Current audio foundation models typically rely on rigid, task-specific supervision, addressing isolated factors of audio rather than the whole. In contrast, human intelligence processes audio holistically, seamlessly bridging physical signals with abstract cognitive concepts to execute complex tasks. Grounded in this philosophy, we introduce Bagpiper, an 8B audio foundation model that interprets physical audio via rich captions, i.e., comprehensive natural language descriptions that encapsulate the critical cognitive concepts inherent in the signal (e.g., transcription, audio events). By pre-training on a massive corpus of 600B tokens, the model establishes a robust bidirectional mapping between raw audio and this high-level conceptual space. During fine-tuning, Bagpiper adopts a caption-then-process workflow, simulating an intermediate cognitive reasoning step to solve diverse tasks without task-specific priors. Experimentally, Bagpiper outperforms Qwen-2.5-Omni on MMAU and AIRBench for audio understanding and surpasses CosyVoice3 and TangoFlux in generation quality, capable of synthesizing arbitrary compositions of speech, music, and sound effects. To the best of our knowledge, Bagpiper is among the first works that achieve unified understanding generation for general audio. Model, data, and code are available at Bagpiper Home Page.
We study the fine-grained text-to-audio (T2A) generation task. While recent models can synthesize high-quality audio from text descriptions, they often lack precise control over attributes such as loudness, pitch, and sound events. Unlike prior approaches that retrain models for specific control types, we propose to train ControlNet models on top of pre-trained T2A backbones to achieve controllable generation over loudness, pitch, and event roll. We introduce two designs, T2A-ControlNet and T2A-Adapter, and show that the T2A-Adapter model offers a more efficient structure with strong control ability. With only 38M additional parameters, T2A-Adapter achieves state-of-the-art performance on the AudioSet-Strong in both event-level and segment-level F1 scores. We further extend this framework to audio editing, proposing T2A-Editor for removing and inserting audio events at time locations specified by instructions. Models, code, dataset pipelines, and benchmarks will be released to support future research on controllable audio generation and editing.
We evaluate two non-autoregressive architectures, StyleTTS2 and F5-TTS, to address the spontaneous nature of in-the-wild speech. Our models utilize flexible duration modeling to improve prosodic naturalness. To handle acoustic noise, we implement a multi-stage enhancement pipeline using the Sidon model, which significantly outperforms standard Demucs in signal quality. Experimental results show that finetuning enhanced audios yields superior robustness, achieving up to 4.21 UTMOS and 3.47 DNSMOS. Furthermore, we analyze the impact of reference prompt quality and length on zero-shot synthesis performance, demonstrating the effectiveness of our approach for realistic speech generation.
In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
Developing expressive and responsive conversational digital humans is a cornerstone of next-generation human-computer interaction. While large language models (LLMs) have significantly enhanced dialogue capabilities, most current systems still rely on cascaded architectures that connect independent modules. These pipelines are often plagued by accumulated errors, high latency, and poor real-time performance. Lacking access to the underlying conversational context, these pipelines inherently prioritize rigid lip-sync over emotional depth. To address these challenges, we propose A$^2$-LLM, an end-to-end conversational audio avatar large language model that jointly reasons about language, audio prosody, and 3D facial motion within a unified framework. To facilitate training, we introduce FLAME-QA, a high-quality multimodal dataset designed to align semantic intent with expressive facial dynamics within a QA format. By leveraging deep semantic understanding, A$^2$-LLM generates emotionally rich facial movements beyond simple lip-synchronization. Experimental results demonstrate that our system achieves superior emotional expressiveness while maintaining real-time efficiency (500 ms latency, 0.7 RTF).
Spoken dialogues with and between voice agents are becoming increasingly common, yet assessing them for their socially harmful content such as violence, harassment, and hate remains text-centric and fails to account for audio-specific cues and transcription errors. We present LALM-as-a-Judge, the first controlled benchmark and systematic study of large audio-language models (LALMs) as safety judges for multi-turn spoken dialogues. We generate 24,000 unsafe and synthetic spoken dialogues in English that consist of 3-10 turns, by having a single dialogue turn including content with one of 8 harmful categories (e.g., violence) and on one of 5 grades, from very mild to severe. On 160 dialogues, 5 human raters confirmed reliable unsafe detection and a meaningful severity scale. We benchmark three open-source LALMs: Qwen2-Audio, Audio Flamingo 3, and MERaLiON as zero-shot judges that output a scalar safety score in [0,1] across audio-only, transcription-only, or multimodal inputs, along with a transcription-only LLaMA baseline. We measure the judges' sensitivity to detecting unsafe content, the specificity in ordering severity levels, and the stability of the score in dialogue turns. Results reveal architecture- and modality-dependent trade-offs: the most sensitive judge is also the least stable across turns, while stable configurations sacrifice detection of mild harmful content. Transcription quality is a key bottleneck: Whisper-Large may significantly reduce sensitivity for transcription-only modes, while largely preserving severity ordering. Audio becomes crucial when paralinguistic cues or transcription fidelity are category-critical. We summarize all findings and provide actionable guidance for practitioners.
Long-horizon omnimodal question answering answers questions by reasoning over text, images, audio, and video. Despite recent progress on OmniLLMs, low-resource long audio-video QA still suffers from costly dense encoding, weak fine-grained retrieval, limited proactive planning, and no clear end-to-end optimization.To address these issues, we propose OmniRAG-Agent, an agentic omnimodal QA method for budgeted long audio-video reasoning. It builds an image-audio retrieval-augmented generation module that lets an OmniLLM fetch short, relevant frames and audio snippets from external banks. Moreover, it uses an agent loop that plans, calls tools across turns, and merges retrieved evidence to answer complex queries. Furthermore, we apply group relative policy optimization to jointly improve tool use and answer quality over time. Experiments on OmniVideoBench, WorldSense, and Daily-Omni show that OmniRAG-Agent consistently outperforms prior methods under low-resource settings and achieves strong results, with ablations validating each component.
Visually-guided acoustic highlighting seeks to rebalance audio in alignment with the accompanying video, creating a coherent audio-visual experience. While visual saliency and enhancement have been widely studied, acoustic highlighting remains underexplored, often leading to misalignment between visual and auditory focus. Existing approaches use discriminative models, which struggle with the inherent ambiguity in audio remixing, where no natural one-to-one mapping exists between poorly-balanced and well-balanced audio mixes. To address this limitation, we reframe this task as a generative problem and introduce a Conditional Flow Matching (CFM) framework. A key challenge in iterative flow-based generation is that early prediction errors -- in selecting the correct source to enhance -- compound over steps and push trajectories off-manifold. To address this, we introduce a rollout loss that penalizes drift at the final step, encouraging self-correcting trajectories and stabilizing long-range flow integration. We further propose a conditioning module that fuses audio and visual cues before vector field regression, enabling explicit cross-modal source selection. Extensive quantitative and qualitative evaluations show that our method consistently surpasses the previous state-of-the-art discriminative approach, establishing that visually-guided audio remixing is best addressed through generative modeling.
Language-referred audio-visual segmentation (Ref-AVS) aims to segment target objects described by natural language by jointly reasoning over video, audio, and text. Beyond generating segmentation masks, providing rich and interpretable diagnoses of mask quality remains largely underexplored. In this work, we introduce Mask Quality Assessment in the Ref-AVS context (MQA-RefAVS), a new task that evaluates the quality of candidate segmentation masks without relying on ground-truth annotations as references at inference time. Given audio-visual-language inputs and each provided segmentation mask, the task requires estimating its IoU with the unobserved ground truth, identifying the corresponding error type, and recommending an actionable quality-control decision. To support this task, we construct MQ-RAVSBench, a benchmark featuring diverse and representative mask error modes that span both geometric and semantic issues. We further propose MQ-Auditor, a multimodal large language model (MLLM)-based auditor that explicitly reasons over multimodal cues and mask information to produce quantitative and qualitative mask quality assessments. Extensive experiments demonstrate that MQ-Auditor outperforms strong open-source and commercial MLLMs and can be integrated with existing Ref-AVS systems to detect segmentation failures and support downstream segmentation improvement. Data and codes will be released at https://github.com/jasongief/MQA-RefAVS.
Generating long-form audio-visual stories from a short user prompt remains challenging due to an intent-execution gap, where high-level narrative intent must be preserved across coherent, shot-level multimodal generation over long horizons. Existing approaches typically rely on feed-forward pipelines or prompt-only refinement, which often leads to semantic drift and identity inconsistency as sequences grow longer. We address this challenge by formulating storytelling as a closed-loop constraint enforcement problem and propose MUSE, a multi-agent framework that coordinates generation through an iterative plan-execute-verify-revise loop. MUSE translates narrative intent into explicit, machine-executable controls over identity, spatial composition, and temporal continuity, and applies targeted multimodal feedback to correct violations during generation. To evaluate open-ended storytelling without ground-truth references, we introduce MUSEBench, a reference-free evaluation protocol validated by human judgments. Experiments demonstrate that MUSE substantially improves long-horizon narrative coherence, cross-modal identity consistency, and cinematic quality compared with representative baselines.