Abstract:Large language model (LLM) agents have demonstrated strong capabilities across diverse domains. However, designing high-performing agentic systems remains challenging. Existing agent search methods suffer from three major limitations: (1) an emphasis on optimizing agentic workflows while under-utilizing proven human-designed components such as memory, planning, and tool use; (2) high evaluation costs, as each newly generated agent must be fully evaluated on benchmarks; and (3) inefficient search in large search space. In this work, we introduce a comprehensive framework to address these challenges. First, We propose a hierarchical search space that jointly models agentic workflow and composable functional components, enabling richer agentic system designs. Building on this structured design space, we introduce a predictive value model that estimates agent performance given agentic system and task description, allowing for efficient, low-cost evaluation during the search process. Finally, we present a hierarchical Monte Carlo Tree Search (MCTS) strategy informed by uncertainty to guide the search. Experiments on seven benchmarks, covering embodied, math, web, tool, and game, show that our method achieves an average performance gain of 8.34\% over state-of-the-art baselines and exhibits faster search progress with steeper improvement trajectories. Code repo is available at https://github.com/Ericccc02/AgentSwift.
Abstract:Transforming complex actions into discrete skill abstractions has demonstrated strong potential for robotic manipulation. Existing approaches mainly leverage latent variable models, e.g., VQ-VAE, to learn skill abstractions through learned vectors (codebooks), while they suffer from codebook collapse and modeling the causal relationship between learned skills. To address these limitations, we present \textbf{S}kill \textbf{T}raining with \textbf{A}ugmented \textbf{R}otation (\textbf{STAR}), a framework that advances both skill learning and composition to complete complex behaviors. Specifically, to prevent codebook collapse, we devise rotation-augmented residual skill quantization (RaRSQ). It encodes relative angles between encoder outputs into the gradient flow by rotation-based gradient mechanism. Points within the same skill code are forced to be either pushed apart or pulled closer together depending on gradient directions. Further, to capture the causal relationship between skills, we present causal skill transformer (CST) which explicitly models dependencies between skill representations through an autoregressive mechanism for coherent action generation. Extensive experiments demonstrate the superiority of STAR on both LIBERO benchmark and realworld tasks, with around 12\% improvement over the baselines.
Abstract:Pre-trained Large Language Models (LLMs) have shown promise in solving planning problems but often struggle to ensure plan correctness, especially for long-horizon tasks. Meanwhile, traditional robotic task and motion planning (TAMP) frameworks address these challenges more reliably by combining high-level symbolic search with low-level motion planning. At the core of TAMP is the planning domain, an abstract world representation defined through symbolic predicates and actions. However, creating these domains typically involves substantial manual effort and domain expertise, limiting generalizability. We introduce Planning Domain Derivation with LLMs (PDDLLM), a novel approach that combines simulated physical interaction with LLM reasoning to improve planning performance. The method reduces reliance on humans by inferring planning domains from a single annotated task-execution demonstration. Unlike prior domain-inference methods that rely on partially predefined or language descriptions of planning domains, PDDLLM constructs domains entirely from scratch and automatically integrates them with low-level motion planning skills, enabling fully automated long-horizon planning. PDDLLM is evaluated on over 1,200 diverse tasks spanning nine environments and benchmarked against six LLM-based planning baselines, demonstrating superior long-horizon planning performance, lower token costs, and successful deployment on multiple physical robot platforms.
Abstract:Large Language Models (LLMs) have demonstrated remarkable versatility, due to the lack of factual knowledge, their application to Question Answering (QA) tasks remains hindered by hallucination. While Retrieval-Augmented Generation mitigates these issues by integrating external knowledge, existing approaches rely heavily on in-context learning, whose performance is constrained by the fundamental reasoning capabilities of LLMs. In this paper, we propose Mujica, a Multi-hop Joint Intelligence for Complex Question Answering, comprising a planner that decomposes questions into a directed acyclic graph of subquestions and a worker that resolves questions via retrieval and reasoning. Additionally, we introduce MyGO (Minimalist policy Gradient Optimization), a novel reinforcement learning method that replaces traditional policy gradient updates with Maximum Likelihood Estimation (MLE) by sampling trajectories from an asymptotically optimal policy. MyGO eliminates the need for gradient rescaling and reference models, ensuring stable and efficient training. Empirical results across multiple datasets demonstrate the effectiveness of Mujica-MyGO in enhancing multi-hop QA performance for various LLMs, offering a scalable and resource-efficient solution for complex QA tasks.
Abstract:Diffusion policies have emerged as a mainstream paradigm for building vision-language-action (VLA) models. Although they demonstrate strong robot control capabilities, their training efficiency remains suboptimal. In this work, we identify a fundamental challenge in conditional diffusion policy training: when generative conditions are hard to distinguish, the training objective degenerates into modeling the marginal action distribution, a phenomenon we term loss collapse. To overcome this, we propose Cocos, a simple yet general solution that modifies the source distribution in the conditional flow matching to be condition-dependent. By anchoring the source distribution around semantics extracted from condition inputs, Cocos encourages stronger condition integration and prevents the loss collapse. We provide theoretical justification and extensive empirical results across simulation and real-world benchmarks. Our method achieves faster convergence and higher success rates than existing approaches, matching the performance of large-scale pre-trained VLAs using significantly fewer gradient steps and parameters. Cocos is lightweight, easy to implement, and compatible with diverse policy architectures, offering a general-purpose improvement to diffusion policy training.
Abstract:We present EmbodiedMAE, a unified 3D multi-modal representation for robot manipulation. Current approaches suffer from significant domain gaps between training datasets and robot manipulation tasks, while also lacking model architectures that can effectively incorporate 3D information. To overcome these limitations, we enhance the DROID dataset with high-quality depth maps and point clouds, constructing DROID-3D as a valuable supplement for 3D embodied vision research. Then we develop EmbodiedMAE, a multi-modal masked autoencoder that simultaneously learns representations across RGB, depth, and point cloud modalities through stochastic masking and cross-modal fusion. Trained on DROID-3D, EmbodiedMAE consistently outperforms state-of-the-art vision foundation models (VFMs) in both training efficiency and final performance across 70 simulation tasks and 20 real-world robot manipulation tasks on two robot platforms. The model exhibits strong scaling behavior with size and promotes effective policy learning from 3D inputs. Experimental results establish EmbodiedMAE as a reliable unified 3D multi-modal VFM for embodied AI systems, particularly in precise tabletop manipulation settings where spatial perception is critical.
Abstract:Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD's capabilities in both "seeing" and "doing," achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 54.1% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.
Abstract:Recent advancements have significantly enhanced the performance of large language models (LLMs) in tackling complex reasoning tasks, achieving notable success in domains like mathematical and logical reasoning. However, these methods encounter challenges with complex planning tasks, primarily due to extended reasoning steps, diverse constraints, and the challenge of handling multiple distinct sub-tasks. To address these challenges, we propose HyperTree Planning (HTP), a novel reasoning paradigm that constructs hypertree-structured planning outlines for effective planning. The hypertree structure enables LLMs to engage in hierarchical thinking by flexibly employing the divide-and-conquer strategy, effectively breaking down intricate reasoning steps, accommodating diverse constraints, and managing multiple distinct sub-tasks in a well-organized manner. We further introduce an autonomous planning framework that completes the planning process by iteratively refining and expanding the hypertree-structured planning outlines. Experiments demonstrate the effectiveness of HTP, achieving state-of-the-art accuracy on the TravelPlanner benchmark with Gemini-1.5-Pro, resulting in a 3.6 times performance improvement over o1-preview.
Abstract:Tree-search-based reasoning methods have significantly enhanced the reasoning capability of large language models (LLMs) by facilitating the exploration of multiple intermediate reasoning steps, i.e., thoughts. However, these methods suffer from substantial inference latency, as they have to generate numerous reasoning thoughts, severely limiting LLM applicability. To address this challenge, we propose a novel Speculative Search (SpecSearch) framework that significantly accelerates LLM reasoning by optimizing thought generation. Specifically, SpecSearch utilizes a small model to strategically collaborate with a large model at both thought and token levels, efficiently generating high-quality reasoning thoughts. The major pillar of SpecSearch is a novel quality-preserving rejection mechanism, which effectively filters out thoughts whose quality falls below that of the large model's outputs. Moreover, we show that SpecSearch preserves comparable reasoning quality to the large model. Experiments on both the Qwen and Llama models demonstrate that SpecSearch significantly outperforms state-of-the-art approaches, achieving up to 2.12$\times$ speedup with comparable reasoning quality.
Abstract:Recently, Transformer-based robotic manipulation methods utilize multi-view spatial representations and language instructions to learn robot motion trajectories by leveraging numerous robot demonstrations. However, the collection of robot data is extremely challenging, and existing methods lack the capability for continuous learning on new tasks with only a few demonstrations. In this paper, we formulate these challenges as the Few-Shot Action-Incremental Learning (FSAIL) task, and accordingly design a Task-prOmpt graPh evolutIon poliCy (TOPIC) to address these issues. Specifically, to address the data scarcity issue in robotic imitation learning, TOPIC learns Task-Specific Prompts (TSP) through the deep interaction of multi-modal information within few-shot demonstrations, thereby effectively extracting the task-specific discriminative information. On the other hand, to enhance the capability for continual learning on new tasks and mitigate the issue of catastrophic forgetting, TOPIC adopts a Continuous Evolution Strategy (CES). CES leverages the intrinsic relationships between tasks to construct a task relation graph, which effectively facilitates the adaptation of new tasks by reusing skills learned from previous tasks. TOPIC pioneers few-shot continual learning in the robotic manipulation task, and extensive experimental results demonstrate that TOPIC outperforms state-of-the-art baselines by over 26$\%$ in success rate, significantly enhancing the continual learning capabilities of existing Transformer-based policies.