Abstract:Text-to-motion generation holds potential for film, gaming, and robotics, yet current methods often prioritize short motion generation, making it challenging to produce long motion sequences effectively: (1) Current methods struggle to handle long motion sequences as a single input due to prohibitively high computational cost; (2) Breaking down the generation of long motion sequences into shorter segments can result in inconsistent transitions and requires interpolation or inpainting, which lacks entire sequence modeling. To solve these challenges, we propose InfiniMotion, a method that generates continuous motion sequences of arbitrary length within an autoregressive framework. We highlight its groundbreaking capability by generating a continuous 1-hour human motion with around 80,000 frames. Specifically, we introduce the Motion Memory Transformer with Bidirectional Mamba Memory, enhancing the transformer's memory to process long motion sequences effectively without overwhelming computational resources. Notably our method achieves over 30% improvement in FID and 6 times longer demonstration compared to previous state-of-the-art methods, showcasing significant advancements in long motion generation. See project webpage: https://steve-zeyu-zhang.github.io/InfiniMotion/
Abstract:In this paper, we propose 3DSS-VLG, a weakly supervised approach for 3D Semantic Segmentation with 2D Vision-Language Guidance, an alternative approach that a 3D model predicts dense-embedding for each point which is co-embedded with both the aligned image and text spaces from the 2D vision-language model. Specifically, our method exploits the superior generalization ability of the 2D vision-language models and proposes the Embeddings Soft-Guidance Stage to utilize it to implicitly align 3D embeddings and text embeddings. Moreover, we introduce the Embeddings Specialization Stage to purify the feature representation with the help of a given scene-level label, specifying a better feature supervised by the corresponding text embedding. Thus, the 3D model is able to gain informative supervisions both from the image embedding and text embedding, leading to competitive segmentation performances. To the best of our knowledge, this is the first work to investigate 3D weakly supervised semantic segmentation by using the textual semantic information of text category labels. Moreover, with extensive quantitative and qualitative experiments, we present that our 3DSS-VLG is able not only to achieve the state-of-the-art performance on both S3DIS and ScanNet datasets, but also to maintain strong generalization capability.
Abstract:3D object part segmentation is essential in computer vision applications. While substantial progress has been made in 2D object part segmentation, the 3D counterpart has received less attention, in part due to the scarcity of annotated 3D datasets, which are expensive to collect. In this work, we propose to leverage a few annotated 3D shapes or richly annotated 2D datasets to perform 3D object part segmentation. We present our novel approach, termed 3-By-2 that achieves SOTA performance on different benchmarks with various granularity levels. By using features from pretrained foundation models and exploiting semantic and geometric correspondences, we are able to overcome the challenges of limited 3D annotations. Our approach leverages available 2D labels, enabling effective 3D object part segmentation. Our method 3-By-2 can accommodate various part taxonomies and granularities, demonstrating interesting part label transfer ability across different object categories. Project website: \url{https://ngailapdi.github.io/projects/3by2/}.
Abstract:Various contextual information has been employed by many approaches for visual detection tasks. However, most of the existing approaches only focus on specific context for specific tasks. In this paper, GMC, a general framework is proposed for multistage context learning and utilization, with various deep network architectures for various visual detection tasks. The GMC framework encompasses three stages: preprocessing, training, and post-processing. In the preprocessing stage, the representation of local context is enhanced by utilizing commonly used labeling standards. During the training stage, semantic context information is fused with visual information, leveraging prior knowledge from the training dataset to capture semantic relationships. In the post-processing stage, general topological relations and semantic masks for stuff are incorporated to enable spatial context reasoning between objects. The proposed framework provides a comprehensive and adaptable solution for context learning and utilization in visual detection scenarios. The framework offers flexibility with user-defined configurations and provide adaptability to diverse network architectures and visual detection tasks, offering an automated and streamlined solution that minimizes user effort and inference time in context learning and reasoning. Experimental results on the visual detection tasks, for storefront object detection, pedestrian detection and COCO object detection, demonstrate that our framework outperforms previous state-of-the-art detectors and transformer architectures. The experiments also demonstrate that three contextual learning components can not only be applied individually and in combination, but can also be applied to various network architectures, and its flexibility and effectiveness in various detection scenarios.
Abstract:Self-supervised speech representations can hugely benefit downstream speech technologies, yet the properties that make them useful are still poorly understood. Two candidate properties related to the geometry of the representation space have been hypothesized to correlate well with downstream tasks: (1) the degree of orthogonality between the subspaces spanned by the speaker centroids and phone centroids, and (2) the isotropy of the space, i.e., the degree to which all dimensions are effectively utilized. To study them, we introduce a new measure, Cumulative Residual Variance (CRV), which can be used to assess both properties. Using linear classifiers for speaker and phone ID to probe the representations of six different self-supervised models and two untrained baselines, we ask whether either orthogonality or isotropy correlate with linear probing accuracy. We find that both measures correlate with phonetic probing accuracy, though our results on isotropy are more nuanced.
Abstract:Self-supervised speech models have shown to be useful for various tasks, but their large size limits the use in devices with low computing power and memory. In this work, we explore early exit, an approach for reducing latency by exiting the forward process of a network early. Most approaches of early exit need a separate early exit model for each task, with some even requiring fine-tuning of the entire pretrained model. We introduce Data Adaptive Self-Supervised Early Exit (DAISY), an approach that decides when to exit based on the self-supervised loss, eliminating the need for multiple round of training and fine-tuning. DAISY matches the performance of HuBERT on the MiniSUPERB benchmark, but with much faster inference times. Our analysis on the adaptivity of DAISY shows that the model exits early (using fewer layers) on clean data while exits late (using more layers) on noisy data, dynamically adjusting the computational cost of inference based on the noise level of each sample.
Abstract:Recently, multimodal large language models have exploded with an endless variety, most of the popular Large Vision Language Models (LVLMs) depend on sequential visual representation, where images are converted into hundreds or thousands of tokens before being input into the Large Language Model (LLM) along with language prompts. The black-box design hinders the interpretability of visual-language models, especially regarding more complex reasoning tasks. To explore the interaction process between image and text in complex reasoning tasks, we introduce the information flow method to visualize the interaction mechanism. By analyzing the dynamic flow of the information flow, we find that the information flow appears to converge in the shallow layer. Further investigation revealed a redundancy of the image token in the shallow layer. Consequently, a truncation strategy was introduced to aggregate image tokens within these shallow layers. This approach has been validated through experiments across multiple models, yielding consistent improvements.
Abstract:Deep learning benefits from the growing abundance of available data. Meanwhile, efficiently dealing with the growing data scale has become a challenge. Data publicly available are from different sources with various qualities, and it is impractical to do manual cleaning against noise and redundancy given today's data scale. There are existing techniques for cleaning/selecting the collected data. However, these methods are mainly proposed for offline settings that target one of the cleanness and redundancy problems. In practice, data are growing exponentially with both problems. This leads to repeated data curation with sub-optimal efficiency. To tackle this challenge, we propose InfoGrowth, an efficient online algorithm for data cleaning and selection, resulting in a growing dataset that keeps up to date with awareness of cleanliness and diversity. InfoGrowth can improve data quality/efficiency on both single-modal and multi-modal tasks, with an efficient and scalable design. Its framework makes it practical for real-world data engines.
Abstract:Iteratively improving and repairing source code with large language models (LLMs), known as refinement, has emerged as a popular way of generating programs that would be too complex to construct in one shot. Given a bank of test cases, together with a candidate program, an LLM can improve that program by being prompted with failed test cases. But it remains an open question how to best iteratively refine code, with prior work employing simple greedy or breadth-first strategies. We show here that refinement exposes an explore-exploit tradeoff: exploit by refining the program that passes the most test cases, or explore by refining a lesser considered program. We frame this as an arm-acquiring bandit problem, which we solve with Thompson Sampling. The resulting LLM-based program synthesis algorithm is broadly applicable: Across loop invariant synthesis, visual reasoning puzzles, and competition programming problems, we find that our new method can solve more problems using fewer language model calls.
Abstract:Speech perception involves storing and integrating sequentially presented items. Recent work in cognitive neuroscience has identified temporal and contextual characteristics in humans' neural encoding of speech that may facilitate this temporal processing. In this study, we simulated similar analyses with representations extracted from a computational model that was trained on unlabelled speech with the learning objective of predicting upcoming acoustics. Our simulations revealed temporal dynamics similar to those in brain signals, implying that these properties can arise without linguistic knowledge. Another property shared between brains and the model is that the encoding patterns of phonemes support some degree of cross-context generalization. However, we found evidence that the effectiveness of these generalizations depends on the specific contexts, which suggests that this analysis alone is insufficient to support the presence of context-invariant encoding.