Henry
Abstract:Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
Abstract:In cognitive science and linguistic theory, dialogue is not seen as a chain of independent utterances but rather as a joint activity sustained by coherence, consistency, and shared understanding. However, many systems for open-domain and personalized dialogue use surface-level similarity metrics (e.g., BLEU, ROUGE, F1) as one of their main reporting measures, which fail to capture these deeper aspects of conversational quality. We re-examine a notable retrieval-augmented framework for personalized dialogue, LAPDOG, as a case study for evaluation methodology. Using both human and LLM-based judges, we identify limitations in current evaluation practices, including corrupted dialogue histories, contradictions between retrieved stories and persona, and incoherent response generation. Our results show that human and LLM judgments align closely but diverge from lexical similarity metrics, underscoring the need for cognitively grounded evaluation methods. Broadly, this work charts a path toward more reliable assessment frameworks for retrieval-augmented dialogue systems that better reflect the principles of natural human communication.
Abstract:Interactive long video generation requires prompt switching to introduce new subjects or events, while maintaining perceptual fidelity and coherent motion over extended horizons. Recent distilled streaming video diffusion models reuse a rolling KV cache for long-range generation, enabling prompt-switch interaction through re-cache at each switch. However, existing streaming methods still exhibit progressive quality degradation and weakened motion dynamics. We identify two failure modes specific to interactive streaming generation: (i) at each prompt switch, current cache maintenance cannot simultaneously retain KV-based semantic context and recent latent cues, resulting in weak boundary conditioning and reduced perceptual quality; and (ii) during distillation, unbounded time indexing induces a positional distribution shift from the pretrained backbone's bounded RoPE regime, weakening pretrained motion priors and long-horizon motion retention. To address these issues, we propose \textbf{Anchor Forcing}, a cache-centric framework with two designs. First, an anchor-guided re-cache mechanism stores KV states in anchor caches and warm-starts re-cache from these anchors at each prompt switch, reducing post-switch evidence loss and stabilizing perceptual quality. Second, a tri-region RoPE with region-specific reference origins, together with RoPE re-alignment distillation, reconciles unbounded streaming indices with the pretrained RoPE regime to better retain motion priors. Experiments on long videos show that our method improves perceptual quality and motion metrics over prior streaming baselines in interactive settings. Project page: https://github.com/vivoCameraResearch/Anchor-Forcing
Abstract:Reinforcement learning (RL) is a fundamental methodology in autonomous driving systems, where generative policies exhibit considerable potential by leveraging their ability to model complex distributions to enhance exploration. However, their inherent high inference latency severely impedes their deployment in real-time decision-making and control. To address this issue, we propose diffusion actor-critic with entropy regulator via flow matching (DACER-F) by introducing flow matching into online RL, enabling the generation of competitive actions in a single inference step. By leveraging Langevin dynamics and gradients of the Q-function, DACER-F dynamically optimizes actions from experience replay toward a target distribution that balances high Q-value information with exploratory behavior. The flow policy is then trained to efficiently learn a mapping from a simple prior distribution to this dynamic target. In complex multi-lane and intersection simulations, DACER-F outperforms baselines diffusion actor-critic with entropy regulator (DACER) and distributional soft actor-critic (DSAC), while maintaining an ultra-low inference latency. DACER-F further demonstrates its scalability on standard RL benchmark DeepMind Control Suite (DMC), achieving a score of 775.8 in the humanoid-stand task and surpassing prior methods. Collectively, these results establish DACER-F as a high-performance and computationally efficient RL algorithm.
Abstract:The reasoning process of Large Language Models (LLMs) is often plagued by hallucinations and missing facts in question-answering tasks. A promising solution is to ground LLMs' answers in verifiable knowledge sources, such as Knowledge Graphs (KGs). Prevailing KG-enhanced methods typically constrained LLM reasoning either by enforcing rules during generation or by imitating paths from a fixed set of demonstrations. However, they naturally confined the reasoning patterns of LLMs within the scope of prior experience or fine-tuning data, limiting their generalizability to out-of-distribution graph reasoning problems. To tackle this problem, in this paper, we propose Explore-on-Graph (EoG), a novel framework that encourages LLMs to autonomously explore a more diverse reasoning space on KGs. To incentivize exploration and discovery of novel reasoning paths, we propose to introduce reinforcement learning during training, whose reward is the correctness of the reasoning paths' final answers. To enhance the efficiency and meaningfulness of the exploration, we propose to incorporate path information as additional reward signals to refine the exploration process and reduce futile efforts. Extensive experiments on five KGQA benchmark datasets demonstrate that, to the best of our knowledge, our method achieves state-of-the-art performance, outperforming not only open-source but also even closed-source LLMs.
Abstract:Facial Action Unit (AU) detection seeks to recognize subtle facial muscle activations as defined by the Facial Action Coding System (FACS). A primary challenge w.r.t AU detection is the effective learning of discriminative and generalizable AU representations under conditions of limited annotated data. To address this, we propose a Hierarchical Vision-language Interaction for AU Understanding (HiVA) method, which leverages textual AU descriptions as semantic priors to guide and enhance AU detection. Specifically, HiVA employs a large language model to generate diverse and contextually rich AU descriptions to strengthen language-based representation learning. To capture both fine-grained and holistic vision-language associations, HiVA introduces an AU-aware dynamic graph module that facilitates the learning of AU-specific visual representations. These features are further integrated within a hierarchical cross-modal attention architecture comprising two complementary mechanisms: Disentangled Dual Cross-Attention (DDCA), which establishes fine-grained, AU-specific interactions between visual and textual features, and Contextual Dual Cross-Attention (CDCA), which models global inter-AU dependencies. This collaborative, cross-modal learning paradigm enables HiVA to leverage multi-grained vision-based AU features in conjunction with refined language-based AU details, culminating in robust and semantically enriched AU detection capabilities. Extensive experiments show that HiVA consistently surpasses state-of-the-art approaches. Besides, qualitative analyses reveal that HiVA produces semantically meaningful activation patterns, highlighting its efficacy in learning robust and interpretable cross-modal correspondences for comprehensive facial behavior analysis.
Abstract:Fast flow models accelerate the iterative sampling process by learning to directly predict ODE path integrals, enabling one-step or few-step generation. However, we argue that current fast-flow training paradigms suffer from two fundamental issues. First, conditional velocities constructed from randomly paired noise-data samples introduce systematic trajectory drift, preventing models from following a consistent ODE path. Second, the model's approximation errors accumulate over time steps, leading to severe deviations across long time intervals. To address these issues, we propose FlowConsist, a training framework designed to enforce trajectory consistency in fast flows. We propose a principled alternative that replaces conditional velocities with the marginal velocities predicted by the model itself, aligning optimization with the true trajectory. To further address error accumulation over time steps, we introduce a trajectory rectification strategy that aligns the marginal distributions of generated and real samples at every time step along the trajectory. Our method establishes a new state-of-the-art on ImageNet 256$\times$256, achieving an FID of 1.52 with only 1 sampling step.
Abstract:Proprietary large language models (LLMs) embody substantial economic value and are generally exposed only as black-box APIs, yet adversaries can still exploit their outputs to extract knowledge via distillation. Existing defenses focus exclusively on text-based distillation, leaving the important logit-based distillation largely unexplored. In this work, we analyze this problem and present an effective solution from an information-theoretic perspective. We characterize distillation-relevant information in teacher outputs using the conditional mutual information (CMI) between teacher logits and input queries conditioned on ground-truth labels. This quantity captures contextual information beneficial for model extraction, motivating us to defend distillation via CMI minimization. Guided by our theoretical analysis, we propose learning a transformation matrix that purifies the original outputs to enhance distillation resistance. We further derive a CMI-inspired anti-distillation objective to optimize this transformation, which effectively removes distillation-relevant information while preserving output utility. Extensive experiments across multiple LLMs and strong distillation algorithms demonstrate that the proposed method significantly degrades distillation performance while preserving task accuracy, effectively protecting models' intellectual property.
Abstract:Traditional object detection systems are typically constrained to predefined categories, limiting their applicability in dynamic environments. In contrast, open-vocabulary object detection (OVD) enables the identification of objects from novel classes not present in the training set. Recent advances in visual-language modeling have led to significant progress of OVD. However, prior works face challenges in either adapting the single-scale image backbone from CLIP to the detection framework or ensuring robust visual-language alignment. We propose Visual-Language Detection (VLDet), a novel framework that revamps feature pyramid for fine-grained visual-language alignment, leading to improved OVD performance. With the VL-PUB module, VLDet effectively exploits the visual-language knowledge from CLIP and adapts the backbone for object detection through feature pyramid. In addition, we introduce the SigRPN block, which incorporates a sigmoid-based anchor-text contrastive alignment loss to improve detection of novel categories. Through extensive experiments, our approach achieves 58.7 AP for novel classes on COCO2017 and 24.8 AP on LVIS, surpassing all state-of-the-art methods and achieving significant improvements of 27.6% and 6.9%, respectively. Furthermore, VLDet also demonstrates superior zero-shot performance on closed-set object detection.
Abstract:Achieving human-level competitive intelligence and physical agility in humanoid robots remains a major challenge, particularly in contact-rich and highly dynamic tasks such as boxing. While Multi-Agent Reinforcement Learning (MARL) offers a principled framework for strategic interaction, its direct application to humanoid control is hindered by high-dimensional contact dynamics and the absence of strong physical motion priors. We propose RoboStriker, a hierarchical three-stage framework that enables fully autonomous humanoid boxing by decoupling high-level strategic reasoning from low-level physical execution. The framework first learns a comprehensive repertoire of boxing skills by training a single-agent motion tracker on human motion capture data. These skills are subsequently distilled into a structured latent manifold, regularized by projecting the Gaussian-parameterized distribution onto a unit hypersphere. This topological constraint effectively confines exploration to the subspace of physically plausible motions. In the final stage, we introduce Latent-Space Neural Fictitious Self-Play (LS-NFSP), where competing agents learn competitive tactics by interacting within the latent action space rather than the raw motor space, significantly stabilizing multi-agent training. Experimental results demonstrate that RoboStriker achieves superior competitive performance in simulation and exhibits sim-to-real transfer. Our website is available at RoboStriker.