Abstract:Maintaining robust and stable communication links in high-mobility scenarios is challenging for time-division duplex (TDD) reciprocity-based gigantic MIMO systems due to rapid channel variations, especially in non-line-of-sight (NLOS) conditions. This paper proposes a user equipment (UE) beamforming strategy that enables reliable links in high mobility without additional pilot overhead. The proposed strategy aligns the UE beamforming direction with the travel axis. Our analysis shows that this choice minimizes the Doppler spread of the channel, resulting in improved temporal stability. We evaluate this approach through simulations in scattering-rich environments representative of gigantic MIMO deployments. Numerical results confirm that movement-aligned UE beamforming enhances link robustness, increases achievable data rates, and reduces pilot signaling requirements, thereby lowering UE power consumption. These findings indicate that travel-axis-aligned UE beamforming is a promising method for improving reliability in future high-mobility wireless systems.
Abstract:Beyond diagonal reconfigurable intelligent surface (BD-RIS) architectures offer superior beamforming gain over conventional diagonal RISs. However, the channel estimation overhead is the main hurdle for reaping the above gain in practice. This letter addresses this issue for group-connected BDRIS aided uplink communication from multiple multi-antenna users to one multi-antenna base station (BS). We first reveal that within each BD-RIS group, the cascaded channel associated with one user antenna and one BD-RIS element is a scaled version of that associated with any other user antenna and BD-RIS element due to the common RIS-BS channel. This insight drastically reduces the dimensionality of the channel estimation problem. Building on this property, we propose an efficient two-phase channel estimation protocol. In the first phase, the reference cascaded channels for all groups are estimated in parallel based on common received signals while determining the scaling coefficients for a single reference antenna. In the second phase, the scaling coefficients for all remaining user antennas are estimated. Numerical results demonstrate that our proposed framework achieves substantially lower estimation error with fewer pilot signals compared to state-of-the-art benchmark schemes.
Abstract:We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.
Abstract:Magnetic Resonance Imaging (MRI) provides detailed tissue information, but its clinical application is limited by long acquisition time, high cost, and restricted resolution. Image translation has recently gained attention as a strategy to address these limitations. Although Pix2Pix has been widely applied in medical image translation, its potential has not been fully explored. In this study, we propose an enhanced Pix2Pix framework that integrates Squeeze-and-Excitation Residual Networks (SEResNet) and U-Net++ to improve image generation quality and structural fidelity. SEResNet strengthens critical feature representation through channel attention, while U-Net++ enhances multi-scale feature fusion. A simplified PatchGAN discriminator further stabilizes training and refines local anatomical realism. Experimental results demonstrate that under few-shot conditions with fewer than 500 images, the proposed method achieves consistent structural fidelity and superior image quality across multiple intra-modality MRI translation tasks, showing strong generalization ability. These results suggest an effective extension of Pix2Pix for medical image translation.
Abstract:This paper considers multi-view imaging in a sixth-generation (6G) integrated sensing and communication network, which consists of a transmit base-station (BS), multiple receive BSs connected to a central processing unit (CPU), and multiple extended targets. Our goal is to devise an effective multi-view imaging technique that can jointly leverage the targets' echo signals at all the receive BSs to precisely construct the image of these targets. To achieve this goal, we propose a two-phase approach. In Phase I, each receive BS recovers an individual image based on the sample covariance matrix of its received signals. Specifically, we propose a novel covariance-based imaging framework to jointly estimate effective scattering intensity and grid positions, which reduces the number of estimated parameters leveraging channel statistical properties and allows grid adjustment to conform to target geometry. In Phase II, the CPU fuses the individual images of all the receivers to construct a high-quality image of all the targets. Specifically, we design edge-preserving natural neighbor interpolation (EP-NNI) to map individual heterogeneous images onto common and finer grids, and then propose a joint optimization framework to estimate fused scattering intensity and BS fields of view. Extensive numerical results show that the proposed scheme significantly enhances imaging performance, facilitating high-quality environment reconstruction for future 6G networks.
Abstract:This paper presents an initial investigation into the combination of integrated sensing and communication (ISAC) and massive communication, both of which are largely regarded as key scenarios in sixth-generation (6G) wireless networks. Specifically, we consider a cell-free network comprising a large number of users, multiple targets, and distributed base stations (BSs). In each time slot, a random subset of users becomes active, transmitting pilot signals that can be scattered by the targets before reaching the BSs. Unlike conventional massive random access schemes, where the primary objectives are device activity detection and channel estimation, our framework also enables target localization by leveraging the multipath propagation effects introduced by the targets. However, due to the intricate dependency between user channels and target locations, characterizing the posterior distribution required for minimum mean-square error (MMSE) estimation presents significant computational challenges. To handle this problem, we propose a hybrid message passing-based framework that incorporates multiple approximations to mitigate computational complexity. Numerical results demonstrate that the proposed approach achieves high-accuracy device activity detection, channel estimation, and target localization simultaneously, validating the feasibility of embedding localization functionality into massive communication systems for future 6G networks.
Abstract:The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.




Abstract:We introduce Kimi K2, a Mixture-of-Experts (MoE) large language model with 32 billion activated parameters and 1 trillion total parameters. We propose the MuonClip optimizer, which improves upon Muon with a novel QK-clip technique to address training instability while enjoying the advanced token efficiency of Muon. Based on MuonClip, K2 was pre-trained on 15.5 trillion tokens with zero loss spike. During post-training, K2 undergoes a multi-stage post-training process, highlighted by a large-scale agentic data synthesis pipeline and a joint reinforcement learning (RL) stage, where the model improves its capabilities through interactions with real and synthetic environments. Kimi K2 achieves state-of-the-art performance among open-source non-thinking models, with strengths in agentic capabilities. Notably, K2 obtains 66.1 on Tau2-Bench, 76.5 on ACEBench (En), 65.8 on SWE-Bench Verified, and 47.3 on SWE-Bench Multilingual -- surpassing most open and closed-sourced baselines in non-thinking settings. It also exhibits strong capabilities in coding, mathematics, and reasoning tasks, with a score of 53.7 on LiveCodeBench v6, 49.5 on AIME 2025, 75.1 on GPQA-Diamond, and 27.1 on OJBench, all without extended thinking. These results position Kimi K2 as one of the most capable open-source large language models to date, particularly in software engineering and agentic tasks. We release our base and post-trained model checkpoints to facilitate future research and applications of agentic intelligence.




Abstract:Conventional recommendation systems succeed in identifying relevant content but often fail to provide users with surprising or novel items. Multimodal Large Language Models (MLLMs) possess the world knowledge and multimodal understanding needed for serendipity, but their integration into billion-item-scale platforms presents significant challenges. In this paper, we propose a novel hierarchical framework where fine-tuned MLLMs provide high-level guidance to conventional recommendation models, steering them towards more serendipitous suggestions. This approach leverages MLLM strengths in understanding multimodal content and user interests while retaining the efficiency of traditional models for item-level recommendation. This mitigates the complexity of applying MLLMs directly to vast action spaces. We also demonstrate a chain-of-thought strategy enabling MLLMs to discover novel user interests by first understanding video content and then identifying relevant yet unexplored interest clusters. Through live experiments within a commercial short-form video platform serving billions of users, we show that our MLLM-powered approach significantly improves both recommendation serendipity and user satisfaction.
Abstract:In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.