Abstract:The talking head generation recently attracted considerable attention due to its widespread application prospects, especially for digital avatars and 3D animation design. Inspired by this practical demand, several works explored Neural Radiance Fields (NeRF) to synthesize the talking heads. However, these methods based on NeRF face two challenges: (1) Difficulty in generating style-controllable talking heads. (2) Displacement artifacts around the neck in rendered images. To overcome these two challenges, we propose a novel generative paradigm \textit{Embedded Representation Learning Network} (ERLNet) with two learning stages. First, the \textit{ audio-driven FLAME} (ADF) module is constructed to produce facial expression and head pose sequences synchronized with content audio and style video. Second, given the sequence deduced by the ADF, one novel \textit{dual-branch fusion NeRF} (DBF-NeRF) explores these contents to render the final images. Extensive empirical studies demonstrate that the collaboration of these two stages effectively facilitates our method to render a more realistic talking head than the existing algorithms.
Abstract:Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.