Abstract:Perceiving the world as 3D occupancy supports embodied agents to avoid collision with any types of obstacle. While open-vocabulary image understanding has prospered recently, how to bind the predicted 3D occupancy grids with open-world semantics still remains under-explored due to limited open-world annotations. Hence, instead of building our model from scratch, we try to blend 2D foundation models, specifically a depth model MiDaS and a semantic model CLIP, to lift the semantics to 3D space, thus fulfilling 3D occupancy. However, building upon these foundation models is not trivial. First, the MiDaS faces the depth ambiguity problem, i.e., it only produces relative depth but fails to estimate bin depth for feature lifting. Second, the CLIP image features lack high-resolution pixel-level information, which limits the 3D occupancy accuracy. Third, open vocabulary is often trapped by the long-tail problem. To address these issues, we propose VEON for Vocabulary-Enhanced Occupancy predictioN by not only assembling but also adapting these foundation models. We first equip MiDaS with a Zoedepth head and low-rank adaptation (LoRA) for relative-metric-bin depth transformation while reserving beneficial depth prior. Then, a lightweight side adaptor network is attached to the CLIP vision encoder to generate high-resolution features for fine-grained 3D occupancy prediction. Moreover, we design a class reweighting strategy to give priority to the tail classes. With only 46M trainable parameters and zero manual semantic labels, VEON achieves 15.14 mIoU on Occ3D-nuScenes, and shows the capability of recognizing objects with open-vocabulary categories, meaning that our VEON is label-efficient, parameter-efficient, and precise enough.
Abstract:Different classes of safe reinforcement learning algorithms have shown satisfactory performance in various types of safety requirement scenarios. However, the existing methods mainly address one or several classes of specific safety requirement scenario problems and cannot be applied to arbitrary safety requirement scenarios. In addition, the optimization objectives of existing reinforcement learning algorithms are misaligned with the task requirements. Based on the need to address these issues, we propose $\mathrm{E^{2}CFD}$, an effective and efficient cost function design framework. $\mathrm{E^{2}CFD}$ leverages the capabilities of a large language model (LLM) to comprehend various safety scenarios and generate corresponding cost functions. It incorporates the \textit{fast performance evaluation (FPE)} method to facilitate rapid and iterative updates to the generated cost function. Through this iterative process, $\mathrm{E^{2}CFD}$ aims to obtain the most suitable cost function for policy training, tailored to the specific tasks within the safety scenario. Experiments have proven that the performance of policies trained using this framework is superior to traditional safe reinforcement learning algorithms and policies trained with carefully designed cost functions.
Abstract:Gradients play a pivotal role in neural networks explanation. The inherent high dimensionality and structural complexity of neural networks result in the original gradients containing a significant amount of noise. While several approaches were proposed to reduce noise with smoothing, there is little discussion of the rationale behind smoothing gradients in neural networks. In this work, we proposed a gradient smooth theoretical framework for neural networks based on the function mollification and Monte Carlo integration. The framework intrinsically axiomatized gradient smoothing and reveals the rationale of existing methods. Furthermore, we provided an approach to design new smooth methods derived from the framework. By experimental measurement of several newly designed smooth methods, we demonstrated the research potential of our framework.
Abstract:With the emergence of a single large model capable of successfully solving a multitude of tasks in NLP, there has been growing research interest in achieving similar goals in computer vision. On the one hand, most of these generic models, referred to as generalist vision models, aim at producing unified outputs serving different tasks. On the other hand, some existing models aim to combine different input types (aka data modalities), which are then processed by a single large model. Yet, this step of combination remains specialized, which falls short of serving the initial ambition. In this paper, we showcase that such specialization (during unification) is unnecessary, in the context of RGB-X video object tracking. Our single model tracker, termed XTrack, can remain blind to any modality X during inference time. Our tracker employs a mixture of modal experts comprising those dedicated to shared commonality and others capable of flexibly performing reasoning conditioned on input modality. Such a design ensures the unification of input modalities towards a common latent space, without weakening the modality-specific information representation. With this idea, our training process is extremely simple, integrating multi-label classification loss with a routing function, thereby effectively aligning and unifying all modalities together, even from only paired data. Thus, during inference, we can adopt any modality without relying on the inductive bias of the modal prior and achieve generalist performance. Without any bells and whistles, our generalist and blind tracker can achieve competitive performance compared to well-established modal-specific models on 5 benchmarks across 3 auxiliary modalities, covering commonly used depth, thermal, and event data.
Abstract:Existing solutions for 3D semantic occupancy prediction typically treat the task as a one-shot 3D voxel-wise segmentation perception problem. These discriminative methods focus on learning the mapping between the inputs and occupancy map in a single step, lacking the ability to gradually refine the occupancy map and the reasonable scene imaginative capacity to complete the local regions somewhere. In this paper, we introduce OccGen, a simple yet powerful generative perception model for the task of 3D semantic occupancy prediction. OccGen adopts a ''noise-to-occupancy'' generative paradigm, progressively inferring and refining the occupancy map by predicting and eliminating noise originating from a random Gaussian distribution. OccGen consists of two main components: a conditional encoder that is capable of processing multi-modal inputs, and a progressive refinement decoder that applies diffusion denoising using the multi-modal features as conditions. A key insight of this generative pipeline is that the diffusion denoising process is naturally able to model the coarse-to-fine refinement of the dense 3D occupancy map, therefore producing more detailed predictions. Extensive experiments on several occupancy benchmarks demonstrate the effectiveness of the proposed method compared to the state-of-the-art methods. For instance, OccGen relatively enhances the mIoU by 9.5%, 6.3%, and 13.3% on nuScenes-Occupancy dataset under the muli-modal, LiDAR-only, and camera-only settings, respectively. Moreover, as a generative perception model, OccGen exhibits desirable properties that discriminative models cannot achieve, such as providing uncertainty estimates alongside its multiple-step predictions.
Abstract:Vision-based perception for autonomous driving requires an explicit modeling of a 3D space, where 2D latent representations are mapped and subsequent 3D operators are applied. However, operating on dense latent spaces introduces a cubic time and space complexity, which limits scalability in terms of perception range or spatial resolution. Existing approaches compress the dense representation using projections like Bird's Eye View (BEV) or Tri-Perspective View (TPV). Although efficient, these projections result in information loss, especially for tasks like semantic occupancy prediction. To address this, we propose SparseOcc, an efficient occupancy network inspired by sparse point cloud processing. It utilizes a lossless sparse latent representation with three key innovations. Firstly, a 3D sparse diffuser performs latent completion using spatially decomposed 3D sparse convolutional kernels. Secondly, a feature pyramid and sparse interpolation enhance scales with information from others. Finally, the transformer head is redesigned as a sparse variant. SparseOcc achieves a remarkable 74.9% reduction on FLOPs over the dense baseline. Interestingly, it also improves accuracy, from 12.8% to 14.1% mIOU, which in part can be attributed to the sparse representation's ability to avoid hallucinations on empty voxels.
Abstract:Image registration, a critical process in medical imaging, involves aligning different sets of medical imaging data into a single unified coordinate system. Deep learning networks, such as the Convolutional Neural Network (CNN)-based VoxelMorph, Vision Transformer (ViT)-based TransMorph, and State Space Model (SSM)-based MambaMorph, have demonstrated effective performance in this domain. The recent Visual State Space Model (VMamba), which incorporates a cross-scan module with SSM, has exhibited promising improvements in modeling global-range dependencies with efficient computational cost in computer vision tasks. This paper hereby introduces an exploration of VMamba with image registration, named VMambaMorph. This novel hybrid VMamba-CNN network is designed specifically for 3D image registration. Utilizing a U-shaped network architecture, VMambaMorph computes the deformation field based on target and source volumes. The VMamba-based block with 2D cross-scan module is redesigned for 3D volumetric feature processing. To overcome the complex motion and structure on multi-modality images, we further propose a fine-tune recursive registration framework. We validate VMambaMorph using a public benchmark brain MR-CT registration dataset, comparing its performance against current state-of-the-art methods. The results indicate that VMambaMorph achieves competitive registration quality. The code for VMambaMorph with all baseline methods is available on GitHub.
Abstract:Modeling true world data-generating processes lies at the heart of empirical science. Structural Causal Models (SCMs) and their associated Directed Acyclic Graphs (DAGs) provide an increasingly popular answer to such problems by defining the causal generative process that transforms random noise into observations. However, learning them from observational data poses an ill-posed and NP-hard inverse problem in general. In this work, we propose a new and equivalent formalism that does not require DAGs to describe them, viewed as fixed-point problems on the causally ordered variables, and we show three important cases where they can be uniquely recovered given the topological ordering (TO). To the best of our knowledge, we obtain the weakest conditions for their recovery when TO is known. Based on this, we design a two-stage causal generative model that first infers the causal order from observations in a zero-shot manner, thus by-passing the search, and then learns the generative fixed-point SCM on the ordered variables. To infer TOs from observations, we propose to amortize the learning of TOs on generated datasets by sequentially predicting the leaves of graphs seen during training. To learn fixed-point SCMs, we design a transformer-based architecture that exploits a new attention mechanism enabling the modeling of causal structures, and show that this parameterization is consistent with our formalism. Finally, we conduct an extensive evaluation of each method individually, and show that when combined, our model outperforms various baselines on generated out-of-distribution problems.
Abstract:Recent 3D face reconstruction methods have made remarkable advancements, yet there remain huge challenges in monocular high-quality facial reflectance reconstruction. Existing methods rely on a large amount of light-stage captured data to learn facial reflectance models. However, the lack of subject diversity poses challenges in achieving good generalization and widespread applicability. In this paper, we learn the reflectance prior in image space rather than UV space and present a framework named ID2Reflectance. Our framework can directly estimate the reflectance maps of a single image while using limited reflectance data for training. Our key insight is that reflectance data shares facial structures with RGB faces, which enables obtaining expressive facial prior from inexpensive RGB data thus reducing the dependency on reflectance data. We first learn a high-quality prior for facial reflectance. Specifically, we pretrain multi-domain facial feature codebooks and design a codebook fusion method to align the reflectance and RGB domains. Then, we propose an identity-conditioned swapping module that injects facial identity from the target image into the pre-trained autoencoder to modify the identity of the source reflectance image. Finally, we stitch multi-view swapped reflectance images to obtain renderable assets. Extensive experiments demonstrate that our method exhibits excellent generalization capability and achieves state-of-the-art facial reflectance reconstruction results for in-the-wild faces. Our project page is https://xingyuren.github.io/id2reflectance/.
Abstract:We present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single tri-plane tensor, from which multiple Singed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting.