Jack
Abstract:In recent years, image editing models have witnessed remarkable and rapid development. The recent unveiling of cutting-edge multimodal models such as GPT-4o and Gemini2 Flash has introduced highly promising image editing capabilities. These models demonstrate an impressive aptitude for fulfilling a vast majority of user-driven editing requirements, marking a significant advancement in the field of image manipulation. However, there is still a large gap between the open-source algorithm with these closed-source models. Thus, in this paper, we aim to release a state-of-the-art image editing model, called Step1X-Edit, which can provide comparable performance against the closed-source models like GPT-4o and Gemini2 Flash. More specifically, we adopt the Multimodal LLM to process the reference image and the user's editing instruction. A latent embedding has been extracted and integrated with a diffusion image decoder to obtain the target image. To train the model, we build a data generation pipeline to produce a high-quality dataset. For evaluation, we develop the GEdit-Bench, a novel benchmark rooted in real-world user instructions. Experimental results on GEdit-Bench demonstrate that Step1X-Edit outperforms existing open-source baselines by a substantial margin and approaches the performance of leading proprietary models, thereby making significant contributions to the field of image editing.
Abstract:Up to now, the training processes of typical Generative Adversarial Networks (GANs) are still particularly sensitive to data properties and hyperparameters, which may lead to severe oscillations, difficulties in convergence, or even failures to converge, especially when the overall variances of the training sets are large. These phenomena are often attributed to the training characteristics of such networks. Aiming at the problem, this paper develops a new intelligent optimizer, Fast-Slow Co-advancing Optimizer (FSCO), which employs reinforcement learning in the training process of GANs to make training easier. Specifically, this paper allows the training step size to be controlled by an agent to improve training stability, and makes the training process more intelligent with variable learning rates, making GANs less sensitive to step size. Experiments have been conducted on three benchmark datasets to verify the effectiveness of the developed FSCO.
Abstract:Traditional SLAM systems, which rely on bundle adjustment, struggle with highly dynamic scenes commonly found in casual videos. Such videos entangle the motion of dynamic elements, undermining the assumption of static environments required by traditional systems. Existing techniques either filter out dynamic elements or model their motion independently. However, the former often results in incomplete reconstructions, whereas the latter can lead to inconsistent motion estimates. Taking a novel approach, this work leverages a 3D point tracker to separate the camera-induced motion from the observed motion of dynamic objects. By considering only the camera-induced component, bundle adjustment can operate reliably on all scene elements as a result. We further ensure depth consistency across video frames with lightweight post-processing based on scale maps. Our framework combines the core of traditional SLAM -- bundle adjustment -- with a robust learning-based 3D tracker front-end. Integrating motion decomposition, bundle adjustment and depth refinement, our unified framework, BA-Track, accurately tracks the camera motion and produces temporally coherent and scale-consistent dense reconstructions, accommodating both static and dynamic elements. Our experiments on challenging datasets reveal significant improvements in camera pose estimation and 3D reconstruction accuracy.
Abstract:We present Seedream 3.0, a high-performance Chinese-English bilingual image generation foundation model. We develop several technical improvements to address existing challenges in Seedream 2.0, including alignment with complicated prompts, fine-grained typography generation, suboptimal visual aesthetics and fidelity, and limited image resolutions. Specifically, the advancements of Seedream 3.0 stem from improvements across the entire pipeline, from data construction to model deployment. At the data stratum, we double the dataset using a defect-aware training paradigm and a dual-axis collaborative data-sampling framework. Furthermore, we adopt several effective techniques such as mixed-resolution training, cross-modality RoPE, representation alignment loss, and resolution-aware timestep sampling in the pre-training phase. During the post-training stage, we utilize diversified aesthetic captions in SFT, and a VLM-based reward model with scaling, thereby achieving outputs that well align with human preferences. Furthermore, Seedream 3.0 pioneers a novel acceleration paradigm. By employing consistent noise expectation and importance-aware timestep sampling, we achieve a 4 to 8 times speedup while maintaining image quality. Seedream 3.0 demonstrates significant improvements over Seedream 2.0: it enhances overall capabilities, in particular for text-rendering in complicated Chinese characters which is important to professional typography generation. In addition, it provides native high-resolution output (up to 2K), allowing it to generate images with high visual quality.
Abstract:In this paper, we propose a novel framework for controllable video diffusion, OmniVDiff, aiming to synthesize and comprehend multiple video visual content in a single diffusion model. To achieve this, OmniVDiff treats all video visual modalities in the color space to learn a joint distribution, while employing an adaptive control strategy that dynamically adjusts the role of each visual modality during the diffusion process, either as a generation modality or a conditioning modality. This allows flexible manipulation of each modality's role, enabling support for a wide range of tasks. Consequently, our model supports three key functionalities: (1) Text-conditioned video generation: multi-modal visual video sequences (i.e., rgb, depth, canny, segmentaion) are generated based on the text conditions in one diffusion process; (2) Video understanding: OmniVDiff can estimate the depth, canny map, and semantic segmentation across the input rgb frames while ensuring coherence with the rgb input; and (3) X-conditioned video generation: OmniVDiff generates videos conditioned on fine-grained attributes (e.g., depth maps or segmentation maps). By integrating these diverse tasks into a unified video diffusion framework, OmniVDiff enhances the flexibility and scalability for controllable video diffusion, making it an effective tool for a variety of downstream applications, such as video-to-video translation. Extensive experiments demonstrate the effectiveness of our approach, highlighting its potential for various video-related applications.
Abstract:The capacity for complex mathematical reasoning is a key benchmark for artificial intelligence. While reinforcement learning (RL) applied to LLMs shows promise, progress is significantly hindered by the lack of large-scale training data that is sufficiently challenging, possesses verifiable answer formats suitable for RL, and is free from contamination with evaluation benchmarks. To address these limitations, we introduce DeepMath-103K, a new, large-scale dataset comprising approximately 103K mathematical problems, specifically designed to train advanced reasoning models via RL. DeepMath-103K is curated through a rigorous pipeline involving source analysis, stringent decontamination against numerous benchmarks, and filtering for high difficulty (primarily Levels 5-9), significantly exceeding existing open resources in challenge. Each problem includes a verifiable final answer, enabling rule-based RL, and three distinct R1-generated solutions suitable for diverse training paradigms like supervised fine-tuning or distillation. Spanning a wide range of mathematical topics, DeepMath-103K promotes the development of generalizable reasoning. We demonstrate that models trained on DeepMath-103K achieve significant improvements on challenging mathematical benchmarks, validating its effectiveness. We release DeepMath-103K publicly to facilitate community progress in building more capable AI reasoning systems: https://github.com/zwhe99/DeepMath.
Abstract:Beyond diagonal reconfigurable intelligent surface (BD-RIS) refers to a family of RIS architectures characterized by scattering matrices not limited to being diagonal and enables higher wave manipulation flexibility and large performance gains over conventional (diagonal) RIS. To achieve those promising gains, accurate channel state information (CSI) needs to be acquired in BD-RIS assisted communication systems. However, the number of coefficients in the cascaded channels to be estimated in BD-RIS assisted systems is significantly larger than that in conventional RIS assisted systems, because the channels associated with the off-diagonal elements of the scattering matrix have to be estimated as well. Surprisingly, for the first time in the literature, this paper rigorously shows that the uplink channel estimation overhead in BD-RIS assisted systems is actually of the same order as that in the conventional RIS assisted systems. This amazing result stems from a key observation: for each user antenna, its cascaded channel matrix associated with one reference BD-RIS element is a scaled version of that associated with any other BD-RIS element due to the common RIS-base station (BS) channel. In other words, the number of independent unknown variables is far less than it would seem at first glance. Building upon this property, this paper manages to characterize the minimum overhead to perfectly estimate all the channels in the ideal case without noise at the BS, and propose a twophase estimation framework for the practical case with noise at the BS. Numerical results demonstrate outstanding channel estimation overhead reduction over existing schemes in BD-RIS assisted systems.
Abstract:This technical report presents a cost-efficient strategy for training a video generation foundation model. We present a mid-sized research model with approximately 7 billion parameters (7B) called Seaweed-7B trained from scratch using 665,000 H100 GPU hours. Despite being trained with moderate computational resources, Seaweed-7B demonstrates highly competitive performance compared to contemporary video generation models of much larger size. Design choices are especially crucial in a resource-constrained setting. This technical report highlights the key design decisions that enhance the performance of the medium-sized diffusion model. Empirically, we make two observations: (1) Seaweed-7B achieves performance comparable to, or even surpasses, larger models trained on substantially greater GPU resources, and (2) our model, which exhibits strong generalization ability, can be effectively adapted across a wide range of downstream applications either by lightweight fine-tuning or continue training. See the project page at https://seaweed.video/
Abstract:This paper presents SkyReels-A2, a controllable video generation framework capable of assembling arbitrary visual elements (e.g., characters, objects, backgrounds) into synthesized videos based on textual prompts while maintaining strict consistency with reference images for each element. We term this task elements-to-video (E2V), whose primary challenges lie in preserving the fidelity of each reference element, ensuring coherent composition of the scene, and achieving natural outputs. To address these, we first design a comprehensive data pipeline to construct prompt-reference-video triplets for model training. Next, we propose a novel image-text joint embedding model to inject multi-element representations into the generative process, balancing element-specific consistency with global coherence and text alignment. We also optimize the inference pipeline for both speed and output stability. Moreover, we introduce a carefully curated benchmark for systematic evaluation, i.e, A2 Bench. Experiments demonstrate that our framework can generate diverse, high-quality videos with precise element control. SkyReels-A2 is the first open-source commercial grade model for the generation of E2V, performing favorably against advanced closed-source commercial models. We anticipate SkyReels-A2 will advance creative applications such as drama and virtual e-commerce, pushing the boundaries of controllable video generation.
Abstract:Covariance matrices have proven highly effective across many scientific fields. Since these matrices lie within the Symmetric Positive Definite (SPD) manifold - a Riemannian space with intrinsic non-Euclidean geometry, the primary challenge in representation learning is to respect this underlying geometric structure. Drawing inspiration from the success of Euclidean deep learning, researchers have developed neural networks on the SPD manifolds for more faithful covariance embedding learning. A notable advancement in this area is the implementation of Riemannian batch normalization (RBN), which has been shown to improve the performance of SPD network models. Nonetheless, the Riemannian metric beneath the existing RBN might fail to effectively deal with the ill-conditioned SPD matrices (ICSM), undermining the effectiveness of RBN. In contrast, the Bures-Wasserstein metric (BWM) demonstrates superior performance for ill-conditioning. In addition, the recently introduced Generalized BWM (GBWM) parameterizes the vanilla BWM via an SPD matrix, allowing for a more nuanced representation of vibrant geometries of the SPD manifold. Therefore, we propose a novel RBN algorithm based on the GBW geometry, incorporating a learnable metric parameter. Moreover, the deformation of GBWM by matrix power is also introduced to further enhance the representational capacity of GBWM-based RBN. Experimental results on different datasets validate the effectiveness of our proposed method.