School of Computer Science and Engineering, Central South University, Changsha, China
Abstract:Offline reinforcement learning (RL) enables data-efficient and safe policy learning without online exploration, but its performance often degrades under distribution shift. The learned policy may visit out-of-distribution state-action pairs where value estimates and learned dynamics are unreliable. To address policy-induced extrapolation and transition uncertainty in a unified framework, we formulate offline RL as robust policy optimization, treating the transition kernel as a decision variable within an uncertainty set and optimizing the policy against the worst-case dynamics. We propose Robust Regularized Policy Iteration (RRPI), which replaces the intractable max-min bilevel objective with a tractable KL-regularized surrogate and derives an efficient policy iteration procedure based on a robust regularized Bellman operator. We provide theoretical guarantees by showing that the proposed operator is a $γ$-contraction and that iteratively updating the surrogate yields monotonic improvement of the original robust objective with convergence. Experiments on D4RL benchmarks demonstrate that RRPI achieves strong average performance, outperforming recent baselines including percentile-based methods such as PMDB on the majority of environments while remaining competitive on the rest. Moreover, RRPI exhibits robust behavior. The learned $Q$-values decrease in regions with higher epistemic uncertainty, suggesting that the resulting policy avoids unreliable out-of-distribution actions under transition uncertainty.
Abstract:Generating explorable 3D scenes from a single image is a highly challenging problem in 3D vision. Existing methods struggle to support free exploration, often producing severe geometric distortions and noisy artifacts when the viewpoint moves far from the original perspective. We introduce \textbf{One2Scene}, an effective framework that decomposes this ill-posed problem into three tractable sub-tasks to enable immersive explorable scene generation. We first use a panorama generator to produce anchor views from a single input image as initialization. Then, we lift these 2D anchors into an explicit 3D geometric scaffold via a generalizable, feed-forward Gaussian Splatting network. Instead of treating the panorama as a single image for reconstruction, we project it into multiple sparse anchor views and reformulate the reconstruction task as multi-view stereo matching, which allows us to leverage robust geometric priors learned from large-scale multi-view datasets. A bidirectional feature fusion module is used to enforce cross-view consistency, yielding an efficient and geometrically reliable scaffold. Finally, the scaffold serves as a strong prior for a novel view generator to produce photorealistic and geometrically accurate views at arbitrary cameras. By explicitly conditioning on a 3D-consistent scaffold to perform reconstruction, One2Scene works stably under large camera motions, supporting immersive scene exploration. Extensive experiments show that One2Scene substantially outperforms state-of-the-art methods in panorama depth estimation, feed-forward 360° reconstruction, and explorable 3D scene generation. Code and models will be released.
Abstract:The prefill stage of long-context Retrieval-Augmented Generation (RAG) is severely bottlenecked by computational overhead. To mitigate this, recent methods assemble pre-calculated KV caches of retrieved RAG documents (by a user query) and reprocess selected tokens to recover cross-attention between these pre-calculated KV caches. However, we identify a fundamental "crowding-out effect" in current token selection criteria: globally salient but user-query-irrelevant tokens saturate the limited recomputation budget, displacing the tokens truly essential for answering the user query and degrading inference accuracy. We propose ProphetKV, a user-query-driven KV Cache reuse method for RAG scenarios. ProphetKV dynamically prioritizes tokens based on their semantic relevance to the user query and employs a dual-stage recomputation pipeline to fuse layer-wise attention metrics into a high-utility set. By ensuring the recomputation budget is dedicated to bridging the informational gap between retrieved context and the user query, ProphetKV achieves high-fidelity attention recovery with minimal overhead. Our extensive evaluation results show that ProphetKV retains 96%-101% of full-prefill accuracy with only a 20% recomputation ratio, while achieving accuracy improvements of 8.8%-24.9% on RULER and 18.6%-50.9% on LongBench over the state-of-the-art approaches (e.g., CacheBlend, EPIC, and KVShare).
Abstract:Frozen Large Video Language Models (LVLMs) are increasingly employed in micro-video recommendation due to their strong multimodal understanding. However, their integration lacks systematic empirical evaluation: practitioners typically deploy LVLMs as fixed black-box feature extractors without systematically comparing alternative representation strategies. To address this gap, we present the first systematic empirical study along two key design dimensions: (i) integration strategies with ID embeddings, specifically replacement versus fusion, and (ii) feature extraction paradigms, comparing LVLM-generated captions with intermediate decoder hidden states. Extensive experiments on representative LVLMs reveal three key principles: (1) intermediate hidden states consistently outperform caption-based representations, as natural-language summarization inevitably discards fine-grained visual semantics crucial for recommendation; (2) ID embeddings capture irreplaceable collaborative signals, rendering fusion strictly superior to replacement; and (3) the effectiveness of intermediate decoder features varies significantly across layers. Guided by these insights, we propose the Dual Feature Fusion (DFF) Framework, a lightweight and plug-and-play approach that adaptively fuses multi-layer representations from frozen LVLMs with item ID embeddings. DFF achieves state-of-the-art performance on two real-world micro-video recommendation benchmarks, consistently outperforming strong baselines and providing a principled approach to integrating off-the-shelf large vision-language models into micro-video recommender systems.
Abstract:Large Language Model (LLM) agents relying on external retrieval are increasingly deployed in high-stakes environments. While existing adversarial attacks primarily focus on content falsification or instruction injection, we identify a novel, process-oriented attack surface: the agent's reasoning style. We propose Reasoning-Style Poisoning (RSP), a paradigm that manipulates how agents process information rather than what they process. We introduce Generative Style Injection (GSI), an attack method that rewrites retrieved documents into pathological tones--specifically "analysis paralysis" or "cognitive haste"--without altering underlying facts or using explicit triggers. To quantify these shifts, we develop the Reasoning Style Vector (RSV), a metric tracking Verification depth, Self-confidence, and Attention focus. Experiments on HotpotQA and FEVER using ReAct, Reflection, and Tree of Thoughts (ToT) architectures reveal that GSI significantly degrades performance. It increases reasoning steps by up to 4.4 times or induces premature errors, successfully bypassing state-of-the-art content filters. Finally, we propose RSP-M, a lightweight runtime monitor that calculates RSV metrics in real-time and triggers alerts when values exceed safety thresholds. Our work demonstrates that reasoning style is a distinct, exploitable vulnerability, necessitating process-level defenses beyond static content analysis.
Abstract:Federated Unlearning (FUL) focuses on client data and computing power to offer a privacy-preserving solution. However, high computational demands, complex incentive mechanisms, and disparities in client-side computing power often lead to long times and higher costs. To address these challenges, many existing methods rely on server-side knowledge distillation that solely removes the updates of the target client, overlooking the privacy embedded in the contributions of other clients, which can lead to privacy leakage. In this work, we introduce DPUL, a novel server-side unlearning method that deeply unlearns all influential weights to prevent privacy pitfalls. Our approach comprises three components: (i) identifying high-weight parameters by filtering client update magnitudes, and rolling them back to ensure deep removal. (ii) leveraging the variational autoencoder (VAE) to reconstruct and eliminate low-weight parameters. (iii) utilizing a projection-based technique to recover the model. Experimental results on four datasets demonstrate that DPUL surpasses state-of-the-art baselines, providing a 1%-5% improvement in accuracy and up to 12x reduction in time cost.
Abstract:The state-of-the-art DGF techniques redefine and optimize the fitness metric to reach the target sites precisely and quickly. However, optimizations for fitness metrics are mainly based on heuristic algorithms, which usually rely on historical execution information and lack foresight on paths that have not been exercised yet. Thus, those hard-to-execute paths with complex constraints would hinder DGF from reaching the targets, making DGF less efficient. In this paper, we propose DeepGo, a predictive directed grey-box fuzzer that can combine historical and predicted information to steer DGF to reach the target site via an optimal path. We first propose the path transition model, which models DGF as a process of reaching the target site through specific path transition sequences. The new seed generated by mutation would cause the path transition, and the path corresponding to the high-reward path transition sequence indicates a high likelihood of reaching the target site through it. Then, to predict the path transitions and the corresponding rewards, we use deep neural networks to construct a Virtual Ensemble Environment (VEE), which gradually imitates the path transition model and predicts the rewards of path transitions that have not been taken yet. To determine the optimal path, we develop a Reinforcement Learning for Fuzzing (RLF) model to generate the transition sequences with the highest sequence rewards. The RLF model can combine historical and predicted path transitions to generate the optimal path transition sequences, along with the policy to guide the mutation strategy of fuzzing. Finally, to exercise the high-reward path transition sequence, we propose the concept of an action group, which comprehensively optimizes the critical steps of fuzzing to realize the optimal path to reach the target efficiently.
Abstract:Pre-trained vision-language models, such as CLIP, show impressive zero-shot recognition ability and can be easily transferred to specific downstream tasks via prompt tuning, even with limited training data. However, existing prompt tuning methods face two main challenges: (1) In few-shot scenarios, data scarcity often leads to overfitting, making the model sensitive to changes in the input domain. (2) To mitigate overfitting, these methods typically rely on complex task-specific model architectures and sensitive hyperparameter tuning, severely restricting their general applicability. To address these issues, we propose a simpler and more general framework called GLAD (Generalizable LoRA tuning with RegulArized GraDient). We show that merely applying LoRA achieves performance in downstream tasks comparable to current state-of-the-art prompt-based methods. While LoRA is effective and easy to use, it remains susceptible to overfitting in few-shot learning scenarios. To mitigate this risk, we introduce a gradient-based regularization technique. This technique effectively steers the optimization trajectory, encouraging the model to find a more stable parameter region that is robust to variations in data distribution. Through extensive experiments conducted on 15 benchmark datasets, we demonstrate that GLAD outperforms previous tuning approaches in terms of base-to-novel class generalization, image domain generalization, and cross-dataset generalization. The code will be publicly available.
Abstract:Neural implicit shape representation has drawn significant attention in recent years due to its smoothness, differentiability, and topological flexibility. However, directly modeling the shape of a neural implicit surface, especially as the zero-level set of a neural signed distance function (SDF), with sparse geometric control is still a challenging task. Sparse input shape control typically includes 3D curve networks or, more generally, 3D curve sketches, which are unstructured and cannot be connected to form a curve network, and therefore more difficult to deal with. While 3D curve networks or curve sketches provide intuitive shape control, their sparsity and varied topology pose challenges in generating high-quality surfaces to meet such curve constraints. In this paper, we propose NeuVAS, a variational approach to shape modeling using neural implicit surfaces constrained under sparse input shape control, including unstructured 3D curve sketches as well as connected 3D curve networks. Specifically, we introduce a smoothness term based on a functional of surface curvatures to minimize shape variation of the zero-level set surface of a neural SDF. We also develop a new technique to faithfully model G0 sharp feature curves as specified in the input curve sketches. Comprehensive comparisons with the state-of-the-art methods demonstrate the significant advantages of our method.
Abstract:In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and products or lack an understanding of human-product spatial relationships, leading to unrealistic representations and unnatural interactions. To address these challenges, we propose a Diffusion Transformer (DiT)-based framework. Our method simultaneously preserves human identities and product-specific details, such as logos and textures, by injecting paired human-product reference information and utilizing an additional masked cross-attention mechanism. We employ a 3D body mesh template and product bounding boxes to provide precise motion guidance, enabling intuitive alignment of hand gestures with product placements. Additionally, structured text encoding is used to incorporate category-level semantics, enhancing 3D consistency during small rotational changes across frames. Trained on a hybrid dataset with extensive data augmentation strategies, our approach outperforms state-of-the-art techniques in maintaining the identity integrity of both humans and products and generating realistic demonstration motions. Project page: https://submit2025-dream.github.io/DreamActor-H1/.