Abstract:Single-cell RNA sequencing (scRNA-seq) data analysis is crucial for biological research, as it enables the precise characterization of cellular heterogeneity. However, manual manipulation of various tools to achieve desired outcomes can be labor-intensive for researchers. To address this, we introduce CellAgent (http://cell.agent4science.cn/), an LLM-driven multi-agent framework, specifically designed for the automatic processing and execution of scRNA-seq data analysis tasks, providing high-quality results with no human intervention. Firstly, to adapt general LLMs to the biological field, CellAgent constructs LLM-driven biological expert roles - planner, executor, and evaluator - each with specific responsibilities. Then, CellAgent introduces a hierarchical decision-making mechanism to coordinate these biological experts, effectively driving the planning and step-by-step execution of complex data analysis tasks. Furthermore, we propose a self-iterative optimization mechanism, enabling CellAgent to autonomously evaluate and optimize solutions, thereby guaranteeing output quality. We evaluate CellAgent on a comprehensive benchmark dataset encompassing dozens of tissues and hundreds of distinct cell types. Evaluation results consistently show that CellAgent effectively identifies the most suitable tools and hyperparameters for single-cell analysis tasks, achieving optimal performance. This automated framework dramatically reduces the workload for science data analyses, bringing us into the "Agent for Science" era.
Abstract:In recent years, Multi-modal Foundation Models (MFMs) and Embodied Artificial Intelligence (EAI) have been advancing side by side at an unprecedented pace. The integration of the two has garnered significant attention from the AI research community. In this work, we attempt to provide an in-depth and comprehensive evaluation of the performance of MFM s on embodied task planning, aiming to shed light on their capabilities and limitations in this domain. To this end, based on the characteristics of embodied task planning, we first develop a systematic evaluation framework, which encapsulates four crucial capabilities of MFMs: object understanding, spatio-temporal perception, task understanding, and embodied reasoning. Following this, we propose a new benchmark, named MFE-ETP, characterized its complex and variable task scenarios, typical yet diverse task types, task instances of varying difficulties, and rich test case types ranging from multiple embodied question answering to embodied task reasoning. Finally, we offer a simple and easy-to-use automatic evaluation platform that enables the automated testing of multiple MFMs on the proposed benchmark. Using the benchmark and evaluation platform, we evaluated several state-of-the-art MFMs and found that they significantly lag behind human-level performance. The MFE-ETP is a high-quality, large-scale, and challenging benchmark relevant to real-world tasks.
Abstract:We present a framework for intuitive robot programming by non-experts, leveraging natural language prompts and contextual information from the Robot Operating System (ROS). Our system integrates large language models (LLMs), enabling non-experts to articulate task requirements to the system through a chat interface. Key features of the framework include: integration of ROS with an AI agent connected to a plethora of open-source and commercial LLMs, automatic extraction of a behavior from the LLM output and execution of ROS actions/services, support for three behavior modes (sequence, behavior tree, state machine), imitation learning for adding new robot actions to the library of possible actions, and LLM reflection via human and environment feedback. Extensive experiments validate the framework, showcasing robustness, scalability, and versatility in diverse scenarios, including long-horizon tasks, tabletop rearrangements, and remote supervisory control. To facilitate the adoption of our framework and support the reproduction of our results, we have made our code open-source. You can access it at: https://github.com/huawei-noah/HEBO/tree/master/ROSLLM.
Abstract:The emerging citation-based QA systems are gaining more attention especially in generative AI search applications. The importance of extracted knowledge provided to these systems is vital from both accuracy (completeness of information) and efficiency (extracting the information in a timely manner). In this regard, citation-based QA systems are suffering from two shortcomings. First, they usually rely only on web as a source of extracted knowledge and adding other external knowledge sources can hamper the efficiency of the system. Second, web-retrieved contents are usually obtained by some simple heuristics such as fixed length or breakpoints which might lead to splitting information into pieces. To mitigate these issues, we propose our enhanced web and efficient knowledge graph (KG) retrieval solution (EWEK-QA) to enrich the content of the extracted knowledge fed to the system. This has been done through designing an adaptive web retriever and incorporating KGs triples in an efficient manner. We demonstrate the effectiveness of EWEK-QA over the open-source state-of-the-art (SoTA) web-based and KG baseline models using a comprehensive set of quantitative and human evaluation experiments. Our model is able to: first, improve the web-retriever baseline in terms of extracting more relevant passages (>20\%), the coverage of answer span (>25\%) and self containment (>35\%); second, obtain and integrate KG triples into its pipeline very efficiently (by avoiding any LLM calls) to outperform the web-only and KG-only SoTA baselines significantly in 7 quantitative QA tasks and our human evaluation.
Abstract:Leveraging the powerful generative capability of diffusion models (DMs) to build decision-making agents has achieved extensive success. However, there is still a demand for an easy-to-use and modularized open-source library that offers customized and efficient development for DM-based decision-making algorithms. In this work, we introduce CleanDiffuser, the first DM library specifically designed for decision-making algorithms. By revisiting the roles of DMs in the decision-making domain, we identify a set of essential sub-modules that constitute the core of CleanDiffuser, allowing for the implementation of various DM algorithms with simple and flexible building blocks. To demonstrate the reliability and flexibility of CleanDiffuser, we conduct comprehensive evaluations of various DM algorithms implemented with CleanDiffuser across an extensive range of tasks. The analytical experiments provide a wealth of valuable design choices and insights, reveal opportunities and challenges, and lay a solid groundwork for future research. CleanDiffuser will provide long-term support to the decision-making community, enhancing reproducibility and fostering the development of more robust solutions. The code and documentation of CleanDiffuser are open-sourced on the https://github.com/CleanDiffuserTeam/CleanDiffuser.
Abstract:World models empower model-based agents to interactively explore, reason, and plan within imagined environments for real-world decision-making. However, the high demand for interactivity poses challenges in harnessing recent advancements in video generative models for developing world models at scale. This work introduces Interactive VideoGPT (iVideoGPT), a scalable autoregressive transformer framework that integrates multimodal signals--visual observations, actions, and rewards--into a sequence of tokens, facilitating an interactive experience of agents via next-token prediction. iVideoGPT features a novel compressive tokenization technique that efficiently discretizes high-dimensional visual observations. Leveraging its scalable architecture, we are able to pre-train iVideoGPT on millions of human and robotic manipulation trajectories, establishing a versatile foundation that is adaptable to serve as interactive world models for a wide range of downstream tasks. These include action-conditioned video prediction, visual planning, and model-based reinforcement learning, where iVideoGPT achieves competitive performance compared with state-of-the-art methods. Our work advances the development of interactive general world models, bridging the gap between generative video models and practical model-based reinforcement learning applications.
Abstract:Deep learning has demonstrated remarkable success across many domains, including computer vision, natural language processing, and reinforcement learning. Representative artificial neural networks in these fields span convolutional neural networks, Transformers, and deep Q-networks. Built upon unimodal neural networks, numerous multi-modal models have been introduced to address a range of tasks such as visual question answering, image captioning, and speech recognition. The rise of instruction-following robotic policies in embodied AI has spurred the development of a novel category of multi-modal models known as vision-language-action models (VLAs). Their multi-modality capability has become a foundational element in robot learning. Various methods have been proposed to enhance traits such as versatility, dexterity, and generalizability. Some models focus on refining specific components through pretraining. Others aim to develop control policies adept at predicting low-level actions. Certain VLAs serve as high-level task planners capable of decomposing long-horizon tasks into executable subtasks. Over the past few years, a myriad of VLAs have emerged, reflecting the rapid advancement of embodied AI. Therefore, it is imperative to capture the evolving landscape through a comprehensive survey.
Abstract:Boolean satisfiability (SAT) problems are routinely solved by SAT solvers in real-life applications, yet solving time can vary drastically between solvers for the same instance. This has motivated research into machine learning models that can predict, for a given SAT instance, which solver to select among several options. Existing SAT solver selection methods all rely on some hand-picked instance features, which are costly to compute and ignore the structural information in SAT graphs. In this paper we present GraSS, a novel approach for automatic SAT solver selection based on tripartite graph representations of instances and a heterogeneous graph neural network (GNN) model. While GNNs have been previously adopted in other SAT-related tasks, they do not incorporate any domain-specific knowledge and ignore the runtime variation introduced by different clause orders. We enrich the graph representation with domain-specific decisions, such as novel node feature design, positional encodings for clauses in the graph, a GNN architecture tailored to our tripartite graphs and a runtime-sensitive loss function. Through extensive experiments, we demonstrate that this combination of raw representations and domain-specific choices leads to improvements in runtime for a pool of seven state-of-the-art solvers on both an industrial circuit design benchmark, and on instances from the 20-year Anniversary Track of the 2022 SAT Competition.
Abstract:Reinforcement Learning (RL) is a widely employed technique in decision-making problems, encompassing two fundamental operations -- policy evaluation and policy improvement. Enhancing learning efficiency remains a key challenge in RL, with many efforts focused on using ensemble critics to boost policy evaluation efficiency. However, when using multiple critics, the actor in the policy improvement process can obtain different gradients. Previous studies have combined these gradients without considering their disagreements. Therefore, optimizing the policy improvement process is crucial to enhance learning efficiency. This study focuses on investigating the impact of gradient disagreements caused by ensemble critics on policy improvement. We introduce the concept of uncertainty of gradient directions as a means to measure the disagreement among gradients utilized in the policy improvement process. Through measuring the disagreement among gradients, we find that transitions with lower uncertainty of gradient directions are more reliable in the policy improvement process. Building on this analysis, we propose a method called von Mises-Fisher Experience Resampling (vMFER), which optimizes the policy improvement process by resampling transitions and assigning higher confidence to transitions with lower uncertainty of gradient directions. Our experiments demonstrate that vMFER significantly outperforms the benchmark and is particularly well-suited for ensemble structures in RL.
Abstract:Offline Reinforcement Learning (RL) has shown promising results in learning a task-specific policy from a fixed dataset. However, successful offline RL often relies heavily on the coverage and quality of the given dataset. In scenarios where the dataset for a specific task is limited, a natural approach is to improve offline RL with datasets from other tasks, namely, to conduct Multi-Task Data Sharing (MTDS). Nevertheless, directly sharing datasets from other tasks exacerbates the distribution shift in offline RL. In this paper, we propose an uncertainty-based MTDS approach that shares the entire dataset without data selection. Given ensemble-based uncertainty quantification, we perform pessimistic value iteration on the shared offline dataset, which provides a unified framework for single- and multi-task offline RL. We further provide theoretical analysis, which shows that the optimality gap of our method is only related to the expected data coverage of the shared dataset, thus resolving the distribution shift issue in data sharing. Empirically, we release an MTDS benchmark and collect datasets from three challenging domains. The experimental results show our algorithm outperforms the previous state-of-the-art methods in challenging MTDS problems. See https://github.com/Baichenjia/UTDS for the datasets and code.