Huazhong University of Science and Technology
Abstract:Online Video Large Language Models (VideoLLMs) play a critical role in supporting responsive, real-time interaction. Existing methods focus on streaming perception, lacking a synchronized logical reasoning stream. However, directly applying test-time scaling methods incurs unacceptable response latency. To address this trade-off, we propose Video Streaming Thinking (VST), a novel paradigm for streaming video understanding. It supports a thinking while watching mechanism, which activates reasoning over incoming video clips during streaming. This design improves timely comprehension and coherent cognition while preserving real-time responsiveness by amortizing LLM reasoning latency over video playback. Furthermore, we introduce a comprehensive post-training pipeline that integrates VST-SFT, which structurally adapts the offline VideoLLM to causal streaming reasoning, and VST-RL, which provides end-to-end improvement through self-exploration in a multi-turn video interaction environment. Additionally, we devise an automated training-data synthesis pipeline that uses video knowledge graphs to generate high-quality streaming QA pairs, with an entity-relation grounded streaming Chain-of-Thought to enforce multi-evidence reasoning and sustained attention to the video stream. Extensive evaluations show that VST-7B performs strongly on online benchmarks, e.g. 79.5% on StreamingBench and 59.3% on OVO-Bench. Meanwhile, VST remains competitive on offline long-form or reasoning benchmarks. Compared with Video-R1, VST responds 15.7 times faster and achieves +5.4% improvement on VideoHolmes, demonstrating higher efficiency and strong generalization across diverse video understanding tasks. Code, data, and models will be released at https://github.com/1ranGuan/VST.
Abstract:Omni-modal reasoning is essential for intelligent systems to understand and draw inferences from diverse data sources. While existing omni-modal large language models (OLLM) excel at perceiving diverse modalities, they lack the complex reasoning abilities of recent large reasoning models (LRM). However, enhancing the reasoning ability of OLLMs through additional training presents significant challenges, including the need for high-quality data, task-specific adaptation, and substantial computational costs. To address these limitations, we propose ThinkOmni, a training-free and data-free framework that lifts textual reasoning to omni-modal scenarios. ThinkOmni introduces two key components: 1) LRM-as-a-Guide, which leverages off-the-shelf LRMs to guide the OLLM decoding process; 2) Stepwise Contrastive Scaling, which adaptively balances perception and reasoning signals without manual hyperparameter tuning. Experiments on six multi-modal reasoning benchmarks demonstrate that ThinkOmni consistently delivers performance improvements, with main results achieving 70.2 on MathVista and 75.5 on MMAU. Overall, ThinkOmni offers a flexible and generalizable solution for omni-modal reasoning and provides new insights into the generalization and application of reasoning capabilities.
Abstract:Visual Text Rendering (VTR) remains a critical challenge in text-to-image generation, where even advanced models frequently produce text with structural anomalies such as distortion, blurriness, and misalignment. However, we find that leading MLLMs and specialist OCR models largely fail to perceive these structural anomalies, creating a critical bottleneck for both VTR evaluation and RL-based optimization. As a result, even state-of-the-art generators (e.g., Seedream4.0, Qwen-Image) still struggle to render structurally faithful text. To address this, we propose TextPecker, a plug-and-play structural anomaly perceptive RL strategy that mitigates noisy reward signals and works with any textto-image generator. To enable this capability, we construct a recognition dataset with character-level structural-anomaly annotations and develop a stroke-editing synthesis engine to expand structural-error coverage. Experiments show that TextPecker consistently improves diverse text-to-image models; even on the well-optimized Qwen-Image, it significantly yields average gains of 4% in structural fidelity and 8.7% in semantic alignment for Chinese text rendering, establishing a new state-of-the-art in high-fidelity VTR. Our work fills a gap in VTR optimization, providing a foundational step towards reliable and structural faithful visual text generation.
Abstract:Geometry problem-solving remains a significant challenge for Large Multimodal Models (LMMs), requiring not only global shape recognition but also attention to intricate local relationships related to geometric theory. To address this, we propose GeoFocus, a novel framework comprising two core modules. 1) Critical Local Perceptor, which automatically identifies and emphasizes critical local structure (e.g., angles, parallel lines, comparative distances) through thirteen theory-based perception templates, boosting critical local feature coverage by 61% compared to previous methods. 2) VertexLang, a compact topology formal language, encodes global figures through vertex coordinates and connectivity relations. By replacing bulky code-based encodings, VertexLang reduces global perception training time by 20% while improving topology recognition accuracy. When evaluated in Geo3K, GeoQA, and FormalGeo7K, GeoFocus achieves a 4.7% accuracy improvement over leading specialized models and demonstrates superior robustness in MATHVERSE under diverse visual conditions. Project Page -- https://github.com/dle666/GeoFocus
Abstract:Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action" paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.
Abstract:Video Individual Counting (VIC) is a recently introduced task aiming to estimate pedestrian flux from a video. It extends Video Crowd Counting (VCC) beyond the per-frame pedestrian count. In contrast to VCC that learns to count pedestrians across frames, VIC must identify co-existent pedestrians between frames, which turns out to be a correspondence problem. Existing VIC approaches, however, can underperform in congested scenes such as metro commuting. To address this, we build WuhanMetroCrowd, one of the first VIC datasets that characterize crowded, dynamic pedestrian flows. It features sparse-to-dense density levels, short-to-long video clips, slow-to-fast flow variations, front-to-back appearance changes, and light-to-heavy occlusions. To better adapt VIC approaches to crowds, we rethink the nature of VIC and recognize two informative priors: i) the social grouping prior that indicates pedestrians tend to gather in groups and ii) the spatial-temporal displacement prior that informs an individual cannot teleport physically. The former inspires us to relax the standard one-to-one (O2O) matching used by VIC to one-to-many (O2M) matching, implemented by an implicit context generator and a O2M matcher; the latter facilitates the design of a displacement prior injector, which strengthens not only O2M matching but also feature extraction and model training. These designs jointly form a novel and strong VIC baseline OMAN++. Extensive experiments show that OMAN++ not only outperforms state-of-the-art VIC baselines on the standard SenseCrowd, CroHD, and MovingDroneCrowd benchmarks, but also indicates a clear advantage in crowded scenes, with a 38.12% error reduction on our WuhanMetroCrowd dataset. Code, data, and pretrained models are available at https://github.com/tiny-smart/OMAN.
Abstract:Realistic virtual try-on (VTON) concerns not only faithful rendering of garment details but also coordination of the style. Prior art typically pursues the former, but neglects a key factor that shapes the holistic style -- garment fit. Garment fit delineates how a garment aligns with the body of a wearer and is a fundamental element in fashion design. In this work, we introduce fit-aware VTON and present FitControler, a learnable plug-in that can seamlessly integrate into modern VTON models to enable customized fit control. To achieve this, we highlight two challenges: i) how to delineate layouts of different fits and ii) how to render the garment that matches the layout. FitControler first features a fit-aware layout generator to redraw the body-garment layout conditioned on a set of delicately processed garment-agnostic representations, and a multi-scale fit injector is then used to deliver layout cues to enable layout-driven VTON. In particular, we build a fit-aware VTON dataset termed Fit4Men, including 13,000 body-garment pairs of different fits, covering both tops and bottoms, and featuring varying camera distances and body poses. Two fit consistency metrics are also introduced to assess the fitness of generations. Extensive experiments show that FitControler can work with various VTON models and achieve accurate fit control. Code and data will be released.




Abstract:Current Vision-Language-Action (VLA) paradigms in autonomous driving primarily rely on Imitation Learning (IL), which introduces inherent challenges such as distribution shift and causal confusion. Online Reinforcement Learning offers a promising pathway to address these issues through trial-and-error learning. However, applying online reinforcement learning to VLA models in autonomous driving is hindered by inefficient exploration in continuous action spaces. To overcome this limitation, we propose MindDrive, a VLA framework comprising a large language model (LLM) with two distinct sets of LoRA parameters. The one LLM serves as a Decision Expert for scenario reasoning and driving decision-making, while the other acts as an Action Expert that dynamically maps linguistic decisions into feasible trajectories. By feeding trajectory-level rewards back into the reasoning space, MindDrive enables trial-and-error learning over a finite set of discrete linguistic driving decisions, instead of operating directly in a continuous action space. This approach effectively balances optimal decision-making in complex scenarios, human-like driving behavior, and efficient exploration in online reinforcement learning. Using the lightweight Qwen-0.5B LLM, MindDrive achieves Driving Score (DS) of 78.04 and Success Rate (SR) of 55.09% on the challenging Bench2Drive benchmark. To the best of our knowledge, this is the first work to demonstrate the effectiveness of online reinforcement learning for the VLA model in autonomous driving.
Abstract:Physics-aware driving world model is essential for drive planning, out-of-distribution data synthesis, and closed-loop evaluation. However, existing methods often rely on a single diffusion model to directly map driving actions to videos, which makes learning difficult and leads to physically inconsistent outputs. To overcome these challenges, we propose GenieDrive, a novel framework designed for physics-aware driving video generation. Our approach starts by generating 4D occupancy, which serves as a physics-informed foundation for subsequent video generation. 4D occupancy contains rich physical information, including high-resolution 3D structures and dynamics. To facilitate effective compression of such high-resolution occupancy, we propose a VAE that encodes occupancy into a latent tri-plane representation, reducing the latent size to only 58% of that used in previous methods. We further introduce Mutual Control Attention (MCA) to accurately model the influence of control on occupancy evolution, and we jointly train the VAE and the subsequent prediction module in an end-to-end manner to maximize forecasting accuracy. Together, these designs yield a 7.2% improvement in forecasting mIoU at an inference speed of 41 FPS, while using only 3.47 M parameters. Additionally, a Normalized Multi-View Attention is introduced in the video generation model to generate multi-view driving videos with guidance from our 4D occupancy, significantly improving video quality with a 20.7% reduction in FVD. Experiments demonstrate that GenieDrive enables highly controllable, multi-view consistent, and physics-aware driving video generation.




Abstract:Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI