Abstract:LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely static scenes and casts, offering insufficient support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent role-playing framework, AdaMARP, featuring an immersive message format that interleaves [Thought], (Action), <Environment>, and Speech, together with an explicit Scene Manager that governs role-playing through discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) accompanied by rationales. To train these capabilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising orchestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and model scales demonstrate consistent improvements: AdaRPSet enhances character consistency, environment grounding, and narrative coherence, with an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 using only a 14B LLM.
Abstract:Retrieval-Augmented Generation (RAG) has emerged as an important means of enhancing the performance of large language models (LLMs) in knowledge-intensive tasks. However, most existing RAG strategies treat retrieved passages in a flat and unstructured way, which prevents the model from capturing structural cues and constrains its ability to synthesize knowledge from dispersed evidence across documents. To overcome these limitations, we propose Disco-RAG, a discourse-aware framework that explicitly injects discourse signals into the generation process. Our method constructs intra-chunk discourse trees to capture local hierarchies and builds inter-chunk rhetorical graphs to model cross-passage coherence. These structures are jointly integrated into a planning blueprint that conditions the generation. Experiments on question answering and long-document summarization benchmarks show the efficacy of our approach. Disco-RAG achieves state-of-the-art results on the benchmarks without fine-tuning. These findings underscore the important role of discourse structure in advancing RAG systems.
Abstract:First-Frame Propagation (FFP) offers a promising paradigm for controllable video editing, but existing methods are hampered by a reliance on cumbersome run-time guidance. We identify the root cause of this limitation as the inadequacy of current training datasets, which are often too short, low-resolution, and lack the task diversity required to teach robust temporal priors. To address this foundational data gap, we first introduce FFP-300K, a new large-scale dataset comprising 300K high-fidelity video pairs at 720p resolution and 81 frames in length, constructed via a principled two-track pipeline for diverse local and global edits. Building on this dataset, we propose a novel framework designed for true guidance-free FFP that resolves the critical tension between maintaining first-frame appearance and preserving source video motion. Architecturally, we introduce Adaptive Spatio-Temporal RoPE (AST-RoPE), which dynamically remaps positional encodings to disentangle appearance and motion references. At the objective level, we employ a self-distillation strategy where an identity propagation task acts as a powerful regularizer, ensuring long-term temporal stability and preventing semantic drift. Comprehensive experiments on the EditVerseBench benchmark demonstrate that our method significantly outperforming existing academic and commercial models by receiving about 0.2 PickScore and 0.3 VLM score improvement against these competitors.
Abstract:Although diffusion transformer (DiT)-based video virtual try-on (VVT) has made significant progress in synthesizing realistic videos, existing methods still struggle to capture fine-grained garment dynamics and preserve background integrity across video frames. They also incur high computational costs due to additional interaction modules introduced into DiTs, while the limited scale and quality of existing public datasets also restrict model generalization and effective training. To address these challenges, we propose a novel framework, KeyTailor, along with a large-scale, high-definition dataset, ViT-HD. The core idea of KeyTailor is a keyframe-driven details injection strategy, motivated by the fact that keyframes inherently contain both foreground dynamics and background consistency. Specifically, KeyTailor adopts an instruction-guided keyframe sampling strategy to filter informative frames from the input video. Subsequently,two tailored keyframe-driven modules, the garment details enhancement module and the collaborative background optimization module, are employed to distill garment dynamics into garment-related latents and to optimize the integrity of background latents, both guided by keyframes.These enriched details are then injected into standard DiT blocks together with pose, mask, and noise latents, enabling efficient and realistic try-on video synthesis. This design ensures consistency without explicitly modifying the DiT architecture, while simultaneously avoiding additional complexity. In addition, our dataset ViT-HD comprises 15, 070 high-quality video samples at a resolution of 810*1080, covering diverse garments. Extensive experiments demonstrate that KeyTailor outperforms state-of-the-art baselines in terms of garment fidelity and background integrity across both dynamic and static scenarios.
Abstract:Native 4K (2160$\times$3840) video generation remains a critical challenge due to the quadratic computational explosion of full-attention as spatiotemporal resolution increases, making it difficult for models to strike a balance between efficiency and quality. This paper proposes a novel Transformer retrofit strategy termed $\textbf{T3}$ ($\textbf{T}$ransform $\textbf{T}$rained $\textbf{T}$ransformer) that, without altering the core architecture of full-attention pretrained models, significantly reduces compute requirements by optimizing their forward logic. Specifically, $\textbf{T3-Video}$ introduces a multi-scale weight-sharing window attention mechanism and, via hierarchical blocking together with an axis-preserving full-attention design, can effect an "attention pattern" transformation of a pretrained model using only modest compute and data. Results on 4K-VBench show that $\textbf{T3-Video}$ substantially outperforms existing approaches: while delivering performance improvements (+4.29$\uparrow$ VQA and +0.08$\uparrow$ VTC), it accelerates native 4K video generation by more than 10$\times$. Project page at https://zhangzjn.github.io/projects/T3-Video
Abstract:We propose a multimodal-driven framework for high-fidelity long-term digital human animation termed $\textbf{Soul}$, which generates semantically coherent videos from a single-frame portrait image, text prompts, and audio, achieving precise lip synchronization, vivid facial expressions, and robust identity preservation. We construct Soul-1M, containing 1 million finely annotated samples with a precise automated annotation pipeline (covering portrait, upper-body, full-body, and multi-person scenes) to mitigate data scarcity, and we carefully curate Soul-Bench for comprehensive and fair evaluation of audio-/text-guided animation methods. The model is built on the Wan2.2-5B backbone, integrating audio-injection layers and multiple training strategies together with threshold-aware codebook replacement to ensure long-term generation consistency. Meanwhile, step/CFG distillation and a lightweight VAE are used to optimize inference efficiency, achieving an 11.4$\times$ speedup with negligible quality loss. Extensive experiments show that Soul significantly outperforms current leading open-source and commercial models on video quality, video-text alignment, identity preservation, and lip-synchronization accuracy, demonstrating broad applicability in real-world scenarios such as virtual anchors and film production. Project page at https://zhangzjn.github.io/projects/Soul/
Abstract:Reward modeling has become a cornerstone of aligning large language models (LLMs) with human preferences. Yet, when extended to subjective and open-ended domains such as role play, existing reward models exhibit severe degradation, struggling to capture nuanced and persona-grounded human judgments. To address this gap, we introduce RoleRMBench, the first systematic benchmark for reward modeling in role-playing dialogue, covering seven fine-grained capabilities from narrative management to role consistency and engagement. Evaluation on RoleRMBench reveals large and consistent gaps between general-purpose reward models and human judgment, particularly in narrative and stylistic dimensions. We further propose RoleRM, a reward model trained with Continuous Implicit Preferences (CIP), which reformulates subjective evaluation as continuous consistent pairwise supervision under multiple structuring strategies. Comprehensive experiments show that RoleRM surpasses strong open- and closed-source reward models by over 24% on average, demonstrating substantial gains in narrative coherence and stylistic fidelity. Our findings highlight the importance of continuous preference representation and annotation consistency, establishing a foundation for subjective alignment in human-centered dialogue systems.
Abstract:As one of the earliest writing systems, Oracle Bone Script (OBS) preserves the cultural and intellectual heritage of ancient civilizations. However, current OBS research faces two major challenges: (1) the interpretation of OBS involves a complex workflow comprising multiple serial and parallel sub-tasks, and (2) the efficiency of OBS information organization and retrieval remains a critical bottleneck, as scholars often spend substantial effort searching for, compiling, and managing relevant resources. To address these challenges, we present OracleAgent, the first agent system designed for the structured management and retrieval of OBS-related information. OracleAgent seamlessly integrates multiple OBS analysis tools, empowered by large language models (LLMs), and can flexibly orchestrate these components. Additionally, we construct a comprehensive domain-specific multimodal knowledge base for OBS, which is built through a rigorous multi-year process of data collection, cleaning, and expert annotation. The knowledge base comprises over 1.4M single-character rubbing images and 80K interpretation texts. OracleAgent leverages this resource through its multimodal tools to assist experts in retrieval tasks of character, document, interpretation text, and rubbing image. Extensive experiments demonstrate that OracleAgent achieves superior performance across a range of multimodal reasoning and generation tasks, surpassing leading mainstream multimodal large language models (MLLMs) (e.g., GPT-4o). Furthermore, our case study illustrates that OracleAgent can effectively assist domain experts, significantly reducing the time cost of OBS research. These results highlight OracleAgent as a significant step toward the practical deployment of OBS-assisted research and automated interpretation systems.




Abstract:Few-shot anomaly detection (FSAD) methods identify anomalous regions with few known normal samples. Most existing methods rely on the generalization ability of pre-trained vision-language models (VLMs) to recognize potentially anomalous regions through feature similarity between text descriptions and images. However, due to the lack of detailed textual descriptions, these methods can only pre-define image-level descriptions to match each visual patch token to identify potential anomalous regions, which leads to the semantic misalignment between image descriptions and patch-level visual anomalies, achieving sub-optimal localization performance. To address the above issues, we propose the Multi-Level Fine-Grained Semantic Caption (MFSC) to provide multi-level and fine-grained textual descriptions for existing anomaly detection datasets with automatic construction pipeline. Based on the MFSC, we propose a novel framework named FineGrainedAD to improve anomaly localization performance, which consists of two components: Multi-Level Learnable Prompt (MLLP) and Multi-Level Semantic Alignment (MLSA). MLLP introduces fine-grained semantics into multi-level learnable prompts through automatic replacement and concatenation mechanism, while MLSA designs region aggregation strategy and multi-level alignment training to facilitate learnable prompts better align with corresponding visual regions. Experiments demonstrate that the proposed FineGrainedAD achieves superior overall performance in few-shot settings on MVTec-AD and VisA datasets.
Abstract:Diffusion-based or flow-based models have achieved significant progress in video synthesis but require multiple iterative sampling steps, which incurs substantial computational overhead. While many distillation methods that are solely based on trajectory-preserving or distribution-matching have been developed to accelerate video generation models, these approaches often suffer from performance breakdown or increased artifacts under few-step settings. To address these limitations, we propose \textbf{\emph{SwiftVideo}}, a unified and stable distillation framework that combines the advantages of trajectory-preserving and distribution-matching strategies. Our approach introduces continuous-time consistency distillation to ensure precise preservation of ODE trajectories. Subsequently, we propose a dual-perspective alignment that includes distribution alignment between synthetic and real data along with trajectory alignment across different inference steps. Our method maintains high-quality video generation while substantially reducing the number of inference steps. Quantitative evaluations on the OpenVid-1M benchmark demonstrate that our method significantly outperforms existing approaches in few-step video generation.