Recently, inspired by DETR variants, query-based end-to-end instance segmentation (QEIS) methods have outperformed CNN-based models on large-scale datasets. Yet they would lose efficacy when only a small amount of training data is available since it's hard for the crucial queries/kernels to learn localization and shape priors. To this end, this work offers a novel unsupervised pre-training solution for low-data regimes. Inspired by the recent success of the Prompting technique, we introduce a new pre-training method that boosts QEIS models by giving Saliency Prompt for queries/kernels. Our method contains three parts: 1) Saliency Masks Proposal is responsible for generating pseudo masks from unlabeled images based on the saliency mechanism. 2) Prompt-Kernel Matching transfers pseudo masks into prompts and injects the corresponding localization and shape priors to the best-matched kernels. 3) Kernel Supervision is applied to supply supervision at the kernel level for robust learning. From a practical perspective, our pre-training method helps QEIS models achieve a similar convergence speed and comparable performance with CNN-based models in low-data regimes. Experimental results show that our method significantly boosts several QEIS models on three datasets. Code will be made available.
Motion artifact reduction is one of the most concerned problems in magnetic resonance imaging. As a promising solution, deep learning-based methods have been widely investigated for artifact reduction tasks in MRI. As a retrospective processing method, neural network does not cost additional acquisition time or require new acquisition equipment, and seems to work better than traditional artifact reduction methods. In the previous study, training such models require the paired motion-corrupted and motion-free MR images. However, it is extremely tough or even impossible to obtain these images in reality because patients have difficulty in maintaining the same state during two image acquisition, which makes the training in a supervised manner impractical. In this work, we proposed a new unsupervised abnomality extraction network (UNAEN) to alleviate this problem. Our network realizes the transition from artifact domain to motion-free domain by processing the abnormal information introduced by artifact in unpaired MR images. Different from directly generating artifact reduction results from motion-corrupted MR images, we adopted the strategy of abnomality extraction to indirectly correct the impact of artifact in MR images by learning the deep features. Experimental results show that our method is superior to state-of-the-art networks and can potentially be applied in real clinical settings.
Image Virtual try-on aims at replacing the cloth on a personal image with a garment image (in-shop clothes), which has attracted increasing attention from the multimedia and computer vision communities. Prior methods successfully preserve the character of clothing images, however, occlusion remains a pernicious effect for realistic virtual try-on. In this work, we first present a comprehensive analysis of the occlusions and categorize them into two aspects: i) Inherent-Occlusion: the ghost of the former cloth still exists in the try-on image; ii) Acquired-Occlusion: the target cloth warps to the unreasonable body part. Based on the in-depth analysis, we find that the occlusions can be simulated by a novel semantically-guided mixup module, which can generate semantic-specific occluded images that work together with the try-on images to facilitate training a de-occlusion try-on (DOC-VTON) framework. Specifically, DOC-VTON first conducts a sharpened semantic parsing on the try-on person. Aided by semantics guidance and pose prior, various complexities of texture are selectively blending with human parts in a copy-and-paste manner. Then, the Generative Module (GM) is utilized to take charge of synthesizing the final try-on image and learning to de-occlusion jointly. In comparison to the state-of-the-art methods, DOC-VTON achieves better perceptual quality by reducing occlusion effects.
The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory consumption. To push the frontier of the efficiency-memory trade-off, we explore a new perspective to accelerate NeRF rendering, leveraging a key fact that the viewpoint change is usually smooth and continuous in interactive viewpoint control. This allows us to leverage the information of preceding viewpoints to reduce the number of rendered pixels as well as the number of sampled points along the ray of the remaining pixels. In our pipeline, a low-resolution feature map is rendered first by volume rendering, then a lightweight 2D neural renderer is applied to generate the output image at target resolution leveraging the features of preceding and current frames. We show that the proposed method can achieve competitive rendering quality while reducing the rendering time with little memory overhead, enabling 30FPS at 1080P image resolution with a low memory footprint.
Humans use all of their senses to accomplish different tasks in everyday activities. In contrast, existing work on robotic manipulation mostly relies on one, or occasionally two modalities, such as vision and touch. In this work, we systematically study how visual, auditory, and tactile perception can jointly help robots to solve complex manipulation tasks. We build a robot system that can see with a camera, hear with a contact microphone, and feel with a vision-based tactile sensor, with all three sensory modalities fused with a self-attention model. Results on two challenging tasks, dense packing and pouring, demonstrate the necessity and power of multisensory perception for robotic manipulation: vision displays the global status of the robot but can often suffer from occlusion, audio provides immediate feedback of key moments that are even invisible, and touch offers precise local geometry for decision making. Leveraging all three modalities, our robotic system significantly outperforms prior methods.
Making line segment detectors more reliable under motion blurs is one of the most important challenges for practical applications, such as visual SLAM and 3D reconstruction. Existing line segment detection methods face severe performance degradation for accurately detecting and locating line segments when motion blur occurs. While event data shows strong complementary characteristics to images for minimal blur and edge awareness at high-temporal resolution, potentially beneficial for reliable line segment recognition. To robustly detect line segments over motion blurs, we propose to leverage the complementary information of images and events. To achieve this, we first design a general frame-event feature fusion network to extract and fuse the detailed image textures and low-latency event edges, which consists of a channel-attention-based shallow fusion module and a self-attention-based dual hourglass module. We then utilize two state-of-the-art wireframe parsing networks to detect line segments on the fused feature map. Besides, we contribute a synthetic and a realistic dataset for line segment detection, i.e., FE-Wireframe and FE-Blurframe, with pairwise motion-blurred images and events. Extensive experiments on both datasets demonstrate the effectiveness of the proposed method. When tested on the real dataset, our method achieves 63.3% mean structural average precision (msAP) with the model pre-trained on the FE-Wireframe and fine-tuned on the FE-Blurframe, improved by 32.6 and 11.3 points compared with models trained on synthetic only and real only, respectively. The codes, datasets, and trained models are released at: https://levenberg.github.io/FE-LSD
Despite the remarkable success of foundation models, their task-specific fine-tuning paradigm makes them inconsistent with the goal of general perception modeling. The key to eliminating this inconsistency is to use generalist models for general task modeling. However, existing attempts at generalist models are inadequate in both versatility and performance. In this paper, we propose Uni-Perceiver v2, which is the first generalist model capable of handling major large-scale vision and vision-language tasks with competitive performance. Specifically, images are encoded as general region proposals, while texts are encoded via a Transformer-based language model. The encoded representations are transformed by a task-agnostic decoder. Different tasks are formulated as a unified maximum likelihood estimation problem. We further propose an improved optimizer to ensure stable multi-task learning with an unmixed sampling strategy, which is helpful for tasks requiring large batch-size training. After being jointly trained on various tasks, Uni-Perceiver v2 is capable of directly handling downstream tasks without any task-specific adaptation. Results show that Uni-Perceiver v2 outperforms all existing generalist models in both versatility and performance. Meanwhile, compared with the commonly-recognized strong baselines that require tasks-specific fine-tuning, Uni-Perceiver v2 achieves competitive performance on a broad range of vision and vision-language tasks.
In recent years, research on hyperspectral image (HSI) classification has continuous progress on introducing deep network models, and recently the graph convolutional network (GCN) based models have shown impressive performance. However, these deep learning frameworks based on point estimation suffer from low generalization and inability to quantify the classification results uncertainty. On the other hand, simply applying the Bayesian Neural Network (BNN) based on distribution estimation to classify the HSI is unable to achieve high classification accuracy due to the large amount of parameters. In this paper, we design a Bayesian layer with Bayesian idea as an insertion layer into point estimation based neural networks, and propose a Bayesian Layer Graph Convolutional Network (BLGCN) model by combining graph convolution operations, which can effectively extract graph information and estimate the uncertainty of classification results. Moreover, a Generative Adversarial Network (GAN) is built to solve the sample imbalance problem of HSI dataset. Finally, we design a dynamic control training strategy based on the confidence interval of the classification results, which will terminate the training early when the confidence interval reaches the preseted threshold. The experimental results show that our model achieves a balance between high classification accuracy and strong generalization. In addition, it can quantifies the uncertainty of the classification results.
The empirical studies of Graph Neural Networks (GNNs) broadly take the original node feature and adjacency relationship as singleview input, ignoring the rich information of multiple graph views. To circumvent this issue, the multiview graph analysis framework has been developed to fuse graph information across views. How to model and integrate shared (i.e. consistency) and view-specific (i.e. complementarity) information is a key issue in multiview graph analysis. In this paper, we propose a novel Multiview Variational Graph Information Bottleneck (MVGIB) principle to maximize the agreement for common representations and the disagreement for view-specific representations. Under this principle, we formulate the common and view-specific information bottleneck objectives across multiviews by using constraints from mutual information. However, these objectives are hard to directly optimize since the mutual information is computationally intractable. To tackle this challenge, we derive variational lower and upper bounds of mutual information terms, and then instead optimize variational bounds to find the approximate solutions for the information objectives. Extensive experiments on graph benchmark datasets demonstrate the superior effectiveness of the proposed method.