In this paper, we pursue a novel 3D AIGC setting: generating 3D content from IDEAs. The definition of an IDEA is the composition of multimodal inputs including text, image, and 3D models. To our knowledge, this challenging and appealing 3D AIGC setting has not been studied before. We propose the novel framework called Idea-2-3D to achieve this goal, which consists of three agents based upon large multimodel models (LMMs) and several existing algorithmic tools for them to invoke. Specifically, these three LMM-based agents are prompted to do the jobs of prompt generation, model selection and feedback reflection. They work in a cycle that involves both mutual collaboration and criticism. Note that this cycle is done in a fully automatic manner, without any human intervention. The framework then outputs a text prompt to generate 3D models that well align with input IDEAs. We show impressive 3D AIGC results that are beyond any previous methods can achieve. For quantitative comparisons, we construct caption-based baselines using a whole bunch of state-of-the-art 3D AIGC models and demonstrate Idea-2-3D out-performs significantly. In 94.2% of cases, Idea-2-3D meets users' requirements, marking a degree of match between IDEA and 3D models that is 2.3 times higher than baselines. Moreover, in 93.5% of the cases, users agreed that Idea-2-3D was better than baselines. Codes, data and models will made publicly available.
Robotic manipulation of ungraspable objects with two-finger grippers presents significant challenges due to the paucity of graspable features, while traditional pre-grasping techniques, which rely on repositioning objects and leveraging external aids like table edges, lack the adaptability across object categories and scenes. Addressing this, we introduce PreAfford, a novel pre-grasping planning framework that utilizes a point-level affordance representation and a relay training approach to enhance adaptability across a broad range of environments and object types, including those previously unseen. Demonstrated on the ShapeNet-v2 dataset, PreAfford significantly improves grasping success rates by 69% and validates its practicality through real-world experiments. This work offers a robust and adaptable solution for manipulating ungraspable objects.
Autonomous vehicles are gradually entering city roads today, with the help of high-definition maps (HDMaps). However, the reliance on HDMaps prevents autonomous vehicles from stepping into regions without this expensive digital infrastructure. This fact drives many researchers to study online HDMap generation algorithms, but the performance of these algorithms at far regions is still unsatisfying. We present P-MapNet, in which the letter P highlights the fact that we focus on incorporating map priors to improve model performance. Specifically, we exploit priors in both SDMap and HDMap. On one hand, we extract weakly aligned SDMap from OpenStreetMap, and encode it as an additional conditioning branch. Despite the misalignment challenge, our attention-based architecture adaptively attends to relevant SDMap skeletons and significantly improves performance. On the other hand, we exploit a masked autoencoder to capture the prior distribution of HDMap, which can serve as a refinement module to mitigate occlusions and artifacts. We benchmark on the nuScenes and Argoverse2 datasets. Through comprehensive experiments, we show that: (1) our SDMap prior can improve online map generation performance, using both rasterized (by up to $+18.73$ $\rm mIoU$) and vectorized (by up to $+8.50$ $\rm mAP$) output representations. (2) our HDMap prior can improve map perceptual metrics by up to $6.34\%$. (3) P-MapNet can be switched into different inference modes that covers different regions of the accuracy-efficiency trade-off landscape. (4) P-MapNet is a far-seeing solution that brings larger improvements on longer ranges. Codes and models are publicly available at https://jike5.github.io/P-MapNet.
In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method functions at test-time and is training-free. Specifically, SA-GS can be applied to any pretrained Gaussian splatting field as a plugin to significantly improve the field's anti-alising performance. The core technique is to apply 2D scale-adaptive filters to each Gaussian during test time. As pointed out by Mip-Splatting, observing Gaussians at different frequencies leads to mismatches between the Gaussian scales during training and testing. Mip-Splatting resolves this issue using 3D smoothing and 2D Mip filters, which are unfortunately not aware of testing frequency. In this work, we show that a 2D scale-adaptive filter that is informed of testing frequency can effectively match the Gaussian scale, thus making the Gaussian primitive distribution remain consistent across different testing frequencies. When scale inconsistency is eliminated, sampling rates smaller than the scene frequency result in conventional jaggedness, and we propose to integrate the projected 2D Gaussian within each pixel during testing. This integration is actually a limiting case of super-sampling, which significantly improves anti-aliasing performance over vanilla Gaussian Splatting. Through extensive experiments using various settings and both bounded and unbounded scenes, we show SA-GS performs comparably with or better than Mip-Splatting. Note that super-sampling and integration are only effective when our scale-adaptive filtering is activated. Our codes, data and models are available at https://github.com/zsy1987/SA-GS.
3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the \textbf{domain gap} between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the \textbf{lack of data} with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.
3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called \emph{Ultraman} for fast reconstruction of textured 3D human models from a single image. Compared to existing techniques, \emph{Ultraman} greatly improves the reconstruction speed and accuracy while preserving high-quality texture details. We present a set of new frameworks for human reconstruction consisting of three parts, geometric reconstruction, texture generation and texture mapping. Firstly, a mesh reconstruction framework is used, which accurately extracts 3D human shapes from a single image. At the same time, we propose a method to generate a multi-view consistent image of the human body based on a single image. This is finally combined with a novel texture mapping method to optimize texture details and ensure color consistency during reconstruction. Through extensive experiments and evaluations, we demonstrate the superior performance of \emph{Ultraman} on various standard datasets. In addition, \emph{Ultraman} outperforms state-of-the-art methods in terms of human rendering quality and speed. Upon acceptance of the article, we will make the code and data publicly available.
Motion prediction is among the most fundamental tasks in autonomous driving. Traditional methods of motion forecasting primarily encode vector information of maps and historical trajectory data of traffic participants, lacking a comprehensive understanding of overall traffic semantics, which in turn affects the performance of prediction tasks. In this paper, we utilized Large Language Models (LLMs) to enhance the global traffic context understanding for motion prediction tasks. We first conducted systematic prompt engineering, visualizing complex traffic environments and historical trajectory information of traffic participants into image prompts -- Transportation Context Map (TC-Map), accompanied by corresponding text prompts. Through this approach, we obtained rich traffic context information from the LLM. By integrating this information into the motion prediction model, we demonstrate that such context can enhance the accuracy of motion predictions. Furthermore, considering the cost associated with LLMs, we propose a cost-effective deployment strategy: enhancing the accuracy of motion prediction tasks at scale with 0.7\% LLM-augmented datasets. Our research offers valuable insights into enhancing the understanding of traffic scenes of LLMs and the motion prediction performance of autonomous driving.
Semantic image synthesis (SIS) shows good promises for sensor simulation. However, current best practices in this field, based on GANs, have not yet reached the desired level of quality. As latent diffusion models make significant strides in image generation, we are prompted to evaluate ControlNet, a notable method for its dense control capabilities. Our investigation uncovered two primary issues with its results: the presence of weird sub-structures within large semantic areas and the misalignment of content with the semantic mask. Through empirical study, we pinpointed the cause of these problems as a mismatch between the noised training data distribution and the standard normal prior applied at the inference stage. To address this challenge, we developed specific noise priors for SIS, encompassing spatial, categorical, and a novel spatial-categorical joint prior for inference. This approach, which we have named SCP-Diff, has yielded exceptional results, achieving an FID of 10.53 on Cityscapes and 12.66 on ADE20K.The code and models can be accessed via the project page.