Abstract:Semi-implicit distributions have shown great promise in variational inference and generative modeling. Hierarchical semi-implicit models, which stack multiple semi-implicit layers, enhance the expressiveness of semi-implicit distributions and can be used to accelerate diffusion models given pretrained score networks. However, their sequential training often suffers from slow convergence. In this paper, we introduce CoSIM, a continuous semi-implicit model that extends hierarchical semi-implicit models into a continuous framework. By incorporating a continuous transition kernel, CoSIM enables efficient, simulation-free training. Furthermore, we show that CoSIM achieves consistency with a carefully designed transition kernel, offering a novel approach for multistep distillation of generative models at the distributional level. Extensive experiments on image generation demonstrate that CoSIM performs on par or better than existing diffusion model acceleration methods, achieving superior performance on FD-DINOv2.
Abstract:With the rapid growth of live streaming services, Crowdsourced Cloud-edge service Platforms (CCPs) are playing an increasingly important role in meeting the increasing demand. Although stream scheduling plays a critical role in optimizing CCPs' revenue, most optimization strategies struggle to achieve practical results due to various anomalies in unstable CCPs. Additionally, the substantial scale of CCPs magnifies the difficulties of anomaly detection in time-sensitive scheduling. To tackle these challenges, this paper proposes Sentinel, a proactive anomaly detection-based scheduling framework. Sentinel models the scheduling process as a two-stage Pre-Post-Scheduling paradigm: in the pre-scheduling stage, Sentinel conducts anomaly detection and constructs a strategy pool; in the post-scheduling stage, upon request arrival, it triggers an appropriate scheduling based on a pre-generated strategy to implement the scheduling process. Extensive experiments on realistic datasets show that Sentinel significantly reduces anomaly frequency by 70%, improves revenue by 74%, and doubles the scheduling speed.
Abstract:An unmanned deformable vehicle is a wheel-legged robot transforming between two configurations: vehicular and humanoid states, with different motion modes and stability characteristics. To address motion stability in multiple configurations, a center-of-mass adjustment mechanism was designed. Further, a motion stability hierarchical control algorithm was proposed, and an electromechanical model based on a two-degree-of-freedom center-of-mass adjustment mechanism was established. An unmanned-deformable-vehicle vehicular-state steady-state steering dynamics model and a gait planning kinematic model of humanoid state walking were established. A stability hierarchical control strategy was designed to realize the stability control. The results showed that the steady-state steering stability in vehicular state and the walking stability in humanoid state could be significantly improved by controlling the slider motion.
Abstract:AI agents, empowered by Large Language Models (LLMs) and communication protocols such as MCP and A2A, have rapidly evolved from simple chatbots to autonomous entities capable of executing complex, multi-step tasks, demonstrating great potential. However, the LLMs' inherent uncertainty and heavy computational resource requirements pose four significant challenges to the development of safe and efficient agents: reliability, privacy, cost and performance. Existing approaches, like model alignment, workflow constraints and on-device model deployment, can partially alleviate some issues but often with limitations, failing to fundamentally resolve these challenges. This paper proposes a new paradigm called AgentRR (Agent Record & Replay), which introduces the classical record-and-replay mechanism into AI agent frameworks. The core idea is to: 1. Record an agent's interaction trace with its environment and internal decision process during task execution, 2. Summarize this trace into a structured "experience" encapsulating the workflow and constraints, and 3. Replay these experiences in subsequent similar tasks to guide the agent's behavior. We detail a multi-level experience abstraction method and a check function mechanism in AgentRR: the former balances experience specificity and generality, while the latter serves as a trust anchor to ensure completeness and safety during replay. In addition, we explore multiple application modes of AgentRR, including user-recorded task demonstration, large-small model collaboration and privacy-aware agent execution, and envision an experience repository for sharing and reusing knowledge to further reduce deployment cost.
Abstract:Discrete diffusion models have recently shown great promise for modeling complex discrete data, with masked diffusion models (MDMs) offering a compelling trade-off between quality and generation speed. MDMs denoise by progressively unmasking multiple dimensions from an all-masked input, but their performance can degrade when using few denoising steps due to limited modeling of inter-dimensional dependencies. In this paper, we propose Variational Autoencoding Discrete Diffusion (VADD), a novel framework that enhances discrete diffusion with latent variable modeling to implicitly capture correlations among dimensions. By introducing an auxiliary recognition model, VADD enables stable training via variational lower bounds maximization and amortized inference over the training set. Our approach retains the efficiency of traditional MDMs while significantly improving sample quality, especially when the number of denoising steps is small. Empirical results on 2D toy data, pixel-level image generation, and text generation demonstrate that VADD consistently outperforms MDM baselines.
Abstract:As Large Language Models (LLMs) rapidly advance, we introduce Hunyuan-TurboS, a novel large hybrid Transformer-Mamba Mixture of Experts (MoE) model. It synergistically combines Mamba's long-sequence processing efficiency with Transformer's superior contextual understanding. Hunyuan-TurboS features an adaptive long-short chain-of-thought (CoT) mechanism, dynamically switching between rapid responses for simple queries and deep "thinking" modes for complex problems, optimizing computational resources. Architecturally, this 56B activated (560B total) parameter model employs 128 layers (Mamba2, Attention, FFN) with an innovative AMF/MF block pattern. Faster Mamba2 ensures linear complexity, Grouped-Query Attention minimizes KV cache, and FFNs use an MoE structure. Pre-trained on 16T high-quality tokens, it supports a 256K context length and is the first industry-deployed large-scale Mamba model. Our comprehensive post-training strategy enhances capabilities via Supervised Fine-Tuning (3M instructions), a novel Adaptive Long-short CoT Fusion method, Multi-round Deliberation Learning for iterative improvement, and a two-stage Large-scale Reinforcement Learning process targeting STEM and general instruction-following. Evaluations show strong performance: overall top 7 rank on LMSYS Chatbot Arena with a score of 1356, outperforming leading models like Gemini-2.0-Flash-001 (1352) and o4-mini-2025-04-16 (1345). TurboS also achieves an average of 77.9% across 23 automated benchmarks. Hunyuan-TurboS balances high performance and efficiency, offering substantial capabilities at lower inference costs than many reasoning models, establishing a new paradigm for efficient large-scale pre-trained models.
Abstract:Large language models have demonstrated remarkable performance; however, their massive parameter counts make deployment highly expensive. Low-rank approximation offers a promising compression solution, yet existing approaches have two main limitations: (1) They focus on minimizing the output error of individual linear layers, without considering the architectural characteristics of Transformers, and (2) they decompose a large weight matrix into two small low-rank matrices. Consequently, these methods often fall short compared to other compression techniques like pruning and quantization, and introduce runtime overhead such as the extra GEMM kernel launches for decomposed small matrices. To address these limitations, we propose $\tt A^\tt 3$, a post-training low-rank approximation framework. $\tt A^\tt 3$ splits a Transformer layer into three functional components, namely $\tt QK$, $\tt OV$, and $\tt MLP$. For each component, $\tt A^\tt 3$ provides an analytical solution that reduces the hidden dimension size inside each component while minimizing the component's functional loss ($\it i.e.$, error in attention scores, attention outputs, and MLP outputs). This approach directly reduces model sizes, KV cache sizes, and FLOPs without introducing any runtime overheads. In addition, it provides a new narrative in advancing the optimization problem from singular linear layer loss optimization toward improved end-to-end performance. Through extensive experiments, we show that $\tt A^\tt 3$ maintains superior performance compared to SoTAs. For example, under the same reduction budget in computation and memory, our low-rank approximated LLaMA 3.1-70B achieves a perplexity of 4.69 on WikiText-2, outperforming the previous SoTA's 7.87 by 3.18. We also demonstrate the versatility of $\tt A^\tt 3$, including KV cache compression, quantization, and mixed-rank assignments for enhanced performance.
Abstract:We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
Abstract:Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based policy with model-based methods to reduce training complexity and ensure the safety and stability for agile badminton robot control. In this paper, we introduce \ourmethod, a novel hybrid control system for agile badminton robots. Specifically, we propose a model-based strategy for chassis locomotion which provides a base for arm policy. We introduce a physics-informed ``IL+RL'' training framework for learning-based arm policy. In this train framework, a model-based strategy with privileged information is used to guide arm policy training during both IL and RL phases. In addition, we train the critic model during IL phase to alleviate the performance drop issue when transitioning from IL to RL. We present results on our self-engineered badminton robot, achieving 94.5% success rate against the serving machine and 90.7% success rate against human players. Our system can be easily generalized to other agile mobile manipulation tasks such as agile catching and table tennis. Our project website: https://dreamstarring.github.io/HAMLET/.
Abstract:Large language models (LLMs) often generate responses that deviate from user input or training data, a phenomenon known as "hallucination." These hallucinations undermine user trust and hinder the adoption of generative AI systems. Addressing hallucinations is essential for the advancement of LLMs. This paper introduces a comprehensive hallucination benchmark, incorporating both new extrinsic and existing intrinsic evaluation tasks, built upon clear taxonomy of hallucination. A major challenge in benchmarking hallucinations is the lack of a unified framework due to inconsistent definitions and categorizations. We disentangle LLM hallucination from "factuality," proposing a clear taxonomy that distinguishes between extrinsic and intrinsic hallucinations, to promote consistency and facilitate research. Extrinsic hallucinations, where the generated content is not consistent with the training data, are increasingly important as LLMs evolve. Our benchmark includes dynamic test set generation to mitigate data leakage and ensure robustness against such leakage. We also analyze existing benchmarks, highlighting their limitations and saturation. The work aims to: (1) establish a clear taxonomy of hallucinations, (2) introduce new extrinsic hallucination tasks, with data that can be dynamically regenerated to prevent saturation by leakage, (3) provide a comprehensive analysis of existing benchmarks, distinguishing them from factuality evaluations.