University of Kaiserslautern-Landau, MODE Collaboration
Abstract:We propose Adam-SHANG, a Lyapunov-guided Adam-type method that couples momentum, adaptive preconditioning, and a curvature-aware correction through a more stable lagged-preconditioner update. For stochastic smooth convex optimization, we prove convergence in expectation under an admissible stepsize condition that can always be satisfied by a conservative spectral bound, without imposing global monotonicity on the second-moment sequence. To obtain a less conservative practical rule, we introduce a computable trace-ratio stepsize, motivated by a local coordinatewise alignment condition. The same structural update is also tested beyond the convex setting with simplified parameters. Experiments validate the predicted stochastic decay and show competitive training performance against Adam and AdamW on deep learning tasks.
Abstract:Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce \texttt{RealCam}, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a \textbf{Cross-frame In-context Learning} paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose \textbf{Loop-Closed Data Augmentation (LoopAug)}, a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that \texttt{RealCam} achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.
Abstract:High-resolution image-to-video (I2V) generation aims to synthesize realistic temporal dynamics while preserving fine-grained appearance details of the input image. At 2K resolution, it becomes extremely challenging, and existing solutions suffer from various weaknesses: 1) end-to-end models are often prohibitively expensive in memory and latency; 2) cascading low-resolution generation with a generic video super-resolution tends to hallucinate details and drift from input-specific local structures, since the super-resolution stage is not explicitly conditioned on the input image. To this end, we propose SwiftI2V, an efficient framework tailored for high-resolution I2V. Following the widely used two-stage design, it addresses the efficiency--fidelity dilemma by first generating a low-resolution motion reference to reduce token costs and ease the modeling burden, then performing a strongly image-conditioned 2K synthesis guided by the motion to recover input-faithful details with controlled overhead. Specifically, to make generation more scalable, SwiftI2V introduces Conditional Segment-wise Generation (CSG) to synthesize videos segment-by-segment with a bounded per-step token budget, and adopts bidirectional contextual interaction within each segment to improve cross-segment coherence and input fidelity. On VBench-I2V at 2K resolution, SwiftI2V achieves performance comparable to end-to-end baselines while reducing total GPU-time by 202x. Particularly, it enables practical 2K I2V generation on a single datacenter GPU (e.g., H800) or consumer GPU (e.g., RTX 4090).
Abstract:Recent flow matching (FM) methods improve the few-shot adaptation of vision-language models, by modeling cross-modal alignment as a continuous multi-step flow. In this paper, we argue that existing FM methods are inherently constrained by incompatible geometric priors on pre-trained cross-modal features, resulting in suboptimal adaptation performance. We first analyze these methods from a polar decomposition perspective (i.e., radial and angular sub-manifolds). Under this new geometric view, we identify three overlooked limitations in them: 1) Angular dynamics distortion: The radial-angular coupling induces non-uniform speed on the angular sub-manifold, leading to regression training difficulty and extra truncation errors. 2) Radial dynamics neglect: Feature normalization discards modality confidence, failing to distinguish out-of-distribution and in-distribution data, and abandoning crucial radial dynamics. 3) Context-agnostic unconditional flow: Dataset-specific information loss during pre-trained cross-modal feature extraction remains unrecovered. To resolve these issues, we propose warped product flow matching (WP-FM), a unified Riemannian framework that reformulates alignment on a warped product manifold. Within this framework, we derive direct product flow matching (DP-FM) by introducing a constant-warping metric, which yields a decoupled cylindrical manifold (i.e., direct product manifold). DP-FM enables independent radial evolution and constant-speed angular geodesic transport, effectively eliminating angular dynamics distortion while preserving radial consistency. Meanwhile, we incorporate classifier-free guidance by conditioning the flow on the pre-trained VLMs' hidden states to inject missing dataset-specific information. Extensive results across 11 benchmarks have demonstrated that DP-FM achieves a new state-of-the-art for multi-step few-shot adaptation.
Abstract:As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.
Abstract:Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. At inference, the auxiliary decoders are discarded and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering state-of-the-art accuracy at answer-only latency, and providing direct evidence that tighter compression, when guided in both language and world-model supervision, produces more generalizable representations than verbose token-by-token reasoning. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL
Abstract:Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.
Abstract:Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framework for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
Abstract:The core challenge of hyperspectral image denoising is striking the right balance between data fidelity and noise prior modeling. Most existing methods place too much emphasis on the intrinsic priors of the image while overlooking diverse noise assumptions and the dynamic trade-off between fidelity and priors. To address these issues, we propose a denoising framework that integrates noise prior reduction and a spatial-spectral adaptive fidelity term. This framework considers comprehensive noise priors with fewer parameters and introduces an adaptive weight tensor to dynamically balance the fidelity and prior regularization terms. Within this framework, we further develop a fast and robust pixel-wise model combined with the representative coefficient total variation regularizer to accurately remove mixed noise in HSIs. The proposed method not only efficiently handles various types of noise but also accurately captures the spectral low-rank structure and local smoothness of HSIs. An efficient optimization algorithm based on the alternating direction method of multipliers is designed to ensure stable and fast convergence. Extensive experiments on simulated and real-world datasets demonstrate that the proposed model achieves superior denoising performance while maintaining competitive computational efficiency.
Abstract:3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few types of non-emissive PBR materials (e.g., albedo, metallic maps and roughness maps), making them difficult to replicate highly popular styles, such as cyberpunk, failing to achieve effects like realistic LED emissions. To address this limitation, we propose a novel task, emission texture generation, which enables the synthesized 3D objects to faithfully reproduce the emission materials from input reference images. Our key contributions include: first, We construct the Objaverse-Emission dataset, the first dataset that contains 40k 3D assets with high-quality emission materials. Second, we propose EmissionGen, a novel baseline for the emission texture generation task. Third, we define detailed evaluation metrics for the emission texture generation task. Our results demonstrate significant potential for future industrial applications. Dataset will be available at https://github.com/yx345kw/EmissionGen.