Abstract:3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this paper, we reveal that the machine visual system is also seriously fooled by 3D visual illusions, including monocular and binocular depth estimation. In order to explore and analyze the impact of 3D visual illusion on depth estimation, we collect a large dataset containing almost 3k scenes and 200k images to train and evaluate SOTA monocular and binocular depth estimation methods. We also propose a robust depth estimation framework that uses common sense from a vision-language model to adaptively select reliable depth from binocular disparity and monocular depth. Experiments show that SOTA monocular, binocular, and multi-view depth estimation approaches are all fooled by various 3D visual illusions, while our method achieves SOTA performance.
Abstract:Autonomous landing is essential for drones deployed in emergency deliveries, post-disaster response, and other large-scale missions. By enabling self-docking on charging platforms, it facilitates continuous operation and significantly extends mission endurance. However, traditional approaches often fall short in dynamic, unstructured environments due to limited semantic awareness and reliance on fixed, context-insensitive safety margins. To address these limitations, we propose a hybrid framework that integrates large language model (LLMs) with model predictive control (MPC). Our approach begins with a vision-language encoder (VLE) (e.g., BLIP), which transforms real-time images into concise textual scene descriptions. These descriptions are processed by a lightweight LLM (e.g., Qwen 2.5 1.5B or LLaMA 3.2 1B) equipped with retrieval-augmented generation (RAG) to classify scene elements and infer context-aware safety buffers, such as 3 meters for pedestrians and 5 meters for vehicles. The resulting semantic flags and unsafe regions are then fed into an MPC module, enabling real-time trajectory replanning that avoids collisions while maintaining high landing precision. We validate our framework in the ROS-Gazebo simulator, where it consistently outperforms conventional vision-based MPC baselines. Our results show a significant reduction in near-miss incidents with dynamic obstacles, while preserving accurate landings in cluttered environments.
Abstract:Multimodal agents, which integrate a controller (e.g., a large language model) with external tools, have demonstrated remarkable capabilities in tackling complex tasks. However, existing agents need to collect a large number of expert data for fine-tuning to adapt to new environments. In this paper, we propose an online self-exploration method for multimodal agents, namely SPORT, via step-wise preference optimization to refine the trajectories of agents, which automatically generates tasks and learns from solving the generated tasks, without any expert annotation. SPORT operates through four iterative components: task synthesis, step sampling, step verification, and preference tuning. First, we synthesize multi-modal tasks using language models. Then, we introduce a novel search scheme, where step sampling and step verification are executed alternately to solve each generated task. We employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller's policy through preference tuning, producing a SPORT Agent. By interacting with real environments, the SPORT Agent evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks show that the SPORT Agent achieves 6.41\% and 3.64\% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.
Abstract:Multimodal agents, which integrate a controller (e.g., a large language model) with external tools, have demonstrated remarkable capabilities in tackling complex tasks. However, existing agents need to collect a large number of expert data for fine-tuning to adapt to new environments. In this paper, we propose an online self-exploration method for multimodal agents, namely SPORT, via step-wise preference optimization to refine the trajectories of agents, which automatically generates tasks and learns from solving the generated tasks, without any expert annotation. SPORT operates through four iterative components: task synthesis, step sampling, step verification, and preference tuning. First, we synthesize multi-modal tasks using language models. Then, we introduce a novel search scheme, where step sampling and step verification are executed alternately to solve each generated task. We employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller's policy through preference tuning, producing a SPORT Agent. By interacting with real environments, the SPORT Agent evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks show that the SPORT Agent achieves 6.41\% and 3.64\% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.
Abstract:Riemannian meta-optimization provides a promising approach to solving non-linear constrained optimization problems, which trains neural networks as optimizers to perform optimization on Riemannian manifolds. However, existing Riemannian meta-optimization methods take up huge memory footprints in large-scale optimization settings, as the learned optimizer can only adapt gradients of a fixed size and thus cannot be shared across different Riemannian parameters. In this paper, we propose an efficient Riemannian meta-optimization method that significantly reduces the memory burden for large-scale optimization via a subspace adaptation scheme. Our method trains neural networks to individually adapt the row and column subspaces of Riemannian gradients, instead of directly adapting the full gradient matrices in existing Riemannian meta-optimization methods. In this case, our learned optimizer can be shared across Riemannian parameters with different sizes. Our method reduces the model memory consumption by six orders of magnitude when optimizing an orthogonal mainstream deep neural network (e.g., ResNet50). Experiments on multiple Riemannian tasks show that our method can not only reduce the memory consumption but also improve the performance of Riemannian meta-optimization.
Abstract:The advancement of large language models (LLMs) prompts the development of multi-modal agents, which are used as a controller to call external tools, providing a feasible way to solve practical tasks. In this paper, we propose a multi-modal agent tuning method that automatically generates multi-modal tool-usage data and tunes a vision-language model (VLM) as the controller for powerful tool-usage reasoning. To preserve the data quality, we prompt the GPT-4o mini model to generate queries, files, and trajectories, followed by query-file and trajectory verifiers. Based on the data synthesis pipeline, we collect the MM-Traj dataset that contains 20K tasks with trajectories of tool usage. Then, we develop the T3-Agent via \underline{T}rajectory \underline{T}uning on VLMs for \underline{T}ool usage using MM-Traj. Evaluations on the GTA and GAIA benchmarks show that the T3-Agent consistently achieves improvements on two popular VLMs: MiniCPM-V-8.5B and {Qwen2-VL-7B}, which outperforms untrained VLMs by $20\%$, showing the effectiveness of the proposed data synthesis pipeline, leading to high-quality data for tool-usage capabilities.
Abstract:Compositional generalization is the capability of a model to understand novel compositions composed of seen concepts. There are multiple levels of novel compositions including phrase-phrase level, phrase-word level, and word-word level. Existing methods achieve promising compositional generalization, but the consistency of compositional generalization across multiple levels of novel compositions remains unexplored. The consistency refers to that a model should generalize to a phrase-phrase level novel composition, and phrase-word/word-word level novel compositions that can be derived from it simultaneously. In this paper, we propose a meta-learning based framework, for achieving consistent compositional generalization across multiple levels. The basic idea is to progressively learn compositions from simple to complex for consistency. Specifically, we divide the original training set into multiple validation sets based on compositional complexity, and introduce multiple meta-weight-nets to generate sample weights for samples in different validation sets. To fit the validation sets in order of increasing compositional complexity, we optimize the parameters of each meta-weight-net independently and sequentially in a multilevel optimization manner. We build a GQA-CCG dataset to quantitatively evaluate the consistency. Experimental results on visual question answering and temporal video grounding, demonstrate the effectiveness of the proposed framework. We release GQA-CCG at https://github.com/NeverMoreLCH/CCG.
Abstract:The Multi-modal Large Language Models (MLLMs) with extensive world knowledge have revitalized autonomous driving, particularly in reasoning tasks within perceivable regions. However, when faced with perception-limited areas (dynamic or static occlusion regions), MLLMs struggle to effectively integrate perception ability with world knowledge for reasoning. These perception-limited regions can conceal crucial safety information, especially for vulnerable road users. In this paper, we propose a framework, which aims to improve autonomous driving performance under perceptionlimited conditions by enhancing the integration of perception capabilities and world knowledge. Specifically, we propose a plug-and-play instruction-guided interaction module that bridges modality gaps and significantly reduces the input sequence length, allowing it to adapt effectively to multi-view video inputs. Furthermore, to better integrate world knowledge with driving-related tasks, we have collected and refined a large-scale multi-modal dataset that includes 2 million natural language QA pairs, 1.7 million grounding task data. To evaluate the model's utilization of world knowledge, we introduce an object-level risk assessment dataset comprising 200K QA pairs, where the questions necessitate multi-step reasoning leveraging world knowledge for resolution. Extensive experiments validate the effectiveness of our proposed method.
Abstract:Hyperbolic graph convolutional networks (HGCNs) have demonstrated representational capabilities of modeling hierarchical-structured graphs. However, as in general GCNs, over-smoothing may occur as the number of model layers increases, limiting the representation capabilities of most current HGCN models. In this paper, we propose residual hyperbolic graph convolutional networks (R-HGCNs) to address the over-smoothing problem. We introduce a hyperbolic residual connection function to overcome the over-smoothing problem, and also theoretically prove the effectiveness of the hyperbolic residual function. Moreover, we use product manifolds and HyperDrop to facilitate the R-HGCNs. The distinctive features of the R-HGCNs are as follows: (1) The hyperbolic residual connection preserves the initial node information in each layer and adds a hyperbolic identity mapping to prevent node features from being indistinguishable. (2) Product manifolds in R-HGCNs have been set up with different origin points in different components to facilitate the extraction of feature information from a wider range of perspectives, which enhances the representing capability of R-HGCNs. (3) HyperDrop adds multiplicative Gaussian noise into hyperbolic representations, such that perturbations can be added to alleviate the over-fitting problem without deconstructing the hyperbolic geometry. Experiment results demonstrate the effectiveness of R-HGCNs under various graph convolution layers and different structures of product manifolds.
Abstract:Multi-robot collaboration for target tracking presents significant challenges in hazardous environments, including addressing robot failures, dynamic priority changes, and other unpredictable factors. Moreover, these challenges are increased in adversarial settings if the environment is unknown. In this paper, we propose a resilient and adaptive framework for multi-robot, multi-target tracking in environments with unknown sensing and communication danger zones. The damages posed by these zones are temporary, allowing robots to track targets while accepting the risk of entering dangerous areas. We formulate the problem as an optimization with soft chance constraints, enabling real-time adjustments to robot behavior based on varying types of dangers and failures. An adaptive replanning strategy is introduced, featuring different triggers to improve group performance. This approach allows for dynamic prioritization of target tracking and risk aversion or resilience, depending on evolving resources and real-time conditions. To validate the effectiveness of the proposed method, we benchmark and evaluate it across multiple scenarios in simulation and conduct several real-world experiments.