining efficiency comparable to the best token-merging methods. TrajTok also proves to be a versatile component beyond its role as a tokenizer. We show that it can be seamlessly integrated as either a probing head for pretrained visual features (TrajAdapter) or an alignment connector in vision-language models (TrajVLM) with especially strong performance in long-video reasoning.
Abstract:While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.
Abstract:Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalization requires infrastructure at a scale and diversity that physical evaluation alone cannot provide. We introduce MolmoSpaces, a fully open ecosystem to support large-scale benchmarking of robot policies. MolmoSpaces consists of over 230k diverse indoor environments, ranging from handcrafted household scenes to procedurally generated multiroom houses, populated with 130k richly annotated object assets, including 48k manipulable objects with 42M stable grasps. Crucially, these environments are simulator-agnostic, supporting popular options such as MuJoCo, Isaac, and ManiSkill. The ecosystem supports the full spectrum of embodied tasks: static and mobile manipulation, navigation, and multiroom long-horizon tasks requiring coordinated perception, planning, and interaction across entire indoor environments. We also design MolmoSpaces-Bench, a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects. Our experiments show MolmoSpaces-Bench exhibits strong sim-to-real correlation (R = 0.96, \r{ho} = 0.98), confirm newer and stronger zero-shot policies outperform earlier versions in our benchmarks, and identify key sensitivities to prompt phrasing, initial joint positions, and camera occlusion. Through MolmoSpaces and its open-source assets and tooling, we provide a foundation for scalable data generation, policy training, and benchmark creation for robot learning research.
Abstract:Current Vision-Language-Action (VLA) models rely on fixed computational depth, expending the same amount of compute on simple adjustments and complex multi-step manipulation. While Chain-of-Thought (CoT) prompting enables variable computation, it scales memory linearly and is ill-suited for continuous action spaces. We introduce Recurrent-Depth VLA (RD-VLA), an architecture that achieves computational adaptivity via latent iterative refinement rather than explicit token generation. RD-VLA employs a recurrent, weight-tied action head that supports arbitrary inference depth with a constant memory footprint. The model is trained using truncated backpropagation through time (TBPTT) to efficiently supervise the refinement process. At inference, RD-VLA dynamically allocates compute using an adaptive stopping criterion based on latent convergence. Experiments on challenging manipulation tasks show that recurrent depth is critical: tasks that fail entirely (0 percent success) with single-iteration inference exceed 90 percent success with four iterations, while simpler tasks saturate rapidly. RD-VLA provides a scalable path to test-time compute in robotics, replacing token-based reasoning with latent reasoning to achieve constant memory usage and up to 80x inference speedup over prior reasoning-based VLA models. Project page: https://rd-vla.github.io/