Abstract:Private data is typically larger and of higher quality than public data, offering great potential to improve LLM. However, its scattered distribution across data silos and the high computational demands of LLMs limit their deployment in federated environments. To address this, the transformer-based split learning model has emerged, offloading most model parameters to the server while retaining only the embedding and output layers on clients to ensure privacy. However, it still faces significant challenges in security, efficiency, and adaptability: 1) embedding gradients are vulnerable to attacks, leading to reverse engineering of private data; 2) the autoregressive nature of LLMs means that federated split learning can only train and infer sequentially, causing high communication overhead; 3) fixed partition points lack adaptability to downstream tasks. In this paper, we introduce FL-LLaMA, a secure, efficient, and adaptive federated split framework based on LLaMA2. First, we place some input and output blocks on the local client and inject Gaussian noise into forward-pass hidden states, enabling secure end-to-end propagation. Second, we employ client-batch and server-hierarchical strategies to achieve parallel training, along with attention-mask compression and KV cache mechanisms to accelerate inference, reducing communication costs effectively. Third, we allow users to dynamically adjust the partition points for input/output blocks based on specific task requirements and hardware limitations. Experiments on NLU, summarization and conversational QA tasks show that FL-LLaMA maintains performance comparable to centralized LLaMA2, and achieves up to 2x train speedups and 8x inference speedups. Further analysis of privacy attacks and different partition points also demonstrates the effectiveness of FL-LLaMA in security and adaptability.
Abstract:In cloud services, virtual machine (VM) scheduling is a typical Online Dynamic Multidimensional Bin Packing (ODMBP) problem, characterized by large-scale complexity and fluctuating demands. Traditional optimization methods struggle to adapt to real-time changes, domain-expert-designed heuristic approaches suffer from rigid strategies, and existing learning-based methods often lack generalizability and interpretability. To address these limitations, this paper proposes a hierarchical language agent framework named MiCo, which provides a large language model (LLM)-driven heuristic design paradigm for solving ODMBP. Specifically, ODMBP is formulated as a Semi-Markov Decision Process with Options (SMDP-Option), enabling dynamic scheduling through a two-stage architecture, i.e., Option Miner and Option Composer. Option Miner utilizes LLMs to discover diverse and useful non-context-aware strategies by interacting with constructed environments. Option Composer employs LLMs to discover a composing strategy that integrates the non-context-aware strategies with the contextual ones. Extensive experiments on real-world enterprise datasets demonstrate that MiCo achieves a 96.9\% competitive ratio in large-scale scenarios involving more than 10,000 virtual machines. It maintains high performance even under nonstationary request flows and diverse configurations, thus validating its effectiveness in complex and large-scale cloud environments.
Abstract:Events cameras are ideal sensors for enabling robots to detect and track objects in highly dynamic environments due to their low latency output, high temporal resolution, and high dynamic range. In this paper, we present the Asynchronous Event Multi-Object Tracking (AEMOT) algorithm for detecting and tracking multiple objects by processing individual raw events asynchronously. AEMOT detects salient event blob features by identifying regions of consistent optical flow using a novel Field of Active Flow Directions built from the Surface of Active Events. Detected features are tracked as candidate objects using the recently proposed Asynchronous Event Blob (AEB) tracker in order to construct small intensity patches of each candidate object. A novel learnt validation stage promotes or discards candidate objects based on classification of their intensity patches, with promoted objects having their position, velocity, size, and orientation estimated at their event rate. We evaluate AEMOT on a new Bee Swarm Dataset, where it tracks dozens of small bees with precision and recall performance exceeding that of alternative event-based detection and tracking algorithms by over 37%. Source code and the labelled event Bee Swarm Dataset will be open sourced
Abstract:Large language models (LLMs) excel at generating code from natural language instructions, yet they often lack an understanding of security vulnerabilities. This limitation makes it difficult for LLMs to avoid security risks in generated code, particularly in high-security programming tasks such as smart contract development for blockchain. Researchers have attempted to enhance the vulnerability awareness of these models by training them to differentiate between vulnerable and fixed code snippets. However, this approach relies heavily on manually labeled vulnerability data, which is only available for popular languages like Python and C++. For low-resource languages like Solidity, used in smart contracts, large-scale annotated datasets are scarce and difficult to obtain. To address this challenge, we introduce CodeBC, a code generation model specifically designed for generating secure smart contracts in blockchain. CodeBC employs a three-stage fine-tuning approach based on CodeLlama, distinguishing itself from previous methods by not relying on pairwise vulnerability location annotations. Instead, it leverages vulnerability and security tags to teach the model the differences between vulnerable and secure code. During the inference phase, the model leverages security tags to generate secure and robust code. Experimental results demonstrate that CodeBC outperforms baseline models in terms of BLEU, CodeBLEU, and compilation pass rates, while significantly reducing vulnerability rates. These findings validate the effectiveness and cost-efficiency of our three-stage fine-tuning strategy, making CodeBC a promising solution for generating secure smart contract code.
Abstract:While multimodal large language models demonstrate strong performance in complex reasoning tasks, they pose significant challenges related to model complexity during deployment, especially for resource-limited devices. In this paper, we propose an automatic pruning method for large vision-language models to enhance the efficiency of multimodal reasoning. Conventional methods rely on the training data of the original model to select the proper pruning ratio for different network components. However, these methods are impractical for large vision-language models due to the unaffordable search costs caused by web-scale training corpus. In contrast, our approach only leverages a small number of samples to search for the desired pruning policy by maximizing its generalization ability on unknown training data while maintaining the model accuracy, which enables the achievement of an optimal trade-off between accuracy and efficiency for large visual language models. Specifically, we formulate the generalization gap of the pruning strategy using the structural risk minimization principle. Based on both task performance and generalization capability, we iteratively search for the optimal pruning policy within a given search space and optimize the vision projector to evolve the search space with higher upper bound of performance. We conduct extensive experiments on the ScienceQA, Vizwiz, MM-vet, and LLaVA-Bench datasets for the task of visual question answering. Using only 64 samples for pruning policy search, EfficientLLaVA achieves an accuracy of 83.05% on ScienceQA, along with a $\times$ 1.8 speedup compared to the dense LLaVA-v1.5-7B model.
Abstract:Graphical user interface (GUI) has become integral to modern society, making it crucial to be understood for human-centric systems. However, unlike natural images or documents, GUIs comprise artificially designed graphical elements arranged to convey specific semantic meanings. Current multi-modal large language models (MLLMs) already proficient in processing graphical and textual components suffer from hurdles in GUI understanding due to the lack of explicit spatial structure modeling. Moreover, obtaining high-quality spatial structure data is challenging due to privacy issues and noisy environments. To address these challenges, we present MP-GUI, a specially designed MLLM for GUI understanding. MP-GUI features three precisely specialized perceivers to extract graphical, textual, and spatial modalities from the screen as GUI-tailored visual clues, with spatial structure refinement strategy and adaptively combined via a fusion gate to meet the specific preferences of different GUI understanding tasks. To cope with the scarcity of training data, we also introduce a pipeline for automatically data collecting. Extensive experiments demonstrate that MP-GUI achieves impressive results on various GUI understanding tasks with limited data.
Abstract:Mobile manipulation is the fundamental challenge for robotics to assist humans with diverse tasks and environments in everyday life. However, conventional mobile manipulation approaches often struggle to generalize across different tasks and environments because of the lack of large-scale training. In contrast, recent advances in vision-language-action (VLA) models have shown impressive generalization capabilities, but these foundation models are developed for fixed-base manipulation tasks. Therefore, we propose an efficient policy adaptation framework named MoManipVLA to transfer pre-trained VLA models of fix-base manipulation to mobile manipulation, so that high generalization ability across tasks and environments can be achieved in mobile manipulation policy. Specifically, we utilize pre-trained VLA models to generate waypoints of the end-effector with high generalization ability. We design motion planning objectives for the mobile base and the robot arm, which aim at maximizing the physical feasibility of the trajectory. Finally, we present an efficient bi-level objective optimization framework for trajectory generation, where the upper-level optimization predicts waypoints for base movement to enhance the manipulator policy space, and the lower-level optimization selects the optimal end-effector trajectory to complete the manipulation task. In this way, MoManipVLA can adjust the position of the robot base in a zero-shot manner, thus making the waypoints predicted from the fixed-base VLA models feasible. Extensive experimental results on OVMM and the real world demonstrate that MoManipVLA achieves a 4.2% higher success rate than the state-of-the-art mobile manipulation, and only requires 50 training cost for real world deployment due to the strong generalization ability in the pre-trained VLA models.
Abstract:In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.
Abstract:This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike simpler image editing scenarios such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in humans-objects interactions. Existing methods often overfit to the source image structure, limiting their ability to adapt to the substantial structural modifications demanded by new interactions. To address this, InteractEdit decomposes each scene into subject, object, and background components, then employs Low-Rank Adaptation (LoRA) and selective fine-tuning to preserve pretrained interaction priors while learning the visual identity of the source image. This regularization strategy effectively balances interaction edits with identity consistency. We further introduce IEBench, the most comprehensive benchmark for HOI editing, which evaluates both interaction editing and identity preservation. Our extensive experiments show that InteractEdit significantly outperforms existing methods, establishing a strong baseline for future HOI editing research and unlocking new possibilities for creative and practical applications. Code will be released upon publication.
Abstract:The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground truth for supervision, which are often difficult to be obtained in industrial applications and are sensitive to noise inputs. We propose viewing CAD reconstruction as a specific instance of sparse-view 3D reconstruction to overcome these limitations. While this reformulation offers a promising perspective, existing 3D reconstruction methods typically require natural images and corresponding camera poses as inputs, which introduces two major significant challenges: (1) modality discrepancy between CAD sketches and natural images, and (2) difficulty of accurate camera pose estimation for CAD sketches. To solve these issues, we first transform the CAD sketches into representations resembling natural images and extract corresponding masks. Next, we manually calculate the camera poses for the orthographic views to ensure accurate alignment within the 3D coordinate system. Finally, we employ a customized sparse-view 3D reconstruction method to achieve high-quality reconstructions from aligned orthographic views. By leveraging raster CAD sketches for self-supervision, our approach eliminates the reliance on vector CAD sketches and 3D ground truth. Experiments on the Sub-Fusion360 dataset demonstrate that our proposed method significantly outperforms previous approaches in CAD reconstruction performance and exhibits strong robustness to noisy inputs.