Abstract:Designing efficient reward functions for low-level control tasks is a challenging problem. Recent research aims to reduce reliance on expert experience by using Large Language Models (LLMs) with task information to generate dense reward functions. These methods typically rely on training results as feedback, iteratively generating new reward functions with greedy or evolutionary algorithms. However, they suffer from poor utilization of historical feedback and inefficient search, resulting in limited improvements in complex control tasks. To address this challenge, we propose RF-Agent, a framework that treats LLMs as language agents and frames reward function design as a sequential decision-making process, enhancing optimization through better contextual reasoning. RF-Agent integrates Monte Carlo Tree Search (MCTS) to manage the reward design and optimization process, leveraging the multi-stage contextual reasoning ability of LLMs. This approach better utilizes historical information and improves search efficiency to identify promising reward functions. Outstanding experimental results in 17 diverse low-level control tasks demonstrate the effectiveness of our method. The source code is available at https://github.com/deng-ai-lab/RF-Agent.
Abstract:The rapid evolution of Large Language Models (LLMs) has accelerated the transition from conversational chatbots to general agents. However, effectively balancing empathetic communication with budget-aware decision-making remains an open challenge. Since existing methods fail to capture these complex strategic trade-offs, we propose InteractCS-RL, a framework that reframes task-oriented dialogue as a multi-granularity reinforcement learning process. Specifically, we first establish a User-centric Interaction Framework to provide a high-fidelity training gym, enabling agents to dynamically explore diverse strategies with persona-driven users. Then, we introduce Cost-aware Multi-turn Policy Optimization (CMPO) with a hybrid advantage estimation strategy. By integrating generative process credits and employing a PID-Lagrangian cost controller, CMPO effectively guides the policy to explore Pareto boundary between user reward and global cost constraints. Extensive experiments on customized real business scenarios demonstrate that InteractCS-RL significantly outperform other baselines across three evaluation dimensions. Further evaluation on tool-agent-user interaction benchmarks verify InteractCS-RL robustness across diverse domains.
Abstract:Large vision-language models (VLMs) excel at multimodal understanding but fall short when extended to embodied tasks, where instructions must be transformed into low-level motor actions. We introduce ST4VLA, a dual-system Vision-Language-Action framework that leverages Spatial Guided Training to align action learning with spatial priors in VLMs. ST4VLA includes two stages: (i) spatial grounding pre-training, which equips the VLM with transferable priors via scalable point, box, and trajectory prediction from both web-scale and robot-specific data, and (ii) spatially guided action post-training, which encourages the model to produce richer spatial priors to guide action generation via spatial prompting. This design preserves spatial grounding during policy learning and promotes consistent optimization across spatial and action objectives. Empirically, ST4VLA achieves substantial improvements over vanilla VLA, with performance increasing from 66.1 -> 84.6 on Google Robot and from 54.7 -> 73.2 on WidowX Robot, establishing new state-of-the-art results on SimplerEnv. It also demonstrates stronger generalization to unseen objects and paraphrased instructions, as well as robustness to long-horizon perturbations in real-world settings. These results highlight scalable spatially guided training as a promising direction for robust, generalizable robot learning. Source code, data and models are released at https://internrobotics.github.io/internvla-m1.github.io/
Abstract:Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward general point tracking remains constrained by limited high-quality data, as existing datasets often provide insufficient diversity and imperfect trajectory annotations. To this end, we introduce SynthVerse, a large-scale, diverse synthetic dataset specifically designed for point tracking. SynthVerse includes several new domains and object types missing from existing synthetic datasets, such as animated-film-style content, embodied manipulation, scene navigation, and articulated objects. SynthVerse substantially expands dataset diversity by covering a broader range of object categories and providing high-quality dynamic motions and interactions, enabling more robust training and evaluation for general point tracking. In addition, we establish a highly diverse point tracking benchmark to systematically evaluate state-of-the-art methods under broader domain shifts. Extensive experiments and analyses demonstrate that training with SynthVerse yields consistent improvements in generalization and reveal limitations of existing trackers under diverse settings.
Abstract:Large Language Models have demonstrated remarkable capabilities in open-domain dialogues. However, current methods exhibit suboptimal performance in service dialogues, as they rely on noisy, low-quality human conversation data. This limitation arises from data scarcity and the difficulty of simulating authentic, goal-oriented user behaviors. To address these issues, we propose SEAD (Self-Evolving Agent for Service Dialogue), a framework that enables agents to learn effective strategies without large-scale human annotations. SEAD decouples user modeling into two components: a Profile Controller that generates diverse user states to manage training curriculum, and a User Role-play Model that focuses on realistic role-playing. This design ensures the environment provides adaptive training scenarios rather than acting as an unfair adversary. Experiments demonstrate that SEAD significantly outperforms Open-source Foundation Models and Closed-source Commercial Models, improving task completion rate by 17.6% and dialogue efficiency by 11.1%. Code is available at: https://github.com/Da1yuqin/SEAD.
Abstract:Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, existing pipelines remain fragmented and task-specific. This isolation leads to significant engineering inefficiency and system instability, failing to support the sustained, high-throughput data generation required for foundation model training. To address these challenges, we present Nimbus, a unified synthetic data generation framework designed to integrate heterogeneous navigation and manipulation pipelines. Nimbus introduces a modular four-layer architecture featuring a decoupled execution model that separates trajectory planning, rendering, and storage into asynchronous stages. By implementing dynamic pipeline scheduling, global load balancing, distributed fault tolerance, and backend-specific rendering optimizations, the system maximizes resource utilization across CPU, GPU, and I/O resources. Our evaluation demonstrates that Nimbus achieves a 2-3X improvement in end-to-end throughput compared to unoptimized baselines and ensuring robust, long-term operation in large-scale distributed environments. This framework serves as the production backbone for the InternData suite, enabling seamless cross-domain data synthesis.
Abstract:Heterogeneous marine-aerial swarm networks encounter substantial difficulties due to targeted communication disruptions and structural weaknesses in adversarial environments. This paper proposes a two-step framework to strengthen the network's resilience. Specifically, our framework combines the node prioritization based on criticality with multi-objective topology optimization. First, we design a three-layer architecture to represent structural, communication, and task dependencies of the swarm networks. Then, we introduce the SurBi-Ranking method, which utilizes graph convolutional networks, to dynamically evaluate and rank the criticality of nodes and edges in real time. Next, we apply the NSGA-III algorithm to optimize the network topology, aiming to balance communication efficiency, global connectivity, and mission success rate. Experiments demonstrate that compared to traditional methods like K-Shell, our SurBi-Ranking method identifies critical nodes and edges with greater accuracy, as deliberate attacks on these components cause more significant connectivity degradation. Furthermore, our optimization approach, when prioritizing SurBi-Ranked critical components under attack, reduces the natural connectivity degradation by around 30%, achieves higher mission success rates, and incurs lower communication reconfiguration costs, ensuring sustained connectivity and mission effectiveness across multi-phase operations.




Abstract:Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. Project Page: https://genmanip.axi404.top/.




Abstract:We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.




Abstract:Due to adverse atmospheric and imaging conditions, natural images suffer from various degradation phenomena. Consequently, image restoration has emerged as a key solution and garnered substantial attention. Although recent Transformer architectures have demonstrated impressive success across various restoration tasks, their considerable model complexity poses significant challenges for both training and real-time deployment. Furthermore, instead of investigating the commonalities among different degradations, most existing restoration methods focus on modifying Transformer under limited restoration priors. In this work, we first review various degradation phenomena under multi-domain perspective, identifying common priors. Then, we introduce a novel restoration framework, which integrates multi-domain learning into Transformer. Specifically, in Token Mixer, we propose a Spatial-Wavelet-Fourier multi-domain structure that facilitates local-region-global multi-receptive field modeling to replace vanilla self-attention. Additionally, in Feed-Forward Network, we incorporate multi-scale learning to fuse multi-domain features at different resolutions. Comprehensive experimental results across ten restoration tasks, such as dehazing, desnowing, motion deblurring, defocus deblurring, rain streak/raindrop removal, cloud removal, shadow removal, underwater enhancement and low-light enhancement, demonstrate that our proposed model outperforms state-of-the-art methods and achieves a favorable trade-off among restoration performance, parameter size, computational cost and inference latency. The code is available at: https://github.com/deng-ai-lab/SWFormer.