Reading seal title text is a challenging task due to the variable shapes of seals, curved text, background noise, and overlapped text. However, this important element is commonly found in official and financial scenarios, and has not received the attention it deserves in the field of OCR technology. To promote research in this area, we organized ICDAR 2023 competition on reading the seal title (ReST), which included two tasks: seal title text detection (Task 1) and end-to-end seal title recognition (Task 2). We constructed a dataset of 10,000 real seal data, covering the most common classes of seals, and labeled all seal title texts with text polygons and text contents. The competition opened on 30th December, 2022 and closed on 20th March, 2023. The competition attracted 53 participants from academia and industry including 28 submissions for Task 1 and 25 submissions for Task 2, which demonstrated significant interest in this challenging task. In this report, we present an overview of the competition, including the organization, challenges, and results. We describe the dataset and tasks, and summarize the submissions and evaluation results. The results show that significant progress has been made in the field of seal title text reading, and we hope that this competition will inspire further research and development in this important area of OCR technology.
Semi-Supervised Object Detection (SSOD), aiming to explore unlabeled data for boosting object detectors, has become an active task in recent years. However, existing SSOD approaches mainly focus on horizontal objects, leaving multi-oriented objects that are common in aerial images unexplored. This paper proposes a novel Semi-supervised Oriented Object Detection model, termed SOOD, built upon the mainstream pseudo-labeling framework. Towards oriented objects in aerial scenes, we design two loss functions to provide better supervision. Focusing on the orientations of objects, the first loss regularizes the consistency between each pseudo-label-prediction pair (includes a prediction and its corresponding pseudo label) with adaptive weights based on their orientation gap. Focusing on the layout of an image, the second loss regularizes the similarity and explicitly builds the many-to-many relation between the sets of pseudo-labels and predictions. Such a global consistency constraint can further boost semi-supervised learning. Our experiments show that when trained with the two proposed losses, SOOD surpasses the state-of-the-art SSOD methods under various settings on the DOTA-v1.5 benchmark. The code will be available at https://github.com/HamPerdredes/SOOD.
Recently, video text detection, tracking, and recognition in natural scenes are becoming very popular in the computer vision community. However, most existing algorithms and benchmarks focus on common text cases (e.g., normal size, density) and single scenarios, while ignoring extreme video text challenges, i.e., dense and small text in various scenarios. In this competition report, we establish a video text reading benchmark, DSText, which focuses on dense and small text reading challenges in the video with various scenarios. Compared with the previous datasets, the proposed dataset mainly include three new challenges: 1) Dense video texts, a new challenge for video text spotter. 2) High-proportioned small texts. 3) Various new scenarios, e.g., Game, sports, etc. The proposed DSText includes 100 video clips from 12 open scenarios, supporting two tasks (i.e., video text tracking (Task 1) and end-to-end video text spotting (Task 2)). During the competition period (opened on 15th February 2023 and closed on 20th March 2023), a total of 24 teams participated in the three proposed tasks with around 30 valid submissions, respectively. In this article, we describe detailed statistical information of the dataset, tasks, evaluation protocols and the results summaries of the ICDAR 2023 on DSText competition. Moreover, we hope the benchmark will promise video text research in the community.
Supervised crowd counting relies heavily on costly manual labeling, which is difficult and expensive, especially in dense scenes. To alleviate the problem, we propose a novel unsupervised framework for crowd counting, named CrowdCLIP. The core idea is built on two observations: 1) the recent contrastive pre-trained vision-language model (CLIP) has presented impressive performance on various downstream tasks; 2) there is a natural mapping between crowd patches and count text. To the best of our knowledge, CrowdCLIP is the first to investigate the vision language knowledge to solve the counting problem. Specifically, in the training stage, we exploit the multi-modal ranking loss by constructing ranking text prompts to match the size-sorted crowd patches to guide the image encoder learning. In the testing stage, to deal with the diversity of image patches, we propose a simple yet effective progressive filtering strategy to first select the highly potential crowd patches and then map them into the language space with various counting intervals. Extensive experiments on five challenging datasets demonstrate that the proposed CrowdCLIP achieves superior performance compared to previous unsupervised state-of-the-art counting methods. Notably, CrowdCLIP even surpasses some popular fully-supervised methods under the cross-dataset setting. The source code will be available at https://github.com/dk-liang/CrowdCLIP.
Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these disturbances. A common solution is to use optical flow to provide motion information, but essentially it only considers pixel-level motion, which still relies on appearance similarity and hence is often inaccurate under occlusion and fast movement. In this work, we study the instance-level motion and present InstMove, which stands for Instance Motion for Object-centric Video Segmentation. In comparison to pixel-wise motion, InstMove mainly relies on instance-level motion information that is free from image feature embeddings, and features physical interpretations, making it more accurate and robust toward occlusion and fast-moving objects. To better fit in with the video segmentation tasks, InstMove uses instance masks to model the physical presence of an object and learns the dynamic model through a memory network to predict its position and shape in the next frame. With only a few lines of code, InstMove can be integrated into current SOTA methods for three different video segmentation tasks and boost their performance. Specifically, we improve the previous arts by 1.5 AP on OVIS dataset, which features heavy occlusions, and 4.9 AP on YouTubeVIS-Long dataset, which mainly contains fast-moving objects. These results suggest that instance-level motion is robust and accurate, and hence serving as a powerful solution in complex scenarios for object-centric video segmentation.
Recently, Visual Information Extraction (VIE) has been becoming increasingly important in both the academia and industry, due to the wide range of real-world applications. Previously, numerous works have been proposed to tackle this problem. However, the benchmarks used to assess these methods are relatively plain, i.e., scenarios with real-world complexity are not fully represented in these benchmarks. As the first contribution of this work, we curate and release a new dataset for VIE, in which the document images are much more challenging in that they are taken from real applications, and difficulties such as blur, partial occlusion, and printing shift are quite common. All these factors may lead to failures in information extraction. Therefore, as the second contribution, we explore an alternative approach to precisely and robustly extract key information from document images under such tough conditions. Specifically, in contrast to previous methods, which usually either incorporate visual information into a multi-modal architecture or train text spotting and information extraction in an end-to-end fashion, we explicitly model entities as semantic points, i.e., center points of entities are enriched with semantic information describing the attributes and relationships of different entities, which could largely benefit entity labeling and linking. Extensive experiments on standard benchmarks in this field as well as the proposed dataset demonstrate that the proposed method can achieve significantly enhanced performance on entity labeling and linking, compared with previous state-of-the-art models. Dataset is available at https://www.modelscope.cn/datasets/damo/SIBR/summary.
In this paper, we address the problem of detecting 3D objects from multi-view images. Current query-based methods rely on global 3D position embeddings (PE) to learn the geometric correspondence between images and 3D space. We claim that directly interacting 2D image features with global 3D PE could increase the difficulty of learning view transformation due to the variation of camera extrinsics. Thus we propose a novel method based on CAmera view Position Embedding, called CAPE. We form the 3D position embeddings under the local camera-view coordinate system instead of the global coordinate system, such that 3D position embedding is free of encoding camera extrinsic parameters. Furthermore, we extend our CAPE to temporal modeling by exploiting the object queries of previous frames and encoding the ego-motion for boosting 3D object detection. CAPE achieves state-of-the-art performance (61.0% NDS and 52.5% mAP) among all LiDAR-free methods on nuScenes dataset. Codes and models are available on \href{https://github.com/PaddlePaddle/Paddle3D}{Paddle3D} and \href{https://github.com/kaixinbear/CAPE}{PyTorch Implementation}.
The recent large-scale Contrastive Language-Image Pretraining (CLIP) model has shown great potential in various downstream tasks via leveraging the pretrained vision and language knowledge. Scene text, which contains rich textual and visual information, has an inherent connection with a model like CLIP. Recently, pretraining approaches based on vision language models have made effective progresses in the field of text detection. In contrast to these works, this paper proposes a new method, termed TCM, focusing on Turning the CLIP Model directly for text detection without pretraining process. We demonstrate the advantages of the proposed TCM as follows: (1) The underlying principle of our framework can be applied to improve existing scene text detector. (2) It facilitates the few-shot training capability of existing methods, e.g., by using 10% of labeled data, we significantly improve the performance of the baseline method with an average of 22% in terms of the F-measure on 4 benchmarks. (3) By turning the CLIP model into existing scene text detection methods, we further achieve promising domain adaptation ability. The code will be publicly released at https://github.com/wenwenyu/TCM.