Abstract:Discretizing speech into tokens and generating them by a decoder-only model have been a promising direction for text-to-speech (TTS) and spoken language modeling (SLM). To shorten the sequence length of speech tokens, acoustic byte-pair encoding (BPE) has emerged in SLM that treats speech tokens from self-supervised semantic representations as characters to further compress the token sequence. But the gain in TTS has not been fully investigated, and the proper choice of acoustic BPE remains unclear. In this work, we conduct a comprehensive study on various settings of acoustic BPE to explore its effectiveness in decoder-only TTS models with semantic speech tokens. Experiments on LibriTTS verify that acoustic BPE uniformly increases the intelligibility and diversity of synthesized speech, while showing different features across BPE settings. Hence, acoustic BPE is a favorable tool for decoder-only TTS.
Abstract:Neural codec language model (LM) has demonstrated strong capability in zero-shot text-to-speech (TTS) synthesis. However, the codec LM often suffers from limitations in inference speed and stability, due to its auto-regressive nature and implicit alignment between text and audio. In this work, to handle these challenges, we introduce a new variant of neural codec LM, namely TacoLM. Specifically, TacoLM introduces a gated attention mechanism to improve the training and inference efficiency and reduce the model size. Meanwhile, an additional gated cross-attention layer is included for each decoder layer, which improves the efficiency and content accuracy of the synthesized speech. In the evaluation of the Librispeech corpus, the proposed TacoLM achieves a better word error rate, speaker similarity, and mean opinion score, with 90% fewer parameters and 5.2 times speed up, compared with VALL-E. Demo and code is available at https://ereboas.github.io/TacoLM/.
Abstract:The evolution of speech technology has been spurred by the rapid increase in dataset sizes. Traditional speech models generally depend on a large amount of labeled training data, which is scarce for low-resource languages. This paper presents GigaSpeech 2, a large-scale, multi-domain, multilingual speech recognition corpus. It is designed for low-resource languages and does not rely on paired speech and text data. GigaSpeech 2 comprises about 30,000 hours of automatically transcribed speech, including Thai, Indonesian, and Vietnamese, gathered from unlabeled YouTube videos. We also introduce an automated pipeline for data crawling, transcription, and label refinement. Specifically, this pipeline uses Whisper for initial transcription and TorchAudio for forced alignment, combined with multi-dimensional filtering for data quality assurance. A modified Noisy Student Training is developed to further refine flawed pseudo labels iteratively, thus enhancing model performance. Experimental results on our manually transcribed evaluation set and two public test sets from Common Voice and FLEURS confirm our corpus's high quality and broad applicability. Notably, ASR models trained on GigaSpeech 2 can reduce the word error rate for Thai, Indonesian, and Vietnamese on our challenging and realistic YouTube test set by 25% to 40% compared to the Whisper large-v3 model, with merely 10% model parameters. Furthermore, our ASR models trained on Gigaspeech 2 yield superior performance compared to commercial services. We believe that our newly introduced corpus and pipeline will open a new avenue for low-resource speech recognition and significantly facilitate research in this area.
Abstract:Large pre-trained models have demonstrated dominant performances in multiple areas, where the consistency between pre-training and fine-tuning is the key to success. However, few works reported satisfactory results of pre-trained models for the machine anomalous sound detection (ASD) task. This may be caused by the inconsistency of the pre-trained model and the inductive bias of machine audio, resulting in inconsistency in data and architecture. Thus, we propose AnoPatch which utilizes a ViT backbone pre-trained on AudioSet and fine-tunes it on machine audio. It is believed that machine audio is more related to audio datasets than speech datasets, and modeling it from patch level suits the sparsity of machine audio. As a result, AnoPatch showcases state-of-the-art (SOTA) performances on the DCASE 2020 ASD dataset and the DCASE 2023 ASD dataset. We also compare multiple pre-trained models and empirically demonstrate that better consistency yields considerable improvement.
Abstract:Speech emotion recognition (SER) is an important part of human-computer interaction, receiving extensive attention from both industry and academia. However, the current research field of SER has long suffered from the following problems: 1) There are few reasonable and universal splits of the datasets, making comparing different models and methods difficult. 2) No commonly used benchmark covers numerous corpus and languages for researchers to refer to, making reproduction a burden. In this paper, we propose EmoBox, an out-of-the-box multilingual multi-corpus speech emotion recognition toolkit, along with a benchmark for both intra-corpus and cross-corpus settings. For intra-corpus settings, we carefully designed the data partitioning for different datasets. For cross-corpus settings, we employ a foundation SER model, emotion2vec, to mitigate annotation errors and obtain a test set that is fully balanced in speakers and emotions distributions. Based on EmoBox, we present the intra-corpus SER results of 10 pre-trained speech models on 32 emotion datasets with 14 languages, and the cross-corpus SER results on 4 datasets with the fully balanced test sets. To the best of our knowledge, this is the largest SER benchmark, across language scopes and quantity scales. We hope that our toolkit and benchmark can facilitate the research of SER in the community.
Abstract:Representing speech and audio signals in discrete units has become a compelling alternative to traditional high-dimensional feature vectors. Numerous studies have highlighted the efficacy of discrete units in various applications such as speech compression and restoration, speech recognition, and speech generation. To foster exploration in this domain, we introduce the Interspeech 2024 Challenge, which focuses on new speech processing benchmarks using discrete units. It encompasses three pivotal tasks, namely multilingual automatic speech recognition, text-to-speech, and singing voice synthesis, and aims to assess the potential applicability of discrete units in these tasks. This paper outlines the challenge designs and baseline descriptions. We also collate baseline and selected submission systems, along with preliminary findings, offering valuable contributions to future research in this evolving field.
Abstract:As more and more information-rich data like video become available, utilizing multi-modal auxiliary information to enhance audio tasks has sparked widespread research interest. The recent surge in research on LLM-based audio models provides fresh perspectives for tackling audio tasks. Given that LLM can flexibly ingest multiple inputs, we propose MaLa-ASR, an LLM-based ASR model that can integrate textual keywords extracted from presentation slides to improve recognition of conference content. MaLa-ASR yields average WERs of 9.4% and 11.7% on the L95 and S95 subsets of the SlideSpeech corpus, representing a significant relative WER drop of 27.9% and 44.7% over the baseline model reported in SlideSpeech. MaLa-ASR underscores LLM's strong performance in speech tasks and the capability to integrate auxiliary information conveniently. By adding keywords to the input prompt, the biased word error rate (B-WER) reduces relatively by 46.0% and 44.2%, establishing a new SOTA on this dataset.
Abstract:Recent years have witnessed significant progress in multilingual automatic speech recognition (ASR), driven by the emergence of end-to-end (E2E) models and the scaling of multilingual datasets. Despite that, two main challenges persist in multilingual ASR: language interference and the incorporation of new languages without degrading the performance of the existing ones. This paper proposes LoRA-Whisper, which incorporates LoRA matrix into Whisper for multilingual ASR, effectively mitigating language interference. Furthermore, by leveraging LoRA and the similarities between languages, we can achieve better performance on new languages while upholding consistent performance on original ones. Experiments on a real-world task across eight languages demonstrate that our proposed LoRA-Whisper yields a relative gain of 18.5% and 23.0% over the baseline system for multilingual ASR and language expansion respectively.
Abstract:Speech emotion recognition is a challenging classification task with natural emotional speech, especially when the distribution of emotion types is imbalanced in the training and test data. In this case, it is more difficult for a model to learn to separate minority classes, resulting in those sometimes being ignored or frequently misclassified. Previous work has utilised class weighted loss for training, but problems remain as it sometimes causes over-fitting for minor classes or under-fitting for major classes. This paper presents the system developed by a multi-site team for the participation in the Odyssey 2024 Emotion Recognition Challenge Track-1. The challenge data has the aforementioned properties and therefore the presented systems aimed to tackle these issues, by introducing focal loss in optimisation when applying class weighted loss. Specifically, the focal loss is further weighted by prior-based class weights. Experimental results show that combining these two approaches brings better overall performance, by sacrificing performance on major classes. The system further employs a majority voting strategy to combine the outputs of an ensemble of 7 models. The models are trained independently, using different acoustic features and loss functions - with the aim to have different properties for different data. Hence these models show different performance preferences on major classes and minor classes. The ensemble system output obtained the best performance in the challenge, ranking top-1 among 68 submissions. It also outperformed all single models in our set. On the Odyssey 2024 Emotion Recognition Challenge Task-1 data the system obtained a Macro-F1 score of 35.69% and an accuracy of 37.32%.
Abstract:The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.