Abstract:Hard-constraint trajectory planners often rely on commercial solvers and demand substantial computational resources. Existing soft-constraint methods achieve faster computation, but either (1) decouple spatial and temporal optimization or (2) restrict the search space. To overcome these limitations, we introduce MIGHTY, a Hermite spline-based planner that performs spatiotemporal optimization while fully leveraging the continuous search space of a spline. In simulation, MIGHTY achieves a 9.3% reduction in computation time and a 13.1% reduction in travel time over state-of-the-art baselines, with a 100% success rate. In hardware, MIGHTY completes multiple high-speed flights up to 6.7 m/s in a cluttered static environment and long-duration flights with dynamically added obstacles.
Abstract:Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible compositions being nearly infinite, long-tailed, and not entirely visible. Thus, an ideal model is supposed to gradually improve the capability of compositional generalization in an incremental manner. In this paper, we explore Composition-Incremental Learning for Compositional Generalization (CompIL) in the context of the compositional zero-shot learning (CZSL) task, where models need to continually learn new compositions, intending to improve their compositional generalization capability progressively. To quantitatively evaluate CompIL, we develop a benchmark construction pipeline leveraging existing datasets, yielding MIT-States-CompIL and C-GQA-CompIL. Furthermore, we propose a pseudo-replay framework utilizing a visual synthesizer to synthesize visual representations of learned compositions and a linguistic primitive distillation mechanism to maintain aligned primitive representations across the learning process. Extensive experiments demonstrate the effectiveness of the proposed framework.




Abstract:Modality alignment is critical for vision-language models (VLMs) to effectively integrate information across modalities. However, existing methods extract hierarchical features from text while representing each image with a single feature, leading to asymmetric and suboptimal alignment. To address this, we propose Alignment across Trees, a method that constructs and aligns tree-like hierarchical features for both image and text modalities. Specifically, we introduce a semantic-aware visual feature extraction framework that applies a cross-attention mechanism to visual class tokens from intermediate Transformer layers, guided by textual cues to extract visual features with coarse-to-fine semantics. We then embed the feature trees of the two modalities into hyperbolic manifolds with distinct curvatures to effectively model their hierarchical structures. To align across the heterogeneous hyperbolic manifolds with different curvatures, we formulate a KL distance measure between distributions on heterogeneous manifolds, and learn an intermediate manifold for manifold alignment by minimizing the distance. We prove the existence and uniqueness of the optimal intermediate manifold. Experiments on taxonomic open-set classification tasks across multiple image datasets demonstrate that our method consistently outperforms strong baselines under few-shot and cross-domain settings.
Abstract:Large vision language models (VLMs) have advanced graphical user interface (GUI) task automation but still lag behind humans. We hypothesize this gap stems from missing core GUI knowledge, which existing training schemes (such as supervised fine tuning and reinforcement learning) alone cannot fully address. By analyzing common failure patterns in GUI task execution, we distill GUI knowledge into three dimensions: (1) interface perception, knowledge about recognizing widgets and system states; (2) interaction prediction, knowledge about reasoning action state transitions; and (3) instruction understanding, knowledge about planning, verifying, and assessing task completion progress. We further introduce GUI Knowledge Bench, a benchmark with multiple choice and yes/no questions across six platforms (Web, Android, MacOS, Windows, Linux, IOS) and 292 applications. Our evaluation shows that current VLMs identify widget functions but struggle with perceiving system states, predicting actions, and verifying task completion. Experiments on real world GUI tasks further validate the close link between GUI knowledge and task success. By providing a structured framework for assessing GUI knowledge, our work supports the selection of VLMs with greater potential prior to downstream training and provides insights for building more capable GUI agents.
Abstract:Enabling robot teams to execute natural language commands requires translating high-level instructions into feasible, efficient multi-robot plans. While Large Language Models (LLMs) combined with Planning Domain Description Language (PDDL) offer promise for single-robot scenarios, existing approaches struggle with multi-robot coordination due to brittle task decomposition, poor scalability, and low coordination efficiency. We introduce PIP-LLM, a language-based coordination framework that consists of PDDL-based team-level planning and Integer Programming (IP) based robot-level planning. PIP-LLMs first decomposes the command by translating the command into a team-level PDDL problem and solves it to obtain a team-level plan, abstracting away robot assignment. Each team-level action represents a subtask to be finished by the team. Next, this plan is translated into a dependency graph representing the subtasks' dependency structure. Such a dependency graph is then used to guide the robot-level planning, in which each subtask node will be formulated as an IP-based task allocation problem, explicitly optimizing travel costs and workload while respecting robot capabilities and user-defined constraints. This separation of planning from assignment allows PIP-LLM to avoid the pitfalls of syntax-based decomposition and scale to larger teams. Experiments across diverse tasks show that PIP-LLM improves plan success rate, reduces maximum and average travel costs, and achieves better load balancing compared to state-of-the-art baselines.




Abstract:Open-vocabulary learning requires modeling the data distribution in open environments, which consists of both seen-class and unseen-class data. Existing methods estimate the distribution in open environments using seen-class data, where the absence of unseen classes makes the estimation error inherently unidentifiable. Intuitively, learning beyond the seen classes is crucial for distribution estimation to bound the estimation error. We theoretically demonstrate that the distribution can be effectively estimated by generating unseen-class data, through which the estimation error is upper-bounded. Building on this theoretical insight, we propose a novel open-vocabulary learning method, which generates unseen-class data for estimating the distribution in open environments. The method consists of a class-domain-wise data generation pipeline and a distribution alignment algorithm. The data generation pipeline generates unseen-class data under the guidance of a hierarchical semantic tree and domain information inferred from the seen-class data, facilitating accurate distribution estimation. With the generated data, the distribution alignment algorithm estimates and maximizes the posterior probability to enhance generalization in open-vocabulary learning. Extensive experiments on $11$ datasets demonstrate that our method outperforms baseline approaches by up to $14\%$, highlighting its effectiveness and superiority.
Abstract:Hyperbolic neural networks (HNNs) have demonstrated notable efficacy in representing real-world data with hierarchical structures via exploiting the geometric properties of hyperbolic spaces characterized by negative curvatures. Curvature plays a crucial role in optimizing HNNs. Inappropriate curvatures may cause HNNs to converge to suboptimal parameters, degrading overall performance. So far, the theoretical foundation of the effect of curvatures on HNNs has not been developed. In this paper, we derive a PAC-Bayesian generalization bound of HNNs, highlighting the role of curvatures in the generalization of HNNs via their effect on the smoothness of the loss landscape. Driven by the derived bound, we propose a sharpness-aware curvature learning method to smooth the loss landscape, thereby improving the generalization of HNNs. In our method, we design a scope sharpness measure for curvatures, which is minimized through a bi-level optimization process. Then, we introduce an implicit differentiation algorithm that efficiently solves the bi-level optimization by approximating gradients of curvatures. We present the approximation error and convergence analyses of the proposed method, showing that the approximation error is upper-bounded, and the proposed method can converge by bounding gradients of HNNs. Experiments on four settings: classification, learning from long-tailed data, learning from noisy data, and few-shot learning show that our method can improve the performance of HNNs.
Abstract:Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from some limitations: limited locations, short duration, static scenes, and a lack of annotations about exploration and the world. In this paper, we introduce Sekai (meaning ``world'' in Japanese), a high-quality first-person view worldwide video dataset with rich annotations for world exploration. It consists of over 5,000 hours of walking or drone view (FPV and UVA) videos from over 100 countries and regions across 750 cities. We develop an efficient and effective toolbox to collect, pre-process and annotate videos with location, scene, weather, crowd density, captions, and camera trajectories. Experiments demonstrate the quality of the dataset. And, we use a subset to train an interactive video world exploration model, named YUME (meaning ``dream'' in Japanese). We believe Sekai will benefit the area of video generation and world exploration, and motivate valuable applications.
Abstract:Feature augmentation generates novel samples in the feature space, providing an effective way to enhance the generalization ability of learning algorithms with hyperbolic geometry. Most hyperbolic feature augmentation is confined to closed-environment, assuming the number of classes is fixed (\emph{i.e.}, seen classes) and generating features only for these classes. In this paper, we propose a hyperbolic dual feature augmentation method for open-environment, which augments features for both seen and unseen classes in the hyperbolic space. To obtain a more precise approximation of the real data distribution for efficient training, (1) we adopt a neural ordinary differential equation module, enhanced by meta-learning, estimating the feature distributions of both seen and unseen classes; (2) we then introduce a regularizer to preserve the latent hierarchical structures of data in the hyperbolic space; (3) we also derive an upper bound for the hyperbolic dual augmentation loss, allowing us to train a hyperbolic model using infinite augmentations for seen and unseen classes. Extensive experiments on five open-environment tasks: class-incremental learning, few-shot open-set recognition, few-shot learning, zero-shot learning, and general image classification, demonstrate that our method effectively enhances the performance of hyperbolic algorithms in open-environment.
Abstract:In-context learning (ICL) with large language models (LLMs) delivers strong few-shot performance by choosing few-shot demonstrations from the entire training data. However, existing ICL methods, which rely on similarity or diversity scores to choose demonstrations, incur high computational costs due to repeatedly retrieval from large-scale datasets for each query. To this end, we propose FEEDER (FEw yet Essential Demonstration prE-selectoR), a novel pre-selection framework that identifies a representative subset of demonstrations containing the most representative examples in the training data, tailored to specific LLMs. To construct this subset, we introduce the "sufficiency" and "necessity" metrics in the pre-selection stage and design a tree-based algorithm to identify representative examples efficiently. Once pre-selected, this representative subset can effectively replace the full training data, improving efficiency while maintaining comparable performance in ICL. Additionally, our pre-selected subset also benefits fine-tuning LLMs, where we introduce a bi-level optimization method that enhances training efficiency without sacrificing performance. Experiments with LLMs ranging from 300M to 8B parameters show that FEEDER can reduce training data size by over 20% while maintaining performance and seamlessly integrating with various downstream demonstration selection strategies in ICL.