Panoptic Scene Graph (PSG) is a challenging task in Scene Graph Generation (SGG) that aims to create a more comprehensive scene graph representation using panoptic segmentation instead of boxes. Compared to SGG, PSG has several challenging problems: pixel-level segment outputs and full relationship exploration (It also considers thing and stuff relation). Thus, current PSG methods have limited performance, which hinders downstream tasks or applications. The goal of this work aims to design a novel and strong baseline for PSG. To achieve that, we first conduct an in-depth analysis to identify the bottleneck of the current PSG models, finding that inter-object pair-wise recall is a crucial factor that was ignored by previous PSG methods. Based on this and the recent query-based frameworks, we present a novel framework: Pair then Relation (Pair-Net), which uses a Pair Proposal Network (PPN) to learn and filter sparse pair-wise relationships between subjects and objects. Moreover, we also observed the sparse nature of object pairs for both Motivated by this, we design a lightweight Matrix Learner within the PPN, which directly learn pair-wised relationships for pair proposal generation. Through extensive ablation and analysis, our approach significantly improves upon leveraging the segmenter solid baseline. Notably, our method achieves new state-of-the-art results on the PSG benchmark, with over 10\% absolute gains compared to PSGFormer. The code of this paper is publicly available at https://github.com/king159/Pair-Net.
In this letter, we investigate the discrete phase shift design of the intelligent reflecting surface (IRS) in a time division duplexing (TDD) multi-user multiple input multiple output (MIMO) system.We modify the design of deep reinforcement learning (DRL) scheme so that we can maximizing the average downlink data transmission rate free from the sub-channel channel state information (CSI). Based on the characteristics of the model, we modify the proximal policy optimization (PPO) algorithm and integrate gated recurrent unit (GRU) to tackle the non-convex optimization problem. Simulation results show that the performance of the proposed PPO-GRU surpasses the benchmarks in terms of performance, convergence speed, and training stability.
In this paper, we consider a full-duplex (FD) space shift keying (SSK) communication system, where information exchange between two users is assisted only by a reconfigurable intelligent surface (RIS). In particular, the impact of loop interference (LI) between the transmit and receive antennas as well as residual self-interference (SI) from the RIS is considered. Based on the maximum likelihood detector, we derive the conditional pairwise error probability and the numerical integration expression for the unconditional pairwise error probability (UPEP). Since it is difficult to find a closed-form solution, we perform accurate estimation by the Gauss-Chebyshev quadrature (GCQ) method. To gain more useful insights, we derive an expression for UPEP in the high signal-to-noise ratio region and further give the average bit error probability (ABEP) expression. Monte Carlo simulations were performed to validate the derived results. It is found that SI and LI have severe impacts on system performance. Fortunately, these two disturbances can be well counteracted by increasing the number of RIS units.
Large vision-language models have recently achieved remarkable progress, exhibiting great perception and reasoning abilities concerning visual information. However, how to effectively evaluate these large vision-language models remains a major obstacle, hindering future model development. Traditional benchmarks like VQAv2 or COCO Caption provide quantitative performance measurements but suffer from a lack of fine-grained ability assessment and non-robust evaluation metrics. Recent subjective benchmarks, such as OwlEval, offer comprehensive evaluations of a model's abilities by incorporating human labor, but they are not scalable and display significant bias. In response to these challenges, we propose MMBench, a novel multi-modality benchmark. MMBench methodically develops a comprehensive evaluation pipeline, primarily comprised of two elements. The first element is a meticulously curated dataset that surpasses existing similar benchmarks in terms of the number and variety of evaluation questions and abilities. The second element introduces a novel CircularEval strategy and incorporates the use of ChatGPT. This implementation is designed to convert free-form predictions into pre-defined choices, thereby facilitating a more robust evaluation of the model's predictions. MMBench is a systematically-designed objective benchmark for robustly evaluating the various abilities of vision-language models. We hope MMBench will assist the research community in better evaluating their models and encourage future advancements in this domain. Project page: https://opencompass.org.cn/mmbench.
Advancements in large pre-trained generative models have expanded their potential as effective data generators in visual recognition. This work delves into the impact of generative images, primarily comparing paradigms that harness external data (\ie generative \vs retrieval \vs original). Our key contributions are: \textbf{1) GenBench Construction:} We devise \textbf{GenBench}, a broad benchmark comprising 22 datasets with 2548 categories, to appraise generative data across various visual recognition tasks. \textbf{2) CLER Score:} To address the insufficient correlation of existing metrics (\eg, FID, CLIP score) with downstream recognition performance, we propose \textbf{CLER}, a training-free metric indicating generative data's efficiency for recognition tasks prior to training. \textbf{3) New Baselines:} Comparisons of generative data with retrieved data from the same external pool help to elucidate the unique traits of generative data. \textbf{4) External Knowledge Injection:} By fine-tuning special token embeddings for each category via Textual Inversion, performance improves across 17 datasets, except when dealing with low-resolution reference images. Our exhaustive benchmark and analysis spotlight generative data's promise in visual recognition, while identifying key challenges for future investigation.
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity, which are crucial for rendering effect. Researchers are usually constrained to explore and evaluate a small set of rendering problems on current datasets, while real-world applications require methods to be robust across different scenarios. In this work, we present DNA-Rendering, a large-scale, high-fidelity repository of human performance data for neural actor rendering. DNA-Rendering presents several alluring attributes. First, our dataset contains over 1500 human subjects, 5000 motion sequences, and 67.5M frames' data volume. Second, we provide rich assets for each subject -- 2D/3D human body keypoints, foreground masks, SMPLX models, cloth/accessory materials, multi-view images, and videos. These assets boost the current method's accuracy on downstream rendering tasks. Third, we construct a professional multi-view system to capture data, which contains 60 synchronous cameras with max 4096 x 3000 resolution, 15 fps speed, and stern camera calibration steps, ensuring high-quality resources for task training and evaluation. Along with the dataset, we provide a large-scale and quantitative benchmark in full-scale, with multiple tasks to evaluate the existing progress of novel view synthesis, novel pose animation synthesis, and novel identity rendering methods. In this manuscript, we describe our DNA-Rendering effort as a revealing of new observations, challenges, and future directions to human-centric rendering. The dataset, code, and benchmarks will be publicly available at https://dna-rendering.github.io/
Cross-modality medical image synthesis is a critical topic and has the potential to facilitate numerous applications in the medical imaging field. Despite recent successes in deep-learning-based generative models, most current medical image synthesis methods rely on generative adversarial networks and suffer from notorious mode collapse and unstable training. Moreover, the 2D backbone-driven approaches would easily result in volumetric inconsistency, while 3D backbones are challenging and impractical due to the tremendous memory cost and training difficulty. In this paper, we introduce a new paradigm for volumetric medical data synthesis by leveraging 2D backbones and present a diffusion-based framework, Make-A-Volume, for cross-modality 3D medical image synthesis. To learn the cross-modality slice-wise mapping, we employ a latent diffusion model and learn a low-dimensional latent space, resulting in high computational efficiency. To enable the 3D image synthesis and mitigate volumetric inconsistency, we further insert a series of volumetric layers in the 2D slice-mapping model and fine-tune them with paired 3D data. This paradigm extends the 2D image diffusion model to a volumetric version with a slightly increasing number of parameters and computation, offering a principled solution for generic cross-modality 3D medical image synthesis. We showcase the effectiveness of our Make-A-Volume framework on an in-house SWI-MRA brain MRI dataset and a public T1-T2 brain MRI dataset. Experimental results demonstrate that our framework achieves superior synthesis results with volumetric consistency.
This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. The InternVid dataset contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words. Our core contribution is to develop a scalable approach to autonomously build a high-quality video-text dataset with large language models (LLM), thereby showcasing its efficacy in learning video-language representation at scale. Specifically, we utilize a multi-scale approach to generate video-related descriptions. Furthermore, we introduce ViCLIP, a video-text representation learning model based on ViT-L. Learned on InternVid via contrastive learning, this model demonstrates leading zero-shot action recognition and competitive video retrieval performance. Beyond basic video understanding tasks like recognition and retrieval, our dataset and model have broad applications. They are particularly beneficial for generating interleaved video-text data for learning a video-centric dialogue system, advancing video-to-text and text-to-video generation research. These proposed resources provide a tool for researchers and practitioners interested in multimodal video understanding and generation.