Soochow University
Abstract:As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.
Abstract:This paper investigates physical-layer security (PLS) enabled by graph neural networks (GNNs). We propose a two-stage heterogeneous GNN (HGNN) to maximize the secrecy energy efficiency (SEE) of a reconfigurable intelligent surface (RIS)-assisted multi-input-single-output (MISO) system that serves multiple legitimate users (LUs) and eavesdroppers (Eves). The first stage formulates the system as a bipartite graph involving three types of nodes-RIS reflecting elements, LUs, and Eves-with the goal of generating the RIS phase shift matrix. The second stage models the system as a fully connected graph with two types of nodes (LUs and Eves), aiming to produce beamforming and artificial noise (AN) vectors. Both stages adopt an HGNN integrated with a multi-head attention mechanism, and the second stage incorporates two output methods: beam-direct and model-based approaches. The two-stage HGNN is trained in an unsupervised manner and designed to scale with the number of RIS reflecting elements, LUs, and Eves. Numerical results demonstrate that the proposed two-stage HGNN outperforms state-of-the-art GNNs in RIS-aided PLS scenarios. Compared with convex optimization algorithms, it reduces the average running time by three orders of magnitude with a performance loss of less than $4\%$. Additionally, the scalability of the two-stage HGNN is validated through extensive simulations.
Abstract:Deep research systems powered by LLM agents have transformed complex information seeking by automating the iterative retrieval, filtering, and synthesis of insights from massive-scale web sources. However, existing systems predominantly follow an autonomous "query-to-report" paradigm, limiting users to a passive role and failing to integrate their personal insights, contextual knowledge, and evolving research intents. This paper addresses the lack of human-in-the-loop collaboration in the agentic research process. Through a formative study, we identify that current systems hinder effective human-agent collaboration in terms of process observability, real-time steerability, and context navigation efficiency. Informed by these findings, we propose InterDeepResearch, an interactive deep research system backed by a dedicated research context management framework. The framework organizes research context into a hierarchical architecture with three levels (information, actions, and sessions), enabling dynamic context reduction to prevent LLM context exhaustion and cross-action backtracing for evidence provenance. Built upon this framework, the system interface integrates three coordinated views for visual sensemaking, and dedicated interaction mechanisms for interactive research context navigation. Evaluation on the Xbench-DeepSearch-v1 and Seal-0 benchmarks shows that InterDeepResearch achieves competitive performance compared to state-of-the-art deep research systems, while a formal user study demonstrates its effectiveness in supporting human-agent collaborative information seeking. Project page with system demo: https://github.com/bopan3/InterDeepResearch.
Abstract:Background and objectives: Colorectal cancer histopathological grading depends on accurate segmentation of glandular structures. Current deep learning approaches rely on large scale pixel level annotations that are labor intensive and difficult to obtain in routine clinical practice. Weakly supervised semantic segmentation offers a promising alternative. However, class activation map based methods often produce incomplete pseudo masks that emphasize highly discriminative regions and fail to supervise unannotated glandular structures. We propose a weakly supervised teacher student framework that leverages sparse pathologist annotations and an Exponential Moving Average stabilized teacher network to generate refined pseudo masks. Methods: The framework integrates confidence based filtering, adaptive fusion of teacher predictions with limited ground truth, and curriculum guided refinement to progressively segment unannotated glandular regions. The method was evaluated on an institutional colorectal cancer cohort from The Ohio State University Wexner Medical Center consisting of 60 hematoxylin and eosin stained whole slide images and on public datasets including the Gland Segmentation dataset, TCGA COAD, TCGA READ, and SPIDER. Results: On the Gland Segmentation dataset the framework achieved a mean Intersection over Union of 80.10 and a mean Dice coefficient of 89.10. Cross cohort evaluation demonstrated robust generalization on TCGA COAD and TCGA READ without additional annotations, while reduced performance on SPIDER reflected domain shift. Conclusions: The proposed framework provides an annotation efficient and generalizable approach for gland segmentation in colorectal histopathology.
Abstract:Pathology underpins modern diagnosis and cancer care, yet its most valuable asset, the accumulated experience encoded in millions of narrative reports, remains largely inaccessible. Although institutions are rapidly digitizing pathology workflows, storing data without effective mechanisms for retrieval and reasoning risks transforming archives into a passive data repository, where institutional knowledge exists but cannot meaningfully inform patient care. True progress requires not only digitization, but the ability for pathologists to interrogate prior similar cases in real time while evaluating a new diagnostic dilemma. We present PathoScribe, a unified retrieval-augmented large language model (LLM) framework designed to transform static pathology archives into a searchable, reasoning-enabled living library. PathoScribe enables natural language case exploration, automated cohort construction, clinical question answering, immunohistochemistry (IHC) panel recommendation, and prompt-controlled report transformation within a single architecture. Evaluated on 70,000 multi-institutional surgical pathology reports, PathoScribe achieved perfect Recall@10 for natural language case retrieval and demonstrated high-quality retrieval-grounded reasoning (mean reviewer score 4.56/5). Critically, the system operationalized automated cohort construction from free-text eligibility criteria, assembling research-ready cohorts in minutes (mean 9.2 minutes) with 91.3% agreement to human reviewers and no eligible cases incorrectly excluded, representing orders-of-magnitude reductions in time and cost compared to traditional manual chart review. This work establishes a scalable foundation for converting digital pathology archives from passive storage systems into active clinical intelligence platforms.
Abstract:Robotic cloth manipulation remains challenging due to the high-dimensional state space of fabrics, their deformable nature, and frequent occlusions that limit vision-based sensing. Although dual-arm systems can mitigate some of these issues, they increase hardware and control complexity. This paper presents Touch G.O.G., a compact vision-based tactile gripper and perception/control framework for single-arm bimanual cloth manipulation. The proposed framework combines three key components: (1) a novel gripper design and control strategy for in-gripper cloth sliding with a single robot arm, (2) a Vision Foundation Model-backboned Vision Transformer pipeline for cloth part classification (PC-Net) and edge pose estimation (PE-Net) using real and synthetic tactile images, and (3) an encoder-decoder synthetic data generator (SD-Net) that reduces manual annotation by producing high-fidelity tactile images. Experiments show 96% accuracy in distinguishing edges, corners, interior regions, and grasp failures, together with sub-millimeter edge localization and 4.5° orientation error. Real-world results demonstrate reliable cloth unfolding, even for crumpled fabrics, using only a single robotic arm. These results highlight Touch G.O.G. as a compact and cost-effective solution for deformable object manipulation.
Abstract:Most multi-agent systems rely exclusively on autoregressive language models (ARMs) that are based on sequential generation. Although effective for fluent text, ARMs limit global reasoning and plan revision. On the other hand, Discrete Diffusion Language Models (DDLMs) enable non-sequential, globally revisable generation and have shown strong planning capabilities, but their limited text fluency hinders direct collaboration with ARMs. We introduce Latent-DARM, a latent-space communication framework bridging DDLM (planners) and ARM (executors), maximizing collaborative benefits. Across mathematical, scientific, and commonsense reasoning benchmarks, Latent-DARM outperforms text-based interfaces on average, improving accuracy from 27.0% to 36.0% on DART-5 and from 0.0% to 14.0% on AIME2024. Latent-DARM approaches the results of state-of-the-art reasoning models while using less than 2.2% of its token budget. This work advances multi-agent collaboration among agents with heterogeneous models.
Abstract:Interactive articles help readers engage with complex ideas through exploration, yet creating them remains costly, requiring both domain expertise and web development skills. Recent LLM-based agents can automate content creation, but naively applying them yields uncontrollable and unverifiable outputs. We present ViviDoc, a human-agent collaborative system that generates interactive educational documents from a single topic input. ViviDoc introduces a multi-agent pipeline (Planner, Executor, Evaluator) and the Document Specification (DocSpec), a human-readable intermediate representation that decomposes each interactive visualization into State, Render, Transition, and Constraint components. The DocSpec enables educators to review and refine generation plans before code is produced, bridging the gap between pedagogical intent and executable output. Expert evaluation and a user study show that ViviDoc substantially outperforms naive agentic generation and provides an intuitive editing experience. Our project homepage is available at https://vividoc-homepage.vercel.app/.
Abstract:Vision-Language-Action (VLA) models are emerging as a promising paradigm for end-to-end autonomous driving, valued for their potential to leverage world knowledge and reason about complex driving scenes. However, existing methods suffer from two critical limitations: a persistent misalignment between language instructions and action outputs, and the inherent inefficiency of typical auto-regressive action generation. In this paper, we introduce LinkVLA, a novel architecture that directly addresses these challenges to enhance both alignment and efficiency. First, we establish a structural link by unifying language and action tokens into a shared discrete codebook, processed within a single multi-modal model. This structurally enforces cross-modal consistency from the ground up. Second, to create a deep semantic link, we introduce an auxiliary action understanding objective that trains the model to generate descriptive captions from trajectories, fostering a bidirectional language-action mapping. Finally, we replace the slow, step-by-step generation with a two-step coarse-to-fine generation method C2F that efficiently decodes the action sequence, saving 86% inference time. Experiments on closed-loop driving benchmarks show consistent gains in instruction following accuracy and driving performance, alongside reduced inference latency.
Abstract:It remains challenging to achieve human-like locomotion in legged robots due to fundamental discrepancies between biological and mechanical structures. Although imitation learning has emerged as a promising approach for generating natural robotic movements, simply replicating joint angle trajectories fails to capture the underlying principles of human motion. This study proposes a Gait Divergence Analysis Framework (GDAF), a unified biomechanical evaluation framework that systematically quantifies kinematic and kinetic discrepancies between humans and bipedal robots. We apply GDAF to systematically compare human and humanoid locomotion across 28 walking speeds. To enable reproducible analysis, we collect and release a speed-continuous humanoid locomotion dataset from a state-of-the-art humanoid controller. We further provide an open-source implementation of GDAF, including analysis, visualization, and MuJoCo-based tools, enabling quantitative, interpretable, and reproducible biomechanical analysis of humanoid locomotion. Results demonstrate that despite visually human-like motion generated by modern humanoid controllers, significant biomechanical divergence persists across speeds. Robots exhibit systematic deviations in gait symmetry, energy distribution, and joint coordination, indicating that substantial room remains for improving the biomechanical fidelity and energetic efficiency of humanoid locomotion. This work provides a quantitative benchmark for evaluating humanoid locomotion and offers data and versatile tools to support the development of more human-like and energetically efficient locomotion controllers. The data and code will be made publicly available upon acceptance of the paper.