Department of Biomedical Engineering, School of Basic Medical Sciences, Central South University, Changsha, China
Abstract:Recent advancements in large audio language models have extended Chain-of-Thought (CoT) reasoning into the auditory domain, enabling models to tackle increasingly complex acoustic and spoken tasks. To elicit and sustain these extended reasoning chains, the prevailing paradigm -- driven by the success of text-based reasoning models -- overwhelmingly relies on Reinforcement Learning with Verified Rewards (RLVR). However, as models are strictly optimized to distill rich, continuous auditory contexts into isolated, verifiable text labels, a fundamental question arises: are we fostering true audio intelligence, or merely reducing a continuous sensory medium into a discrete puzzle? We identify this as the "verifiable reward trap." While RLVR yields remarkable scores on standardized objective benchmarks, it systematically degrades the real-world conversational feel of audio models. By prioritizing isolated correctness over acoustic nuance, RLVR reduces dynamic interactions to mechanical "answering machines," severely compromising prosodic naturalness, emotional continuity, and user immersion, particularly in long-turn dialogues. To bridge the gap between mechanical objective verification and genuine sensory empathy, we introduce Step-Audio-R1.5, marking a paradigm shift toward Reinforcement Learning from Human Feedback (RLHF) in audio reasoning. Comprehensive evaluations demonstrate that Step-Audio-R1.5 not only maintains robust analytical reasoning but profoundly transforms the interactive experience, redefining the boundaries of deeply immersive long-turn spoken dialogue.
Abstract:Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale physical plausibility in video generation through joint multimodal modeling. We recast perceptual cues, specifically semantics, geometry, and spatio-temporal trajectory, into a unified pseudo-RGB format, enabling VDMs to directly capture complex physical dynamics. To mitigate cross-modal interference, we propose a Bidirectionally Controlled Teacher architecture, which utilizes parallel branches to fully decouple RGB and perception processing and adopts two zero-initialized control links to gradually learn pixel-wise consistency. For inference efficiency, the teacher's physical prior is distilled into a single-stream student model via representation alignment. Furthermore, we present MMPhysPipe, a scalable data curation and annotation pipeline tailored for constructing physics-rich multimodal datasets. MMPhysPipe employs a vision-language model (VLM) guided by a chain-of-visual-evidence rule to pinpoint physical subjects, enabling expert models to extract multi-granular perceptual information. Without additional inference costs, MMPhysVideo consistently improves physical plausibility and visual quality over advanced models across various benchmarks and achieves state-of-the-art performance compared to existing methods.
Abstract:Rubric-based Reinforcement Learning (RL) has emerged as a promising approach for aligning Large Language Models (LLMs) with complex, open-domain instruction following tasks. However, existing methods predominantly rely on response-level rewards, introducing severe reward sparsity and reward ambiguity problems. To address these issues, we propose Rubrics to Tokens (RTT), a novel rubric-based RL framework that bridges coarse response-level scores and fine-grained token-level credit assignment. RTT introduces a Token-Level Relevance Discriminator to predict which tokens in the response are responsible for a specific constraint, and optimizes the policy model via RTT-GRPO, which integrates response-level and token-level advantages within a unified framework. Furthermore, when transitioning from one-dimensional, outcome-level reward to three-dimensional reward space in the token-level rubric-based RL, we propose a novel group normalization method, called Intra-sample Token Group Normalization, to accommodate this shift. Extensive experiments and benchmarks demonstrate that RTT consistently outperforms other baselines in both instruction- and rubric-level accuracy across different models.
Abstract:LLM-based agents show strong potential for long-horizon reasoning, yet their context size is limited by deployment factors (e.g., memory, latency, and cost), yielding a constrained context budget. As interaction histories grow, this induces a trade-off between retaining past information and staying within the context limit. To address this challenge, we propose Budget-Aware Context Management (BACM), which formulates context management as a sequential decision problem with a context budget constraint. It enables agents to assess the available budget before incorporating new observations and decide when and how much of the interaction history to compress. We further develop BACM-RL, an end-to-end curriculum-based reinforcement learning approach that learns compression strategies under varying context budgets. Experiments on compositional multi-objective QA and long-horizon web browsing benchmarks show that BACM-RL consistently outperforms prior methods across model scales and task complexities, achieving over $1.6\times$ gains over strong baselines in high-complexity settings, while maintaining strong advantages as budgets shrink, where most methods exhibit a downward performance trend.
Abstract:Recent advances in image editing have enabled models to handle complex instructions with impressive realism. However, existing evaluation frameworks lag behind: current benchmarks suffer from narrow task coverage, while standard metrics fail to adequately capture visual consistency, i.e., the preservation of identity, structure and semantic coherence between edited and original images. To address these limitations, we introduce GEditBench v2, a comprehensive benchmark with 1,200 real-world user queries spanning 23 tasks, including a dedicated open-set category for unconstrained, out-of-distribution editing instructions beyond predefined tasks. Furthermore, we propose PVC-Judge, an open-source pairwise assessment model for visual consistency, trained via two novel region-decoupled preference data synthesis pipelines. Besides, we construct VCReward-Bench using expert-annotated preference pairs to assess the alignment of PVC-Judge with human judgments on visual consistency evaluation. Experiments show that our PVC-Judge achieves state-of-the-art evaluation performance among open-source models and even surpasses GPT-5.1 on average. Finally, by benchmarking 16 frontier editing models, we show that GEditBench v2 enables more human-aligned evaluation, revealing critical limitations of current models, and providing a reliable foundation for advancing precise image editing.
Abstract:Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous affective annotations and establish FFE-Bench to evaluate structural confusion, editing accuracy, linear controllability, and the trade-off between expression editing and identity preservation. We propose PixelSmile, a diffusion framework that disentangles expression semantics via fully symmetric joint training. PixelSmile combines intensity supervision with contrastive learning to produce stronger and more distinguishable expressions, achieving precise and stable linear expression control through textual latent interpolation. Extensive experiments demonstrate that PixelSmile achieves superior disentanglement and robust identity preservation, confirming its effectiveness for continuous, controllable, and fine-grained expression editing, while naturally supporting smooth expression blending.
Abstract:OmniLottie is a versatile framework that generates high quality vector animations from multi-modal instructions. For flexible motion and visual content control, we focus on Lottie, a light weight JSON formatting for both shapes and animation behaviors representation. However, the raw Lottie JSON files contain extensive invariant structural metadata and formatting tokens, posing significant challenges for learning vector animation generation. Therefore, we introduce a well designed Lottie tokenizer that transforms JSON files into structured sequences of commands and parameters representing shapes, animation functions and control parameters. Such tokenizer enables us to build OmniLottie upon pretrained vision language models to follow multi-modal interleaved instructions and generate high quality vector animations. To further advance research in vector animation generation, we curate MMLottie-2M, a large scale dataset of professionally designed vector animations paired with textual and visual annotations. With extensive experiments, we validate that OmniLottie can produce vivid and semantically aligned vector animations that adhere closely to multi modal human instructions.
Abstract:Recent 3D Gaussian Splatting (3DGS) Dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor compensation effect in these approaches: dropped Gaussians are often compensated by their neighbors, weakening the intended regularization. Moreover, these methods overlook the contribution of high-degree spherical harmonic coefficients (SH) to overfitting. To address these issues, we propose DropAnSH-GS, a novel anchor-based Dropout strategy. Rather than dropping Gaussians independently, our method randomly selects certain Gaussians as anchors and simultaneously removes their spatial neighbors. This effectively disrupts local redundancies near anchors and encourages the model to learn more robust, globally informed representations. Furthermore, we extend the Dropout to color attributes by randomly dropping higher-degree SH to concentrate appearance information in lower-degree SH. This strategy further mitigates overfitting and enables flexible post-training model compression via SH truncation. Experimental results demonstrate that DropAnSH-GS substantially outperforms existing Dropout methods with negligible computational overhead, and can be readily integrated into various 3DGS variants to enhance their performances. Project Website: https://sk-fun.fun/DropAnSH-GS
Abstract:Reinforcement Learning (RL) has been shown to improve the capabilities of large language models (LLMs). However, applying RL to open-domain tasks faces two key challenges: (1) the inherent subjectivity of these tasks prevents the verifiable rewards as required by Reinforcement Learning with Verifiable Rewards (RLVR); (2) Reinforcement Learning from Human Feedback (RLHF) relies on external reward mechanisms. To overcome these limitations, we propose Self-Examining Reinforcement Learning (SERL), a novel self-improving framework where the LLM serves as both Actor and Judge. SERL introduces two synergistic reward mechanisms without any external signals. On the one hand, to improve the Actor's capability, we derive rewards from Copeland-style pairwise comparison judgments across a group of generated responses. On the other hand, a self-consistency reward that encourages coherent judgments is proposed to improve the Judge's reliability. This process refines the Judge's capability, which in turn provides a more robust reward for Actor. Experiments show that our method outperforms existing self-improvement training methods. SERL improves the LC win rate of Qwen3-8B on AlpacaEval 2 from 52.37% to 59.90%. To the best of our knowledge, our method achieves state-of-the-art performance among self-improving approaches. Furthermore, it achieves a performance comparable to significantly larger models like Qwen3-32B, demonstrating superior effectiveness and robustness on open-domain tasks.
Abstract:Modeling indoor radio propagation is crucial for wireless network planning and optimization. However, existing approaches often rely on labor-intensive manual modeling of geometry and material properties, resulting in limited scalability and efficiency. To overcome these challenges, this paper presents SenseRay-3D, a generalizable and physics-informed end-to-end framework that predicts three-dimensional (3D) path-loss heatmaps directly from RGB-D scans, thereby eliminating the need for explicit geometry reconstruction or material annotation. The proposed framework builds a sensing-driven voxelized scene representation that jointly encodes occupancy, electromagnetic material characteristics, and transmitter-receiver geometry, which is processed by a SwinUNETR-based neural network to infer environmental path-loss relative to free-space path-loss. A comprehensive synthetic indoor propagation dataset is further developed to validate the framework and to serve as a standardized benchmark for future research. Experimental results show that SenseRay-3D achieves a mean absolute error of 4.27 dB on unseen environments and supports real-time inference at 217 ms per sample, demonstrating its scalability, efficiency, and physical consistency. SenseRay-3D paves a new path for sense-driven, generalizable, and physics-consistent modeling of indoor propagation, marking a major leap beyond our pioneering EM DeepRay framework.