We delve into pseudo-labeling for semi-supervised monocular 3D object detection (SSM3OD) and discover two primary issues: a misalignment between the prediction quality of 3D and 2D attributes and the tendency of depth supervision derived from pseudo-labels to be noisy, leading to significant optimization conflicts with other reliable forms of supervision. We introduce a novel decoupled pseudo-labeling (DPL) approach for SSM3OD. Our approach features a Decoupled Pseudo-label Generation (DPG) module, designed to efficiently generate pseudo-labels by separately processing 2D and 3D attributes. This module incorporates a unique homography-based method for identifying dependable pseudo-labels in BEV space, specifically for 3D attributes. Additionally, we present a DepthGradient Projection (DGP) module to mitigate optimization conflicts caused by noisy depth supervision of pseudo-labels, effectively decoupling the depth gradient and removing conflicting gradients. This dual decoupling strategy-at both the pseudo-label generation and gradient levels-significantly improves the utilization of pseudo-labels in SSM3OD. Our comprehensive experiments on the KITTI benchmark demonstrate the superiority of our method over existing approaches.
Current semi-supervised object detection (SSOD) algorithms typically assume class balanced datasets (PASCAL VOC etc.) or slightly class imbalanced datasets (MS-COCO, etc). This assumption can be easily violated since real world datasets can be extremely class imbalanced in nature, thus making the performance of semi-supervised object detectors far from satisfactory. Besides, the research for this problem in SSOD is severely under-explored. To bridge this research gap, we comprehensively study the class imbalance problem for SSOD under more challenging scenarios, thus forming the first experimental setting for class imbalanced SSOD (CI-SSOD). Moreover, we propose a simple yet effective gradient-based sampling framework that tackles the class imbalance problem from the perspective of two types of confirmation biases. To tackle confirmation bias towards majority classes, the gradient-based reweighting and gradient-based thresholding modules leverage the gradients from each class to fully balance the influence of the majority and minority classes. To tackle the confirmation bias from incorrect pseudo labels of minority classes, the class-rebalancing sampling module resamples unlabeled data following the guidance of the gradient-based reweighting module. Experiments on three proposed sub-tasks, namely MS-COCO, MS-COCO to Object365 and LVIS, suggest that our method outperforms current class imbalanced object detectors by clear margins, serving as a baseline for future research in CI-SSOD. Code will be available at https://github.com/nightkeepers/CI-SSOD.
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.
This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.
In this paper, we propose a novel Visual Reference Prompt (VRP) encoder that empowers the Segment Anything Model (SAM) to utilize annotated reference images as prompts for segmentation, creating the VRP-SAM model. In essence, VRP-SAM can utilize annotated reference images to comprehend specific objects and perform segmentation of specific objects in target image. It is note that the VRP encoder can support a variety of annotation formats for reference images, including \textbf{point}, \textbf{box}, \textbf{scribble}, and \textbf{mask}. VRP-SAM achieves a breakthrough within the SAM framework by extending its versatility and applicability while preserving SAM's inherent strengths, thus enhancing user-friendliness. To enhance the generalization ability of VRP-SAM, the VRP encoder adopts a meta-learning strategy. To validate the effectiveness of VRP-SAM, we conducted extensive empirical studies on the Pascal and COCO datasets. Remarkably, VRP-SAM achieved state-of-the-art performance in visual reference segmentation with minimal learnable parameters. Furthermore, VRP-SAM demonstrates strong generalization capabilities, allowing it to perform segmentation of unseen objects and enabling cross-domain segmentation.
This paper presents GEA, a novel method for creating expressive 3D avatars with high-fidelity reconstructions of body and hands based on 3D Gaussians. The key contributions are twofold. First, we design a two-stage pose estimation method to obtain an accurate SMPL-X pose from input images, providing a correct mapping between the pixels of a training image and the SMPL-X model. It uses an attention-aware network and an optimization scheme to align the normal and silhouette between the estimated SMPL-X body and the real body in the image. Second, we propose an iterative re-initialization strategy to handle unbalanced aggregation and initialization bias faced by Gaussian representation. This strategy iteratively redistributes the avatar's Gaussian points, making it evenly distributed near the human body surface by applying meshing, resampling and re-Gaussian operations. As a result, higher-quality rendering can be achieved. Extensive experimental analyses validate the effectiveness of the proposed model, demonstrating that it achieves state-of-the-art performance in photorealistic novel view synthesis while offering fine-grained control over the human body and hand pose. Project page: https://3d-aigc.github.io/GEA/.
DETR accomplishes end-to-end object detection through iteratively generating multiple object candidates based on image features and promoting one candidate for each ground-truth object. The traditional training procedure using one-to-one supervision in the original DETR lacks direct supervision for the object detection candidates. We aim at improving the DETR training efficiency by explicitly supervising the candidate generation procedure through mixing one-to-one supervision and one-to-many supervision. Our approach, namely MS-DETR, is simple, and places one-to-many supervision to the object queries of the primary decoder that is used for inference. In comparison to existing DETR variants with one-to-many supervision, such as Group DETR and Hybrid DETR, our approach does not need additional decoder branches or object queries. The object queries of the primary decoder in our approach directly benefit from one-to-many supervision and thus are superior in object candidate prediction. Experimental results show that our approach outperforms related DETR variants, such as DN-DETR, Hybrid DETR, and Group DETR, and the combination with related DETR variants further improves the performance.
This paper presents GIR, a 3D Gaussian Inverse Rendering method for relightable scene factorization. Compared to existing methods leveraging discrete meshes or neural implicit fields for inverse rendering, our method utilizes 3D Gaussians to estimate the material properties, illumination, and geometry of an object from multi-view images. Our study is motivated by the evidence showing that 3D Gaussian is a more promising backbone than neural fields in terms of performance, versatility, and efficiency. In this paper, we aim to answer the question: ``How can 3D Gaussian be applied to improve the performance of inverse rendering?'' To address the complexity of estimating normals based on discrete and often in-homogeneous distributed 3D Gaussian representations, we proposed an efficient self-regularization method that facilitates the modeling of surface normals without the need for additional supervision. To reconstruct indirect illumination, we propose an approach that simulates ray tracing. Extensive experiments demonstrate our proposed GIR's superior performance over existing methods across multiple tasks on a variety of widely used datasets in inverse rendering. This substantiates its efficacy and broad applicability, highlighting its potential as an influential tool in relighting and reconstruction. Project page: https://3dgir.github.io
This paper introduces innovative solutions to enhance spatial controllability in diffusion models reliant on text queries. We present two key innovations: Vision Guidance and the Layered Rendering Diffusion (LRDiff) framework. Vision Guidance, a spatial layout condition, acts as a clue in the perturbed distribution, greatly narrowing down the search space, to focus on the image sampling process adhering to the spatial layout condition. The LRDiff framework constructs an image-rendering process with multiple layers, each of which applies the vision guidance to instructively estimate the denoising direction for a single object. Such a layered rendering strategy effectively prevents issues like unintended conceptual blending or mismatches, while allowing for more coherent and contextually accurate image synthesis. The proposed method provides a more efficient and accurate means of synthesising images that align with specific spatial and contextual requirements. We demonstrate through our experiments that our method provides better results than existing techniques both quantitatively and qualitatively. We apply our method to three practical applications: bounding box-to-image, semantic mask-to-image and image editing.
Model pre-training is essential in human-centric perception. In this paper, we first introduce masked image modeling (MIM) as a pre-training approach for this task. Upon revisiting the MIM training strategy, we reveal that human structure priors offer significant potential. Motivated by this insight, we further incorporate an intuitive human structure prior - human parts - into pre-training. Specifically, we employ this prior to guide the mask sampling process. Image patches, corresponding to human part regions, have high priority to be masked out. This encourages the model to concentrate more on body structure information during pre-training, yielding substantial benefits across a range of human-centric perception tasks. To further capture human characteristics, we propose a structure-invariant alignment loss that enforces different masked views, guided by the human part prior, to be closely aligned for the same image. We term the entire method as HAP. HAP simply uses a plain ViT as the encoder yet establishes new state-of-the-art performance on 11 human-centric benchmarks, and on-par result on one dataset. For example, HAP achieves 78.1% mAP on MSMT17 for person re-identification, 86.54% mA on PA-100K for pedestrian attribute recognition, 78.2% AP on MS COCO for 2D pose estimation, and 56.0 PA-MPJPE on 3DPW for 3D pose and shape estimation.