Abstract:Reinforcement learning (RL) excels in various applications but struggles in dynamic environments where the underlying Markov decision process evolves. Continual reinforcement learning (CRL) enables RL agents to continually learn and adapt to new tasks, but balancing stability (preserving prior knowledge) and plasticity (acquiring new knowledge) remains challenging. Existing methods primarily address the stability-plasticity dilemma through mechanisms where past knowledge influences optimization but rarely affects the agent's behavior directly, which may hinder effective knowledge reuse and efficient learning. In contrast, we propose demonstration-guided continual reinforcement learning (DGCRL), which stores prior knowledge in an external, self-evolving demonstration repository that directly guides RL exploration and adaptation. For each task, the agent dynamically selects the most relevant demonstration and follows a curriculum-based strategy to accelerate learning, gradually shifting from demonstration-guided exploration to fully self-exploration. Extensive experiments on 2D navigation and MuJoCo locomotion tasks demonstrate its superior average performance, enhanced knowledge transfer, mitigation of forgetting, and training efficiency. The additional sensitivity analysis and ablation study further validate its effectiveness.
Abstract:Despite advances in scientific AI, a coherent framework for Scientific General Intelligence (SGI)-the ability to autonomously conceive, investigate, and reason across scientific domains-remains lacking. We present an operational SGI definition grounded in the Practical Inquiry Model (PIM: Deliberation, Conception, Action, Perception) and operationalize it via four scientist-aligned tasks: deep research, idea generation, dry/wet experiments, and experimental reasoning. SGI-Bench comprises over 1,000 expert-curated, cross-disciplinary samples inspired by Science's 125 Big Questions, enabling systematic evaluation of state-of-the-art LLMs. Results reveal gaps: low exact match (10--20%) in deep research despite step-level alignment; ideas lacking feasibility and detail; high code executability but low execution result accuracy in dry experiments; low sequence fidelity in wet protocols; and persistent multimodal comparative-reasoning challenges. We further introduce Test-Time Reinforcement Learning (TTRL), which optimizes retrieval-augmented novelty rewards at inference, enhancing hypothesis novelty without reference answer. Together, our PIM-grounded definition, workflow-centric benchmark, and empirical insights establish a foundation for AI systems that genuinely participate in scientific discovery.
Abstract:Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.
Abstract:The original CLIP text encoder is limited by a maximum input length of 77 tokens, which hampers its ability to effectively process long texts and perform fine-grained semantic understanding. In addition, the CLIP text encoder lacks support for multilingual inputs. All these limitations significantly restrict its applicability across a broader range of tasks. Recent studies have attempted to replace the CLIP text encoder with an LLM-based embedder to enhance its ability in processing long texts, multilingual understanding, and fine-grained semantic comprehension. However, because the representation spaces of LLMs and the vision-language space of CLIP are pretrained independently without alignment priors, direct alignment using contrastive learning can disrupt the intrinsic vision-language alignment in the CLIP image encoder, leading to an underutilization of the knowledge acquired during pre-training. To address this challenge, we propose ProCLIP, a curriculum learning-based progressive vision-language alignment framework to effectively align the CLIP image encoder with an LLM-based embedder. Specifically, ProCLIP first distills knowledge from CLIP's text encoder into the LLM-based embedder to leverage CLIP's rich pretrained knowledge while establishing initial alignment between the LLM embedder and CLIP image encoder. Subsequently, ProCLIP further aligns the CLIP image encoder with the LLM-based embedder through image-text contrastive tuning, employing self-distillation regularization to avoid overfitting. To achieve a more effective alignment, instance semantic alignment loss and embedding structure alignment loss are employed during representation inheritance and contrastive tuning. The Code is available at https://github.com/VisionXLab/ProCLIP.
Abstract:Cross-View Geo-Localization (CVGL) focuses on identifying correspondences between images captured from distinct perspectives of the same geographical location. However, existing CVGL approaches are typically restricted to a single view or modality, and their direct visual matching strategy lacks interpretability: they merely predict whether two images correspond, without explaining the rationale behind the match. In this paper, we present GLEAM-C, a foundational CVGL model that unifies multiple views and modalities-including UAV imagery, street maps, panoramic views, and ground photographs-by aligning them exclusively with satellite imagery. Our framework enhances training efficiency through optimized implementation while achieving accuracy comparable to prior modality-specific CVGL models through a two-phase training strategy. Moreover, to address the lack of interpretability in traditional CVGL methods, we leverage the reasoning capabilities of multimodal large language models (MLLMs) to propose a new task, GLEAM-X, which combines cross-view correspondence prediction with explainable reasoning. To support this task, we construct a bilingual benchmark using GPT-4o and Doubao-1.5-Thinking-Vision-Pro to generate training and testing data. The test set is further refined through detailed human revision, enabling systematic evaluation of explainable cross-view reasoning and advancing transparency and scalability in geo-localization. Together, GLEAM-C and GLEAM-X form a comprehensive CVGL pipeline that integrates multi-modal, multi-view alignment with interpretable correspondence analysis, unifying accurate cross-view matching with explainable reasoning and advancing Geo-Localization by enabling models to better Explain And Match. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/GLEAM.
Abstract:The growing demand for oriented object detection (OOD) across various domains has driven significant research in this area. However, the high cost of dataset annotation remains a major concern. Current mainstream OOD algorithms can be mainly categorized into three types: (1) fully supervised methods using complete oriented bounding box (OBB) annotations, (2) semi-supervised methods using partial OBB annotations, and (3) weakly supervised methods using weak annotations such as horizontal boxes or points. However, these algorithms inevitably increase the cost of models in terms of annotation speed or annotation cost. To address this issue, we propose:(1) the first Partial Weakly-Supervised Oriented Object Detection (PWOOD) framework based on partially weak annotations (horizontal boxes or single points), which can efficiently leverage large amounts of unlabeled data, significantly outperforming weakly supervised algorithms trained with partially weak annotations, also offers a lower cost solution; (2) Orientation-and-Scale-aware Student (OS-Student) model capable of learning orientation and scale information with only a small amount of orientation-agnostic or scale-agnostic weak annotations; and (3) Class-Agnostic Pseudo-Label Filtering strategy (CPF) to reduce the model's sensitivity to static filtering thresholds. Comprehensive experiments on DOTA-v1.0/v1.5/v2.0 and DIOR datasets demonstrate that our PWOOD framework performs comparably to, or even surpasses, traditional semi-supervised algorithms.
Abstract:Toxicity remains a leading cause of early-stage drug development failure. Despite advances in molecular design and property prediction, the task of molecular toxicity repair - generating structurally valid molecular alternatives with reduced toxicity - has not yet been systematically defined or benchmarked. To fill this gap, we introduce ToxiMol, the first benchmark task for general-purpose Multimodal Large Language Models (MLLMs) focused on molecular toxicity repair. We construct a standardized dataset covering 11 primary tasks and 560 representative toxic molecules spanning diverse mechanisms and granularities. We design a prompt annotation pipeline with mechanism-aware and task-adaptive capabilities, informed by expert toxicological knowledge. In parallel, we propose an automated evaluation framework, ToxiEval, which integrates toxicity endpoint prediction, synthetic accessibility, drug-likeness, and structural similarity into a high-throughput evaluation chain for repair success. We systematically assess nearly 30 mainstream general-purpose MLLMs and design multiple ablation studies to analyze key factors such as evaluation criteria, candidate diversity, and failure attribution. Experimental results show that although current MLLMs still face significant challenges on this task, they begin to demonstrate promising capabilities in toxicity understanding, semantic constraint adherence, and structure-aware molecule editing.
Abstract:AI-generated content has evolved from monolithic models to modular workflows, particularly on platforms like ComfyUI, enabling customization in creative pipelines. However, crafting effective workflows requires great expertise to orchestrate numerous specialized components, presenting a steep learning curve for users. To address this challenge, we introduce ComfyUI-R1, the first large reasoning model for automated workflow generation. Starting with our curated dataset of 4K workflows, we construct long chain-of-thought (CoT) reasoning data, including node selection, workflow planning, and code-level workflow representation. ComfyUI-R1 is trained through a two-stage framework: (1) CoT fine-tuning for cold start, adapting models to the ComfyUI domain; (2) reinforcement learning for incentivizing reasoning capability, guided by a fine-grained rule-metric hybrid reward, ensuring format validity, structural integrity, and node-level fidelity. Experiments show that our 7B-parameter model achieves a 97\% format validity rate, along with high pass rate, node-level and graph-level F1 scores, significantly surpassing prior state-of-the-art methods that employ leading closed-source models such as GPT-4o and Claude series. Further analysis highlights the critical role of the reasoning process and the advantage of transforming workflows into code. Qualitative comparison reveals our strength in synthesizing intricate workflows with diverse nodes, underscoring the potential of long CoT reasoning in AI art creation.
Abstract:Multimodal Large Language Models (MLLMs) have achieved remarkable progress in various multimodal tasks. To pursue higher intelligence in space, MLLMs require integrating multiple atomic spatial capabilities to handle complex and dynamic tasks. However, existing benchmarks struggle to comprehensively evaluate the spatial intelligence of common MLLMs from the atomic level to the compositional level. To fill this gap, we present SpaCE-10, a comprehensive benchmark for compositional spatial evaluations. In SpaCE-10, we define 10 atomic spatial capabilities, which are combined to form 8 compositional capabilities. Based on these definitions, we propose a novel hierarchical annotation pipeline to generate high-quality and diverse question-answer (QA) pairs. With over 150+ hours of human expert effort, we obtain over 5k QA pairs for 811 real indoor scenes in SpaCE-10, which covers various evaluation settings like point cloud input and multi-choice QA. We conduct an extensive evaluation of common MLLMs on SpaCE-10 and find that even the most advanced MLLM still lags behind humans by large margins. Through our careful study, we also draw several significant findings that benefit the MLLM community. For example, we reveal that the shortcoming of counting capability greatly limits the compositional spatial capabilities of existing MLLMs. The evaluation code and benchmark datasets are available at https://github.com/Cuzyoung/SpaCE-10.
Abstract:We introduce ComfyUI-Copilot, a large language model-powered plugin designed to enhance the usability and efficiency of ComfyUI, an open-source platform for AI-driven art creation. Despite its flexibility and user-friendly interface, ComfyUI can present challenges to newcomers, including limited documentation, model misconfigurations, and the complexity of workflow design. ComfyUI-Copilot addresses these challenges by offering intelligent node and model recommendations, along with automated one-click workflow construction. At its core, the system employs a hierarchical multi-agent framework comprising a central assistant agent for task delegation and specialized worker agents for different usages, supported by our curated ComfyUI knowledge bases to streamline debugging and deployment. We validate the effectiveness of ComfyUI-Copilot through both offline quantitative evaluations and online user feedback, showing that it accurately recommends nodes and accelerates workflow development. Additionally, use cases illustrate that ComfyUI-Copilot lowers entry barriers for beginners and enhances workflow efficiency for experienced users. The ComfyUI-Copilot installation package and a demo video are available at https://github.com/AIDC-AI/ComfyUI-Copilot.