University of California, Davis
Abstract:Evaluating Text-to-SQL agents in private business intelligence (BI) settings is challenging due to the scarcity of realistic, domain-specific data. While synthetic evaluation data offers a scalable solution, existing generation methods fail to capture business realism--whether questions reflect realistic business logic and workflows. We propose a Business Logic-Driven Data Synthesis framework that generates data grounded in business personas, work scenarios, and workflows. In addition, we improve the data quality by imposing a business reasoning complexity control strategy that diversifies the analytical reasoning steps required to answer the questions. Experiments on a production-scale Salesforce database show that our synthesized data achieves high business realism (98.44%), substantially outperforming OmniSQL (+19.5%) and SQL-Factory (+54.7%), while maintaining strong question-SQL alignment (98.59%). Our synthetic data also reveals that state-of-the-art Text-to-SQL models still have significant performance gaps, achieving only 42.86% execution accuracy on the most complex business queries.
Abstract:We study the reasoning behavior of large language models (LLMs) under limited computation budgets. In such settings, producing useful partial solutions quickly is often more practical than exhaustive reasoning, which incurs high inference costs. Many real-world tasks, such as trip planning, require models to deliver the best possible output within a fixed reasoning budget. We introduce an anytime reasoning framework and the Anytime Index, a metric that quantifies how effectively solution quality improves as reasoning tokens increase. To further enhance efficiency, we propose an inference-time self-improvement method using LLM-synthesized preference data, where models learn from their own reasoning comparisons to produce better intermediate solutions. Experiments on NaturalPlan (Trip), AIME, and GPQA datasets show consistent gains across Grok-3, GPT-oss, GPT-4.1/4o, and LLaMA models, improving both reasoning quality and efficiency under budget constraints.
Abstract:Recommendation for live-streaming e-commerce is gaining increasing attention due to the explosive growth of the live streaming economy. Different from traditional e-commerce, live-streaming e-commerce shifts the focus from products to streamers, which requires ranking mechanism to balance both purchases and user-streamer interactions for long-term ecology. To trade off multiple objectives, a popular solution is to build an ensemble model to integrate multi-objective scores into a unified score. The ensemble model is usually supervised by multiple independent binary classification losses of all objectives. However, this paradigm suffers from two inherent limitations. First, the optimization direction of the binary classification task is misaligned with the ranking task (evaluated by AUC). Second, this paradigm overlooks the alignment between objectives, e.g., comment and buy behaviors are partially dependent which can be revealed in labels correlations. The model can achieve better trade-offs if it learns the aligned parts of ranking abilities among different objectives. To mitigate these limitations, we propose a novel multi-objective ensemble framework HarmonRank to fulfill both alignment to the ranking task and alignment among objectives. For alignment to ranking, we formulate ranking metric AUC as a rank-sum problem and utilize differentiable ranking techniques for ranking-oriented optimization. For inter-objective alignment, we change the original one-step ensemble paradigm to a two-step relation-aware ensemble scheme. Extensive offline experiments results on two industrial datasets and online experiments demonstrate that our approach significantly outperforms existing state-of-the-art methods. The proposed method has been fully deployed in Kuaishou's live-streaming e-commerce recommendation platform with 400 million DAUs, contributing over 2% purchase gain.




Abstract:Identifying low-dimensional sufficient structures in nonlinear sufficient dimension reduction (SDR) has long been a fundamental yet challenging problem. Most existing methods lack theoretical guarantees of exhaustiveness in identifying lower dimensional structures, either at the population level or at the sample level. We tackle this issue by proposing a new method, generative sufficient dimension reduction (GenSDR), which leverages modern generative models. We show that GenSDR is able to fully recover the information contained in the central $σ$-field at both the population and sample levels. In particular, at the sample level, we establish a consistency property for the GenSDR estimator from the perspective of conditional distributions, capitalizing on the distributional learning capabilities of deep generative models. Moreover, by incorporating an ensemble technique, we extend GenSDR to accommodate scenarios with non-Euclidean responses, thereby substantially broadening its applicability. Extensive numerical results demonstrate the outstanding empirical performance of GenSDR and highlight its strong potential for addressing a wide range of complex, real-world tasks.




Abstract:Long-form video understanding remains challenging due to the extended temporal structure and dense multimodal cues. Despite recent progress, many existing approaches still rely on hand-crafted reasoning pipelines or employ token-consuming video preprocessing to guide MLLMs in autonomous reasoning. To overcome these limitations, we introduce VideoARM, an Agentic Reasoning-over-hierarchical-Memory paradigm for long-form video understanding. Instead of static, exhaustive preprocessing, VideoARM performs adaptive, on-the-fly agentic reasoning and memory construction. Specifically, VideoARM performs an adaptive and continuous loop of observing, thinking, acting, and memorizing, where a controller autonomously invokes tools to interpret the video in a coarse-to-fine manner, thereby substantially reducing token consumption. In parallel, a hierarchical multimodal memory continuously captures and updates multi-level clues throughout the operation of the agent, providing precise contextual information to support the controller in decision-making. Experiments on prevalent benchmarks demonstrate that VideoARM outperforms the state-of-the-art method, DVD, while significantly reducing token consumption for long-form videos.
Abstract:Feed-forward 3D reconstruction from sparse, low-resolution (LR) images is a crucial capability for real-world applications, such as autonomous driving and embodied AI. However, existing methods often fail to recover fine texture details. This limitation stems from the inherent lack of high-frequency information in LR inputs. To address this, we propose \textbf{SRSplat}, a feed-forward framework that reconstructs high-resolution 3D scenes from only a few LR views. Our main insight is to compensate for the deficiency of texture information by jointly leveraging external high-quality reference images and internal texture cues. We first construct a scene-specific reference gallery, generated for each scene using Multimodal Large Language Models (MLLMs) and diffusion models. To integrate this external information, we introduce the \textit{Reference-Guided Feature Enhancement (RGFE)} module, which aligns and fuses features from the LR input images and their reference twin image. Subsequently, we train a decoder to predict the Gaussian primitives using the multi-view fused feature obtained from \textit{RGFE}. To further refine predicted Gaussian primitives, we introduce \textit{Texture-Aware Density Control (TADC)}, which adaptively adjusts Gaussian density based on the internal texture richness of the LR inputs. Extensive experiments demonstrate that our SRSplat outperforms existing methods on various datasets, including RealEstate10K, ACID, and DTU, and exhibits strong cross-dataset and cross-resolution generalization capabilities.




Abstract:Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.




Abstract:Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.




Abstract:The proliferation of powerful large language models (LLMs) has necessitated robust safety alignment, yet these models remain vulnerable to evolving adversarial attacks, including multi-turn jailbreaks that iteratively search for successful queries. Current defenses, primarily reactive and static, often fail to counter these search-based attacks. In this paper, we introduce ProAct, a novel proactive defense framework designed to disrupt and mislead autonomous jailbreaking processes. Our core idea is to intentionally provide adversaries with "spurious responses" that appear to be results of successful jailbreak attacks but contain no actual harmful content. These misleading responses provide false signals to the attacker's internal optimization loop, causing the adversarial search to terminate prematurely and effectively jailbreaking the jailbreak. By conducting extensive experiments across state-of-the-art LLMs, jailbreaking frameworks, and safety benchmarks, our method consistently and significantly reduces attack success rates by up to 92\%. When combined with other defense frameworks, it further reduces the success rate of the latest attack strategies to 0\%. ProAct represents an orthogonal defense strategy that can serve as an additional guardrail to enhance LLM safety against the most effective jailbreaking attacks.




Abstract:This paper investigates the theoretical behavior of generative models under finite training populations. Within the stochastic interpolation generative framework, we derive closed-form expressions for the optimal velocity field and score function when only a finite number of training samples are available. We demonstrate that, under some regularity conditions, the deterministic generative process exactly recovers the training samples, while the stochastic generative process manifests as training samples with added Gaussian noise. Beyond the idealized setting, we consider model estimation errors and introduce formal definitions of underfitting and overfitting specific to generative models. Our theoretical analysis reveals that, in the presence of estimation errors, the stochastic generation process effectively produces convex combinations of training samples corrupted by a mixture of uniform and Gaussian noise. Experiments on generation tasks and downstream tasks such as classification support our theory.