Department of Neurology, The Second Affiliated Hospital, School of Medicine, Zhejiang University, China
Abstract:Sea surface temperature (SST) is a critical indicator of global climate change, yet satellite-derived SST imagery often suffers from coarse spatial resolution, limiting the ability to capture fine-scale thermal structures such as ocean fronts. To address this, we propose a Dual-Branch State-Displacement Network (DBSD-Net) for SST super-resolution. DBSD-Net adopts a dual-branch architecture: a wavelet frequency branch that explicitly separates low and high-frequency components via discrete wavelet transform for targeted processing, and a VGGUNet branch that extracts multi-scale semantic features from a frozen pre-trained VGG backbone. Within the wavelet branch, we introduce a Structural State Space Module (SSSM) with a Gated Structure Refinement (GSR) unit to efficiently capture long-range dependencies and enhance structural integrity, and a Displacement Gate Module (DGM) that learns a displacement field for geometry-aware modulation of high-frequency details, thereby mitigating spatially varying degradation. Experiments on multiple public SST datasets demonstrate that DBSD-Net outperforms existing state-of-the-art methods.
Abstract:Remote sensing image semantic segmentation (RSISS) has attracted significant attention due to the growing demand for fine-grained land cover information. The Segment Anything Model (SAM), proposed as a foundation vision model, offers strong segmentation performance and generalization capabilities for RSISS tasks. However, existing SAM-based approaches face two limitations: (1) Insufficient adaptation of SAM's features to the diverse characteristics of land cover types. (2) Semantic ambiguity at object boundaries, which hinders accurate delineation. To address these limitations, we propose Frequency and Edge-guided SAM (FE-SAM), a scalable and efficient framework for RSISS. Specifically, we introduce a Frequency-Modulated Adapter (FMA) that adaptively decomposes and modulates frequency-domain features based on the input data. It selectively enhances informative high- and low-frequency components corresponding to different land cover types. Furthermore, to improve SAM's ability to capture fine-grained details, we design EGRefiner, which integrates multi-scale edge-enhanced information extracted from the input image. Extensive experiments on three benchmark datasets demonstrate that FE-SAM outperforms state-of-the-art methods. The source codes are available at: https://github.com/oucailab/FE-SAM.
Abstract:World action models (WAMs) built on video generation backbones are a rising recipe for robot learning, yet remain confined to tabletop manipulation. Mobile manipulation demands simultaneous locomotion and whole-body manipulation amid scene-scale dynamics, yet is still dominated by dynamics-blind visual encoders with hand-crafted coordination. We bridge this gap with MobileWAM, a mixture-of-transformers architecture that fuses a pretrained video diffusion transformer with a lightweight action expert through layerwise joint attention, translating internet-scale motion priors into whole-body control. To reconcile the heterogeneous dynamics of moving and manipulating, each feed-forward layer of the action expert becomes a three-expert mixture of shared, locomotion, and manipulation experts, softly routed by the motion intent in the action tokens. To densify supervision, we further propose Chain-of-Foresight (CoF): intermediate representations sequentially predict a chain of future latent chunks, each step conditioned on its predecessor. CoF pairs naturally with our decoupled video--action denoising scheme. At deployment, the WAM serves as a pure current-frame encoder; foresight acts only through gradients, so at inference the foresight chain and video generation are discarded, leaving only policy-level cost. MobileWAM surpasses state-of-the-art mobile manipulation policies on ManiSkill-HAB and fine-tunes to a real ARX Lift2 mobile manipulator across diverse tasks with strong generalization. Code will be released soon.
Abstract:Data-driven methods have revolutionized ocean modeling, yet current approaches rely heavily on complete reanalysis datasets, imposing computational constraints and limiting model performance to that of the training data. Here, we present a generative state-space model and an optimization framework that enable learning directly from sparse and noisy observations. The model is essentially a hidden Markov model with a continuous state space, where oceanic physical quantities are treated as hidden states and measurements as observations, enabling a unified representation of ocean fields and observational data. Both the initial-state and state-transition modules are implemented as neural networks to capture the complexity and temporal evolution of ocean states, while the emission module is formulated as a masked Gaussian distribution. To train the model from sparse observations, we derive an optimization framework based on the expectation-maximization (EM) algorithm. The framework alternately reconstructs high-fidelity ocean fields via Langevin dynamics and optimizes deep neural networks to capture temporal evolution. Theoretical analysis shows that the framework maximizes the likelihood of observations under the generative model. For efficiency, we assume that ocean-state evolution follows a stationary, ergodic, and Markovian stochastic process and adopt only length-two state sequences during optimization. Experiments on CMIP6 simulation data and FY-3D satellite data demonstrate high-fidelity reconstruction and accurate prediction, showing that sparse observations can directly improve the model's representation of ocean-state dynamics. This work offers a scalable pathway for next-generation Earth system models to learn directly from sparse, incomplete real-world observations.
Abstract:Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
Abstract:We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout. OPSD-V reduces long-horizon degradation while preserving the original few-step inference path. The key idea is to introduce real long-video data as temporal context during training and use it to provide dense trajectory-level supervision. Specifically, the student follows the exact inference-time rollout, generating each chunk conditioned on its own previously generated KV cache. In parallel, the teacher is evaluated at the same student-visited denoising states, but uses a cleaner AR-consistent temporal cache in which older history can be replaced by real-video context. This provides dense denoising-level corrective targets under on-policy AR cache dynamics, without changing the sampler, number of denoising steps, or inference-time cache mechanism. We apply OPSD-V to representative few-step AR video models, including Self-Forcing and LongLive. Experiments show consistent improvements in visual quality, motion dynamics, and VBenchLong scores. A user study with 10 participants comparing 20 video pairs shows that OPSD-V is preferred over the base models in 66.0% of overall-preference judgments (82.5% excluding ties).
Abstract:Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
Abstract:Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.
Abstract:Comprehensive molecular profiling is essential for modern precision oncology but remains hindered by prohibitive costs, specimen exhaustion, and protracted turnaround times. While pathology foundation models (PFMs) have demonstrated potential for inferring molecular phenotypes from routine hematoxylin and eosin (H&E) whole-slide images (WSIs), current architectures primarily rely on vision-centric self-supervised learning or vision-language alignment, lacking the spatially resolved molecular supervision required to connect subtle morphological features with underlying genomic alterations. Spatial transcriptomics (ST) emerges as a transformative technology that enables transcriptomic quantification within intact tissue sections, thereby preserving the precise spatial link between histology and molecular profiles. In this study, we present a Spatial Transcriptomics-guided Alignment framework for Molecular Profiling (STAMP), which endows PFMs with intrinsic molecular awareness. To support this paradigm, we curated HumanST-1k, a human ST dataset spanning diverse anatomical organs and sequencing platforms. This atlas yields 1.8 million pairs of H&E patches and corresponding transcriptomic profiles, providing a corpus that links histological structures with their molecular states. To mitigate the technical noise inherent to raw transcriptomics, STAMP applies a pathway-informed alignment strategy that aggregates transcriptomic data into biologically functional pathways, which are subsequently integrated into PFMs via parameter-efficient fine-tuning. This alignment enriches the representation space of PFMs and unlocks their capacity to resolve sub-visual molecular signatures. The clinical utility of these augmented representations was validated through a multi-tier evaluation framework.
Abstract:Given a strategically complex board game, human players can quickly learn to devise strategies after playing a few rounds. Autonomous agents require similar capabilities in realistic interactive environments, yet existing agent benchmarks often fail to fully capture such strategic and evolving decision-making scenarios. We present PTCG-Bench, a benchmark built on the Pok'{e}mon Trading Card Game (PTCG) that evaluates LLM agents at two complementary levels: (1) their decision-making performance within a single complex environment, and (2) their ability to self-evolving through accumulated experience. We further include a modular harness ablation to better interpret agent performance without conflating it with model capability. Our experiments show that, although LLM agents can achieve non-trivial gameplay performance, sustained and stable self-evolution remains challenging, and performance is sensitive to harness design. We hope that PTCG-Bench will facilitate future research on harness-aware and self-evolving agents in realistic interactive environments.