Abstract:Group portrait editing is highly desirable since users constantly want to add a person, delete a person, or manipulate existing persons. It is also challenging due to the intricate dynamics of human interactions and the diverse gestures. In this work, we present GroupDiff, a pioneering effort to tackle group photo editing with three dedicated contributions: 1) Data Engine: Since there is no labeled data for group photo editing, we create a data engine to generate paired data for training. The training data engine covers the diverse needs of group portrait editing. 2) Appearance Preservation: To keep the appearance consistent after editing, we inject the images of persons from the group photo into the attention modules and employ skeletons to provide intra-person guidance. 3) Control Flexibility: Bounding boxes indicating the locations of each person are used to reweight the attention matrix so that the features of each person can be injected into the correct places. This inter-person guidance provides flexible manners for manipulation. Extensive experiments demonstrate that GroupDiff exhibits state-of-the-art performance compared to existing methods. GroupDiff offers controllability for editing and maintains the fidelity of the original photos.
Abstract:3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce LayerPano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. LayerPano3D comprises multiple dedicated designs: 1) we introduce a novel text-guided anchor view synthesis pipeline for high-quality, consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that LayerPano3D holds promise for advancing 3D panoramic scene creation with numerous applications.
Abstract:In recommendation systems, the relevance and novelty of the final results are selected through a cascade system of Matching -> Ranking -> Strategy. The matching model serves as the starting point of the pipeline and determines the upper bound of the subsequent stages. Balancing the relevance and novelty of matching results is a crucial step in the design and optimization of recommendation systems, contributing significantly to improving recommendation quality. However, the typical matching algorithms have not simultaneously addressed the relevance and novelty perfectly. One main reason is that deep matching algorithms exhibit significant uncertainty when estimating items in the long tail (e.g., due to insufficient training samples) items.The uncertainty not only affects the training of the models but also influences the confidence in the index construction and beam search retrieval process of these models. This paper proposes the UICR (Uncertainty-based explore for Index Construction and Retrieval) algorithm, which introduces the concept of uncertainty modeling in the matching stage and achieves multi-task modeling of model uncertainty and index uncertainty. The final matching results are obtained by combining the relevance score and uncertainty score infered by the model. Experimental results demonstrate that the UICR improves novelty without sacrificing relevance on realworld industrial productive environments and multiple open-source datasets. Remarkably, online A/B test results of display advertising in Shopee demonstrates the effectiveness of the proposed algorithm.
Abstract:Artistic text generation aims to amplify the aesthetic qualities of text while maintaining readability. It can make the text more attractive and better convey its expression, thus enjoying a wide range of application scenarios such as social media display, consumer electronics, fashion, and graphic design. Artistic text generation includes artistic text stylization and semantic typography. Artistic text stylization concentrates on the text effect overlaid upon the text, such as shadows, outlines, colors, glows, and textures. By comparison, semantic typography focuses on the deformation of the characters to strengthen their visual representation by mimicking the semantic understanding within the text. This overview paper provides an introduction to both artistic text stylization and semantic typography, including the taxonomy, the key ideas of representative methods, and the applications in static and dynamic artistic text generation. Furthermore, the dataset and evaluation metrics are introduced, and the future directions of artistic text generation are discussed. A comprehensive list of artistic text generation models studied in this review is available at https://github.com/williamyang1991/Awesome-Artistic-Typography/.
Abstract:With the remarkable advancements in image generation and open-form text generation, the creation of interleaved image-text content has become an increasingly intriguing field. Multimodal story generation, characterized by producing narrative texts and vivid images in an interleaved manner, has emerged as a valuable and practical task with broad applications. However, this task poses significant challenges, as it necessitates the comprehension of the complex interplay between texts and images, and the ability to generate long sequences of coherent, contextually relevant texts and visuals. In this work, we propose SEED-Story, a novel method that leverages a Multimodal Large Language Model (MLLM) to generate extended multimodal stories. Our model, built upon the powerful comprehension capability of MLLM, predicts text tokens as well as visual tokens, which are subsequently processed with an adapted visual de-tokenizer to produce images with consistent characters and styles. We further propose multimodal attention sink mechanism to enable the generation of stories with up to 25 sequences (only 10 for training) in a highly efficient autoregressive manner. Additionally, we present a large-scale and high-resolution dataset named StoryStream for training our model and quantitatively evaluating the task of multimodal story generation in various aspects.
Abstract:With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.
Abstract:Self-supervised learning (SSL), which aims to learn meaningful prior representations from unlabeled data, has been proven effective for label-efficient skeleton-based action understanding. Different from the image domain, skeleton data possesses sparser spatial structures and diverse representation forms, with the absence of background clues and the additional temporal dimension. This presents the new challenges for the pretext task design of spatial-temporal motion representation learning. Recently, many endeavors have been made for skeleton-based SSL and remarkable progress has been achieved. However, a systematic and thorough review is still lacking. In this paper, we conduct, for the first time, a comprehensive survey on self-supervised skeleton-based action representation learning, where various literature is organized according to their pre-training pretext task methodologies. Following the taxonomy of context-based, generative learning, and contrastive learning approaches, we make a thorough review and benchmark of existing works and shed light on the future possible directions. Our investigation demonstrates that most SSL works rely on the single paradigm, learning representations of a single level, and are evaluated on the action recognition task solely, which leaves the generalization power of skeleton SSL models under-explored. To this end, a novel and effective SSL method for skeleton is further proposed, which integrates multiple pretext tasks to jointly learn versatile representations of different granularity, substantially boosting the generalization capacity for different downstream tasks. Extensive experiments under three large-scale datasets demonstrate that the proposed method achieves the superior generalization performance on various downstream tasks, including recognition, retrieval, detection, and few-shot learning.
Abstract:Video generation primarily aims to model authentic and customized motion across frames, making understanding and controlling the motion a crucial topic. Most diffusion-based studies on video motion focus on motion customization with training-based paradigms, which, however, demands substantial training resources and necessitates retraining for diverse models. Crucially, these approaches do not explore how video diffusion models encode cross-frame motion information in their features, lacking interpretability and transparency in their effectiveness. To answer this question, this paper introduces a novel perspective to understand, localize, and manipulate motion-aware features in video diffusion models. Through analysis using Principal Component Analysis (PCA), our work discloses that robust motion-aware feature already exists in video diffusion models. We present a new MOtion FeaTure (MOFT) by eliminating content correlation information and filtering motion channels. MOFT provides a distinct set of benefits, including the ability to encode comprehensive motion information with clear interpretability, extraction without the need for training, and generalizability across diverse architectures. Leveraging MOFT, we propose a novel training-free video motion control framework. Our method demonstrates competitive performance in generating natural and faithful motion, providing architecture-agnostic insights and applicability in a variety of downstream tasks.
Abstract:Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal models (3D LMMs) to consolidate various 3D vision tasks within a unified generative framework. The model uses scene referent tokens as special noun phrases to reference 3D scenes, enabling the handling of sequences that interleave 3D and textual data. It offers a natural approach for translating 3D vision tasks into language formats using task-specific instruction templates. To facilitate the use of referent tokens in subsequent language modeling, we have curated large-scale grounded language datasets that offer finer scene-text correspondence at the phrase level by bootstrapping existing object labels. Subsequently, we introduced Contrastive LAnguage-Scene Pre-training (CLASP) to effectively leverage this data, thereby integrating 3D vision with language models. Our comprehensive evaluation covers open-ended tasks like dense captioning and 3D QA, alongside close-ended tasks such as object detection and language grounding. Experiments across multiple 3D benchmarks reveal the leading performance and the broad applicability of Grounded 3D-LLM. Code and datasets will be released on the project page: https://groundedscenellm.github.io/grounded_3d-llm.github.io.
Abstract:The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.