Abstract:General-purpose humanoid trackers can execute diverse references, but their zero-shot coverage depends on large embodied corpora that are costly to extend. Text-to-motion generators offer scalable supervision, yet models trained on human motion or retargeted data inherit a gap between kinematic plausibility and robot executability. Existing one-way pipelines fix either the generated corpus or the reward tracker. We introduce GenTrack, an online generator--tracker framework that alternates execution-grounded, group-relative generator alignment with tracker training on newly generated references; anchoring and rehearsal constrain drift. On Unitree G1, we evaluate GenTrack with ProtoMotions and SONIC backbones across three zero-shot tracking splits including public AMASS and LAFAN benchmarks, and a private out-of-distribution test set of 1,024 prompt-motion pairs in the wild. The online co-training strategy consistently produces generators that output more robot-executable motions with strong semantic alignment, and trackers with markedly broader zero-shot coverage and improved tracking accuracy, especially on out-of-distribution references. These results demonstrate that joint online post-training effectively narrows the executability gap between retargeted references and robot-native motion, advancing zero-shot humanoid control without additional data collection and beyond the limitations of a static reference pool.
Abstract:Makeup-transfer applies the reference makeup to the source face while preserving the source identity. Despite advances in full-face editing by diffusion-based methods, strong regional controllability, makeup fidelity, and identity preservation remain challenging. The reasons are (i) pixel-to-attention misalignment that causes spillover into non-target areas and weakens regional control; (ii) unclear transfer/preservation concept separation under two-image conditioning, leading to coupling between makeup attributes and identity; and (iii) the lack of a high-resolution dataset that is identity-consistent and region-labeled for fine-grained supervision. In this paper, we propose MagicMakeup, a diffusion transformer-based framework for region-controllable and high-fidelity makeup transfer, built on spatial constraints and concept disentanglement. To enable precise region-specific editing while preserving identity, we propose Token-Aligned Region Gating, which aligns pixel masks with attention and applies region-specific logit gating. To clarify the concepts of transfer and preservation, we further introduce Cross-Modal Perception Guidance, which aligns text and image features to enhance cross-modal concept perception. We also design a pipeline for the generation of 1024 x 1024 data pairs through region-specific makeup removal and establish a unified benchmark in synthetic and real settings. Extensive quantitative and qualitative experiments show that MagicMakeup improves regional controllability, makeup fidelity, and identity preservation, with strong robustness across styles, races, and poses.
Abstract:Diffusion distillation, exemplified by Distribution Matching Distillation (DMD), has shown great promise in few-step generation but often sacrifices quality for sampling speed. While integrating Reinforcement Learning (RL) into distillation offers potential, a naive fusion of these two objectives relies on suboptimal raw sample evaluation. This sample-based scoring creates inherent conflicts with the distillation trajectory and produces unreliable rewards due to the noisy nature of early-stage generation. To overcome these limitations, we propose GDMD, a novel framework that redefines the reward mechanism by prioritizing distillation gradients over raw pixel outputs as the primary signal for optimization. By reinterpreting the DMD gradients as implicit target tensors, our framework enables existing reward models to directly evaluate the quality of distillation updates. This gradient-level guidance functions as an adaptive weighting that synchronizes the RL policy with the distillation objective, effectively neutralizing optimization divergence. Empirical results show that GDMD sets a new SOTA for few-step generation. Specifically, our 4-step models outperform the quality of their multi-step teacher and substantially exceed previous DMDR results in GenEval and human-preference metrics, exhibiting strong scalability potential.
Abstract:Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured representation that downstream generators struggle to model faithfully. Second, text-to-motion, pose-conditioned generation, and long-horizon sequential synthesis typically require separate models or task-specific mechanisms, with autoregressive approaches suffering from severe error accumulation over extended rollouts. We present PRISM, addressing each challenge with a dedicated contribution. (1) A joint-factorized motion latent space: each body joint occupies its own token, forming a structured 2D grid (time joints) compressed by a causal VAE with forward-kinematics supervision. This simple change to the latent space -- without modifying the generator -- substantially improves generation quality, revealing that latent space design has been an underestimated bottleneck. (2) Noise-free condition injection: each latent token carries its own timestep embedding, allowing conditioning frames to be injected as clean tokens (timestep0) while the remaining tokens are denoised. This unifies text-to-motion and pose-conditioned generation in a single model, and directly enables autoregressive segment chaining for streaming synthesis. Self-forcing training further suppresses drift in long rollouts. With these two components, we train a single motion generation foundation model that seamlessly handles text-to-motion, pose-conditioned generation, autoregressive sequential generation, and narrative motion composition, achieving state-of-the-art on HumanML3D, MotionHub, BABEL, and a 50-scenario user study.
Abstract:The slow iterative sampling nature remains a major bottleneck for the practical deployment of diffusion and flow-based generative models. While consistency models (CMs) represent a state-of-the-art distillation-based approach for efficient generation, their large-scale application is still limited by two key issues: training instability and inflexible sampling. Existing methods seek to mitigate these problems through architectural adjustments or regularized objectives, yet overlook the critical reliance on trajectory selection. In this work, we first conduct an analysis on these two limitations: training instability originates from loss divergence induced by unstable self-supervised term, whereas sampling inflexibility arises from error accumulation. Based on these insights and analysis, we propose the Dual-End Consistency Model (DE-CM) that selects vital sub-trajectory clusters to achieve stable and effective training. DE-CM decomposes the PF-ODE trajectory and selects three critical sub-trajectories as optimization targets. Specifically, our approach leverages continuous-time CMs objectives to achieve few-step distillation and utilizes flow matching as a boundary regularizer to stabilize the training process. Furthermore, we propose a novel noise-to-noisy (N2N) mapping that can map noise to any point, thereby alleviating the error accumulation in the first step. Extensive experimental results show the effectiveness of our method: it achieves a state-of-the-art FID score of 1.70 in one-step generation on the ImageNet 256x256 dataset, outperforming existing CM-based one-step approaches.
Abstract:Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in transformer-based video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of classical mechanics. While computer graphics and physics-based simulators can easily model such collisions using Newton formulas, modern pretrain-finetune paradigms discard the concept of object rigidity during pixel-level global denoising. Even perfectly correct mathematical constraints are treated as suboptimal solutions (i.e., conditions) during model optimization in post-training, fundamentally limiting the physical realism of generated videos. Motivated by these considerations, we introduce, for the first time, a physics-aware reinforcement learning paradigm for video generation models that enforces physical collision rules directly in high-dimensional spaces, ensuring the physics knowledge is strictly applied rather than treated as conditions. Subsequently, we extend this paradigm to a unified framework, termed Mimicry-Discovery Cycle (MDcycle), which allows substantial fine-tuning while fully preserving the model's ability to leverage physics-grounded feedback. To validate our approach, we construct new benchmark PhysRVGBench and perform extensive qualitative and quantitative experiments to thoroughly assess its effectiveness.




Abstract:Real-world image super-resolution (Real-ISR) focuses on recovering high-quality images from low-resolution inputs that suffer from complex degradations like noise, blur, and compression. Recently, diffusion models (DMs) have shown great potential in this area by leveraging strong generative priors to restore fine details. However, their iterative denoising process incurs high computational overhead, posing challenges for real-time applications. Although one-step distillation methods, such as OSEDiff and TSD-SR, offer faster inference, they remain fundamentally constrained by their large, over-parameterized model architectures. In this work, we present TinySR, a compact yet effective diffusion model specifically designed for Real-ISR that achieves real-time performance while maintaining perceptual quality. We introduce a Dynamic Inter-block Activation and an Expansion-Corrosion Strategy to facilitate more effective decision-making in depth pruning. We achieve VAE compression through channel pruning, attention removal and lightweight SepConv. We eliminate time- and prompt-related modules and perform pre-caching techniques to further speed up the model. TinySR significantly reduces computational cost and model size, achieving up to 5.68x speedup and 83% parameter reduction compared to its teacher TSD-SR, while still providing high quality results.
Abstract:Recent breakthroughs in video autoencoders (Video AEs) have advanced video generation, but existing methods fail to efficiently model spatio-temporal redundancies in dynamics, resulting in suboptimal compression factors. This shortfall leads to excessive training costs for downstream tasks. To address this, we introduce Hi-VAE, an efficient video autoencoding framework that hierarchically encode coarse-to-fine motion representations of video dynamics and formulate the decoding process as a conditional generation task. Specifically, Hi-VAE decomposes video dynamics into two latent spaces: Global Motion, capturing overarching motion patterns, and Detailed Motion, encoding high-frequency spatial details. Using separate self-supervised motion encoders, we compress video latents into compact motion representations to reduce redundancy significantly. A conditional diffusion decoder then reconstructs videos by combining hierarchical global and detailed motions, enabling high-fidelity video reconstructions. Extensive experiments demonstrate that Hi-VAE achieves a high compression factor of 1428$\times$, almost 30$\times$ higher than baseline methods (e.g., Cosmos-VAE at 48$\times$), validating the efficiency of our approach. Meanwhile, Hi-VAE maintains high reconstruction quality at such high compression rates and performs effectively in downstream generative tasks. Moreover, Hi-VAE exhibits interpretability and scalability, providing new perspectives for future exploration in video latent representation and generation.
Abstract:Recent advances in offline Reinforcement Learning (RL) have proven that effective policy learning can benefit from imposing conservative constraints on pre-collected datasets. However, such static datasets often exhibit distribution bias, resulting in limited generalizability. To address this limitation, a straightforward solution is data augmentation (DA), which leverages generative models to enrich data distribution. Despite the promising results, current DA techniques focus solely on reconstructing future trajectories from given states, while ignoring the exploration of history transitions that reach them. This single-direction paradigm inevitably hinders the discovery of diverse behavior patterns, especially those leading to critical states that may have yielded high-reward outcomes. In this work, we introduce Bidirectional Trajectory Diffusion (BiTrajDiff), a novel DA framework for offline RL that models both future and history trajectories from any intermediate states. Specifically, we decompose the trajectory generation task into two independent yet complementary diffusion processes: one generating forward trajectories to predict future dynamics, and the other generating backward trajectories to trace essential history transitions.BiTrajDiff can efficiently leverage critical states as anchors to expand into potentially valuable yet underexplored regions of the state space, thereby facilitating dataset diversity. Extensive experiments on the D4RL benchmark suite demonstrate that BiTrajDiff achieves superior performance compared to other advanced DA methods across various offline RL backbones.
Abstract:Novel view synthesis (NVS) boosts immersive experiences in computer vision and graphics. Existing techniques, though progressed, rely on dense multi-view observations, restricting their application. This work takes on the challenge of reconstructing photorealistic 3D scenes from sparse or single-view inputs. We introduce SpatialCrafter, a framework that leverages the rich knowledge in video diffusion models to generate plausible additional observations, thereby alleviating reconstruction ambiguity. Through a trainable camera encoder and an epipolar attention mechanism for explicit geometric constraints, we achieve precise camera control and 3D consistency, further reinforced by a unified scale estimation strategy to handle scale discrepancies across datasets. Furthermore, by integrating monocular depth priors with semantic features in the video latent space, our framework directly regresses 3D Gaussian primitives and efficiently processes long-sequence features using a hybrid network structure. Extensive experiments show our method enhances sparse view reconstruction and restores the realistic appearance of 3D scenes.