Virtual try-on focuses on adjusting the given clothes to fit a specific person seamlessly while avoiding any distortion of the patterns and textures of the garment. However, the clothing identity uncontrollability and training inefficiency of existing diffusion-based methods, which struggle to maintain the identity even with full parameter training, are significant limitations that hinder the widespread applications. In this work, we propose an effective and efficient framework, termed TryOn-Adapter. Specifically, we first decouple clothing identity into fine-grained factors: style for color and category information, texture for high-frequency details, and structure for smooth spatial adaptive transformation. Our approach utilizes a pre-trained exemplar-based diffusion model as the fundamental network, whose parameters are frozen except for the attention layers. We then customize three lightweight modules (Style Preserving, Texture Highlighting, and Structure Adapting) incorporated with fine-tuning techniques to enable precise and efficient identity control. Meanwhile, we introduce the training-free T-RePaint strategy to further enhance clothing identity preservation while maintaining the realistic try-on effect during the inference. Our experiments demonstrate that our approach achieves state-of-the-art performance on two widely-used benchmarks. Additionally, compared with recent full-tuning diffusion-based methods, we only use about half of their tunable parameters during training. The code will be made publicly available at https://github.com/jiazheng-xing/TryOn-Adapter.
While large-scale pre-trained text-to-image models can synthesize diverse and high-quality human-centered images, novel challenges arise with a nuanced task of "identity fine editing": precisely modifying specific features of a subject while maintaining its inherent identity and context. Existing personalization methods either require time-consuming optimization or learning additional encoders, adept in "identity re-contextualization". However, they often struggle with detailed and sensitive tasks like human face editing. To address these challenges, we introduce DreamSalon, a noise-guided, staged-editing framework, uniquely focusing on detailed image manipulations and identity-context preservation. By discerning editing and boosting stages via the frequency and gradient of predicted noises, DreamSalon first performs detailed manipulations on specific features in the editing stage, guided by high-frequency information, and then employs stochastic denoising in the boosting stage to improve image quality. For more precise editing, DreamSalon semantically mixes source and target textual prompts, guided by differences in their embedding covariances, to direct the model's focus on specific manipulation areas. Our experiments demonstrate DreamSalon's ability to efficiently and faithfully edit fine details on human faces, outperforming existing methods both qualitatively and quantitatively.
We delve into pseudo-labeling for semi-supervised monocular 3D object detection (SSM3OD) and discover two primary issues: a misalignment between the prediction quality of 3D and 2D attributes and the tendency of depth supervision derived from pseudo-labels to be noisy, leading to significant optimization conflicts with other reliable forms of supervision. We introduce a novel decoupled pseudo-labeling (DPL) approach for SSM3OD. Our approach features a Decoupled Pseudo-label Generation (DPG) module, designed to efficiently generate pseudo-labels by separately processing 2D and 3D attributes. This module incorporates a unique homography-based method for identifying dependable pseudo-labels in BEV space, specifically for 3D attributes. Additionally, we present a DepthGradient Projection (DGP) module to mitigate optimization conflicts caused by noisy depth supervision of pseudo-labels, effectively decoupling the depth gradient and removing conflicting gradients. This dual decoupling strategy-at both the pseudo-label generation and gradient levels-significantly improves the utilization of pseudo-labels in SSM3OD. Our comprehensive experiments on the KITTI benchmark demonstrate the superiority of our method over existing approaches.
Current semi-supervised object detection (SSOD) algorithms typically assume class balanced datasets (PASCAL VOC etc.) or slightly class imbalanced datasets (MS-COCO, etc). This assumption can be easily violated since real world datasets can be extremely class imbalanced in nature, thus making the performance of semi-supervised object detectors far from satisfactory. Besides, the research for this problem in SSOD is severely under-explored. To bridge this research gap, we comprehensively study the class imbalance problem for SSOD under more challenging scenarios, thus forming the first experimental setting for class imbalanced SSOD (CI-SSOD). Moreover, we propose a simple yet effective gradient-based sampling framework that tackles the class imbalance problem from the perspective of two types of confirmation biases. To tackle confirmation bias towards majority classes, the gradient-based reweighting and gradient-based thresholding modules leverage the gradients from each class to fully balance the influence of the majority and minority classes. To tackle the confirmation bias from incorrect pseudo labels of minority classes, the class-rebalancing sampling module resamples unlabeled data following the guidance of the gradient-based reweighting module. Experiments on three proposed sub-tasks, namely MS-COCO, MS-COCO to Object365 and LVIS, suggest that our method outperforms current class imbalanced object detectors by clear margins, serving as a baseline for future research in CI-SSOD. Code will be available at https://github.com/nightkeepers/CI-SSOD.
This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.
This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.
Collecting well-matched multimedia datasets is crucial for training cross-modal retrieval models. However, in real-world scenarios, massive multimodal data are harvested from the Internet, which inevitably contains Partially Mismatched Pairs (PMPs). Undoubtedly, such semantical irrelevant data will remarkably harm the cross-modal retrieval performance. Previous efforts tend to mitigate this problem by estimating a soft correspondence to down-weight the contribution of PMPs. In this paper, we aim to address this challenge from a new perspective: the potential semantic similarity among unpaired samples makes it possible to excavate useful knowledge from mismatched pairs. To achieve this, we propose L2RM, a general framework based on Optimal Transport (OT) that learns to rematch mismatched pairs. In detail, L2RM aims to generate refined alignments by seeking a minimal-cost transport plan across different modalities. To formalize the rematching idea in OT, first, we propose a self-supervised cost function that automatically learns from explicit similarity-cost mapping relation. Second, we present to model a partial OT problem while restricting the transport among false positives to further boost refined alignments. Extensive experiments on three benchmarks demonstrate our L2RM significantly improves the robustness against PMPs for existing models. The code is available at https://github.com/hhc1997/L2RM.
In this paper, we propose a novel Visual Reference Prompt (VRP) encoder that empowers the Segment Anything Model (SAM) to utilize annotated reference images as prompts for segmentation, creating the VRP-SAM model. In essence, VRP-SAM can utilize annotated reference images to comprehend specific objects and perform segmentation of specific objects in target image. It is note that the VRP encoder can support a variety of annotation formats for reference images, including \textbf{point}, \textbf{box}, \textbf{scribble}, and \textbf{mask}. VRP-SAM achieves a breakthrough within the SAM framework by extending its versatility and applicability while preserving SAM's inherent strengths, thus enhancing user-friendliness. To enhance the generalization ability of VRP-SAM, the VRP encoder adopts a meta-learning strategy. To validate the effectiveness of VRP-SAM, we conducted extensive empirical studies on the Pascal and COCO datasets. Remarkably, VRP-SAM achieved state-of-the-art performance in visual reference segmentation with minimal learnable parameters. Furthermore, VRP-SAM demonstrates strong generalization capabilities, allowing it to perform segmentation of unseen objects and enabling cross-domain segmentation.
This paper presents GEA, a novel method for creating expressive 3D avatars with high-fidelity reconstructions of body and hands based on 3D Gaussians. The key contributions are twofold. First, we design a two-stage pose estimation method to obtain an accurate SMPL-X pose from input images, providing a correct mapping between the pixels of a training image and the SMPL-X model. It uses an attention-aware network and an optimization scheme to align the normal and silhouette between the estimated SMPL-X body and the real body in the image. Second, we propose an iterative re-initialization strategy to handle unbalanced aggregation and initialization bias faced by Gaussian representation. This strategy iteratively redistributes the avatar's Gaussian points, making it evenly distributed near the human body surface by applying meshing, resampling and re-Gaussian operations. As a result, higher-quality rendering can be achieved. Extensive experimental analyses validate the effectiveness of the proposed model, demonstrating that it achieves state-of-the-art performance in photorealistic novel view synthesis while offering fine-grained control over the human body and hand pose. Project page: https://3d-aigc.github.io/GEA/.
Given an image and a natural language expression as input, the goal of referring image segmentation is to segment the foreground masks of the entities referred by the expression. Existing methods mainly focus on interactive learning between vision and language to enhance the multi-modal representations for global context reasoning. However, predicting directly in pixel-level space can lead to collapsed positioning and poor segmentation results. Its main challenge lies in how to explicitly model entity localization, especially for non-salient entities. In this paper, we tackle this problem by executing a Collaborative Position Reasoning Network (CPRN) via the proposed novel Row-and-Column interactive (RoCo) and Guided Holistic interactive (Holi) modules. Specifically, RoCo aggregates the visual features into the row- and column-wise features corresponding two directional axes respectively. It offers a fine-grained matching behavior that perceives the associations between the linguistic features and two decoupled visual features to perform position reasoning over a hierarchical space. Holi integrates features of the two modalities by a cross-modal attention mechanism, which suppresses the irrelevant redundancy under the guide of positioning information from RoCo. Thus, with the incorporation of RoCo and Holi modules, CPRN captures the visual details of position reasoning so that the model can achieve more accurate segmentation. To our knowledge, this is the first work that explicitly focuses on position reasoning modeling. We also validate the proposed method on three evaluation datasets. It consistently outperforms existing state-of-the-art methods.