Performing language-conditioned robotic manipulation tasks in unstructured environments is highly demanded for general intelligent robots. Conventional robotic manipulation methods usually learn semantic representation of the observation for action prediction, which ignores the scene-level spatiotemporal dynamics for human goal completion. In this paper, we propose a dynamic Gaussian Splatting method named ManiGaussian for multi-task robotic manipulation, which mines scene dynamics via future scene reconstruction. Specifically, we first formulate the dynamic Gaussian Splatting framework that infers the semantics propagation in the Gaussian embedding space, where the semantic representation is leveraged to predict the optimal robot action. Then, we build a Gaussian world model to parameterize the distribution in our dynamic Gaussian Splatting framework, which provides informative supervision in the interactive environment via future scene reconstruction. We evaluate our ManiGaussian on 10 RLBench tasks with 166 variations, and the results demonstrate our framework can outperform the state-of-the-art methods by 13.1\% in average success rate.
In this paper, we propose a new framework for online 3D scene perception. Conventional 3D scene perception methods are offline, i.e., take an already reconstructed 3D scene geometry as input, which is not applicable in robotic applications where the input data is streaming RGB-D videos rather than a complete 3D scene reconstructed from pre-collected RGB-D videos. To deal with online 3D scene perception tasks where data collection and perception should be performed simultaneously, the model should be able to process 3D scenes frame by frame and make use of the temporal information. To this end, we propose an adapter-based plug-and-play module for the backbone of 3D scene perception model, which constructs memory to cache and aggregate the extracted RGB-D features to empower offline models with temporal learning ability. Specifically, we propose a queued memory mechanism to cache the supporting point cloud and image features. Then we devise aggregation modules which directly perform on the memory and pass temporal information to current frame. We further propose 3D-to-2D adapter to enhance image features with strong global context. Our adapters can be easily inserted into mainstream offline architectures of different tasks and significantly boost their performance on online tasks. Extensive experiments on ScanNet and SceneNN datasets demonstrate our approach achieves leading performance on three 3D scene perception tasks compared with state-of-the-art online methods by simply finetuning existing offline models, without any model and task-specific designs. \href{https://xuxw98.github.io/Online3D/}{Project page}.
Large Language Models(LLMs) have dramatically revolutionized the field of Natural Language Processing(NLP), offering remarkable capabilities that have garnered widespread usage. However, existing interaction paradigms between LLMs and users are constrained by either inflexibility, limitations in customization, or a lack of persistent learning. This inflexibility is particularly evident as users, especially those without programming skills, have restricted avenues to enhance or personalize the model. Existing frameworks further complicate the model training and deployment process due to their computational inefficiencies and lack of user-friendly interfaces. To overcome these challenges, this paper introduces a novel interaction paradigm-'Online Training using External Interactions'-that merges the benefits of persistent, real-time model updates with the flexibility for individual customization through external interactions such as AI agents or online/offline knowledge bases.
Recent advancements in robotics enable robots to accomplish complex assembly tasks. However, designing an assembly requires a non-trivial effort since a slight variation in the design could significantly affect the task feasibility. It is critical to ensure the physical feasibility of the assembly design so that the assembly task can be successfully executed. To address the challenge, this paper studies the physical stability of assembly structures, in particular, block stacking assembly, where people use cubic blocks to build 3D structures (e.g., Lego constructions). The paper proposes a new optimization formulation, which optimizes over force balancing equations, for inferring the structural stability of 3D block-stacking structures. The proposed stability analysis is tested and verified on hand-crafted Lego examples. The experiment results demonstrate that the proposed stability analysis can correctly predict whether the structure is stable. In addition, it outperforms the existing methods since it can locate the weakest parts in the design, and more importantly, solve any given assembly structure. To further validate the proposed analysis formulation, we provide StableLego: a comprehensive dataset including more than 50k 3D objects with their Lego layouts. We test the proposed stability analysis and include the stability inference for each corresponding object in StableLego. Our code and the dataset are available at https://github.com/intelligent-control-lab/StableLego.
In this paper, we explore the challenges inherent to Large Language Models (LLMs) like GPT-4, particularly their propensity for hallucinations, logic mistakes, and incorrect conclusions when tasked with answering complex questions. The capacity of LLMs to present erroneous answers in a coherent and semantically rigorous manner further complicates the detection of factual inaccuracies. This issue is especially pronounced in fields that require specialized expertise. Our work delves into these challenges, aiming to enhance the understanding and mitigation of such errors, thereby contributing to the improvement of LLM accuracy and reliability in scientific and other specialized domains. Our findings reveal a non-linear relationship between the context's relevancy and the answers' measured quality. In addition, we demonstrate that with the correct calibration, it is possible to automate the grading procedure -- a finding suggesting that, at least to some degree, the LLMs can be used to self-examine the quality of their own performance. Finally, we describe an experimental platform that can be seen as a proof-of-concept of the techniques described in this work.
Embodied Instruction Following (EIF) requires agents to complete human instruction by interacting objects in complicated surrounding environments. Conventional methods directly consider the sparse human instruction to generate action plans for agents, which usually fail to achieve human goals because of the instruction incoherence in action descriptions. On the contrary, we propose ThinkBot that reasons the thought chain in human instruction to recover the missing action descriptions, so that the agent can successfully complete human goals by following the coherent instruction. Specifically, we first design an instruction completer based on large language models to recover the missing actions with interacted objects between consecutive human instruction, where the perceived surrounding environments and the completed sub-goals are considered for instruction completion. Based on the partially observed scene semantic maps, we present an object localizer to infer the position of interacted objects for agents to achieve complex human goals. Extensive experiments in the simulated environment show that our ThinkBot outperforms the state-of-the-art EIF methods by a sizable margin in both success rate and execution efficiency.
Research on developing deep learning techniques for autonomous spacecraft relative navigation challenges is continuously growing in recent years. Adopting those techniques offers enhanced performance. However, such approaches also introduce heightened apprehensions regarding the trustability and security of such deep learning methods through their susceptibility to adversarial attacks. In this work, we propose a novel approach for adversarial attack detection for deep neural network-based relative pose estimation schemes based on the explainability concept. We develop for an orbital rendezvous scenario an innovative relative pose estimation technique adopting our proposed Convolutional Neural Network (CNN), which takes an image from the chaser's onboard camera and outputs accurately the target's relative position and rotation. We perturb seamlessly the input images using adversarial attacks that are generated by the Fast Gradient Sign Method (FGSM). The adversarial attack detector is then built based on a Long Short Term Memory (LSTM) network which takes the explainability measure namely SHapley Value from the CNN-based pose estimator and flags the detection of adversarial attacks when acting. Simulation results show that the proposed adversarial attack detector achieves a detection accuracy of 99.21%. Both the deep relative pose estimator and adversarial attack detector are then tested on real data captured from our laboratory-designed setup. The experimental results from our laboratory-designed setup demonstrate that the proposed adversarial attack detector achieves an average detection accuracy of 96.29%.
Due to the high price and heavy energy consumption of GPUs, deploying deep models on IoT devices such as microcontrollers makes significant contributions for ecological AI. Conventional methods successfully enable convolutional neural network inference of high resolution images on microcontrollers, while the framework for vision transformers that achieve the state-of-the-art performance in many vision applications still remains unexplored. In this paper, we propose a hardware-algorithm co-optimizations method called MCUFormer to deploy vision transformers on microcontrollers with extremely limited memory, where we jointly design transformer architecture and construct the inference operator library to fit the memory resource constraint. More specifically, we generalize the one-shot network architecture search (NAS) to discover the optimal architecture with highest task performance given the memory budget from the microcontrollers, where we enlarge the existing search space of vision transformers by considering the low-rank decomposition dimensions and patch resolution for memory reduction. For the construction of the inference operator library of vision transformers, we schedule the memory buffer during inference through operator integration, patch embedding decomposition, and token overwriting, allowing the memory buffer to be fully utilized to adapt to the forward pass of the vision transformer. Experimental results demonstrate that our MCUFormer achieves 73.62\% top-1 accuracy on ImageNet for image classification with 320KB memory on STM32F746 microcontroller. Code is available at https://github.com/liangyn22/MCUFormer.
In this paper, we propose a novel network framework for indoor 3D object detection to handle variable input frame numbers in practical scenarios. Existing methods only consider fixed frames of input data for a single detector, such as monocular RGB-D images or point clouds reconstructed from dense multi-view RGB-D images. While in practical application scenes such as robot navigation and manipulation, the raw input to the 3D detectors is the RGB-D images with variable frame numbers instead of the reconstructed scene point cloud. However, the previous approaches can only handle fixed frame input data and have poor performance with variable frame input. In order to facilitate 3D object detection methods suitable for practical tasks, we present a novel 3D detection framework named AnyView for our practical applications, which generalizes well across different numbers of input frames with a single model. To be specific, we propose a geometric learner to mine the local geometric features of each input RGB-D image frame and implement local-global feature interaction through a designed spatial mixture module. Meanwhile, we further utilize a dynamic token strategy to adaptively adjust the number of extracted features for each frame, which ensures consistent global feature density and further enhances the generalization after fusion. Extensive experiments on the ScanNet dataset show our method achieves both great generalizability and high detection accuracy with a simple and clean architecture containing a similar amount of parameters with the baselines.
Regulatory compliance auditing across diverse industrial domains requires heightened quality assurance and traceability. Present manual and intermittent approaches to such auditing yield significant challenges, potentially leading to oversights in the monitoring process. To address these issues, we introduce a real-time, multi-modal sensing system employing 3D time-of-flight and RGB cameras, coupled with unsupervised learning techniques on edge AI devices. This enables continuous object tracking thereby enhancing efficiency in record-keeping and minimizing manual interventions. While we validate the system in a knife sanitization context within agrifood facilities, emphasizing its prowess against occlusion and low-light issues with RGB cameras, its potential spans various industrial monitoring settings.