Topic:Stereo Depth Estimation
What is Stereo Depth Estimation? Stereo-depth estimation is the process of estimating the depth of objects in a scene using stereo images.
Papers and Code
Jun 16, 2025
Abstract:Recent methods, such as 2D Gaussian Splatting and Gaussian Opacity Fields, have aimed to address the geometric inaccuracies of 3D Gaussian Splatting while retaining its superior rendering quality. However, these approaches still struggle to reconstruct smooth and reliable geometry, particularly in scenes with significant color variation across viewpoints, due to their per-point appearance modeling and single-view optimization constraints. In this paper, we propose an effective multiview geometric regularization strategy that integrates multiview stereo (MVS) depth, RGB, and normal constraints into Gaussian Splatting initialization and optimization. Our key insight is the complementary relationship between MVS-derived depth points and Gaussian Splatting-optimized positions: MVS robustly estimates geometry in regions of high color variation through local patch-based matching and epipolar constraints, whereas Gaussian Splatting provides more reliable and less noisy depth estimates near object boundaries and regions with lower color variation. To leverage this insight, we introduce a median depth-based multiview relative depth loss with uncertainty estimation, effectively integrating MVS depth information into Gaussian Splatting optimization. We also propose an MVS-guided Gaussian Splatting initialization to avoid Gaussians falling into suboptimal positions. Extensive experiments validate that our approach successfully combines these strengths, enhancing both geometric accuracy and rendering quality across diverse indoor and outdoor scenes.
* Accepted to Computer Graphics Forum (EGSR 2025)
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Jun 16, 2025
Abstract:Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods generally focus on identifying reliable pixel correlations to mitigate matching ambiguity of patch deformation, while neglecting the deformation instability caused by edge-skipping and visibility occlusions, which may cause potential estimation deviations. To address these issues, we propose DVP-MVS++, an innovative approach that synergizes both depth-normal-edge aligned and harmonized cross-view priors for robust and visibility-aware patch deformation. Specifically, to avoid edge-skipping, we first apply DepthPro, Metric3Dv2 and Roberts operator to generate coarse depth maps, normal maps and edge maps, respectively. These maps are then aligned via an erosion-dilation strategy to produce fine-grained homogeneous boundaries for facilitating robust patch deformation. Moreover, we reformulate view selection weights as visibility maps, and then implement both an enhanced cross-view depth reprojection and an area-maximization strategy to help reliably restore visible areas and effectively balance deformed patch, thus acquiring harmonized cross-view priors for visibility-aware patch deformation. Additionally, we obtain geometry consistency by adopting both aggregated normals via view selection and projection depth differences via epipolar lines, and then employ SHIQ for highlight correction to enable geometry consistency with highlight-aware perception, thus improving reconstruction quality during propagation and refinement stage. Evaluation results on ETH3D, Tanks & Temples and Strecha datasets exhibit the state-of-the-art performance and robust generalization capability of our proposed method.
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Jun 06, 2025
Abstract:This paper reports on the NTIRE 2025 challenge on HR Depth From images of Specular and Transparent surfaces, held in conjunction with the New Trends in Image Restoration and Enhancement (NTIRE) workshop at CVPR 2025. This challenge aims to advance the research on depth estimation, specifically to address two of the main open issues in the field: high-resolution and non-Lambertian surfaces. The challenge proposes two tracks on stereo and single-image depth estimation, attracting about 177 registered participants. In the final testing stage, 4 and 4 participating teams submitted their models and fact sheets for the two tracks.
* NTIRE Workshop Challenge Report, CVPR 2025
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Jun 05, 2025
Abstract:In this paper, we introduce a 3D Gaussian Splatting (3DGS)-based pipeline for stereo dataset generation, offering an efficient alternative to Neural Radiance Fields (NeRF)-based methods. To obtain useful geometry estimates, we explore utilizing the reconstructed geometry from the explicit 3D representations as well as depth estimates from the FoundationStereo model in an expert knowledge transfer setup. We find that when fine-tuning stereo models on 3DGS-generated datasets, we demonstrate competitive performance in zero-shot generalization benchmarks. When using the reconstructed geometry directly, we observe that it is often noisy and contains artifacts, which propagate noise to the trained model. In contrast, we find that the disparity estimates from FoundationStereo are cleaner and consequently result in a better performance on the zero-shot generalization benchmarks. Our method highlights the potential for low-cost, high-fidelity dataset creation and fast fine-tuning for deep stereo models. Moreover, we also reveal that while the latest Gaussian Splatting based methods have achieved superior performance on established benchmarks, their robustness falls short in challenging in-the-wild settings warranting further exploration.
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Jun 06, 2025
Abstract:Three-dimensional digital urban reconstruction from multi-view aerial images is a critical application where deep multi-view stereo (MVS) methods outperform traditional techniques. However, existing methods commonly overlook the key differences between aerial and close-range settings, such as varying depth ranges along epipolar lines and insensitive feature-matching associated with low-detailed aerial images. To address these issues, we propose an Adaptive Depth Range MVS (ADR-MVS), which integrates monocular geometric cues to improve multi-view depth estimation accuracy. The key component of ADR-MVS is the depth range predictor, which generates adaptive range maps from depth and normal estimates using cross-attention discrepancy learning. In the first stage, the range map derived from monocular cues breaks through predefined depth boundaries, improving feature-matching discriminability and mitigating convergence to local optima. In later stages, the inferred range maps are progressively narrowed, ultimately aligning with the cascaded MVS framework for precise depth regression. Moreover, a normal-guided cost aggregation operation is specially devised for aerial stereo images to improve geometric awareness within the cost volume. Finally, we introduce a normal-guided depth refinement module that surpasses existing RGB-guided techniques. Experimental results demonstrate that ADR-MVS achieves state-of-the-art performance on the WHU, LuoJia-MVS, and M\"unchen datasets, while exhibits superior computational complexity.
* IEEE TGRS 2025
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Jun 04, 2025
Abstract:Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications.
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May 26, 2025
Abstract:Conventional frame-based cameras often struggle with stereo depth estimation in rapidly changing scenes. In contrast, bio-inspired spike cameras emit asynchronous events at microsecond-level resolution, providing an alternative sensing modality. However, existing methods lack specialized stereo algorithms and benchmarks tailored to the spike data. To address this gap, we propose SpikeStereoNet, a brain-inspired framework and the first to estimate stereo depth directly from raw spike streams. The model fuses raw spike streams from two viewpoints and iteratively refines depth estimation through a recurrent spiking neural network (RSNN) update module. To benchmark our approach, we introduce a large-scale synthetic spike stream dataset and a real-world stereo spike dataset with dense depth annotations. SpikeStereoNet outperforms existing methods on both datasets by leveraging spike streams' ability to capture subtle edges and intensity shifts in challenging regions such as textureless surfaces and extreme lighting conditions. Furthermore, our framework exhibits strong data efficiency, maintaining high accuracy even with substantially reduced training data. The source code and datasets will be publicly available.
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May 20, 2025
Abstract:Depth estimation plays a great potential role in obstacle avoidance and navigation for further Mars exploration missions. Compared to traditional stereo matching, learning-based stereo depth estimation provides a data-driven approach to infer dense and precise depth maps from stereo image pairs. However, these methods always suffer performance degradation in environments with sparse textures and lacking geometric constraints, such as the unstructured terrain of Mars. To address these challenges, we propose M3Depth, a depth estimation model tailored for Mars rovers. Considering the sparse and smooth texture of Martian terrain, which is primarily composed of low-frequency features, our model incorporates a convolutional kernel based on wavelet transform that effectively captures low-frequency response and expands the receptive field. Additionally, we introduce a consistency loss that explicitly models the complementary relationship between depth map and surface normal map, utilizing the surface normal as a geometric constraint to enhance the accuracy of depth estimation. Besides, a pixel-wise refinement module with mutual boosting mechanism is designed to iteratively refine both depth and surface normal predictions. Experimental results on synthetic Mars datasets with depth annotations show that M3Depth achieves a significant 16% improvement in depth estimation accuracy compared to other state-of-the-art methods in depth estimation. Furthermore, the model demonstrates strong applicability in real-world Martian scenarios, offering a promising solution for future Mars exploration missions.
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May 20, 2025
Abstract:In this paper, we present a multi-label stereo matching method to simultaneously estimate the depth of the transparent objects and the occluded background in transparent scenes.Unlike previous methods that assume a unimodal distribution along the disparity dimension and formulate the matching as a single-label regression problem, we propose a multi-label regression formulation to estimate multiple depth values at the same pixel in transparent scenes. To resolve the multi-label regression problem, we introduce a pixel-wise multivariate Gaussian representation, where the mean vector encodes multiple depth values at the same pixel, and the covariance matrix determines whether a multi-label representation is necessary for a given pixel. The representation is iteratively predicted within a GRU framework. In each iteration, we first predict the update step for the mean parameters and then use both the update step and the updated mean parameters to estimate the covariance matrix. We also synthesize a dataset containing 10 scenes and 89 objects to validate the performance of transparent scene depth estimation. The experiments show that our method greatly improves the performance on transparent surfaces while preserving the background information for scene reconstruction. Code is available at https://github.com/BFZD233/TranScene.
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May 16, 2025
Abstract:Accurate pose estimation of surgical tools in Robot-assisted Minimally Invasive Surgery (RMIS) is essential for surgical navigation and robot control. While traditional marker-based methods offer accuracy, they face challenges with occlusions, reflections, and tool-specific designs. Similarly, supervised learning methods require extensive training on annotated datasets, limiting their adaptability to new tools. Despite their success in other domains, zero-shot pose estimation models remain unexplored in RMIS for pose estimation of surgical instruments, creating a gap in generalising to unseen surgical tools. This paper presents a novel 6 Degrees of Freedom (DoF) pose estimation pipeline for surgical instruments, leveraging state-of-the-art zero-shot RGB-D models like the FoundationPose and SAM-6D. We advanced these models by incorporating vision-based depth estimation using the RAFT-Stereo method, for robust depth estimation in reflective and textureless environments. Additionally, we enhanced SAM-6D by replacing its instance segmentation module, Segment Anything Model (SAM), with a fine-tuned Mask R-CNN, significantly boosting segmentation accuracy in occluded and complex conditions. Extensive validation reveals that our enhanced SAM-6D surpasses FoundationPose in zero-shot pose estimation of unseen surgical instruments, setting a new benchmark for zero-shot RGB-D pose estimation in RMIS. This work enhances the generalisability of pose estimation for unseen objects and pioneers the application of RGB-D zero-shot methods in RMIS.
* To be published in 2025 International Conference on Robotics and
Automation (ICRA)
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