Abstract:Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.
Abstract:Research interest in end-to-end autonomous driving has surged owing to its fully differentiable design integrating modular tasks, i.e. perception, prediction and planing, which enables optimization in pursuit of the ultimate goal. Despite the great potential of the end-to-end paradigm, existing methods suffer from several aspects including expensive BEV (bird's eye view) computation, action diversity, and sub-optimal decision in complex real-world scenarios. To address these challenges, we propose a novel hybrid sparse-dense diffusion policy, empowered by a Vision-Language Model (VLM), called Diff-VLA. We explore the sparse diffusion representation for efficient multi-modal driving behavior. Moreover, we rethink the effectiveness of VLM driving decision and improve the trajectory generation guidance through deep interaction across agent, map instances and VLM output. Our method shows superior performance in Autonomous Grand Challenge 2025 which contains challenging real and reactive synthetic scenarios. Our methods achieves 45.0 PDMS.
Abstract:Recent breakthroughs in generative models-particularly diffusion models and rectified flows-have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. Existing reinforcement learning (RL)-based methods for visual generation face critical limitations: incompatibility with modern Ordinary Differential Equations (ODEs)-based sampling paradigms, instability in large-scale training, and lack of validation for video generation. This paper introduces DanceGRPO, the first unified framework to adapt Group Relative Policy Optimization (GRPO) to visual generation paradigms, unleashing one unified RL algorithm across two generative paradigms (diffusion models and rectified flows), three tasks (text-to-image, text-to-video, image-to-video), four foundation models (Stable Diffusion, HunyuanVideo, FLUX, SkyReel-I2V), and five reward models (image/video aesthetics, text-image alignment, video motion quality, and binary reward). To our knowledge, DanceGRPO is the first RL-based unified framework capable of seamless adaptation across diverse generative paradigms, tasks, foundational models, and reward models. DanceGRPO demonstrates consistent and substantial improvements, which outperform baselines by up to 181% on benchmarks such as HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Notably, DanceGRPO not only can stabilize policy optimization for complex video generation, but also enables generative policy to better capture denoising trajectories for Best-of-N inference scaling and learn from sparse binary feedback. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis. The code will be released.
Abstract:Recent advancements in high-definition \emph{HD} map construction have demonstrated the effectiveness of dense representations, which heavily rely on computationally intensive bird's-eye view \emph{BEV} features. While sparse representations offer a more efficient alternative by avoiding dense BEV processing, existing methods often lag behind due to the lack of tailored designs. These limitations have hindered the competitiveness of sparse representations in online HD map construction. In this work, we systematically revisit and enhance sparse representation techniques, identifying key architectural and algorithmic improvements that bridge the gap with--and ultimately surpass--dense approaches. We introduce a dedicated network architecture optimized for sparse map feature extraction, a sparse-dense segmentation auxiliary task to better leverage geometric and semantic cues, and a denoising module guided by physical priors to refine predictions. Through these enhancements, our method achieves state-of-the-art performance on the nuScenes dataset, significantly advancing HD map construction and centerline detection. Specifically, SparseMeXt-Tiny reaches a mean average precision \emph{mAP} of 55.5% at 32 frames per second \emph{fps}, while SparseMeXt-Base attains 65.2% mAP. Scaling the backbone and decoder further, SparseMeXt-Large achieves an mAP of 68.9% at over 20 fps, establishing a new benchmark for sparse representations in HD map construction. These results underscore the untapped potential of sparse methods, challenging the conventional reliance on dense representations and redefining efficiency-performance trade-offs in the field.
Abstract:We present Seedream 3.0, a high-performance Chinese-English bilingual image generation foundation model. We develop several technical improvements to address existing challenges in Seedream 2.0, including alignment with complicated prompts, fine-grained typography generation, suboptimal visual aesthetics and fidelity, and limited image resolutions. Specifically, the advancements of Seedream 3.0 stem from improvements across the entire pipeline, from data construction to model deployment. At the data stratum, we double the dataset using a defect-aware training paradigm and a dual-axis collaborative data-sampling framework. Furthermore, we adopt several effective techniques such as mixed-resolution training, cross-modality RoPE, representation alignment loss, and resolution-aware timestep sampling in the pre-training phase. During the post-training stage, we utilize diversified aesthetic captions in SFT, and a VLM-based reward model with scaling, thereby achieving outputs that well align with human preferences. Furthermore, Seedream 3.0 pioneers a novel acceleration paradigm. By employing consistent noise expectation and importance-aware timestep sampling, we achieve a 4 to 8 times speedup while maintaining image quality. Seedream 3.0 demonstrates significant improvements over Seedream 2.0: it enhances overall capabilities, in particular for text-rendering in complicated Chinese characters which is important to professional typography generation. In addition, it provides native high-resolution output (up to 2K), allowing it to generate images with high visual quality.
Abstract:Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.
Abstract:Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/.
Abstract:Satisfactory progress has been achieved recently in universal segmentation of CT images. Following the success of vision-language methods, there is a growing trend towards utilizing text prompts and contrastive learning to develop universal segmentation models. However, there exists a significant imbalance in information density between 3D images and text prompts. Moreover, the standard fully connected layer segmentation approach faces significant challenges in handling multiple classes and exhibits poor generalizability. To address these challenges, we propose the VOxel Interacting with LAnguage method (VOILA) for universal CT image segmentation. Initially, we align voxels and language into a shared representation space and classify voxels on the basis of cosine similarity. Subsequently, we develop the Voxel-Language Interaction framework to mitigate the impact of class imbalance caused by foreground-background discrepancies and variations in target volumes. Furthermore, a Complexity-Aware Sampling method is proposed to focus on region hard to segment, achieved by generating pseudo-heatmaps from a trainable Gaussian mixture distribution. Our results indicate the proposed VOILA is capable to achieve improved performance with reduced parameters and computational cost during training. Furthermore, it demonstrates significant generalizability across diverse datasets without additional fine-tuning.
Abstract:Diffusion models have recently achieved outstanding results in the field of image super-resolution. These methods typically inject low-resolution (LR) images via ControlNet.In this paper, we first explore the temporal dynamics of information infusion through ControlNet, revealing that the input from LR images predominantly influences the initial stages of the denoising process. Leveraging this insight, we introduce a novel timestep-aware diffusion model that adaptively integrates features from both ControlNet and the pre-trained Stable Diffusion (SD). Our method enhances the transmission of LR information in the early stages of diffusion to guarantee image fidelity and stimulates the generation ability of the SD model itself more in the later stages to enhance the detail of generated images. To train this method, we propose a timestep-aware training strategy that adopts distinct losses at varying timesteps and acts on disparate modules. Experiments on benchmark datasets demonstrate the effectiveness of our method. Code: https://github.com/SleepyLin/TASR
Abstract:Generative diffusion models (DM) have been extensively utilized in image super-resolution (ISR). Most of the existing methods adopt the denoising loss from DDPMs for model optimization. We posit that introducing reward feedback learning to finetune the existing models can further improve the quality of the generated images. In this paper, we propose a timestep-aware training strategy with reward feedback learning. Specifically, in the initial denoising stages of ISR diffusion, we apply low-frequency constraints to super-resolution (SR) images to maintain structural stability. In the later denoising stages, we use reward feedback learning to improve the perceptual and aesthetic quality of the SR images. In addition, we incorporate Gram-KL regularization to alleviate stylization caused by reward hacking. Our method can be integrated into any diffusion-based ISR model in a plug-and-play manner. Experiments show that ISR diffusion models, when fine-tuned with our method, significantly improve the perceptual and aesthetic quality of SR images, achieving excellent subjective results. Code: https://github.com/sxpro/RFSR