Over the past two decades, research in the field of Simultaneous Localization and Mapping (SLAM) has undergone a significant evolution, highlighting its critical role in enabling autonomous exploration of unknown environments. This evolution ranges from hand-crafted methods, through the era of deep learning, to more recent developments focused on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) representations. Recognizing the growing body of research and the absence of a comprehensive survey on the topic, this paper aims to provide the first comprehensive overview of SLAM progress through the lens of the latest advancements in radiance fields. It sheds light on the background, evolutionary path, inherent strengths and limitations, and serves as a fundamental reference to highlight the dynamic progress and specific challenges.
Methods for 3D reconstruction from posed frames require prior knowledge about the scene metric range, usually to recover matching cues along the epipolar lines and narrow the search range. However, such prior might not be directly available or estimated inaccurately in real scenarios -- e.g., outdoor 3D reconstruction from video sequences -- therefore heavily hampering performance. In this paper, we focus on multi-view depth estimation without requiring prior knowledge about the metric range of the scene by proposing RAMDepth, an efficient and purely 2D framework that reverses the depth estimation and matching steps order. Moreover, we demonstrate the capability of our framework to provide rich insights about the quality of the views used for prediction. Additional material can be found on our project page https://andreaconti.github.io/projects/range_agnostic_multi_view_depth.
This paper proposes a new framework for depth completion robust against domain-shifting issues. It exploits the generalization capability of modern stereo networks to face depth completion, by processing fictitious stereo pairs obtained through a virtual pattern projection paradigm. Any stereo network or traditional stereo matcher can be seamlessly plugged into our framework, allowing for the deployment of a virtual stereo setup that is future-proof against advancement in the stereo field. Exhaustive experiments on cross-domain generalization support our claims. Hence, we argue that our framework can help depth completion to reach new deployment scenarios.
This paper tackles the challenges of self-supervised monocular depth estimation in indoor scenes caused by large rotation between frames and low texture. We ease the learning process by obtaining coarse camera poses from monocular sequences through multi-view geometry to deal with the former. However, we found that limited by the scale ambiguity across different scenes in the training dataset, a na\"ive introduction of geometric coarse poses cannot play a positive role in performance improvement, which is counter-intuitive. To address this problem, we propose to refine those poses during training through rotation and translation/scale optimization. To soften the effect of the low texture, we combine the global reasoning of vision transformers with an overfitting-aware, iterative self-distillation mechanism, providing more accurate depth guidance coming from the network itself. Experiments on NYUv2, ScanNet, 7scenes, and KITTI datasets support the effectiveness of each component in our framework, which sets a new state-of-the-art for indoor self-supervised monocular depth estimation, as well as outstanding generalization ability. Code and models are available at https://github.com/zxcqlf/GasMono
This paper proposes a novel framework integrating the principles of active stereo in standard passive camera systems without a physical pattern projector. We virtually project a pattern over the left and right images according to the sparse measurements obtained from a depth sensor. Any such devices can be seamlessly plugged into our framework, allowing for the deployment of a virtual active stereo setup in any possible environment, overcoming the limitation of pattern projectors, such as limited working range or environmental conditions. Experiments on indoor/outdoor datasets, featuring both long and close-range, support the seamless effectiveness of our approach, boosting the accuracy of both stereo algorithms and deep networks.
Neural implicit representations have recently demonstrated compelling results on dense Simultaneous Localization And Mapping (SLAM) but suffer from the accumulation of errors in camera tracking and distortion in the reconstruction. Purposely, we present GO-SLAM, a deep-learning-based dense visual SLAM framework globally optimizing poses and 3D reconstruction in real-time. Robust pose estimation is at its core, supported by efficient loop closing and online full bundle adjustment, which optimize per frame by utilizing the learned global geometry of the complete history of input frames. Simultaneously, we update the implicit and continuous surface representation on-the-fly to ensure global consistency of 3D reconstruction. Results on various synthetic and real-world datasets demonstrate that GO-SLAM outperforms state-of-the-art approaches at tracking robustness and reconstruction accuracy. Furthermore, GO-SLAM is versatile and can run with monocular, stereo, and RGB-D input.
In this paper, we tackle the problem of generating a novel image from an arbitrary viewpoint given a single frame as input. While existing methods operating in this setup aim at predicting the target view depth map to guide the synthesis, without explicit supervision over such a task, we jointly optimize our framework for both novel view synthesis and depth estimation to unleash the synergy between the two at its best. Specifically, a shared depth decoder is trained in a self-supervised manner to predict depth maps that are consistent across the source and target views. Our results demonstrate the effectiveness of our approach in addressing the challenges of both tasks allowing for higher-quality generated images, as well as more accurate depth for the target viewpoint.
The goal of Online Domain Adaptation for semantic segmentation is to handle unforeseeable domain changes that occur during deployment, like sudden weather events. However, the high computational costs associated with brute-force adaptation make this paradigm unfeasible for real-world applications. In this paper we propose HAMLET, a Hardware-Aware Modular Least Expensive Training framework for real-time domain adaptation. Our approach includes a hardware-aware back-propagation orchestration agent (HAMT) and a dedicated domain-shift detector that enables active control over when and how the model is adapted (LT). Thanks to these advancements, our approach is capable of performing semantic segmentation while simultaneously adapting at more than 29FPS on a single consumer-grade GPU. Our framework's encouraging accuracy and speed trade-off is demonstrated on OnDA and SHIFT benchmarks through experimental results.
Inferring the depth of transparent or mirror (ToM) surfaces represents a hard challenge for either sensors, algorithms, or deep networks. We propose a simple pipeline for learning to estimate depth properly for such surfaces with neural networks, without requiring any ground-truth annotation. We unveil how to obtain reliable pseudo labels by in-painting ToM objects in images and processing them with a monocular depth estimation model. These labels can be used to fine-tune existing monocular or stereo networks, to let them learn how to deal with ToM surfaces. Experimental results on the Booster dataset show the dramatic improvements enabled by our remarkably simple proposal.