State Key Laboratory of Management and Control for Complex Systems, Institute of Automation, Chinese Academy of Sciences, China
Abstract:Advancements in LLMs have recently unveiled challenges tied to computational efficiency and continual scalability due to their requirements of huge parameters, making the applications and evolution of these models on devices with limited computation resources and scenarios requiring various abilities increasingly cumbersome. Inspired by modularity within the human brain, there is a growing tendency to decompose LLMs into numerous functional modules, allowing for inference with part of modules and dynamic assembly of modules to tackle complex tasks, such as mixture-of-experts. To highlight the inherent efficiency and composability of the modular approach, we coin the term brick to represent each functional module, designating the modularized structure as configurable foundation models. In this paper, we offer a comprehensive overview and investigation of the construction, utilization, and limitation of configurable foundation models. We first formalize modules into emergent bricks - functional neuron partitions that emerge during the pre-training phase, and customized bricks - bricks constructed via additional post-training to improve the capabilities and knowledge of LLMs. Based on diverse functional bricks, we further present four brick-oriented operations: retrieval and routing, merging, updating, and growing. These operations allow for dynamic configuration of LLMs based on instructions to handle complex tasks. To verify our perspective, we conduct an empirical analysis on widely-used LLMs. We find that the FFN layers follow modular patterns with functional specialization of neurons and functional neuron partitions. Finally, we highlight several open issues and directions for future research. Overall, this paper aims to offer a fresh modular perspective on existing LLM research and inspire the future creation of more efficient and scalable foundational models.
Abstract:In this study, we present a quantitative and comprehensive analysis of social gaze in people with autism spectrum disorder (ASD). Diverging from traditional first-person camera perspectives based on eye-tracking technologies, this study utilizes a third-person perspective database from the Autism Diagnostic Observation Schedule, 2nd Edition (ADOS-2) interview videos, encompassing ASD participants and neurotypical individuals as a reference group. Employing computational models, we extracted and processed gaze-related features from the videos of both participants and examiners. The experimental samples were divided into three groups based on the presence of social gaze abnormalities and ASD diagnosis. This study quantitatively analyzed four gaze features: gaze engagement, gaze variance, gaze density map, and gaze diversion frequency. Furthermore, we developed a classifier trained on these features to identify gaze abnormalities in ASD participants. Together, we demonstrated the effectiveness of analyzing social gaze in people with ASD in naturalistic settings, showcasing the potential of third-person video perspectives in enhancing ASD diagnosis through gaze analysis.
Abstract:Human-human motion generation is essential for understanding humans as social beings. Although several transformer-based methods have been proposed, they typically model each individual separately and overlook the causal relationships in temporal motion sequences. Furthermore, the attention mechanism in transformers exhibits quadratic computational complexity, significantly reducing their efficiency when processing long sequences. In this paper, we introduce TIM (Temporal and Interactive Modeling), an efficient and effective approach that presents the pioneering human-human motion generation model utilizing RWKV. Specifically, we first propose Causal Interactive Injection to leverage the temporal properties of motion sequences and avoid non-causal and cumbersome modeling. Then we present Role-Evolving Mixing to adjust to the ever-evolving roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns. Extensive experiments on InterHuman demonstrate that our method achieves superior performance. Notably, TIM has achieved state-of-the-art results using only 32% of InterGen's trainable parameters. Code will be available soon. Homepage: https://aigc-explorer.github.io/TIM-page/
Abstract:For interacting with mobile objects in unfamiliar environments, simultaneously locating, mapping, and tracking the 3D poses of multiple objects are crucially required. This paper proposes a Tracklet Graph and Query Graph-based framework, i.e., GSLAMOT, to address this challenge. GSLAMOT utilizes camera and LiDAR multimodal information as inputs and divides the representation of the dynamic scene into a semantic map for representing the static environment, a trajectory of the ego-agent, and an online maintained Tracklet Graph (TG) for tracking and predicting the 3D poses of the detected mobile objects. A Query Graph (QG) is constructed in each frame by object detection to query and update TG. For accurate object association, a Multi-criteria Star Graph Association (MSGA) method is proposed to find matched objects between the detections in QG and the predicted tracklets in TG. Then, an Object-centric Graph Optimization (OGO) method is proposed to simultaneously optimize the TG, the semantic map, and the agent trajectory. It triangulates the detected objects into the map to enrich the map's semantic information. We address the efficiency issues to handle the three tightly coupled tasks in parallel. Experiments are conducted on KITTI, Waymo, and an emulated Traffic Congestion dataset that highlights challenging scenarios. Experiments show that GSLAMOT enables accurate crowded object tracking while conducting SLAM accurately in challenging scenarios, demonstrating more excellent performances than the state-of-the-art methods. The code and dataset are at https://gslamot.github.io.
Abstract:Deep-learning-based identity management systems, such as face authentication systems, are vulnerable to adversarial attacks. However, existing attacks are typically designed for single-task purposes, which means they are tailored to exploit vulnerabilities unique to the individual target rather than being adaptable for multiple users or systems. This limitation makes them unsuitable for certain attack scenarios, such as morphing, universal, transferable, and counter attacks. In this paper, we propose a multi-task adversarial attack algorithm called MTADV that are adaptable for multiple users or systems. By interpreting these scenarios as multi-task attacks, MTADV is applicable to both single- and multi-task attacks, and feasible in the white- and gray-box settings. Furthermore, MTADV is effective against various face datasets, including LFW, CelebA, and CelebA-HQ, and can work with different deep learning models, such as FaceNet, InsightFace, and CurricularFace. Importantly, MTADV retains its feasibility as a single-task attack targeting a single user/system. To the best of our knowledge, MTADV is the first adversarial attack method that can target all of the aforementioned scenarios in one algorithm.
Abstract:In a multi-agent system (MAS), action semantics indicates the different influences of agents' actions toward other entities, and can be used to divide agents into groups in a physically heterogeneous MAS. Previous multi-agent reinforcement learning (MARL) algorithms apply global parameter-sharing across different types of heterogeneous agents without careful discrimination of different action semantics. This common implementation decreases the cooperation and coordination between agents in complex situations. However, fully independent agent parameters dramatically increase the computational cost and training difficulty. In order to benefit from the usage of different action semantics while also maintaining a proper parameter-sharing structure, we introduce the Unified Action Space (UAS) to fulfill the requirement. The UAS is the union set of all agent actions with different semantics. All agents first calculate their unified representation in the UAS, and then generate their heterogeneous action policies using different available-action-masks. To further improve the training of extra UAS parameters, we introduce a Cross-Group Inverse (CGI) loss to predict other groups' agent policies with the trajectory information. As a universal method for solving the physically heterogeneous MARL problem, we implement the UAS adding to both value-based and policy-based MARL algorithms, and propose two practical algorithms: U-QMIX and U-MAPPO. Experimental results in the SMAC environment prove the effectiveness of both U-QMIX and U-MAPPO compared with several state-of-the-art MARL methods.
Abstract:Debugging is a vital aspect of software development, yet the debugging capabilities of Large Language Models (LLMs) remain largely unexplored. This paper first introduces DEBUGEVAL, a comprehensive benchmark designed to evaluate the debugging capabilities of LLMs. DEBUGEVAL collects data from existing high-quality datasets and designs four different tasks to evaluate the debugging effectiveness, including BUG Localization, BUG Identification, Code Review, and Code Repair. Additionally, to enhance the code debugging ability of LLMs, this paper proposes a CoMmunicative Agent BaSed DaTa REfinement FRamework (MASTER), which generates the refined code debugging data for supervised finetuning. Specifically, MASTER employs the Code Quizzer to generate refined data according to the defined tasks of DEBUGEVAL. Then the Code Learner acts as a critic and reserves the generated problems that it can not solve. Finally, the Code Teacher provides a detailed Chain-of-Thought based solution to deal with the generated problem. We collect the synthesized data and finetune the Code Learner to enhance the debugging ability and conduct the NeuDebugger model. Our experiments evaluate various LLMs and NeuDebugger in the zero-shot setting on DEBUGEVAL. Experimental results demonstrate that these 7B-scale LLMs have weaker debugging capabilities, even these code-oriented LLMs. On the contrary, these larger models (over 70B) show convincing debugging ability. Our further analyses illustrate that MASTER is an effective method to enhance the code debugging ability by synthesizing data for Supervised Fine-Tuning (SFT) LLMs.
Abstract:Retrieval-Augmented Generation (RAG) systems have demonstrated their advantages in alleviating the hallucination of Large Language Models (LLMs). Existing RAG benchmarks mainly focus on evaluating whether LLMs can correctly answer the general knowledge. However, they are unable to evaluate the effectiveness of the RAG system in dealing with the data from different vertical domains. This paper introduces RAGEval, a framework for automatically generating evaluation datasets to evaluate the knowledge usage ability of different LLMs in different scenarios. Specifically, RAGEval summarizes a schema from seed documents, applies the configurations to generate diverse documents, and constructs question-answering pairs according to both articles and configurations. We propose three novel metrics, Completeness, Hallucination, and Irrelevance, to carefully evaluate the responses generated by LLMs. By benchmarking RAG models in vertical domains, RAGEval has the ability to better evaluate the knowledge usage ability of LLMs, which avoids the confusion regarding the source of knowledge in answering question in existing QA datasets--whether it comes from parameterized memory or retrieval.
Abstract:Collaborative autonomous driving with multiple vehicles usually requires the data fusion from multiple modalities. To ensure effective fusion, the data from each individual modality shall maintain a reasonably high quality. However, in collaborative perception, the quality of object detection based on a modality is highly sensitive to the relative pose errors among the agents. It leads to feature misalignment and significantly reduces collaborative performance. To address this issue, we propose RoCo, a novel unsupervised framework to conduct iterative object matching and agent pose adjustment. To the best of our knowledge, our work is the first to model the pose correction problem in collaborative perception as an object matching task, which reliably associates common objects detected by different agents. On top of this, we propose a graph optimization process to adjust the agent poses by minimizing the alignment errors of the associated objects, and the object matching is re-done based on the adjusted agent poses. This process is carried out iteratively until convergence. Experimental study on both simulated and real-world datasets demonstrates that the proposed framework RoCo consistently outperforms existing relevant methods in terms of the collaborative object detection performance, and exhibits highly desired robustness when the pose information of agents is with high-level noise. Ablation studies are also provided to show the impact of its key parameters and components. The code is released at https://github.com/HuangZhe885/RoCo.
Abstract:Vision-language models such as CLIP are capable of mapping the different modality data into a unified feature space, enabling zero/few-shot inference by measuring the similarity of given images and texts. However, most existing methods overlook modality gaps in CLIP's encoded features, which is shown as the text and image features lie far apart from each other, resulting in limited classification performance. To tackle this issue, we introduce a method called Selective Vision-Language Subspace Projection (SSP), which incorporates local image features and utilizes them as a bridge to enhance the alignment between image-text pairs. Specifically, our SSP framework comprises two parallel modules: a vision projector and a language projector. Both projectors utilize local image features to span the respective subspaces for image and texts, thereby projecting the image and text features into their respective subspaces to achieve alignment. Moreover, our approach entails only training-free matrix calculations and can be seamlessly integrated into advanced CLIP-based few-shot learning frameworks. Extensive experiments on 11 datasets have demonstrated SSP's superior text-image alignment capabilities, outperforming the state-of-the-art alignment methods. The code is available at https://github.com/zhuhsingyuu/SSP