Abstract:Self-supervised learning (SSL) has helped extend speech technologies to more languages by reducing the need for labeled data. However, models are still far from supporting the world's 7000+ languages. We propose XEUS, a Cross-lingual Encoder for Universal Speech, trained on over 1 million hours of data across 4057 languages, extending the language coverage of SSL models 4-fold. We combine 1 million hours of speech from existing publicly accessible corpora with a newly created corpus of 7400+ hours from 4057 languages, which will be publicly released. To handle the diverse conditions of multilingual speech data, we augment the typical SSL masked prediction approach with a novel dereverberation objective, increasing robustness. We evaluate XEUS on several benchmarks, and show that it consistently outperforms or achieves comparable results to state-of-the-art (SOTA) SSL models across a variety of tasks. XEUS sets a new SOTA on the ML-SUPERB benchmark: it outperforms MMS 1B and w2v-BERT 2.0 v2 by 0.8% and 4.4% respectively, despite having less parameters or pre-training data. Checkpoints, code, and data are found in https://www.wavlab.org/activities/2024/xeus/.
Abstract:Nollywood, based on the idea of Bollywood from India, is a series of outstanding movies that originate from Nigeria. Unfortunately, while the movies are in English, they are hard to understand for many native speakers due to the dialect of English that is spoken. In this article, we accomplish two goals: (1) create a phonetic sub-title model that is able to translate Nigerian English speech to American English and (2) use the most advanced toxicity detectors to discover how toxic the speech is. Our aim is to highlight the text in these videos which is often times ignored for lack of dialectal understanding due the fact that many people in Nigeria speak a native language like Hausa at home.
Abstract:The Spoken Language Understanding Evaluation (SLUE) suite of benchmark tasks was recently introduced to address the need for open resources and benchmarking of complex spoken language understanding (SLU) tasks, including both classification and sequence generation tasks, on natural speech. The benchmark has demonstrated preliminary success in using pre-trained speech foundation models (SFM) for these SLU tasks. However, the community still lacks a fine-grained understanding of the comparative utility of different SFMs. Inspired by this, we ask: which SFMs offer the most benefits for these complex SLU tasks, and what is the most effective approach for incorporating these SFMs? To answer this, we perform an extensive evaluation of multiple supervised and self-supervised SFMs using several evaluation protocols: (i) frozen SFMs with a lightweight prediction head, (ii) frozen SFMs with a complex prediction head, and (iii) fine-tuned SFMs with a lightweight prediction head. Although the supervised SFMs are pre-trained on much more speech recognition data (with labels), they do not always outperform self-supervised SFMs; the latter tend to perform at least as well as, and sometimes better than, supervised SFMs, especially on the sequence generation tasks in SLUE. While there is no universally optimal way of incorporating SFMs, the complex prediction head gives the best performance for most tasks, although it increases the inference time. We also introduce an open-source toolkit and performance leaderboard, SLUE-PERB, for these tasks and modeling strategies.
Abstract:The Open Whisper-style Speech Model (OWSM) series was introduced to achieve full transparency in building advanced speech-to-text (S2T) foundation models. To this end, OWSM models are trained on 25 public speech datasets, which are heterogeneous in multiple ways. In this study, we advance the OWSM series by introducing OWSM v3.2, which improves on prior models by investigating and addressing the impacts of this data heterogeneity. Our study begins with a detailed analysis of each dataset, from which we derive two key strategies: data filtering with proxy task to enhance data quality, and the incorporation of punctuation and true-casing using an open large language model (LLM). With all other configurations staying the same, OWSM v3.2 improves performance over the OWSM v3.1 baseline while using 15% less training data.
Abstract:ML-SUPERB evaluates self-supervised learning (SSL) models on the tasks of language identification and automatic speech recognition (ASR). This benchmark treats the models as feature extractors and uses a single shallow downstream model, which can be fine-tuned for a downstream task. However, real-world use cases may require different configurations. This paper presents ML-SUPERB~2.0, which is a new benchmark for evaluating pre-trained SSL and supervised speech models across downstream models, fine-tuning setups, and efficient model adaptation approaches. We find performance improvements over the setup of ML-SUPERB. However, performance depends on the downstream model design. Also, we find large performance differences between languages and datasets, suggesting the need for more targeted approaches to improve multilingual ASR performance.
Abstract:In this study, we introduce YODAS (YouTube-Oriented Dataset for Audio and Speech), a large-scale, multilingual dataset comprising currently over 500k hours of speech data in more than 100 languages, sourced from both labeled and unlabeled YouTube speech datasets. The labeled subsets, including manual or automatic subtitles, facilitate supervised model training. Conversely, the unlabeled subsets are apt for self-supervised learning applications. YODAS is distinctive as the first publicly available dataset of its scale, and it is distributed under a Creative Commons license. We introduce the collection methodology utilized for YODAS, which contributes to the large-scale speech dataset construction. Subsequently, we provide a comprehensive analysis of speech, text contained within the dataset. Finally, we describe the speech recognition baselines over the top-15 languages.
Abstract:Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast amounts of general and indexable world knowledge encoded in vision-language models (VLMs) pre-trained on Internet-scale data for embodied RL. We initialize policies with VLMs by using them as promptable representations: embeddings that are grounded in visual observations and encode semantic features based on the VLM's internal knowledge, as elicited through prompts that provide task context and auxiliary information. We evaluate our approach on visually-complex, long horizon RL tasks in Minecraft and robot navigation in Habitat. We find that our policies trained on embeddings extracted from general-purpose VLMs outperform equivalent policies trained on generic, non-promptable image embeddings. We also find our approach outperforms instruction-following methods and performs comparably to domain-specific embeddings.
Abstract:Recent studies have advocated for fully open foundation models to promote transparency and open science. As an initial step, the Open Whisper-style Speech Model (OWSM) reproduced OpenAI's Whisper using publicly available data and open-source toolkits. With the aim of reproducing Whisper, the previous OWSM v1 through v3 models were still based on Transformer, which might lead to inferior performance compared to other state-of-the-art speech encoders. In this work, we aim to improve the performance and efficiency of OWSM without extra training data. We present E-Branchformer based OWSM v3.1 models at two scales, i.e., 100M and 1B. The 1B model is the largest E-Branchformer based speech model that has been made publicly available. It outperforms the previous OWSM v3 in a vast majority of evaluation benchmarks, while demonstrating up to 25% faster inference speed. We publicly release the data preparation scripts, pre-trained models and training logs.
Abstract:Abstractive speech summarization (SSUM) aims to generate human-like summaries from speech. Given variations in information captured and phrasing, recordings can be summarized in multiple ways. Therefore, it is more reasonable to consider a probabilistic distribution of all potential summaries rather than a single summary. However, conventional SSUM models are mostly trained and evaluated with a single ground-truth (GT) human-annotated deterministic summary for every recording. Generating multiple human references would be ideal to better represent the distribution statistically, but is impractical because annotation is expensive. We tackle this challenge by proposing AugSumm, a method to leverage large language models (LLMs) as a proxy for human annotators to generate augmented summaries for training and evaluation. First, we explore prompting strategies to generate synthetic summaries from ChatGPT. We validate the quality of synthetic summaries using multiple metrics including human evaluation, where we find that summaries generated using AugSumm are perceived as more valid to humans. Second, we develop methods to utilize synthetic summaries in training and evaluation. Experiments on How2 demonstrate that pre-training on synthetic summaries and fine-tuning on GT summaries improves ROUGE-L by 1 point on both GT and AugSumm-based test sets. AugSumm summaries are available at https://github.com/Jungjee/AugSumm.
Abstract:This paper proposes an approach to build 3D scene graphs in arbitrary (indoor and outdoor) environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.